Name | Type | is_array | initial_value |
Ability_Fightning_Skill | abilcode | Yes | |
Army_Barbarian | button | No | |
Army_Mages | button | No | |
Army_Rangers | button | No | |
Army_Warriors | button | No | |
Bat_Statue | unit | Yes | |
Bat_Statue_SE1 | effect | No | |
Bat_Statue_SE2 | effect | No | |
Bat_Statue_SE3 | effect | No | |
Bat_Statue_SE4 | effect | No | |
BoltRange | real | No | |
BonusGold | integer | No | |
Braver_Point | location | No | |
Caster | unit | No | |
Casterrrrrr | unit | No | |
Casting_unit | unit | Yes | |
ChanceforBolt | integer | No | |
circle_filled | effect | Yes | |
Claw_Strike_Caster | unit | No | |
Claw_Strike_SE | effect | No | |
Claw_Strike_Target | unit | No | |
Damage | integer | No | |
Dark_Storm_Unit | unit | No | |
Degree | real | Yes | |
Dialog_Hero_Choose | dialog | No | |
Drain_Amount | real | No | |
EASY_NORMAL_HARD | integer | No | |
EB_AoE | real | No | |
EB_Arc_Dist | real | No | |
EB_Arc_Str | real | No | |
EB_Blade_Speed | real | No | |
EB_Caster | unit | No | |
EB_Damage | real | No | |
EB_Location | location | No | |
EB_Mana_Drain | real | No | |
EB_Offset_Loc | location | Yes | |
EB_Order | string | No | |
EB_Part | unit | Yes | |
EB_Part_Amount | integer | No | |
EB_SFX | string | No | |
EB_Timer | timer | No | |
EB_Timer_Delay | real | No | |
Exp_Rate | integer | No | 150 |
FinalGroup | group | No | |
Fire_Walk_Caster | unit | No | |
Head_Smash_Caster | unit | No | |
Head_Smash_SE1 | effect | No | |
Head_Smash_SE2 | effect | No | |
Head_Smash_SE3 | effect | No | |
Head_Smash_Target | unit | No | |
Hero_Chooser | unit | Yes | |
Hint_Panel | integer | No | |
Hint_Players | force | No | |
Integer_Flame_Counter | integer | No | |
L | location | No | |
LightningIntervals | integer | No | |
LIVE_DEFEATED | integer | Yes | |
Magic_Barrier_Caster | unit | No | |
Magic_Barrier_Integer | integer | No | |
Magic_Barrier_SE | effect | No | |
Magic_Deadly_Brazier | unit | No | |
Magic_Life_Drain_Caster | unit | No | |
Magic_Life_Drain_Enemy_UG | group | No | |
Magic_Maestry_Chance | real | No | |
Multiboard | multiboard | No | |
Multiboard_STR | integer | No | |
NumberofTargets | integer | No | |
Player_ArmySize_False | unit | Yes | |
Player_Hero | unit | Yes | |
Player_Hero_Train_False | unit | Yes | |
Player_Hero_Train_True | unit | Yes | |
Player_UnitCenter_False | unit | Yes | |
Player_UnitCenter_True | unit | Yes | |
PlayerKills_INTEGER | integer | Yes | |
PlayerKills_INTEGER_2 | integer | Yes | |
pointtttt | location | No | |
RAGE_SFX | effect | No | |
RAGE_SFX_2 | effect | No | |
Real_Dark_Explosion | real | No | |
Real_Dark_Servant | real | No | |
Real_Mass_Shuriken | real | No | |
Real_Mummy_Army | real | No | |
Real_Variable_1 | real | No | |
Real_Variable_2 | real | No | |
RealLife | real | No | |
RemoveStartingQ | quest | No | |
SE_Blink_Strike | effect | No | |
Shadow_Braver_Caster | unit | No | |
Shadow_Braver_Distance | real | No | |
Shadow_Braver_Move_Point | location | No | |
Shadow_Braver_Target | location | No | |
Shadow_Braver_Target_SFX | effect | No | |
Shadow_Braver_Target_SFX_2 | effect | No | |
Shadow_Braver_Target_Unit | unit | No | |
Special_Effect_1 | effect | No | |
Special_Effect_2 | effect | No | |
Special_Effect_3 | effect | No | |
target | unit | No | |
Target | unit | No | |
TempGroup | group | No | |
TempPoint | location | No | |
Timer | timer | No | |
Timer_Window | timerdialog | No | |
UG_Player_Heroes | group | No | |
UG_Seller | group | No | |
Ultimate_Chaos_Caster | unit | No | |
Ultimate_Chaos_SE1 | effect | No | |
Ultimate_Chaos_SE2 | effect | No | |
Ultimate_Chaos_SE3 | effect | No | |
Unit_Effect_Point | unit | No | |
UnitLife | real | No | |
Upgrade_Agi_Bonus | integer | Yes | 0 |
Upgrade_Int_Bonus | integer | Yes | 0 |
Upgrade_Str_Bonus | integer | Yes | 0 |
VICTORY | integer | No | |
Voodoo_Doll_Of_Magic | effect | No | |
VoteEasy | integer | No | |
VoteHard | integer | No | |
VoteNormal | integer | No | |
VotePlayerGroup | force | No | |
Wave | integer | No | 1 |
Wisps | unit | Yes |
* IMPLEMENTATION *
__________________
What's Needed?
--------------
>> Unit - "Energy Blade Part"
>> Ability - "Energy Blade"
>> Trigger - "Energy Blade Cast"
>> Trigger - "Energy Blade Rotate"
How do I Implement The Spell?
-----------------------------
1. Copy & paste the needed unit and ability into your map.
Then copy & paste both triggers into your map.
2. Test the spell.
If it doesn't work properly, check that you've imported everything from "What's Needed?".
Also check that all variables have been copied to your map.
3. Feel free to use the spell as you wish, but don't take credit for being the author.
Thanks for reading, & if you've got any Q's, feel free to come ask at TheHelper.
Tinki3