Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
TheFadingTruthE1.w3x
Variables
Writings
Credit Lists
What's Left
Scenes
Scene 1A
Scene 1B
Scene 1C
Scene 1D
---------------------------
Scene 2A
Scene 2B
Scene 2C
---------------------------
Scene 3A
Scene 3B
---------------------------
Scene 4
Scene Triggers
Scene 1B Trig
Scene 1C Trig
Scene 1D Trig
---------------------------
Scene 2B Trig
Scene 2C Trig
---------------------------
Scene 3B Trig
Others
Skip Dialog Click
---------------------------
AI Citizens 1B
AI Citizens 1C
AI Villager 2B
---------------------------
Fade In
Fade Out
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Temp_Point
location
Yes
Temp_Real
real
Yes
Temp_Unit
unit
No
TempDialog
dialog
No
TempDialogButton
button
Yes
Timer
timer
No
CREDITS
><><><><><
Hiveworkshop:
Stone & Sword and Modular Models - Talavaj
The Ultimate Terraining Map - fladdermasken AND all the names inside the map
Warcraft Underground:
Arts:
--------------
Thread in Hive
Sounds:
--------------
Footsteps
Door Opens
PeopleScreaming
Scene 1A
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Animation - Play the Stand Alternate animation for all doodads of type D05G (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the Stand Alternate - 3 animation for all doodads of type D00F (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the stand animation for all doodads of type D049 (Unexpected type: 'doodadcode') within Doo_Gate <gen> .
Animation - Play the hide animation for all doodads of type D024 (Unexpected type: 'doodadcode') within Doo_Cloud01 <gen> .
Unit - Hide Blood Mage 0004 <gen>
Environment - Set sky to Fogged Sky
Environment - Set fog to style Linear , z-start 500.00 , z-end 10000.00 , density 0.50 and color ( 100 %, 100 %, 100 %)
Game - Set time of day speed to 1.00 % of the default speed
Game - Set the time of day to 16.00
Set Variable Set Temp_Real[1] = "100.00"
Set Variable Set Temp_Real[2] = "0.00"
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Sound - Clear the music list
Sound - Play 1_Music <gen>
Sound - Reset all volume channels to 100%
Wait 3.00 seconds
Cinematic - Fade out over 0.00 seconds using texture war3mapImported\Fang PresentsWide.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Cine_01A for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Cine_01B for Player 1 (Red) over 12.00 seconds
Game - Display to (All players) the text: |c00FFFF00Mounts of Iorina|r, West Zevalitia
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 9.00 seconds
Trigger - Turn on Skip_Dialog_Click <gen>
Game - Display to (All players) the text: You can press ESC to skip this cinematic.
Camera - . Apply . gg_cam_Cine_02 for Player 1 (Red) over 0.00 seconds
Set Variable Set Temp_Point[1] = (Center of Arenia01 <gen>)
Unit - Order Ranger 0002 <gen> to Move To . Temp_Point[1]
Cinematic - Send transmission to (All players) from Prince of Zevalitia 0003 <gen> named ??? : Play No sound and display You come at last, Arenia... . Modify duration: Add 0 seconds and Don't wait
Wait 1.80 seconds
Camera - . Apply . gg_cam_Cine_03 for Player 1 (Red) over 0.00 seconds
Unit - Make Prince of Zevalitia 0003 <gen> face Ranger 0002 <gen> over 1.00 seconds
Animation - Play Ranger 0002 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Ranger 0002 <gen> named Arenia : Play No sound and display I have the scroll that you asked. . Modify duration: Add 0 seconds and Don't wait
Wait 2.80 seconds
Animation - Reset Ranger 0002 <gen> 's animation
Animation - Play Prince of Zevalitia 0003 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Prince of Zevalitia 0003 <gen> named ??? : Play No sound and display Very good, I shall gi-- . Modify duration: Add 0.00 seconds and Don't wait
Wait 1.90 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Reset Prince of Zevalitia 0003 <gen> 's animation
Animation - Play the show animation for all doodads of type D024 (Unexpected type: 'doodadcode') within Doo_Cloud01 <gen> .
