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Triggers
escape the barrens.w3x
Variables
ems first
orc
grunt die
get peons
get
peons
peon grunt
turn into grunt
grunt
gate
gate
open wildkin gate
MURLOC
tree fall
gate
Untitled Trigger 001
tree trap
trap
night
night
suprise attack
attack
end
victory
well
tower
death
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
grunt_0000
group
No
orc
Events
Destructible - Demonic Gate 0000 <gen> dies
Conditions
Actions
Sound - Play GruntWarcry1 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
grunt die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Game - Display to (All players) the text: [Your grunt level 0 has died]
Sound - Play GruntDeath <gen>
peons
Events
Unit - Enraged Wildkin 0007 <gen> Dies
Conditions
Actions
Destructible - Kill Cage 0150 <gen>
Destructible - Kill Cage 0151 <gen>
Destructible - Kill Cage 0152 <gen>
Destructible - Kill Cage 0153 <gen>
Destructible - Kill Cage 0154 <gen>
Unit - Create 1 . Peon for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Peon for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Peon for Player 1 (Red) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Peon for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Peon for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_017 <gen>) to Move To . (Center of Region_016 <gen>)
grunt
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Replace (Entering unit) with a Grunt using The new unit's default life and mana
gate
Events
Map initialization
Conditions
Actions
Destructible - Make custom gate 0188 <gen> Invulnerable
open wildkin gate
Events
Destructible - Lever 0189 <gen> dies
Conditions
Actions
Destructible - Open custom gate 0188 <gen>
Unit - Change ownership of Enraged Wildkin 0007 <gen> to Neutral Hostile and Change color
tree fall
Events
Unit - Murloc Nightcrawler 0014 <gen> Is attacked
Conditions
Actions
Unit - Make Murloc Nightcrawler 0014 <gen> Invulnerable
Unit - Change ownership of Murloc Nightcrawler 0014 <gen> to Neutral Passive and Change color
Cinematic - Send transmission to (All players) from Murloc Nightcrawler 0014 <gen> named murloc : Play MurlocYes2 <gen> and display dont kill me plz i will destroy the trees plz dont kill me . Modify duration: Set to 6.00 seconds and Wait
Unit - Make Murloc Nightcrawler 0014 <gen> face (Center of Region_010 <gen>) over 0 seconds
Animation - Play Murloc Nightcrawler 0014 <gen> 's spell animation
Wait 1.00 seconds
Unit - Create 1 . tree die for Neutral Passive at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Destructible - Kill Barrens Tree Wall 0302 <gen>
Destructible - Kill Barrens Tree Wall 0303 <gen>
Destructible - Kill Barrens Tree Wall 0304 <gen>
Untitled Trigger 001
Events
Unit - spider king 0009 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0490 <gen>
Trigger - Turn on victory <gen>
trap
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Change ownership of Keeper of the Grove 0013 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Keeper of the Grove 0015 <gen> to Neutral Hostile and Change color
Unit - Order Keeper of the Grove 0013 <gen> to Night Elf Keeper Of The Grove - Force Of Nature . (Center of Region_012 <gen>)
Unit - Order Keeper of the Grove 0015 <gen> to Night Elf Keeper Of The Grove - Force Of Nature . (Center of Region_013 <gen>)
night
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 19.00
attack
Events
Unit - A unit leaves Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
victory
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit Group - Order (Units in Region_020 <gen>) to Move To . (Center of Region_015 <gen>)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Unit Group - Pick every unit in (Units in Region_020 <gen>) and do (Move (Triggering unit) instantly to (Center of Region_019 <gen>))
Unit Group - Order (Units in Region_019 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Diagonal Slash and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Camera - Lock camera target for Player 1 (Red) to (Last replaced unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from (Last replaced unit) named grunt : Play HeroDemonHunterYesAttack1 <gen> and display none shall survive . Modify duration: Set to 4.00 seconds and Wait
Wait 10.00 seconds
Unit Group - Order (Units in Region_022 <gen>) to Attack . win if kill 0032 <gen>
well
Events
Unit - win if kill 0032 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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