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Triggers
The Enchanted Tree.w3x
Variables
Initialization
Melee Initialization
All sight
The enchanted Tree
Erase Text
Lonely Morning
Moving in yard
Sure is boring
A quest for a Friend
Sound
Sound Copy
Through the Forest
The crossing of the bridge
The View of the Falls
Arrival
Merchant
Untitled Trigger 001
Male Dialogue
Troll
Male
Troll2
Male2
Troll3
Male3
Male4
Troll4
Male5
Walk Home
Rainy Day
Campout
In Tent
Inside Tent
Free Tree
Tree talk
Tree Run
TreeTform
He did not Know
Return
Return Copy
inside house
Bleep
Into house
Tree Awakens
Tree goes in house
Tree goes in house Copy
Tree goes to Basement
Tree In Basement
Next Morning
Next Morning Copy
Guard Coming
Guard Talks
Gerald Talks
GT2
GE2
GT3
Quick To the basement
Get in
Get in Copy
Cinematic Talk
Cinematic Talk Copy
Cinematic Talk Copy Copy
Cinetalk
Cinetalk2
Cinetalk3
Cinetalk4
Into the Portal
Sucked In
Sucked In Copy
Theyre Leader
You mean your Demon
You mean your Demon Copy
Theyre Leader Copy
Banishment
Your turn to die
Not now
Pity
Nooo
Death
Stars
Ressurection
Next Year
Christmas
Happily Ever After
Credits
The end
Dead DL
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Run melee AI scripts (for computer players)
All sight
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Unit - Hide Tent 0003 <gen>
Unit - Hide Tree Statue 0006 <gen>
The enchanted Tree
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads "The Enchanted Tree"One day a man named Gerald was lonely, he longed for a friend he could always have by his side so he went out in search of one... at (Center of Start_story <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - . Apply . gg_cam_Story_Starts for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Erase Text
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Environment - Set sky to Dalaran Sky
Lonely Morning
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Unit - Order Villager 0004 <gen> to Move To . (Center of Morning_Walk <gen>)
Camera - . Apply . gg_cam_Gerald_starts_his_day for Player 1 (Red) over 1.00 seconds
Moving in yard
Events
Time - Elapsed game time is 16.00 seconds
Conditions
Actions
Unit - Order Villager 0004 <gen> to Move To . (Center of More_Morning_Walk <gen>)
Sure is boring
Events
Time - Elapsed game time is 13.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Sure is lonely... . Modify duration: Add 2.00 seconds and Wait
A quest for a Friend
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display I know! I will go find a friend! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Villager 0004 <gen> to Move To . (Center of Move_to_camp <gen>)
Camera - . Apply . gg_cam_To_the_Forest for Player 1 (Red) over 3.00 seconds
Sound
Events
Time - Elapsed game time is 24.00 seconds
Conditions
Actions
Sound - Play Eldimm_Town <gen>
Sound Copy
Events
Time - Elapsed game time is 24.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display . Modify duration: Add 0 seconds and Wait
Through the Forest
Events
Time - Elapsed game time is 29.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_in_the_Forest for Player 1 (Red) over 2.00 seconds
The crossing of the bridge
Events
Time - Elapsed game time is 36.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Across_the_Bridge for Player 1 (Red) over 1.00 seconds
The View of the Falls
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Waterfall for Player 1 (Red) over 2.00 seconds
Arrival
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Arrival for Player 1 (Red) over 2.00 seconds
Merchant
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Merchant for Player 1 (Red) over 2.00 seconds
Sound - Play Orc Theme .