Sound - Play SFX_FogSpell <gen>
Camera - . Apply . gg_cam_Cine_04A for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Prince of Zevalitia 0003 <gen> named ??? : Play No sound and display ??! . Modify duration: Subtract 3.00 seconds and Don't wait
Wait 4.00 seconds
Animation - Play Ranger 0002 <gen> 's Sleep animation
Unit - Unhide Blood Mage 0004 <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Cine_04B for Player 1 (Red) over 10.00 seconds
Trigger - Turn on Fade_In <gen>
Unit - Set Blood Mage 0004 <gen> movement speed to 65536.00
Set Variable Set Temp_Point[1] = (Center of Ardinald01 <gen>)
Unit - Order Blood Mage 0004 <gen> to Move To . Temp_Point[1]
Animation - Play Prince of Zevalitia 0003 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Prince of Zevalitia 0003 <gen> named ??? : Play No sound and display Guards!! *Cough, cough* . Modify duration: Subtract 2.00 seconds and Don't wait
Wait 1.70 seconds
Animation - Play Prince of Zevalitia 0003 <gen> 's Death animation
Camera - . Apply . gg_cam_Cine_05 for Player 1 (Red) over 0 seconds
Wait 3.20 seconds
Sound - Play 2_Music <gen>
Trigger - Turn on Fade_Out <gen>
Camera - . Apply . gg_cam_Cine_06A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cine_06B for Player 1 (Red) over 7.00 seconds
Unit - Make Gate Guardian 0005 <gen> face Prince of Zevalitia 0003 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Gate Guardian 0005 <gen> named ??? : Play No sound and display Is that Therunald's voice? . Modify duration: Subtract 3.00 seconds and Wait
Unit - Move Blood Mage 0004 <gen> instantly to Temp_Point[1]
Wait until ((UniDet01 <gen> contains Blood Mage 0004 <gen>) Equal to True) , checking every 0.10 seconds
Animation - Play the hide animation for all doodads of type D026 (Unexpected type: 'doodadcode') within Doo_Spell <gen> .
Animation - Play the hide animation for all doodads of type D024 (Unexpected type: 'doodadcode') within Doo_Cloud02 <gen> .
Animation - Play Captain 0006 <gen> 's Portait Talk animation
Unit - Make Gate Guardian 0005 <gen> face 100.00 over 1.30 seconds
Wait 1.20 seconds
Camera - . Apply . gg_cam_Cine_07 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Gate Guardian 0005 <gen> named ??? : Play No sound and display Ardinald? Why is he-- ARGH! . Modify duration: Subtract 3.50 seconds and Don't wait
Wait 1.60 seconds
Unit Group - Pick every unit in (Units of type Captain (Huge)) and do (Make (Picked unit) face Gate Guardian 0005 <gen> over 1.00 seconds)
Animation - Reset Captain 0006 <gen> 's animation
Cinematic - Send transmission to (All players) from Gate Guardian 0005 <gen> named ??? : Play No sound and display GUARDS! . Modify duration: Subtract 4.00 seconds and Don't wait
Unit - Order Gate Guardian 0005 <gen> to Follow . Blood Mage 0004 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Guards : Play No sound and display Wait me here, darling! . Modify duration: Subtract 4.00 seconds and Don't wait
Wait 2.00 seconds
Unit Group - Order (Units of type Captain (Huge)) to Follow . Gate Guardian 0005 <gen>
Wait 2.20 seconds
Trigger - Run AI_Citizens_1B <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Cine_08A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cine_08B for Player 1 (Red) over 10.00 seconds
Set Variable Set Temp_Point[4] = (Center of Ardinald03 <gen>)
Unit - Order Blood Mage 0009 <gen> to Move To . Temp_Point[4]
Trigger - Run AI_Citizens_1C <gen> (ignoring conditions)
Cinematic - Send transmission to (All players) from Gate Guardian 0012 <gen> named ??? : Play No sound and display This will not stop me, Ardina-- . Modify duration: Subtract 3.00 seconds and Don't wait
