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Triggers
Eternity Warsv4.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 001
Underworld
Tartarus Entering
Tartarus Exiting
capture
Wyzwalacz bez nazwy 001
Wyzwalacz bez nazwy 001 Kopiuj
Wyzwalacz bez nazwy 003
Wyzwalacz bez nazwy 003 Copy
Getting rid of gold
Untitled Trigger 002
Untitled Trigger 003
type commands
allying
player 1
player 1 Copy 2
player 1 Copy 3
player 1 Copy 4
player 5
player 1 Copy 5
player 1 Copy 6
player 1 Copy 7
player 1 Copy 8
player 1 Copy 9
player 1 Copy 10
player 1 Copy 11
peace
peace 1
peace 1 Copy
peace 1 Copy 2
peace 1 Copy 3
peace 1 Copy 4
peace 1 Copy 5
peace 1 Copy 6
peace 1 Copy 7
peace 1 Copy 8
peace 1 Copy 9
peace 1 Copy 10
peace 1 Copy 11
unallying
player 1 Copy
player 1 Copy Copy
player 1 Copy Copy 2
player 1 Copy Copy 3
player 1 Copy Copy 4
player 1 Copy Copy 5
player 1 Copy Copy 6
player 1 Copy Copy 7
player 1 Copy Copy 8
player 1 Copy Copy 9
player 1 Copy Copy 10
player 1 Copy Copy 11
Resource vision
Untitled Trigger 004
Ages
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 005 Copy 2
Untitled Trigger 005 Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Income
timer
No
Integer
integer
No
Village
unitcode
No
h001
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Do nothing
Do nothing
Do nothing
Melee Game - Run melee AI scripts (for computer players)
Do nothing
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) for 20.00 seconds the text: The Gate near Kronos is not for Protection you need to knock it down if you ever want to leave the underworld
Player - Add 200 to Player 1 (Red) . Current gold
Player - Add 200 to Player 2 (Blue) . Current gold
Player - Add 200 to Player 3 (Teal) . Current gold
Player - Add 200 to Player 4 (Purple) . Current gold
Player - Add 200 to Player 5 (Yellow) . Current gold
Player - Add 200 to Player 6 (Orange) . Current gold
Player - Add 200 to Player 7 (Green) . Current lumber
Player - Add 200 to Player 8 (Pink) . Current lumber
Player - Add 200 to Player 9 (Gray) . Current lumber
Player - Add 200 to Player 10 (Light Blue) . Current lumber
Player - Add 200 to Player 11 (Dark Green) . Current lumber
Player - Add 200 to Player 12 (Brown) . Current lumber
Tartarus Entering
Events
Unit - A unit enters
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001 <gen>)
Tartarus Exiting
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of )
Wyzwalacz bez nazwy 001
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Temple
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Wyzwalacz bez nazwy 001 Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Village
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Wyzwalacz bez nazwy 003
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Do nothing
Do nothing
Player Group - Pick every player in (All players) and do (Add ((Number of living Village units owned by (Picked player)) x 2) to (Picked player).Current gold)
Wyzwalacz bez nazwy 003 Copy
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Do nothing
Do nothing
Player Group - Pick every player in (All players) and do (Add ((Number of living Temple units owned by (Picked player)) x 50) to (Picked player).Current lumber)
Untitled Trigger 002
Events
Time - Every 33.00 seconds of game time
Conditions
Actions
Player - Set Player 12 (Brown) . Current gold to 0
Untitled Trigger 003
Events
Time - Elapsed game time is 36.00 seconds
Conditions
Actions
Player - Set Player 12 (Brown) . Current lumber to 0
player 1
Events
Player - Player 1 (Red) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 4
Events
Player - Player 4 (Purple) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 5
Events
Player - Player 5 (Yellow) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
peace 1
Events
Player - Player 1 (Red) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy
Events
Player - Player 2 (Blue) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
peace 1 Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 6
Events
Player - Player 7 (Green) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy with shared vision
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Player - Make Footmen Unavailable for training/construction by Player 1 (Red)
Player - Make Footmen Unavailable for training/construction by Player 2 (Blue)
Player - Make Footmen Unavailable for training/construction by Player 3 (Teal)
Player - Make Footmen Unavailable for training/construction by Player 4 (Purple)
Player - Make Footmen Unavailable for training/construction by Player 5 (Yellow)
Player - Make Footmen Unavailable for training/construction by Player 6 (Orange)
Player - Make Knight Unavailable for training/construction by Player 1 (Red)
Player - Make Knight Unavailable for training/construction by Player 2 (Blue)
Player - Make Knight Unavailable for training/construction by Player 3 (Teal)
Player - Make Knight Unavailable for training/construction by Player 4 (Purple)
Player - Make Knight Unavailable for training/construction by Player 5 (Yellow)
Player - Make Knight Unavailable for training/construction by Player 6 (Orange)
Player - Make Longbowmen Unavailable for training/construction by Player 1 (Red)
Player - Make Longbowmen Unavailable for training/construction by Player 2 (Blue)
Player - Make Longbowmen Unavailable for training/construction by Player 3 (Teal)
Player - Make Longbowmen Unavailable for training/construction by Player 4 (Purple)
Player - Make Longbowmen Unavailable for training/construction by Player 5 (Yellow)
Player - Make Longbowmen Unavailable for training/construction by Player 6 (Orange)
Untitled Trigger 005 Copy
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Everyone has entered the next age Footmen, Knights and Longbowmen are now available.