Untitled Trigger 001
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Stop music Immediately
Sound - Use the Ashenvale nighttime ambient theme
Game - Turn the day/night cycle Off
Male Dialogue
Events
Time - Elapsed game time is 64.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Hey, Garu . Modify duration: Add 3.00 seconds and Wait
Unit - Make Villager 0004 <gen> face Shadow Hunter 0002 <gen> over 0.10 seconds
Troll
Events
Time - Elapsed game time is 67.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Shadow Hunter 0002 <gen> named Garu : Play No sound and display Its you again, i didn't think you were going to come back. Anyway look around any of these fine things appeal to you? . Modify duration: Add 7.00 seconds and Wait
Male
Events
Time - Elapsed game time is 74.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Hey that looks like the blade i lost last week? . Modify duration: Add 4.00 seconds and Wait
Troll2
Events
Time - Elapsed game time is 79.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Shadow Hunter 0002 <gen> named Garu : Play No sound and display Of course not! Ummm.. i traded an Orc for it he was really hungry so i gave him a week of supplies for his sword. But since you seem so attached to it, it will only cost you 10 Florins. . Modify duration: Add 9.00 seconds and Wait
Male2
Events
Time - Elapsed game time is 88.00 seconds
Conditions
Actions
Unit - Order Villager 0004 <gen> to Follow . Tree Statue 0005 <gen>
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Ooooh whats that? . Modify duration: Add 2.50 seconds and Wait
Troll3
Events
Time - Elapsed game time is 90.50 seconds
Conditions
Actions
Unit - Make Shadow Hunter 0002 <gen> face Tree Statue 0005 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Shadow Hunter 0002 <gen> named Garu : Play No sound and display Its an Enchan... . Modify duration: Add 2.50 seconds and Wait
Male3
Events
Time - Elapsed game time is 93.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Thats nice... . Modify duration: Add 2.00 seconds and Wait
Unit - Order Villager 0004 <gen> to Follow . Shadow Hunter 0002 <gen>
Male4
Events
Time - Elapsed game time is 95.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display I'll take that and those. . Modify duration: Add 3.00 seconds and Wait
Troll4
Events
Time - Elapsed game time is 98.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Shadow Hunter 0002 <gen> named Garu : Play No sound and display Sword, Shirt, Dangerously Enchanted Statue, and camping supplies. That will be 80 Florins. . Modify duration: Add 5.00 seconds and Wait
Special Effect - Create a special effect at (Position of Villager 0004 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Male5
Events
Time - Elapsed game time is 103.00 seconds
Conditions
Actions
Unit - Hide Tree Statue 0005 <gen>
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Thank you. . Modify duration: Add 3.00 seconds and Wait
Walk Home
Events
Time - Elapsed game time is 107.00 seconds
Conditions
Actions
Unit - Order Villager 0004 <gen> to Follow . Tree Statue 0006 <gen>
Unit - Order Shadow Hunter 0002 <gen> to Harvest . Fall Tree Wall 0514 <gen>
Sound - Stop the currently playing music theme
Sound - Play Tragic Confrontation .
Unit - Unhide Tree Statue 0006 <gen>
Unit - Unhide Tent 0003 <gen>
Rainy Day
Events
Time - Elapsed game time is 110.00 seconds
Conditions
Actions
Environment - Create at Storm <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Set sky to Lordaeron Fall Sky
Camera - . Apply . gg_cam_Story_Starts for Player 1 (Red) over 1.00 seconds
Floating Text - Create floating text that reads On his way home Gerald encountered a large storm and used the supplies from Garu to set up a camp at (Center of Start_story <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Set the time of day to 0.10
Unit - Move Villager 0004 <gen> instantly to (Center of Cloud_Effect <gen>) , facing 270.00 degrees
Visibility - Enable fog of war
Unit - Hide Present 0016 <gen>
Unit - Hide Present 0017 <gen>
Unit - Hide Present 0018 <gen>
Campout
Events
Time - Elapsed game time is 116.00 seconds
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_Rainy_Day for Player 1 (Red) over 2.00 seconds
In Tent
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display -Sigh- I better get in the tent. . Modify duration: Add 2.00 seconds and Wait
Inside Tent
Events
Time - Elapsed game time is 123.50 seconds
Conditions
Actions
Unit - Make Villager 0004 <gen> face 90.00 over 0 seconds
Unit - Move Villager 0004 <gen> instantly to (Position of Fall Tree Wall 0109 <gen>)
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Lets change into some new clothes, ah much better. . Modify duration: Add 3.00 seconds and Wait
Free Tree
Events
Time - Elapsed game time is 130.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Tree Statue 0006 <gen>) using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Unit - Replace Tree Statue 0006 <gen> with a Treant using The new unit's default life and mana
Cinematic - Send transmission to (All players) from (Last replaced unit) named Kenile : Play No sound and display I'm Free! . Modify duration: Add 3.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Unit - Order (Last replaced unit) to Move To . (Center of Tree <gen>)
Unit - Order (Last replaced unit) to Move To . (Center of Nice_spot <gen>)
Tree talk
Events
Time - Elapsed game time is 134.00 seconds
Conditions
Actions
Unit - Order (Last replaced unit) to Move To . (Center of Nice_spot <gen>)