Wait 1.40 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Cine_11 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gate Guardian 0012 <gen> named ??? : Play No sound and display What? . Modify duration: Subtract 4.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cine_12a14 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gate Guardian 0012 <gen> named ??? : Play No sound and display Where did he go? . Modify duration: Subtract 3.20 seconds and Don't wait
Set Variable Set Temp_Real[2] = (Random real number between 0.00 and 350.00)
Unit - Make Gate Guardian 0012 <gen> face Temp_Real[2] over 1.00 seconds
Set Variable Set Temp_Real[2] = (Random real number between 0.00 and 350.00)
Unit - Make Captain 0010 <gen> face Temp_Real[2] over 1.00 seconds
Set Variable Set Temp_Real[2] = (Random real number between 0.00 and 350.00)
Unit - Make Captain 0011 <gen> face Temp_Real[2] over 1.00 seconds
Wait 1.00 seconds
Set Variable Set Temp_Real[2] = (Random real number between 0.00 and 350.00)
Unit - Make Gate Guardian 0012 <gen> face Temp_Real[2] over 1.00 seconds
Set Variable Set Temp_Real[2] = (Random real number between 0.00 and 350.00)
Unit - Make Captain 0010 <gen> face Temp_Real[2] over 1.00 seconds
Set Variable Set Temp_Point[1] = (Center of Vertunar02 <gen>)
Unit - Make Captain 0011 <gen> face Temp_Point[1] over 1.00 seconds
Wait 1.00 seconds
Animation - Play Captain 0011 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Captain 0011 <gen> named Guard : Play No sound and display Up the ladder there, sire! . Modify duration: Subtract 3.00 seconds and Don't wait
Animation - Reset Captain 0011 <gen> 's animation
Unit - Kill Blood Mage 0009 <gen>
Unit - Remove Blood Mage 0009 <gen> from the game
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cine_13 for Player 1 (Red) over 0 seconds
Unit - Make Captain 0010 <gen> face Temp_Point[1] over 1.00 seconds
Unit - Make Gate Guardian 0012 <gen> face Temp_Point[1] over 1.00 seconds
Wait 2.30 seconds
Camera - . Apply . gg_cam_Cine_12a14 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gate Guardian 0012 <gen> named ??? : Play No sound and display Let's go! . Modify duration: Subtract 3.20 seconds and Don't wait
Wait 2.30 seconds
Camera - . Apply . gg_cam_Cine_15A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cine_15B for Player 1 (Red) over 10.00 seconds
Unit - Order Gate Guardian 0012 <gen> to Move To . Temp_Point[1]
Cinematic - Send transmission to (All players) from Blood Mage 0015 <gen> named Ardinald : Play No sound and display Nice job, Vertunar! . Modify duration: Subtract 3.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Gate Guardian 0012 <gen> named Vertunar : Play No sound and display What?! . Modify duration: Subtract 3.40 seconds and Don't wait
Wait 2.00 seconds
Sound - Stop music After fading
Cinematic - Fade out over 0.00 seconds using texture war3mapImported\TheFadingTruthWide.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Gate Guardian 0012 <gen> named Vertunar : Play No sound and display ARDINALD!! . Modify duration: Subtract 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Scene_2A <gen> (ignoring conditions)
Trigger - Missing string for 'DestroyTrigger'
Scene 2A
Events
Conditions
Actions
Wait 6.00 seconds
Camera - . Apply . gg_cam_Cine_18A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cine_18B for Player 1 (Red) over 20.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Set Blood Mage 0016 <gen> movement speed to 200.00
Unit - Set The Spirit Guardian 0018 <gen> movement speed to 200.00
Unit - Turn collision for The Spirit Guardian 0018 <gen> Off .
