Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
The Fallen Paladin v3.0.w3x
Variables
Delta District
Edge death
Near Sorc
Vaarian Event
House
Spawn
Vaarian
Entering High Elf District
Paladin Cathedral
Lightseeker die
Gate 1 broken
Murava Boss Battle
Murava die
Lever of Fate
Death Tower
Pain Tower
Death Door
Pain Door
Starting Cinematic
Muravas Lair
Merchant
Church Zone
Forest Zone
Prison Zone
Ruin Zone
Game Over
Arthas DK dies
Arthas Pal Dies
Vera player dies
Sylvanas dies
Uther dies
New Triggers
Boss Corrupted Spirit dies
Boss Corrupted Spirit
Boss Corrupted Spirit Trigger
Connection Lever 2
Paladin teacher slain
Orc Breakout
Enter Sanctrum
Leaving Sanctum
Connection Lever
Arthas Statue
New Cinematics
Outside Chamber
Meeting in sanctuary
Events
Boss
Door closes
open boss door
Uther attack
Last Battle
Ending
Warlord dies
Enter arena
Portal Destroyed
Meeting of Heroes
Mage Castle
Guard Dies
Order of the Paladin
Arthas Fall
Entering Dwarven District
Bo Dies
Bor Bonebreaker
Prisoner
Uther
Uther dies video
Lever 1
Lever 2
Lever 3
Lever 4
Lever 5
Lever 6
Lever 7
Lever 8
Lever 9
Lever 10
Intro FMV
Intro new
Intro 3
Intro 2 Copy
Arthas vs Uther
Intro
Initialization
Info
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Edge death
Events
Unit - Restless Spirit 0928 <gen> Dies
Conditions
Actions
Destructible - Destroy Demonic Gate 1026 <gen>
Unit - Make Portal 0562 <gen> Vulnerable
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display Im so sorry it had to end this way.. May your twisted soul rest in peace! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Near Sorc
Events
Unit - A unit enters Channeling_Wiz <gen>
Conditions
Actions
Unit - Explode Overcharged Necromancer 0554 <gen> .
Unit - Remove Restless Spirit 0550 <gen> from the game
Unit - Move Restless Spirit 0928 <gen> instantly to (Center of Region_092 <gen>)
Destructible - Destroy Dungeon Gate 1020 <gen>
Destructible - Destroy Dungeon Gate 1021 <gen>
Game - Display to (All players) the text: The channeling force has been overrided. Edge Lightseeker has entered an enraged state.
Trigger - Turn off (This trigger)
House
Events
Unit - A unit enters Region_091 <gen>
Conditions
Actions
Unit - Move Ranger 0514 <gen> instantly to (Center of Burning_house <gen>) , facing (Center of Region_089 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_080 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Oh no! The potion shop is on fire! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display I have to try and get the andiote before it burns to the ground! . Modify duration: Add 0 seconds and Wait
Unit - Move Ranger 0514 <gen> instantly to (Center of Region_090 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Ranger 0514 <gen> , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn off (This trigger)
Spawn
Events
Unit - A unit enters Spawn_trigger <gen>
Conditions
Actions
Unit - Create 5 . Abomination for Player 9 (Gray) at (Center of Monster_spawn_point <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Woman: AAAAAAAAAAAAAAAAH!!! MONSTERS!!!
Trigger - Turn off (This trigger)
Vaarian
Events
Unit - A unit enters Region_085 <gen>
Conditions
Actions
Unit - Move Ranger 0514 <gen> instantly to (Center of Sylvanas_Vaarian <gen>) , facing (Position of Vaarian 0426 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Sylvanas_Vaarian for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Vaarian! What happened? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vaarian 0426 <gen> named Vaarian : Play No sound and display I.. I was on my way.. To the High Elf District... To warn them... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vaarian 0426 <gen> named Vaarian : Play No sound and display Then... From out of nowhere.. Came this Succubus Assassin... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vaarian 0426 <gen> named Vaarian : Play No sound and display She was on her way... to the Wizards Tower... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vaarian 0426 <gen> named Vaarian : Play No sound and display I... tried to... stop her... But she.. poisoned me... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display There must be a way to save you! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vaarian 0426 <gen> named Vaarian : Play No sound and display There is.. a potion shop far north of this district... An andiote.. could save me.. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display I will get it for you! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vaarian 0426 <gen> named Vaarian : Play No sound and display No! You must hurry to the High Elf District! Arthas is on his way! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Don't worry! I'll get there in time, but now i have to save you! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Ranger 0514 <gen> , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn off (This trigger)
Entering High Elf District
Events
Unit - Puppet Master 0668 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display That demon had the potion! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display I just have to get back to Vaarian, then we can head on to the High Elf District! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_HelfDisxt for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0515 <gen> named : Play No sound and display A short time later... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_High_elf for Player 4 (Purple) over 0 seconds
Unit - Move Ranger 0514 <gen> instantly to (Center of Region_028 <gen>) , facing 360.00 degrees
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Thank heavens! Arthas is not here yet! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vaarian 0426 <gen> named Vaarian : Play No sound and display You really are the hero of the day, Sylvanas! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Don't mention it! Stay here and rest, Vaarian. I'm gonna go find Kael! . Modify duration: Add 0 seconds and Wait
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Ranger 0514 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: Entering High Elf District
Lightseeker die
Events
Unit - Paladin 0433 <gen> Dies
Conditions
Actions
Destructible - Open Elven Gate 0792 <gen>
Game - Display to (All players) the text: The exit door has been opened.