Cinematic - Send transmission to (All players) from (Last replaced unit) named Kenile : Play No sound and display Wow, I've never been here before. Time to explore! . Modify duration: Add 5.00 seconds and Wait
Tree Run
Events
Time - Elapsed game time is 139.00 seconds
Conditions
Actions
Unit - Move (Last replaced unit) instantly to (Center of More_Morning_Walk <gen>)
Camera - . Apply . gg_cam_Gerald_starts_his_day for Player 1 (Red) over 1.00 seconds
Unit - Order (Last replaced unit) to Move To . (Center of Nice_spot <gen>)
TreeTform
Events
Time - Elapsed game time is 146.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from (Last replaced unit) named Kenile : Play No sound and display Here's a good spot! . Modify duration: Add 2.00 seconds and Wait
Unit - Make (Last replaced unit) face (Center of Morning_Walk <gen>) over 0.50 seconds
Special Effect - Create a special effect at (Position of (Last replaced unit)) using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Unit - Replace (Last replaced unit) with a Tree Statue using The new unit's default life and mana
Special Effect - Destroy (Last created special effect)
He did not Know
Events
Time - Elapsed game time is 154.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Gerald did not know the statue he had bought was enchanted, he had thought he had lost it and just started to go home. at (Center of Start_story <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - . Apply . gg_cam_Story_Starts for Player 1 (Red) over 1.00 seconds
Environment - Set sky to None
Environment - Turn (Last created weather effect) On
Return
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Unit - Order Villager 0004 <gen> to Follow . (Last replaced unit)
Camera - . Apply . gg_cam_Gerald_starts_his_day for Player 1 (Red) over 1.00 seconds
Sound - Stop music Immediately
Return Copy
Events
Time - Elapsed game time is 164.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display What the heck, is that.. It is! My tree statue is back! . Modify duration: Add 4.00 seconds and Wait
inside house
Events
Time - Elapsed game time is 174.00 seconds
Conditions
Actions
Unit - Order Villager 0004 <gen> to Move To . (Center of Home_Entrance <gen>)
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Well that was odd. . Modify duration: Add 3.00 seconds and Wait
Bleep
Events
Time - Elapsed game time is 170.00 seconds
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Into house
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Move Villager 0004 <gen> instantly to (Center of Fall_Asleep <gen>)
Animation - Play Villager 0004 <gen> 's death animation
Tree Awakens
Events
Time - Elapsed game time is 182.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of (Last replaced unit)) using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Unit - Replace (Last replaced unit) with a Treant using The new unit's default life and mana
Unit - Order (Last replaced unit) to Move To . (Center of Home_Entrance <gen>)
Cinematic - Send transmission to (All players) from (Last replaced unit) named Kenile : Play No sound and display I wonder whats in there? . Modify duration: Add 2.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Fall_Asleep <gen>) using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Tree goes in house
Events
Time - Elapsed game time is 189.00 seconds
Conditions
Actions
Unit - Move (Last replaced unit) instantly to (Center of Doorway_Entrance <gen>) , facing (Position of Villager 0004 <gen>)
Camera - . Apply . gg_cam_Inside_House for Player 1 (Red) over 0 seconds
Visibility - Disable fog of war
Tree goes in house Copy
Events
Time - Elapsed game time is 191.00 seconds
Conditions
Actions
Unit - Move (Last replaced unit) instantly to (Center of Doorway_Entrance <gen>) , facing (Position of Villager 0004 <gen>)
Camera - . Apply . gg_cam_Inside_House for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from (Last replaced unit) named Kenile : Play No sound and display Poor guy, Doesn't even know how to hibernate right.. . Modify duration: Add 3.00 seconds and Wait
Tree goes to Basement
Events
Time - Elapsed game time is 196.00 seconds
Conditions
Actions
Unit - Order (Last replaced unit) to Move To . (Center of Dungeon_Entrance <gen>)
Cinematic - Send transmission to (All players) from (Last replaced unit) named Kenile : Play No sound and display Another Door? . Modify duration: Add 2.00 seconds and Wait
Tree In Basement
Events
Time - Elapsed game time is 204.00 seconds
Conditions
Actions
Unit - Move (Last replaced unit) instantly to (Center of (Current camera bounds))
Special Effect - Destroy (Last created special effect)
Next Morning
Events
Time - Elapsed game time is 205.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Story_Starts for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads The next morning Gerald awoke and saw that his statue was gone again, he arranged for a guard to come investigate. at (Center of Start_story <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Move Villager 0004 <gen> instantly to (Center of Farm_Standing_Spot <gen>) , facing (Position of Ashenvale Tree Wall 0800 <gen>)
Animation - Play Villager 0004 <gen> 's stand Work animation
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Tree <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Morning_Walk <gen>)
Environment - Set sky to Lordaeron Fall Sky
Environment - Turn (Last created weather effect) On
Next Morning Copy