Set Variable Set Temp_Point[1] = (Center of Ardinald07_Gerindwald01 <gen>)
Unit - Order Blood Mage 0016 <gen> to Move To . Temp_Point[1]
Unit - Order The Spirit Guardian 0018 <gen> to Move To . Temp_Point[1]
Game - Display to (All players) for 5.00 seconds the text: |c00FFFF00Elinath Cemetery|r, Kingdom of Kir'elinath
Unit - Order Citizen 0042 <gen> to Move To . (Center of AIVillager01 <gen>)
Cinematic - Send transmission to (All players) from Blood Mage 0016 <gen> named Ardinald : Play No sound and display Hahaha! . Modify duration: Subtract 3.50 seconds and Don't wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0016 <gen> named Ardinald : Play No sound and display I thought Vertunar's brain is as big as his head now! Isn't that right, Gerindwald? . Modify duration: Add 0.00 seconds and Don't wait
Wait until ((Ardinald07_Gerindwald01 <gen> contains Blood Mage 0016 <gen>) Equal to True) , checking every 0.10 seconds
Camera - . Apply . gg_cam_Cine_19A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cine_19B for Player 1 (Red) over 10.00 seconds
Set Variable Set Temp_Point[1] = (Center of Ardinald08_Gerindwald02 <gen>)
Unit - Order Blood Mage 0016 <gen> to Move To . Temp_Point[1]
Unit - Order The Spirit Guardian 0018 <gen> to Move To . Temp_Point[1]
Cinematic - Send transmission to (All players) from The Spirit Guardian 0018 <gen> named Gerindwald : Play No sound and display Don't be arrogant or you'll get the karma, Ardinald. . Modify duration: Subtract 3.00 seconds and Don't wait
Wait 2.00 seconds
Trigger - Run AI_Villager_2B <gen> (ignoring conditions)
Unit - Set Blood Mage 0016 <gen> movement speed to 275.00
Unit - Set The Spirit Guardian 0018 <gen> movement speed to 275.00
Camera - . Apply . gg_cam_Cine_20A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cine_20B for Player 1 (Red) over 20.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0016 <gen> named Ardinald : Play No sound and display I don't believe something like that, Gerindwald . Modify duration: Subtract 2.80 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0016 <gen> named Ardinald : Play No sound and display I’m stealing, being arrogant, and kind sometimes but I got no karma! . Modify duration: Subtract 1.00 seconds and Don't wait
Wait until ((Ardinald08_Gerindwald02 <gen> contains Blood Mage 0016 <gen>) Equal to True) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from The Spirit Guardian 0018 <gen> named Gerindwald : Play No sound and display You'll believe it, Ardinald. . Modify duration: Subtract 3.00 seconds and Don't wait
Set Variable Set Temp_Point[1] = (Center of Ardinald09 <gen>)
Set Variable Set Temp_Point[2] = (Center of Gerindwald03 <gen>)
Unit - Order Blood Mage 0016 <gen> to Move To . Temp_Point[1]
Unit - Order The Spirit Guardian 0018 <gen> to Move To . Temp_Point[2]
Cinematic - Send transmission to (All players) from Blood Mage 0016 <gen> named Ardinald : Play No sound and display You can’t convince me-- . Modify duration: Subtract 3.80 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from The Fifth Commander 0014 <gen> named ??? : Play No sound and display Ardinald Falarix... . Modify duration: Subtract 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Cine_21 for Player 1 (Red) over 0 seconds
Set Variable Set Temp_Point[1] = (Center of Garlan01 <gen>)
Unit - Order The Fifth Commander 0014 <gen> to Move To . Temp_Point[1]
Camera - . Apply . gg_cam_Cine_22a25 for Player 1 (Red) over 0 seconds
Animation - Play The Fifth Commander 0014 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from The Fifth Commander 0014 <gen> named ??? : Play No sound and display Talking to your imaginary friend? . Modify duration: Subtract 2.00 seconds and Don't wait
Wait 3.00 seconds
Animation - Reset The Fifth Commander 0014 <gen> 's animation
Camera - . Apply . gg_cam_Cine_23 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0016 <gen> named Ardinald : Play No sound and display Mind your own business, Garlan. . Modify duration: Subtract 2.80 seconds and Don't wait
Wait 2.70 seconds
Camera - . Apply . gg_cam_Cine_24 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0016 <gen> named Ardinald : Play No sound and display Here's the scroll! . Modify duration: Subtract 3.00 seconds and Don't wait
Animation - Play Blood Mage 0016 <gen> 's Stand Cinematic Fourth animation
Wait 0.80 seconds
Camera - . Apply . gg_cam_Cine_22a25 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from The Fifth Commander 0014 <gen> named Garlan : Play No sound and display Hehehe... Don't be to sensitive now, Ardinald . Modify duration: Subtract 2.40 seconds and Don't wait
Wait 3.40 seconds
Item - Remove (Last created item)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from The Fifth Commander 0014 <gen> named Garlan : Play No sound and display Here! . Modify duration: Subtract 3.00 seconds and Don't wait
Animation - Play The Fifth Commander 0014 <gen> 's Spell Throw animation
Wait 0.90 seconds
Animation - Reset The Fifth Commander 0014 <gen> 's animation
Wait 0.20 seconds
Animation - Play Blood Mage 0016 <gen> 's Stand Cinematic One animation
Wait 0.50 seconds
Camera - . Apply . gg_cam_Cine_26 for Player 1 (Red) over 0 seconds
Animation - Play Blood Mage 0016 <gen> 's Stand Cinematic Two animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0016 <gen> named Ardinald : Play No sound and display (Its real diamonds, hehe..) . Modify duration: Subtract 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Cine_27 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0016 <gen> named Ardinald : Play No sound and display Heh! Double the price next time! . Modify duration: Subtract 1.00 seconds and Don't wait