Gate 1 broken
Events
Destructible - Elven Gate 2534 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Lightseeker for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Edge! I know you are in here, Lightseeker! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display This will be the day you regret being Uther's second best student! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Murava die
Events
Unit - Murava 0186 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_077 for Player 4 (Purple) over 0 seconds
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_083 <gen>) , facing (Position of Murava dies 0831 <gen>)
Unit - Kill Murava dies 0831 <gen>
Cinematic - Send transmission to (All players) from Murava dies 0832 <gen> named Murava : Play No sound and display Aaaarght! No! This is impossible! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display You should not have angered me... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Murava dies 0832 <gen> named Murava : Play No sound and display You may have defeated me, Arthas. But you won't get away with this... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display No one can stop me, now die! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_HOUSE for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0515 <gen> named : Play No sound and display Meanwhile, just outside the city... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Sylvanas for Player 4 (Purple) over 0 seconds
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_072 <gen>)
Cinematic - Send transmission to (All players) from Ranger 0517 <gen> named Sylvanas : Play No sound and display Why did you ask me to come, my friend? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Sylvanas for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0516 <gen> named Jaina : Play No sound and display I need your help! Prince Arthas has gone mad, and he has escaped from the prison. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0516 <gen> named Jaina : Play No sound and display He is turning the whole city to ashes... And now he is heading for the High elf District! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Sylvanas for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ranger 0517 <gen> named Sylvanas : Play No sound and display No! I will not let him hurt my people! . Modify duration: Add 0 seconds and Wait
Unit - Order Ranger 0517 <gen> to Move To . (Center of Region_024 <gen>)
Sound - Play NightElfX1 <gen>
Cinematic - Send transmission to (All players) from Archmage 0516 <gen> named Jaina : Play No sound and display Sylvanas, wait! . Modify duration: Add 0 seconds and Wait
Unit - Move Ranger 0514 <gen> instantly to (Center of Region_025 <gen>) , facing (Position of Vaarian 0426 <gen>)
Unit - Change ownership of Ranger 0514 <gen> to Player 4 (Purple) and Retain color
Unit - Change ownership of Death Knight 0464 <gen> to Neutral Passive and Retain color
Unit - Remove Succubus Assasin 0503 <gen> from the game
Unit - Remove Ghoul 0492 <gen> from the game
Unit - Remove Ghoul 0493 <gen> from the game
Camera - . Apply . gg_cam_Arthas_Sylvanas for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ranger 0517 <gen> named Sylvanas : Play No sound and display I have to get to the High Elf District in time! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Ranger 0514 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering the Sun District
Animation - Play Vaarian 0426 <gen> 's death animation
Lever of Fate
Events
Destructible - Lever 2597 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: The two towers of fate has been activated.
Unit - Change ownership of Tower of Death 0187 <gen> to Player 4 (Purple) and Retain color
Unit - Change ownership of Tower of Pain 0738 <gen> to Player 4 (Purple) and Retain color
Unit - Make Murava 0186 <gen> Vulnerable
Death Tower
Events
Destructible - Lever 2601 <gen> dies
Conditions
Actions
Destructible - Make Lever 2599 <gen> Vulnerable
Game - Display to (All players) the text: The Tower of Death has been charged.
Pain Tower
Events
Destructible - Lever 2600 <gen> dies
Conditions
Actions
Destructible - Make Lever 2597 <gen> Vulnerable
Game - Display to (All players) the text: The Tower of Pain has been charged.
Death Door
Events
Destructible - Lever 2598 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 2240 <gen>
Game - Display to (All players) the text: The Door of Death has been opened.
Pain Door
Events
Destructible - Lever 2599 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 2589 <gen>
Game - Display to (All players) the text: The Door of Pain has been opened.
Starting Cinematic
Events
Unit - A unit enters Murava_Start_Trigger <gen>
Conditions
Actions
Unit - Remove Ghoul 0492 <gen> from the game
Unit - Remove Ghoul 0493 <gen> from the game
Unit - Remove Succubus Assasin 0503 <gen> from the game
Unit - Move Death Knight 0464 <gen> instantly to (Center of Boss_Battle_Murava_Arthas_Stand <gen>) , facing (Position of Murava 0512 <gen>)
Unit - Move Vera dead 0802 <gen> instantly to (Center of Boss_Battle_Murava_Vera_Stand <gen>) , facing (Position of Murava 0512 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_074 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Murava 0512 <gen> named Murava : Play No sound and display Arthas! So you are responsible for this? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Indeed I am, old friend. You are next in line to die! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vera dead 0802 <gen> named Vera : Play No sound and display Don't worry though. It will be a swift death! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_075 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Murava 0512 <gen> named Murava : Play No sound and display Hahaha! You underestimate my powers, you fools! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_076 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Vera dead 0802 <gen> named Vera : Play No sound and display You maggot! You are no match for the two of us! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Murava 0512 <gen> named Murava : Play No sound and display Those words will be the last you ever say! . Modify duration: Add 0 seconds and Wait
Animation - Play Murava 0512 <gen> 's attack animation
Animation - Play Death Knight 0464 <gen> 's Stand Ready animation
Unit - Explode Vera dead 0802 <gen> .
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display VERA! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Murava 0512 <gen> named Murava : Play No sound and display If you think you can match my strenght, my prince... Come battle me in my lair! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_074 for Player 4 (Purple) over 0 seconds
Unit - Order Murava 0512 <gen> to Move To . (Center of Banehallow_Arthas_Last_chat <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Stop it coward! I will make you pay! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display I will avenge your death, Vera. You have my word! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Remove Murava 0512 <gen> from the game
Unit - Change ownership of Moon Well 0834 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn off (This trigger)
Muravas Lair
Events
Unit - A unit enters Portal_on <gen>
Conditions
(Owner of Moon Well 0834 <gen>) Equal to Player 1 (Red)
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of Muravas_lair <gen>)
Destructible - Make Lever 2597 <gen> Invulnerable
Destructible - Make Elven Gate 2240 <gen> Invulnerable
Destructible - Make Elven Gate 2589 <gen> Invulnerable
Destructible - Make Lever 2599 <gen> Invulnerable
Unit - Change ownership of Murava 0186 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Sorceress 0777 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Sorceress 0838 <gen> to Player 2 (Blue) and Change color
Unit - Make Murava 0186 <gen> Invulnerable
Unit - Make Tower of Death 0187 <gen> Invulnerable
Unit - Make Tower of Pain 0738 <gen> Invulnerable
Church Zone
Events
Unit - A unit enters Merc_Church <gen>
Conditions
Actions
Sound - Play Got_rare_things <gen>
Game - Display to (All players) the text: Merchant: Got some rare things for sale, stranger!
Forest Zone
Events
Unit - A unit enters Merc_Forest <gen>
Conditions
Actions
Sound - Play What_u_buy <gen>
Game - Display to (All players) the text: Merchant: What are you buying?