Player - Make Footmen Available for training/construction by Player 1 (Red)
Player - Make Footmen Available for training/construction by Player 2 (Blue)
Player - Make Footmen Available for training/construction by Player 3 (Teal)
Player - Make Footmen Available for training/construction by Player 4 (Purple)
Player - Make Footmen Available for training/construction by Player 5 (Yellow)
Player - Make Footmen Available for training/construction by Player 6 (Orange)
Player - Make Knight Available for training/construction by Player 1 (Red)
Player - Make Knight Available for training/construction by Player 2 (Blue)
Player - Make Knight Available for training/construction by Player 3 (Teal)
Player - Make Knight Available for training/construction by Player 4 (Purple)
Player - Make Knight Available for training/construction by Player 5 (Yellow)
Player - Make Knight Available for training/construction by Player 6 (Orange)
Player - Make Longbowmen Available for training/construction by Player 6 (Orange)
Player - Make Longbowmen Available for training/construction by Player 1 (Red)
Player - Make Longbowmen Available for training/construction by Player 2 (Blue)
Player - Make Longbowmen Available for training/construction by Player 3 (Teal)
Player - Make Longbowmen Available for training/construction by Player 4 (Purple)
Player - Make Longbowmen Available for training/construction by Player 5 (Yellow)
Untitled Trigger 005 Copy 2
Events
Map initialization
Conditions
Actions
Player - Make Musketmen Unavailable for training/construction by Player 1 (Red)
Player - Make Musketmen Unavailable for training/construction by Player 2 (Blue)
Player - Make Musketmen Unavailable for training/construction by Player 3 (Teal)
Player - Make Musketmen Unavailable for training/construction by Player 4 (Purple)
Player - Make Musketmen Unavailable for training/construction by Player 5 (Yellow)
Player - Make Musketmen Unavailable for training/construction by Player 6 (Orange)
Player - Make Crusader Unavailable for training/construction by Player 1 (Red)
Player - Make Crusader Unavailable for training/construction by Player 2 (Blue)
Player - Make Crusader Unavailable for training/construction by Player 3 (Teal)
Player - Make Crusader Unavailable for training/construction by Player 4 (Purple)
Player - Make Crusader Unavailable for training/construction by Player 5 (Yellow)
Player - Make Crusader Unavailable for training/construction by Player 6 (Orange)
Player - Make Pikemen Unavailable for training/construction by Player 1 (Red)
Player - Make Pikemen Unavailable for training/construction by Player 2 (Blue)
Player - Make Pikemen Unavailable for training/construction by Player 3 (Teal)
Player - Make Pikemen Unavailable for training/construction by Player 4 (Purple)
Player - Make Pikemen Unavailable for training/construction by Player 5 (Yellow)
Player - Make Pikemen Unavailable for training/construction by Player 6 (Orange)
Untitled Trigger 005 Copy Copy
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Humans have begun to work with gunpowder because of this Musketmen, Pikemen, and Crusaders are now available for them.
Player - Make Musketmen Available for training/construction by Player 1 (Red)
Player - Make Musketmen Available for training/construction by Player 2 (Blue)
Player - Make Musketmen Available for training/construction by Player 3 (Teal)
Player - Make Musketmen Available for training/construction by Player 4 (Purple)
Player - Make Musketmen Available for training/construction by Player 5 (Yellow)
Player - Make Musketmen Available for training/construction by Player 6 (Orange)
Player - Make Pikemen Available for training/construction by Player 1 (Red)
Player - Make Pikemen Available for training/construction by Player 2 (Blue)
Player - Make Pikemen Available for training/construction by Player 3 (Teal)
Player - Make Pikemen Available for training/construction by Player 4 (Purple)
Player - Make Pikemen Available for training/construction by Player 5 (Yellow)
Player - Make Pikemen Available for training/construction by Player 6 (Orange)
Player - Make Crusader Available for training/construction by Player 6 (Orange)
Player - Make Crusader Available for training/construction by Player 1 (Red)
Player - Make Crusader Available for training/construction by Player 2 (Blue)
Player - Make Crusader Available for training/construction by Player 3 (Teal)
Player - Make Crusader Available for training/construction by Player 4 (Purple)
Player - Make Crusader Available for training/construction by Player 5 (Yellow)
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