Trigger - Turn on Scene_2C_Trig <gen>
Scene 2C
Events
Conditions
Actions
Camera - . Apply . gg_cam_Cine_28A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cine_28B for Player 1 (Red) over 15.00 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from The Spirit Guardian 0018 <gen> named Gerindwald : Play No sound and display I am not just guarding your body, Ardinald. I’m guarding your heart too and if you-- . Modify duration: Subtract 1.00 seconds and Don't wait
Hero - Give (Create Scroll of Town Portal at (Center of Ardinald01 <gen>)) to The Fifth Commander 0014 <gen>
Hero - Order The Fifth Commander 0014 <gen> to use (Item carried by The Fifth Commander 0014 <gen> in slot 1) on Town Hall 0022 <gen>
Wait 3.40 seconds
Camera - . Apply . gg_cam_Cine_29 for Player 1 (Red) over 0 seconds
Set Variable Set Temp_Point[1] = (Center of Ardinald10 <gen>)
Set Variable Set Temp_Point[2] = (Center of Ardinald08_Gerindwald02 <gen>)
Unit - Move Blood Mage 0016 <gen> instantly to Temp_Point[1] , facing Temp_Point[2]
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Gerindwald don't! . Modify duration: Subtract 4.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0016 <gen> named Ardinald : Play No sound and display Hey . Modify duration: Subtract 4.00 seconds and Don't wait
Unit - Make Blood Mage 0016 <gen> face The Spirit Guardian 0018 <gen> over 0.40 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cine_30 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0016 <gen> named Ardinald : Play No sound and display "If I..." what? . Modify duration: Subtract 1.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from The Spirit Guardian 0018 <gen> named Gerindwald : Play No sound and display Nothing... . Modify duration: Subtract 3.00 seconds and Don't wait
Trigger - Missing string for 'DestroyTrigger'
Trigger - Run Scene_3A <gen> (ignoring conditions)
Scene 3A
Events
Conditions
Actions
Game - Set the time of day to 18.00
Animation - Play the Stand animation for all doodads of type D05G (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the hide animation for all doodads of type D069 (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the hide animation for all doodads of type D06A (Unexpected type: 'doodadcode') within (Entire map) .
Wait 3.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Cine_31A for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Cine_31B for Player 1 (Red) over 15.00 seconds
Unit - Order Citizen 0045 <gen> to Move To . (Center of AIVillager09 <gen>)
Set Variable Set Temp_Point[1] = (Center of Ardinald11_Gerindwald05 <gen>)
Unit - Order Blood Mage 0017 <gen> to Move To . Temp_Point[1]
Unit - Order The Spirit Guardian 0019 <gen> to Move To . Temp_Point[1]
Game - Display to (All players) for 5.00 seconds the text: |c00FFFF00East Side|r, Kingdom of Kir'elinath
Wait 5.50 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Cine_32a34 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Citizen 0024 <gen> named Barkeeper : Play No sound and display Who is entering? . Modify duration: Subtract 2.00 seconds and Don't wait
Wait 3.00 seconds
Environment - Set fog to style Linear , z-start 300.00 , z-end 3000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Send transmission to (All players) from Citizen 0024 <gen> named Barkeeper : Play No sound and display Ey! We're closed! . Modify duration: Subtract 3.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Cine_33 for Player 1 (Red) over 0.00 seconds
Set Variable Set Temp_Point[1] = (Center of Ardinald12 <gen>)
Set Variable Set Temp_Point[2] = (Center of Gerindwald06 <gen>)
Unit - Order Blood Mage 0020 <gen> to Move To . Temp_Point[1]
Unit - Order The Spirit Guardian 0021 <gen> to Move To . Temp_Point[2]
Cinematic - Send transmission to (All players) from Citizen 0024 <gen> named Barkeeper : Play No sound and display Oh . Modify duration: Subtract 4.00 seconds and Don't wait
Wait 1.60 seconds
Camera - . Apply . gg_cam_Cine_32a34 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Citizen 0024 <gen> named Barkeeper : Play No sound and display Ardinald... . Modify duration: Subtract 3.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Cine_35A for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Cine_35B for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Citizen 0024 <gen> named Barkeeper : Play No sound and display You got any other goodies, now? . Modify duration: Add 0.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0020 <gen> named Ardinald : Play No sound and display Lots of it. But I'll exchange one first, please . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Make Blood Mage 0020 <gen> face Citizen 0024 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Cine_36a38 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cine_37 for Player 1 (Red) over 0.00 seconds
Animation - Play the show animation for all doodads of type D06A (Unexpected type: 'doodadcode') within (Entire map) .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cine_36a38 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Animation - Play the hide animation for all doodads of type D06A (Unexpected type: 'doodadcode') within (Entire map) .