Prison Zone
Events
Unit - A unit enters Merc_Prison <gen>
Conditions
Actions
Sound - Play Welcome <gen>
Game - Display to (All players) the text: Merchant: Welcome!
Ruin Zone
Events
Unit - A unit enters Region_080 <gen>
Conditions
Actions
Sound - Play Good_selection <gen>
Game - Display to (All players) the text: Merchant: Got a selection whith good things on sale, stranger!
Arthas DK dies
Events
Unit - Death Knight 0464 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Arthas has fallen. The game is over.
Arthas Pal Dies
Events
Unit - Fallen Paladin 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Arthas has fallen. The game is over.
Vera player dies
Events
Unit - Succubus Assasin 0503 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Vera has fallen. The game is over.
Sylvanas dies
Events
Unit - Ranger 0514 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Sylvanas has fallen. The game is over.
Uther dies
Events
Unit - Paladin 0513 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Uther has fallen. The game is over.
Boss Corrupted Spirit dies
Events
Unit - Restless Spirit 0685 <gen> Dies
Conditions
Actions
Unit - Make Portal 0562 <gen> Vulnerable
Boss Corrupted Spirit
Events
Time - Every 0.50 seconds of game time
Conditions
(Owner of Scout Tower 0733 <gen>) Equal to Player 6 (Orange)
Actions
Unit - Order Restless Spirit 0685 <gen> to Attack . Paladin 0513 <gen>
Boss Corrupted Spirit Trigger
Events
Unit - A unit enters Boss_Battle_Start <gen>
Conditions
Actions
Unit - Change ownership of Scout Tower 0733 <gen> to Player 6 (Orange) and Change color
Trigger - Turn off (This trigger)
Connection Lever 2
Events
Destructible - Lever 2587 <gen> dies
Conditions
Actions
Destructible - Open Gate 0713 <gen>
Game - Display to (All players) the text: The gate between the Paladin Cathedral and the Trade District has been opened.
Paladin teacher slain
Events
Unit - Paladin 0408 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 0654 <gen>
Orc Breakout
Events
Unit - A unit enters Orc_Breakout <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Imprisoned Orc 0237 <gen> named Orc : Play No sound and display That is Arthas! He is the one that put us here years ago! KILL HIM! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Order Imprisoned Orc 0237 <gen> to Attack . Dungeon Gate 0719 <gen>
Unit - Order Imprisoned Orc 0238 <gen> to Attack . Dungeon Gate 0719 <gen>
Unit - Order Imprisoned Orc 0239 <gen> to Attack . Dungeon Gate 0720 <gen>
Unit - Order Imprisoned Orc 0240 <gen> to Attack . Dungeon Gate 0720 <gen>
Unit - Order Imprisoned Orc 0251 <gen> to Attack . Dungeon Gate 0721 <gen>
Unit - Order Imprisoned Orc 0243 <gen> to Attack . Dungeon Gate 0721 <gen>
Trigger - Turn off (This trigger)
Enter Sanctrum
Events
Unit - A unit enters Enter_Holy_Sanctum <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Sanctum_Inside_doorstep <gen>)
Leaving Sanctum
Events
Unit - A unit enters Leaving_Sanctum <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Sanctum_outside_doorstep <gen>)
Connection Lever
Events
Destructible - Lever 2251 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 2082 <gen>
Game - Display to (All players) the text: The gate between the South District and the Church has been opened.
Arthas Statue
Events
Unit - A unit enters Arthas_Statue <gen>
Conditions
Actions
Game - Display to (All players) the text: The sign on the statue reads:Arthas Menethil - the glory of Lordaeron.May the kingdom shine under his rule.
Outside Chamber
Events
Unit - A unit enters outside_chamber <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of outside_chamber <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_chamber_outside for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Oh my god, what have I done? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Nerubian Tower 0975 <gen> named Mysterious voice : Play No sound and display It was necessary. Leave this place now, prince. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Yes, of course. The main gate is just south of here. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_uther_at_the_gates for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from Nerubian Tower 0975 <gen> named Mysterious voice : Play No sound and display No. Uther is back. We stand no chance against him . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display What? Already? I can't handle the Silver Hand by myself. Not even with Frostmourne! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_City_1 for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from Nerubian Tower 0975 <gen> named Mysterious voice : Play No sound and display Go through the city streets. The Sanctum District is just west of here. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display The citizens of Lordaeron better not stand in my way! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Meeting in sanctuary
Events
Unit - A unit enters Region_070 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Region_070 <gen>)
Camera - . Apply . gg_cam_Cathedral_overview for Player 4 (Purple) over 4.00 seconds
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0515 <gen> named : Play No sound and display Meanwhile, inside the Holy Cathedral. . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Uther_Front for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0013 <gen> named Uther Lightbringer : Play No sound and display Thank you both for coming, my friends. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Dagren_Angle for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0014 <gen> named Dagren the Orcslayer : Play No sound and display Of course, Lord Uther. Why did you call for an emergency meeting? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Uther_Front for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0013 <gen> named Uther Lightbringer : Play No sound and display King Menethil is dead... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Edge_Angle for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Edge Lightseeker : Play No sound and display What did you say? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Uther_Front for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0013 <gen> named Uther Lightbringer : Play No sound and display All the soldiers guarding the royal chamber was slaughtered too. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Dagren_Angle for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0014 <gen> named Dagren the Orcslayer : Play No sound and display Who is responsible for this? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Uther_Front for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0013 <gen> named Uther Lightbringer : Play No sound and display I don't know. General Buzan is investigating at the moment. The killer will be found. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Edge_Front for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Edge Lightseeker : Play No sound and display Who could just walk in the royal chamber and slay the king without being noticed? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlord 0074 <gen> named High Warlord Buzan : Play No sound and display I have the answer to that. You are not going to like it. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Uther_Front for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0013 <gen> named Uther Lightbringer : Play No sound and display Lord Buzan! Have you discovered something? . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Buzan_Door for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Warlord 0074 <gen> named High Warlord Buzan : Play No sound and display Yes. The murderer... Is Prince Arthas. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Uther_Front for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0013 <gen> named Uther Lightbringer : Play No sound and display WHAT? . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting_Buzan_Table for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Warlord 0102 <gen> named High Warlord Buzan : Play No sound and display I'm so sorry Uther, but it is true. We have no choice but to capture and kill him... . Modify duration: Add 5.00 seconds and Wait
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn off (This trigger)
Boss
Events
Time - Every 0.50 seconds of game time
Conditions
(Owner of Warlord 0830 <gen>) Equal to Player 6 (Orange)
Actions
Unit - Order Warlord 0830 <gen> to Attack . Death Knight 0464 <gen>
Door closes
Events
Unit - A unit enters boss_begins <gen>
Conditions
Actions
Destructible - Close Dungeon Gate 1301 <gen>
Unit - Change ownership of Warlord 0830 <gen> to Player 6 (Orange) and Change color
Trigger - Turn off (This trigger)
open boss door
Events
Unit - A unit enters open_up <gen>
Conditions
Actions
Destructible - Make Dungeon Gate 1301 <gen> Invulnerable
Destructible - Open Dungeon Gate 1301 <gen>
Uther attack
Events
Time - Every 0.50 seconds of game time
Conditions
(Owner of Paladin 0803 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Order Paladin 0803 <gen> to Attack . Death Knight 0464 <gen>
