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Triggers
Ner'zhul.w3x
Variables
Initialization
Cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Picked unit) to Hold Position.)
Animation - Play The Dark Portal 0000 <gen> 's stand alternative animation
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Table for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0019 <gen> named Brodog : Play No sound and display Throw the dice! . Modify duration: Add 0.70 seconds and Wait
Cinematic - Send transmission to (All players) from Headhunter 0020 <gen> named Gratar : Play No sound and display Fine! . Modify duration: Add 0.40 seconds and Wait
Animation - Play Headhunter 0020 <gen> 's Attack animation
Wait 0.10 seconds
Animation - Play Headhunter 0020 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Grunt 0019 <gen> named Brodog : Play No sound and display Hah! Only one! . Modify duration: Add 0.70 seconds and Wait
Cinematic - Send transmission to (All players) from Headhunter 0020 <gen> named Gratar : Play No sound and display Damn! . Modify duration: Add 0.30 seconds and Wait
Unit - Order Headhunter 0020 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Make Headhunter 0020 <gen> face The Dark Portal 0000 <gen> over 1.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0019 <gen> named Brodog : Play No sound and display It's your turn. Gratar! What is it? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Headhunter 0020 <gen> named Gratar : Play No sound and display Go! Get Ner'zhul! . Modify duration: Add 1.00 seconds and Wait
Unit - Order Grunt 0019 <gen> to Move To . (Center of (Playable map area))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Make (Picked unit) Vulnerable)
Camera - . Apply . gg_cam_Dark_Portal for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Picked unit) to Right-Click.The Dark Portal 0000 <gen>)
Unit Group - Pick every unit in (Units in Region_004 <gen>) and do (Order (Picked unit) to Hold Position.)
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_005 <gen>) and do (Order (Picked unit) to Move To.(Center of (Playable map area)))
Camera - . Apply . gg_cam_Table for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Order Warlock 0048 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Raider 0014 <gen> to Move To . (Center of Region_000 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0048 <gen> named Ner'zhul : Play No sound and display What is happening? Where is Orgrim? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0014 <gen> named Orc : Play No sound and display He's dead! We have lost! . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Dark_Portal for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Animation - Play The Dark Portal 0000 <gen> 's stand animation
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Warlock 0048 <gen> named Ner'zhul : Play No sound and display No! The Portal is closing! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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