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Citizen 0024 <gen> named Barkeeper : Play No sound and display Wait here, I'll go check this out first. . Modify duration: Add 0.00 seconds and Don't wait
Wait 3.00 seconds
Set Variable Set Temp_Point[1] = (Center of Hans01 <gen>)
Unit - Order Citizen 0024 <gen> to Move To . Temp_Point[1]
Camera - . Apply . gg_cam_Cine_39 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from The Spirit Guardian 0018 <gen> named Gerindwald : Play No sound and display *Stomach rumbles* . Modify duration: Add 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Blood Mage 0020 <gen> named Ardinald : Play No sound and display Make it fast, Hans. My friend in my house is starving! . Modify duration: Add 0.00 seconds and Don't wait
Camera - . Apply . gg_cam_Cine_40 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from The Spirit Guardian 0018 <gen> named Gerindwald : Play No sound and display Let him! I cannot eat food that bought from stealing, it tastes like rotten filth! . Modify duration: Add 0.00 seconds and Don't wait
Set Variable Set Temp_Point[1] = (Center of Hans02 <gen>)
Unit - Order Citizen 0024 <gen> to Move To . Temp_Point[1]
Camera - . Apply . gg_cam_Cine_41 for Player 1 (Red) over 0.00 seconds
Wait until ((Hans02 <gen> contains Citizen 0024 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Make Citizen 0024 <gen> face Blood Mage 0020 <gen> over 1.00 seconds
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from Citizen 0024 <gen> named Hans : Play No sound and display Its real, here you go. A bag of 750 gand coins! . Modify duration: Subtract 0.00 seconds and Don't wait
Wait 3.00 seconds
Animation - Play the show animation for all doodads of type D069 (Unexpected type: 'doodadcode') within (Entire map) .
Set Variable Set Temp_Point[2] = (Center of Gerindwald07 <gen>)
Unit - Order The Spirit Guardian 0021 <gen> to Move To . Temp_Point[2]
Cinematic - Send transmission to (All players) from Blood Mage 0020 <gen> named Ardinald : Play No sound and display Thank you, Hans. I'll go now. . Modify duration: Add 0.00 seconds and Don't wait
Camera - . Apply . gg_cam_Cine_42a44 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Citizen 0024 <gen> named Hans : Play No sound and display You don't wanna check it? . Modify duration: Subtract 1.00 seconds and Don't wait
Unit - Make Citizen 0024 <gen> face Blood Mage 0020 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0020 <gen> named Ardinald : Play No sound and display I know that I can trust you Hans, you will not give me less than what you just said. . Modify duration: Add 1.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Make Blood Mage 0020 <gen> face Citizen 0024 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Cine_43 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Citizen 0024 <gen> named Hans : Play No sound and display Come back if you already check it, okay? . Modify duration: Subtract 1.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Cine_42a44 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Cine_45 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0020 <gen> named Ardinald : Play No sound and display Of course, bye now! . Modify duration: Add 0.00 seconds and Don't wait
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 5.00 % transparency
Camera - . Apply . gg_cam_Cine_48 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Cine_49 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from The Spirit Guardian 0046 <gen> named Gerindwald : Play No sound and display *Stomach rumbles* . Modify duration: Subtract 3.70 seconds and Don't wait
Wait 2.40 seconds
Unit - Make The Spirit Guardian 0046 <gen> face Blood Mage 0047 <gen> over 1.00 seconds
Unit - Make Blood Mage 0047 <gen> face The Spirit Guardian 0046 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0015 <gen> named Ardinald : Play No sound and display If you want to hunt some food, then go find some for me too. You're allowed to leave me for a while. . Modify duration: Add 1.70 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Cine_50 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Cine_51 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from The Spirit Guardian 0046 <gen> named Gerindwald : Play No sound and display You have my word, Ardinald. . Modify duration: Subtract 4.00 seconds and Don't wait
Wait 2.00 seconds
Set Variable Set Temp_Point[2] = (Center of Gerindwald11 <gen>)
Unit - Order The Spirit Guardian 0046 <gen> to Move To . Temp_Point[2]
Animation - Play the hide animation for all doodads of type D06Z (Unexpected type: 'doodadcode') within Doo_Morph <gen> .