Last Battle
Events
Unit - A unit enters Enter_Last_Battle <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of Final_Showdown_Look <gen>) , facing (Position of Mysterious Spirit 0707 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Real_Arthas_Front1 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display What the hell? What are you? . Modify duration: Add 5.00 seconds and Wait
Destructible - Close Demonic Gate 2588 <gen>
Camera - . Apply . gg_cam_Spirit_Arthas_Front1 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mysterious Spirit 0707 <gen> named Creation of Sorrow : Play No sound and display I am the creation of your evil deeds. I am a part of your soul that has taken the shape of your former self. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Real_Arthas_Front2 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display My evil deeds? My soul? This makes no sense! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Spirit_Arthas_Front2 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mysterious Spirit 0707 <gen> named Creation of Sorrow : Play No sound and display All the lives you have spilled this day has come with a prize. I have taken this shape to kill you and lay your twisted evil mind to rest. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Spirit_Arthas_Front1 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mysterious Spirit 0707 <gen> named Creation of Sorrow : Play No sound and display If you, on the other hand, would raise your blade at me, the last humanity in you will vanish. This is a loose loose situation for you. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Real_Arthas_Front2 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I do not care if my humanity is lost. I am close to achieving immortal powers, and you won't stand in my way. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Death Knight 0464 <gen> instantly to (Center of Final_Showdown_Battle <gen>) , facing (Position of Mysterious Spirit 0707 <gen>)
Trigger - Turn off (This trigger)
Ending
Events
Unit - Mysterious Spirit 0707 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Uhg... I feel... So wierd... Like an invisible force left my body... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display That spirit maybe was right... My soul really is gone... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I feel so weak... I need to get out of here. . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Death Knight 0476 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Spirit Tower 0474 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Spirit Tower 0473 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Black Citadel 0472 <gen> to Player 4 (Purple) and Change color
Sound - Play Sad Mystery .
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_036 <gen>) , facing (Position of Archmage 0858 <gen>)
Camera - . Apply . gg_cam_Jaina_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display So... You finnaly got here, Arthas... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Jaina! What are you doing here? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display I came here because I knew you would escape the city this way... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display That was your plan right? Destroy Lordaeron and then escape like a rat? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display Before you dissapear... I wanted to... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display Wanted to say that... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display That I hate you! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display I hate you Arthas! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Jaina... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display Farewell, Arthas... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Runs for Player 4 (Purple) over 0 seconds
Unit - Order Archmage 0858 <gen> to Move To . (Center of Jaina_RUN <gen>)
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display I never want to se your demonic face again! . Modify duration: Add 0 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_036 <gen>) , facing (Position of Archmage 0858 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display JAINA!!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Outro for Player 4 (Purple) over 0 seconds
Sound - Play Sad Mystery .
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display When Arthas left Lordaeron, only burning ruins remained. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display Uther survived Arthas killing blow and began to gather the remaining paladins. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display Together they managed to save a few citizens. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display Jaina Proudmore left Lordaeron with sorrow in her heart, ready to help the alliance to battle the scourge. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display Sylvanas and Kael returned home to Silvermoon to assemble their troops. They knew it was just a matter of time before Arthas would attack Silvermoon. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arthas_outro for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display When Arthas lost his soul, his powers started to grow stronger than he could ever imagine. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display He would in time become the most powerful being in Azeroth. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Lich_King for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display His name would come to bring fear to every corner of the world for a long time. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display But one day, brave heroes would gather to take revenge on the man who in time would be known as The Lich King. . Modify duration: Add 0 seconds and Wait
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Warlord dies
Events
Unit - Warlord 0830 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play (Last played music)
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display At last... Lordaerons troops will disturb me no more! Here is the hidden path! Time to leave this land! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_037 <gen>)
Game - Display to (All players) the text: Entering Underground Tunnel
Destructible - Open Demonic Gate 2588 <gen>
Enter arena
Events
Unit - A unit enters Arena_old <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of Arena_old <gen>) , facing 180.00 degrees
Unit - Change ownership of Paladin 0803 <gen> to Neutral Passive and Retain color
Unit - Change color of Paladin 0803 <gen> to Light Blue
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Arena for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display The Old Arena! Uther is already inside. I'll just have to kill him the old fashion way! . Modify duration: Add 0 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_033 <gen>) , facing (Center of Checkpoint_arena_1 <gen>)
Camera - . Apply . gg_cam_Arthas_enters_arena for Player 4 (Purple) over 0 seconds
Game - Display to (All players) the text: Entering The Old Arena
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Damn it! Uther isn't here... Where can he be? . Modify duration: Add 0 seconds and Wait
Unit - Order Death Knight 0464 <gen> to Move To . (Center of Checkpoint_arena_1 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display He can't have left, I'm sure of it! . Modify duration: Add 0 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of middle_of_arena <gen>) , facing (Center of Uthers_spot <gen>)
Camera - . Apply . gg_cam_Behind_statue for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Wait! I heard something! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Uthers_ambus for Player 4 (Purple) over 0 seconds
Unit - Change ownership of Paladin 0803 <gen> to Player 4 (Purple) and Retain color
Unit - Order Paladin 0803 <gen> to Move To . (Center of Uthers_spot <gen>)
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display I am here Arthas. You won't get away this time... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Behind_statue for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display There you are, my old master... I will now show you the true definition of fear! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display I don't think so, son. I have developed a skill of Light that only a true holy warrior can use! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display And what is that? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display A Divine Shield that lasts forever. Not even your Runeblade will be able to cut through that! . Modify duration: Add 0 seconds and Wait
Sound - Play Doom <gen>
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Damn it! I did not expect this... . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Paladin 0803 <gen> to Player 10 (Light Blue) and Change color
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Tips: There was once an old Anti-Magic device in the old arena.
Unit - Make Paladin 0803 <gen> Invulnerable
Destructible - Make Lever 1104 <gen> Invulnerable
Destructible - Make Lever 1102 <gen> Invulnerable
Destructible - Make Lever 1103 <gen> Invulnerable
Destructible - Make Lever 1106 <gen> Invulnerable
Destructible - Make Lever 1248 <gen> Invulnerable
Destructible - Make Lever 1107 <gen> Invulnerable
Destructible - Make Lever 1108 <gen> Invulnerable
Destructible - Make Lever 1105 <gen> Invulnerable
Unit - Order Paladin 0803 <gen> to Attack . Death Knight 0464 <gen>
Unit - Change color of Paladin 0803 <gen> to Light Blue
Destructible - Kill Lever 1249 <gen>
Portal Destroyed
Events
Unit - Portal 0562 <gen> Dies
Conditions
Actions
Unit - Change ownership of Death Knight 0464 <gen> to Player 4 (Purple) and Change color
Unit - Remove Paladin 0513 <gen> from the game
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Arthas_looking_at_portal for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display I can't believe it! Uther closed the portal! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display He is heading towards the old arena. If I can get there first, I can set up a trap for him! . Modify duration: Add 0 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_032 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering Ruins of Lordaeron
Meeting of Heroes
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Unit - Move Ranger 0514 <gen> instantly to (Center of Region_029 <gen>) , facing (Position of Paladin 0561 <gen>)
Sound - Play PursuitTheme <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Meeting_of_the_Heroes for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Prince Kael! And Lord Uther! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display Lady Sylvanas! So the bad news has also reached you! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display You mean Arthas? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display Exactly! Arthas has opened some sort of portal at the Delta District! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display What? That's just south of us! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display Yes... And undead creatures are pouring out of it as we speak... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Any ideas how to stop it? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display Not at the moment... Arthas has left the district, so we just have to deal with the minions. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display But we can't let the monsters destroy the district! And we mustn't let them into the High Elf District! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display I know, but we don't know how to stop it... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Barricacde for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display We have built a barricade to hold them back, but it will only delay them slightly. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display How many men stands at the barricade? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Meeting_of_the_Heroes for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display We only managed to gather around ten soldiers. Most of our guards are dead or spread around the city. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Damn it. They are dead meat! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display It was the best we could do for the time being. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display We must act quickly now! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display You are right! We might still be able to stop the demons before they reaches the barricade! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display Then what is the next step? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display I have an idea... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display Lets do like this, I will go directly to the portal and try to close it. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display Sylvanas, you find out Arthas location. Kael, you gather all troops we have left! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display I'll do my best! . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Ranger 0514 <gen> to Player 11 (Dark Green) and Retain color
Unit - Move Paladin 0513 <gen> instantly to (Center of Enter_Delta_District <gen>)
Camera - . Apply . gg_cam_Camera_081 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display The Delta District is gone... there is nothing left... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_edge for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Restless Spirit 0550 <gen> named Restless Spirit : Play No sound and display Uther! Finally you have arrived! . Modify duration: Add 0 seconds and Wait
Unit - Move Paladin 0513 <gen> instantly to (Center of Region_094 <gen>) , facing (Position of Restless Spirit 0550 <gen>)
Camera - . Apply . gg_cam_Camera_083 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display What the hell... Edge Lightseeker? Is that you? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Restless Spirit 0550 <gen> named Edge Lightseeker : Play No sound and display That name has no meaning anymore. I am a servant of Frostmourne now. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display That is madness, Edge! Don't follow in Arthas footsteps! Help me close the portal! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Restless Spirit 0550 <gen> named Edge Lightseeker : Play No sound and display If you want to get to the portal, you have to kill me. Go ahead and try! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display If that is your choice... Open the gate and face me! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Restless Spirit 0550 <gen> named Edge Lightseeker : Play No sound and display Not yet, my old master. One of Arthas necromancers are imbuing my body with dark powers! The gates are closed until the process is done. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display Not if I can find the necromancer and stop the channeling! . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Paladin 0513 <gen> to Player 4 (Purple) and Retain color
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Paladin 0513 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering the Delta District
Unit - Make Portal 0562 <gen> Invulnerable
Destructible - Make Demonic Gate 1026 <gen> Invulnerable
Destructible - Make Dungeon Gate 1021 <gen> Invulnerable
Destructible - Make Dungeon Gate 1020 <gen> Invulnerable
Mage Castle
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_020 <gen>) , facing 90.00 degrees
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Mage_Quarter for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display What the? The Wizards Tower is on fire! Whats going on here? . Modify duration: Add 0 seconds and Wait
Unit - Order Death Knight 0464 <gen> to Move To . (Center of Region_021 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display I wonder who started this chaos... . Modify duration: Add 0 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_022 <gen>) , facing (Position of Succubus Assasin 0503 <gen>)
Camera - . Apply . gg_cam_Meet_with_Dreadlord for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Who are you? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Succubus Assasin 0503 <gen> named Vera : Play No sound and display I am Vera, the most dangerous assasin there is. And you? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display My name is Arthas, the true king of this land. Just what are you doing here? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Succubus Assasin 0503 <gen> named Vera : Play No sound and display I have been sent here to slay the High Wizard Murava. You got a problem with that, "my king"? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Not at all, my lady. In fact, it would be an honor to help you complete the task! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Succubus Assasin 0503 <gen> named Vera : Play No sound and display Is that so? Well, I need all the help I can get, your highness. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Then lets get to work! . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Succubus Assasin 0503 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Ghoul 0492 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Ghoul 0493 <gen> to Player 4 (Purple) and Change color
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering The Wizards Tower
Guard Dies
Events
Unit - High Elf Elite Guard 0886 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from High Elf Elite Guard 0886 <gen> named High Elf : Play No sound and display Arthas! Don't do it! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Save it, elf! How do I get out of this prison? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf Elite Guard 0886 <gen> named High Elf : Play No sound and display Just.. use the... waypoint crystal over there. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Thank you, maggot. Now you may die! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf Elite Guard 0886 <gen> named High Elf : Play No sound and display Please Arthas... Spare me... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display You're a worthless excuse for a warrior. Accept your fate! . Modify duration: Add 5.00 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of Market_District <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering the Trade District.