Cinematic - Fade out over 0.01 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play SFX_Lightning <gen>
Wait 0.70 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Cine_53 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0015 <gen> named Ardinald : Play No sound and display Time to sleep! . Modify duration: Subtract 2.00 seconds and Don't wait
Wait 2.00 seconds
Camera - Sway the camera source for Player 1 (Red) with magnitude 10 and velocity 5.00
Camera - . Apply . gg_cam_Cine_54 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Sound - Play SFX_Rain <gen>
Environment - Create at Rain <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0015 <gen> named Ardinald : Play No sound and display Oh, right. Hans asked me to check the money. . Modify duration: Subtract 1.00 seconds and Don't wait
Wait 1.50 seconds
Sound - Play SFX_LanternSwitch <gen>
Animation - Play the Stand Alternate animation for all doodads of type D02D (Unexpected type: 'doodadcode') within Doo_Window <gen> .
Wait 8.00 seconds
Environment - Set fog to style Linear , z-start 300.00 , z-end 1500.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Cine_55 for Player 1 (Red) over 0.00 seconds
Unit - Replace Blood Mage 0047 <gen> with a Blood Mage using The old unit's relative life and mana
Set Variable Set Temp_Unit = (Last replaced unit)
Set Variable Set Temp_Point[2] = (Center of Doo_Door02 <gen>)
Set Variable Set Temp_Point[1] = (Temp_Point[2] offset by 100.00 towards 90.00 degrees.)
Unit - Move Temp_Unit instantly to Temp_Point[1] , facing Default building facing degrees
Animation - Play the Birth animation for all doodads of type D005 (Unexpected type: 'doodadcode') within Doo_Door02 <gen> .
Cinematic - Send transmission to (All players) from Temp_Unit named Ardinald : Play No sound and display GERINDWALD!! . Modify duration: Subtract 3.00 seconds and Don't wait
Wait 0.50 seconds
Animation - Play the Stand animation for all doodads of type D005 (Unexpected type: 'doodadcode') within Doo_Door02 <gen> .
Wait 1.00 seconds
Unit - Make Blood Mage 0047 <gen> face 225.00 over 1.00 seconds
Cinematic - Send transmission to (All players) from Temp_Unit named Ardinald : Play No sound and display GERINDWALD COME BACK!! . Modify duration: Subtract 3.00 seconds and Don't wait
Wait 3.00 seconds
Set Variable Set Temp_Point[1] = (Center of Ardinald19 <gen>)
Wait until ((Ardinald19 <gen> contains Temp_Unit) Equal to True) , checking every 0.10 seconds
Unit - Make Temp_Unit face 280.00 over 1.00 seconds
Cinematic - Send transmission to (All players) from Temp_Unit named Ardinald : Play No sound and display Where is he when I need him?... . Modify duration: Subtract 2.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Unhide White Monk 0053 <gen>
Unit - Unhide White Monk 0052 <gen>
Unit - Unhide White Monk 0051 <gen>
Unit - Unhide White Monk 0050 <gen>
Unit - Unhide White Monk 0048 <gen>
Unit - Unhide Captain 0058 <gen>
Unit - Unhide Genderal 0059 <gen>
Unit - Unhide Archer 0056 <gen>
Unit - Unhide Citizens 0061 <gen>
Unit - Unhide Knight 0060 <gen>
Unit - Unhide Knight 0062 <gen>
Unit - Unhide Footman 0054 <gen>
Unit Group - Pick every unit in (Units in UniGru02 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face Temp_Unit over 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to White Monk
Then - Actions
Animation - Play (Triggering unit) 's Spell Ready animation
Else - Actions
Camera - . Apply . gg_cam_Cine_56 for Player 1 (Red) over 0.00 seconds
Animation - Play the show animation for all doodads of type D03N (Unexpected type: 'doodadcode') within Doo_Glow01 <gen> .