Order of the Paladin
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Region_017 <gen>)
Game - Display to (All players) the text: Entering Paladin Cathedral
Destructible - Close Iron Gate 0654 <gen>
Arthas Fall
Events
Unit - A unit enters Arthas_Trap <gen>
Conditions
(Owner of Fallen Paladin 0000 <gen>) Equal to Player 4 (Purple)
Actions
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Arthas_Trap <gen>) , facing (Position of Paladin 0434 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Uther_Victory for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display You won't escape this, my prince... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Loss for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Curse you, Uther! I'm the ruler of this kingdom! You can't do this to me! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_Victory for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display After what you've done... Your royal title means nothing! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Loss for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You are going to regret this! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_Victory for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display We will see about that... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_meats_Jaina for Player 4 (Purple) over 0 seconds
Unit - Order Archmage 0462 <gen> to Move To . (Center of Jaina_Walk <gen>)
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display Uther! Its good to have you back! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Both_in_Camera for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display Its nice to see you too, child! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display I heard Arthas has returned! I cant wait to see him! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_Close for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display Im sorry, Jaina... But I don't think you should... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_overhead for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display Why? Is he wounded? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_Close for Player 4 (Purple) over 0 seconds
Sound - Play SadMystery <gen>
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display No, but he is not the man you once knew... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Burning_Houses for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display He killed his father and hundreds of citizens, but we finally managed to stop him! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_overhead for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display No! I don't believe it... It must be some kind of misstake! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Both_in_Camera for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display Im sorry, Jaina. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display I... I can't believe what I'm hearing... . Modify duration: Add 5.00 seconds and Wait
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Prison_Magic <gen>) , facing 360.00 degrees
Camera - . Apply . gg_cam_Inside_Prison_Magic for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Uther! When I get out of here you will pay! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Jaiina_comes for Player 4 (Purple) over 0 seconds
Unit - Order Archmage 0463 <gen> to Move To . (Center of Region_018 <gen>)
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display So it was true then... You are responsible for all of this? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Inside_Prison_Magic for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Jaina? It's you! I've missed you so! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Prison_Angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display Stop it Arthas... Never speak to me like that again! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Inside_Prison_Magic for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Why? What's the matter? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Prison_Angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display What's the matter? Arthas! You are a monster! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Inside_Prison_Magic for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Jaina, imagine the power I possess! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display We could rule Azeroth together! Just get me out of this barrier! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Prison_Angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display Arthas... You really are insane! . Modify duration: Add 5.00 seconds and Wait
Unit - Order Archmage 0463 <gen> to Move To . (Center of Region_034 <gen>)
Camera - . Apply . gg_cam_Jaina_Leaves for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Jaina! Come back! JAINA!!! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Inside_Prison_Magic for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You have made your choice... From this moment, you too, are my enemy! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display I no longer care if this barrier will destroy me! It wont hold me back! . Modify duration: Add 5.00 seconds and Wait
Unit - Kill Archmage 0463 <gen>
Unit - Order Fallen Paladin 0000 <gen> to Move To . (Center of Region_016 <gen>)
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Aaaaargh! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out and back in over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 50.00 % transparency
Unit - Remove Fallen Paladin 0000 <gen> from the game
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_016 <gen>) , facing 360.00 degrees
Unit - Change ownership of Death Knight 0464 <gen> to Player 4 (Purple) and Change color
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Uhn... My holy powers... They are gone... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Nerubian Tower 0975 <gen> named Mysterious voice : Play No sound and display Then let the runeblade imbue you with the powers of a Death Knight. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display I will do so, and then find Uther! And I will kill everyone in my way! . Modify duration: Add 5.00 seconds and Wait
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: Arthas has lost the powers of the Paladin, but instead gained the powers of a Death Knight. You may now choose his new skills!
Entering Dwarven District
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Forest_Entrance for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Ah... At last... The Dwarven District! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display I might as well kill some midgets on my way to the Paladin Cathedral. . Modify duration: Add 5.00 seconds and Wait
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Destructible - Open Demonic Gate 0235 <gen>
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: Entering the Dwarven District
Sound - Play DarkAgents <gen>
Trigger - Turn off (This trigger)
Bo Dies
Events
Unit - Leader of the Clan 0263 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mountain King 0976 <gen> named Bor Bonebreaker : Play No sound and display No! This can't be happening! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You should have thought twice before you raised your weapon against Arthas Menethil! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0976 <gen> named Bor Bonebreaker : Play No sound and display Please... Don't kill me... It's the sword! You are not evil! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Dont try me, dwarf! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0976 <gen> named Bor Bonebreaker : Play No sound and display Please... Arthas! This is your home! You are destroying the place you love the most! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display The only thing I love is power... Something this place could never give me! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0976 <gen> named Bor Bonebreaker : Play No sound and display And what about Jaina? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Jaina? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0976 <gen> named Bor Bonebreaker : Play No sound and display How can you do this to the one you love? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Jaina... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0976 <gen> named Bor Bonebreaker : Play No sound and display Is that blade really worth loosing her? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display She means nothing to me. If she stands in my way, I will kill her too. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0976 <gen> named Bor Bonebreaker : Play No sound and display Then... Arthas... really is gone... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display He's dead. Good. Now I need to get out of here... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Destructible - Open Iron Gate 0073 <gen>
Destructible - Open Iron Gate 0074 <gen>
Bor Bonebreaker
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Region_005 <gen>) , facing (Position of Mountain King 0261 <gen>)
Destructible - Make Iron Gate 0073 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Bor_Bonebreaker for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display Halt, prince Arthas! I knew I would find you here somewhere! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Looks_at_Bor for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Who are you, dwarf? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Bor_Bonebreaker for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display My name is Bor Bonebreaker, and I am the cousin of Muradin Bronzebeard! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Looks_at_Bor for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Sorry to dissapoint you, but Muradin... is dead... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Bor_Bonebreaker for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display I already know you killed him, traitor! I will make you regret it! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Looks_at_Bor for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Do you really think you can kill me? You don't stand a chance! Show me what you've got! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Bor_Bonebreaker for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display We can't fight here... We will fight in the Lordaeron Arena... Its just behind this door... Your head will be a fine trophy! . Modify duration: Add 5.00 seconds and Wait
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Region_006 <gen>)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Unit - Remove Mountain King 0261 <gen> from the game
Trigger - Turn off (This trigger)
Prisoner
Events
Unit - Paladin 0229 <gen> Dies
Conditions
Actions
Unit - Kill Rifleman 0234 <gen>
Unit - Kill Footman 0235 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Paladin 0229 <gen> named Dagren the Orcslayer : Play No sound and display AAAAAAAAAAAARGH!!! Arthas... Why... Why are you doing this?? . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Only by following the will of the Lich King, can I achieve true power! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0229 <gen> named Dagren the Orcslayer : Play No sound and display I have trained you since you were a child... You have been trained to lead this land to glory... Now you are turning it into ashes! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display This kingdom must be destroyed, but don't worry! When rebuilt, it will be something... far greater! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0752 <gen> named Footman : Play No sound and display Drop your weapon traitor! Your evil deeds ends here! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Damn! They are storming the place! I have no choice but to surrender! . Modify duration: Add 5.00 seconds and Wait
Unit - Change ownership of Captain 0236 <gen> to Neutral Passive and Retain color
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Region_004 <gen>) , facing Default building facing degrees
Camera - . Apply . gg_cam_Prison_Camera for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0236 <gen> named Captain : Play No sound and display Too bad for you, my prince... At sunset, the whole city of Lordaeron will gather to watch your execution! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display We'll see about that... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0236 <gen> named Captain : Play No sound and display Why Arthas? Your own father... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display I have barely started! When I'm done, the entire city will burn! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0236 <gen> named Captain : Play No sound and display No human can break out of this prison. Your empty words are useless! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You have forgotten something. I'm far more powerful than any human being. . Modify duration: Add 5.00 seconds and Wait
Unit - Order Fallen Paladin 0000 <gen> to Attack . Dungeon Gate 0052 <gen>
Unit - Change ownership of Captain 0236 <gen> to Player 2 (Blue) and Retain color
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: Entering Lordaeron Prison
Unit - Change color of Imprisoned Orc 0237 <gen> to Red
Unit - Change color of Imprisoned Orc 0238 <gen> to Red
Unit - Change color of Imprisoned Orc 0239 <gen> to Red
Unit - Change color of Imprisoned Orc 0240 <gen> to Red
Unit - Change color of Imprisoned Orc 0243 <gen> to Red
Unit - Change color of Imprisoned Orc 0251 <gen> to Red
Unit - Change color of Imprisoned Orc 0249 <gen> to Red
Unit - Change color of Imprisoned Orc 0244 <gen> to Red
Unit - Change color of Imprisoned Orc 0245 <gen> to Red
Unit - Change color of Imprisoned Orc 0246 <gen> to Red
Unit - Change color of Imprisoned Orc 0247 <gen> to Red
Unit - Change color of Imprisoned Orc 0248 <gen> to Red
Unit - Change color of Imprisoned Orc 0250 <gen> to Red
Unit - Change color of Imprisoned Orc 0252 <gen> to Red
Unit - Change color of Imprisoned Orc 0254 <gen> to Red
Unit - Change color of Imprisoned Orc 0253 <gen> to Red
Unit - Change color of Mountain King 0261 <gen> to Blue
Sound - Play UndeadX1 <gen>
Uther dies video
Events
Unit - Paladin 0803 <gen> Dies
Conditions
Actions
Unit - Change color of Death Knight 0872 <gen> to Purple
Unit - Change color of Uther dies 0734 <gen> to Light Blue
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_UD_Strike for Player 1 (Red) over 0 seconds
Unit - Order Death Knight 0872 <gen> to Attack . Uther dies 0734 <gen>
Unit - Order Uther dies 0734 <gen> to Attack . Death Knight 0872 <gen>
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display Aaaaaarght! Nooo! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_UD_Staring_down for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display I told you to stay away from me... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display You... were the glory of... this nation... Why did.. you choose this path? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_UD_Arthas_Face for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display Save me the speech. This kingdom is no more. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0476 <gen> named Arthas : Play No sound and display I must leave this lands now. I'll let you bleed to death, master. . Modify duration: Add 0 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_035 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering the Armory