Animation - Play the show animation for all doodads of type D02I (Unexpected type: 'doodadcode') within Doo_Glow01 <gen> .
Animation - Play the show animation for all doodads of type D070 (Unexpected type: 'doodadcode') within Doo_Glow01 <gen> .
Sound - Play SFX_TorchSpell <gen>
Wait 0.60 seconds
Sound - Stop SFX_TorchSpell <gen> Immediately
Animation - Play the show animation for all doodads of type D03N (Unexpected type: 'doodadcode') within Doo_Glow02 <gen> .
Animation - Play the show animation for all doodads of type D02I (Unexpected type: 'doodadcode') within Doo_Glow02 <gen> .
Animation - Play the show animation for all doodads of type D070 (Unexpected type: 'doodadcode') within Doo_Glow02 <gen> .
Sound - Play SFX_TorchSpell <gen>
Wait 0.60 seconds
Sound - Stop SFX_TorchSpell <gen> Immediately
Animation - Play the show animation for all doodads of type D03N (Unexpected type: 'doodadcode') within Doo_Glow03 <gen> .
Animation - Play the show animation for all doodads of type D02I (Unexpected type: 'doodadcode') within Doo_Glow03 <gen> .
Animation - Play the show animation for all doodads of type D070 (Unexpected type: 'doodadcode') within Doo_Glow03 <gen> .
Sound - Play SFX_TorchSpell <gen>
Wait 0.60 seconds
Sound - Stop SFX_TorchSpell <gen> Immediately
Camera - . Apply . gg_cam_Cine_57 for Player 1 (Red) over 0 seconds
Animation - Play the show animation for all doodads of type D03N (Unexpected type: 'doodadcode') within Doo_Glow04 <gen> .
Animation - Play the show animation for all doodads of type D02I (Unexpected type: 'doodadcode') within Doo_Glow04 <gen> .
Animation - Play the show animation for all doodads of type D070 (Unexpected type: 'doodadcode') within Doo_Glow04 <gen> .
Sound - Play SFX_TorchSpell <gen>
Wait 1.00 seconds
Sound - Stop SFX_TorchSpell <gen> Immediately
Animation - Play the show animation for all doodads of type D03N (Unexpected type: 'doodadcode') within Doo_Glow05 <gen> .
Animation - Play the show animation for all doodads of type D02I (Unexpected type: 'doodadcode') within Doo_Glow05 <gen> .
Animation - Play the show animation for all doodads of type D070 (Unexpected type: 'doodadcode') within Doo_Glow05 <gen> .
Camera - Sway the camera source for Player 1 (Red) with magnitude 20.00 and velocity 2.00
Environment - Set fog to style Linear , z-start 500.00 , z-end 2000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Cine_58A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cine_58B for Player 1 (Red) over 7.00 seconds
Sound - Play SFX_TorchSpell <gen>
Wait 0.60 seconds
Sound - Stop SFX_TorchSpell <gen> Immediately
Animation - Play the show animation for all doodads of type D03N (Unexpected type: 'doodadcode') within Doo_Glow06 <gen> .
Animation - Play the show animation for all doodads of type D02I (Unexpected type: 'doodadcode') within Doo_Glow06 <gen> .
Animation - Play the show animation for all doodads of type D070 (Unexpected type: 'doodadcode') within Doo_Glow06 <gen> .
Unit - Make Temp_Unit face Default building facing over 0 seconds
Sound - Play SFX_TorchSpell <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Temp_Unit named Ardinald : Play No sound and display Oh no... . Modify duration: Subtract 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Cine_59 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Cine_60A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cine_60B for Player 1 (Red) over 14.00 seconds
Wait 4.00 seconds
Sound - Play SFX_Lightning <gen>
Cinematic - Fade out over 0.01 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 100.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Cine_61 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Trigger - Turn on Fade_In <gen>
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: T o b e C o n t i n u e d ...
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Scene 1B Trig
Events
Unit - A unit enters Ardinald01 <gen>
Conditions
(Entering unit) Equal to Blood Mage 0004 <gen>
Actions
Set Variable Set Temp_Point[1] = (Center of Ardinald02 <gen>)
Unit - Order Blood Mage 0004 <gen> to Move To . Temp_Point[1]
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.