Lever 1
Events
Destructible - Lever 1109 <gen> dies
Conditions
Actions
Destructible - Make Lever 1102 <gen> Vulnerable
Lever 2
Events
Destructible - Lever 1102 <gen> dies
Conditions
Actions
Destructible - Make Lever 1248 <gen> Vulnerable
Lever 3
Events
Destructible - Lever 1248 <gen> dies
Conditions
Actions
Destructible - Make Lever 1104 <gen> Vulnerable
Lever 4
Events
Destructible - Lever 1104 <gen> dies
Conditions
Actions
Destructible - Make Lever 1108 <gen> Vulnerable
Lever 5
Events
Destructible - Lever 1108 <gen> dies
Conditions
Actions
Destructible - Make Lever 1105 <gen> Vulnerable
Lever 6
Events
Destructible - Lever 1105 <gen> dies
Conditions
Actions
Destructible - Make Lever 1106 <gen> Vulnerable
Lever 7
Events
Destructible - Lever 1106 <gen> dies
Conditions
Actions
Destructible - Make Lever 1103 <gen> Vulnerable
Lever 8
Events
Destructible - Lever 1103 <gen> dies
Conditions
Actions
Destructible - Make Lever 1107 <gen> Vulnerable
Lever 9
Events
Destructible - Lever 1107 <gen> dies
Conditions
Actions
Unit - Remove Paladin 0803 <gen> from the game
Cinematic - Turn cinematic mode On for (All players)
Unit - Change color of Uther dies 0734 <gen> to Light Blue
Unit - Change color of Death Knight 0872 <gen> to Purple
Camera - . Apply . gg_cam_Camera_058 for Player 4 (Purple) over 0 seconds
Animation - Play Uther dies 0734 <gen> 's Stand Ready animation
Animation - Play Death Knight 0872 <gen> 's Stand Ready animation
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display Impossible! The anti-magic field! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Not so immortal now, are we? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Uther_U_face for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display If I am going to die, I'll do it with pride! I am not going to beg to a soulless demon like you! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arthas_U_face for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Good choice. I would have killed you anyway! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Strike_down for Player 4 (Purple) over 0 seconds
Unit - Order Death Knight 0872 <gen> to Attack . Uther dies 0734 <gen>
Unit - Kill cinematic uther 0873 <gen>
Camera - . Apply . gg_cam_staring_at_victim for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from cinematic uther 0873 <gen> named Uther : Play No sound and display AAAAHRHG! . Modify duration: Add 1.00 seconds and Wait
Animation - Play Death Knight 0872 <gen> 's Stand Ready animation
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display It is finished. You never stood a chance against the darkness. Farewell, my master. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I will continue to the Royal Armory... There is a hidden path there that leads out of the city. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_035 <gen>)
Game - Display to (All players) the text: Entering The Royal Armory
Lever 10
Events
Conditions
Actions
Intro new
Events
Unit - A unit enters Arthas_stop_Gate <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Intro_001 for Player 4 (Purple) over 2.00 seconds
Wait 8.00 seconds
Unit - Order Fallen Paladin 0000 <gen> to Attack . Gate 0000 <gen>
Camera - . Apply . gg_cam_KILL_GATE for Player 4 (Purple) over 2.00 seconds
Trigger - Turn off (This trigger)
Intro 3
Events
Unit - King Terenas 0001 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display This kingdom shall fall! And from its ashes, shall arise a new order, that will shake the very foundations of the world! . Modify duration: Add 15.00 seconds and Wait
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Intro 2 Copy
Events
Destructible - Gate 0000 <gen> dies
Conditions
Actions
Unit - Order Fallen Paladin 0000 <gen> to Move To . (Center of Arthas_Stop <gen>)
Camera - . Apply . gg_cam_Intro_003 for Player 4 (Purple) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Intro_overview for Player 4 (Purple) over 0 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Intro_004_King_Terenas for Player 4 (Purple) over 8.00 seconds
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from King Terenas 0001 <gen> named King Terenas : Play No sound and display Ah, my son! . Modify duration: Add 2.50 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Camera_Close for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Arthas_Face for Player 4 (Purple) over 15.00 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You, no longer need to sacrifice for your people... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You no longer need to bear the weight of your crown... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display I have taken care... of everything! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_closer for Player 4 (Purple) over 5.00 seconds
Wait 6.00 seconds
Unit - Order Fallen Paladin 0000 <gen> to Move To . (Center of In_front_of_king <gen>)
Camera - . Apply . gg_cam_Arthas_aproaches for Player 4 (Purple) over 3.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from King Terenas 0001 <gen> named King Terenas : Play No sound and display What is this? What are you doing my son? . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_killling_the_kingzor for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Succeeding you... Father... . Modify duration: Add 3.00 seconds and Wait
Unit - Order Fallen Paladin 0000 <gen> to Attack . King Terenas 0001 <gen>
Wait 4.00 seconds
Sound - Play ArthasTheme <gen>
Arthas vs Uther
Events
Unit - A unit enters Uther <gen>
Conditions
Actions
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Uther <gen>) , facing (Position of Paladin 0006 <gen>)
Sound - Play Doom .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Uther_angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Uther Lightbringer : Play No sound and display Arthas! What the hell have you done? . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arhas_angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Save it, Uther... Your life is no more worth to me than my fathers... . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Uther Lightbringer : Play No sound and display Arthas.. I can't belive this... But you give me no choice... I will have to execute you... . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Arhas_angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Please Uther... Try me... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Doom for Player 4 (Purple) over 0 seconds
Unit - Order Fallen Paladin 0000 <gen> to Attack . Paladin 0006 <gen>
Intro
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Winter Sky (Red)
Sound - Play intro <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Bells for Player 4 (Purple) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0515 <gen> named The Fallen Paladin : Play No sound and display This map is created by Artelium. Enjoy! . Modify duration: Add 5.00 seconds and Wait
Wait 15.00 seconds
Camera - . Apply . gg_cam_Intro_002 for Player 4 (Purple) over 0.00 seconds
Unit - Order Fallen Paladin 0000 <gen> to Move To . (Center of Arthas_stop_Gate <gen>)
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Update Information with the description 3.0 updates:- All areas has been improved with better looks.- Improved cinematics.- Improved dialogues.- Balanced enemies.- New model for Arthas.- Wounded bosses and creeps won't run from you anymore. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Dying with the description If anyone of your heroes die, the game is over. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Made By with the description Made by: ArteliumOlder versions of the map available at: epicwar.comQuestions, comments or [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Credits with the description Special thanks to:dickxunderFranksterIamMcLovinMcKuhneghetzJokeMasterKwalitiTarrasque , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled The Great Escape with the description -Find a way to escape the city! , using icon path ReplaceableTextures\CommandButtons\BTNHeroDeathKnight.blp
Unit - Change color of Blood Mage 0528 <gen> to Red
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Change color of Fallen Paladin 0000 <gen> to Blue
Unit - Change ownership of Paladin 0561 <gen> to Player 11 (Dark Green) and Retain color
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Destructible - Make Iron Gate 2082 <gen> Invulnerable
Destructible - Make Demonic Gate 0235 <gen> Invulnerable
Destructible - Make Iron Gate 0654 <gen> Invulnerable
Destructible - Make Gate 0713 <gen> Invulnerable
Destructible - Make Demonic Gate 1101 <gen> Invulnerable
Destructible - Make Demonic Gate 1302 <gen> Invulnerable
Destructible - Make Demonic Gate 2588 <gen> Invulnerable
Destructible - Make Elven Gate 0792 <gen> Invulnerable
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.