Events
Time - Elapsed game time is 212.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_View_2_of_Geralds_House for Player 1 (Red) over 2.00 seconds
Floating Text - Destroy (Last created floating text)
Guard Coming
Events
Time - Elapsed game time is 220.00 seconds
Conditions
Actions
Unit - Order (Last created unit) to Follow . Villager 0004 <gen>
Guard Talks
Events
Time - Elapsed game time is 224.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from (Last created unit) named Guard : Play No sound and display Gerald? . Modify duration: Add 1.00 seconds and Wait
Gerald Talks
Events
Time - Elapsed game time is 225.00 seconds
Conditions
Actions
Animation - Play Villager 0004 <gen> 's stand animation
Unit - Move Villager 0004 <gen> instantly to (Position of Villager 0004 <gen>) , facing (Position of (Last replaced unit))
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Oh good you're here! . Modify duration: Add 3.00 seconds and Wait
GT2
Events
Time - Elapsed game time is 228.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from (Last created unit) named Guard : Play No sound and display Yes i am, what is the problem? . Modify duration: Add 3.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
GE2
Events
Time - Elapsed game time is 231.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display The tree! It keeps appearing and disappearing, I heard some noises in the basement but i wanted to wait for you to come with me. . Modify duration: Add 6.00 seconds and Wait
GT3
Events
Time - Elapsed game time is 237.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from (Last created unit) named Gerald : Play No sound and display Then lets go, quickly! . Modify duration: Add 2.00 seconds and Wait
Quick To the basement
Events
Time - Elapsed game time is 239.00 seconds
Conditions
Actions
Environment - Set sky to None
Environment - Turn (Last created weather effect) On
Camera - . Apply . gg_cam_Inside_House for Player 1 (Red) over 0 seconds
Unit - Move (Last created unit) instantly to (Center of Doorway_Entrance <gen>)
Unit - Move Villager 0004 <gen> instantly to (Center of Doorway_Entrance <gen>)
Unit - Order Villager 0004 <gen> to Move To . (Center of Dungeon_Entrance <gen>)
Unit - Order (Last created unit) to Move To . (Center of Dungeon_Entrance <gen>)
Sound - Play PursuitTheme <gen>
Get in
Events
Time - Elapsed game time is 247.00 seconds
Conditions
Actions
Unit - Move Villager 0004 <gen> instantly to (Center of Enter_Basement <gen>)
Unit - Move (Last created unit) instantly to (Center of Enter_Basement <gen>)
Get in Copy
Events
Time - Elapsed game time is 248.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_In_the_Basement for Player 1 (Red) over 0 seconds
Cinematic Talk
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Sound - Stop music Immediately
Sound - Skip to 14.50 seconds from the start of Tension <gen>
Cinematic - Send transmission to (All players) from (Last created unit) named Guard : Play No sound and display Woah. . Modify duration: Add 1.00 seconds and Wait
Cinematic Talk Copy
Events
Time - Elapsed game time is 251.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Uhhh... . Modify duration: Add 2.00 seconds and Wait
Unit - Make Villager 0004 <gen> face (Last created unit) over 0 seconds
Unit - Make (Last created unit) face Villager 0004 <gen> over 0 seconds
Cinematic Talk Copy Copy
Events
Time - Elapsed game time is 253.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from (Last created unit) named Guard : Play No sound and display Did you know you had a Demonic Portal in your basement? . Modify duration: Add 3.00 seconds and Wait
Unit - Hide Wisp 0011 <gen>
Cinetalk
Events
Time - Elapsed game time is 256.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Guess.. . Modify duration: Add 2.00 seconds and Wait
Cinetalk2
Events
Time - Elapsed game time is 258.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from (Last created unit) named Guard : Play No sound and display YOU KNEW!?! . Modify duration: Add 2.00 seconds and Wait
Cinetalk3
Events
Time - Elapsed game time is 260.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display No you idiot! . Modify duration: Add 2.00 seconds and Wait
Cinetalk4
Events
Time - Elapsed game time is 262.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Quick we have to destroy this, i am not living with this thing in my basement! . Modify duration: Add 4.00 seconds and Wait
Into the Portal
Events
Time - Elapsed game time is 266.00 seconds
Conditions
Actions
Unit - Order Villager 0004 <gen> to Move To . (Center of Enter_Oblivion <gen>)
Unit - Order (Last created unit) to Move To . (Center of Enter_Oblivion <gen>)
Sucked In
Events
Time - Elapsed game time is 272.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_The_Fight for Player 1 (Red) over 0 seconds
Unit - Move Villager 0004 <gen> instantly to (Center of Land_in_Oblivion <gen>)
Unit - Move (Last created unit) instantly to (Center of Land_in_Oblivion <gen>)
Environment - Set sky to Outland Sky
Environment - Turn (Last created weather effect) On
Cinematic - Send transmission to (All players) from (Last created unit) named Guard : Play No sound and display Watch out! . Modify duration: Add 2.00 seconds and Wait
Sucked In Copy
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Were those Demons? . Modify duration: Add 3.00 seconds and Wait
Unit - Make Villager 0004 <gen> face (Last created unit) over 0 seconds
Unit - Make (Last created unit) face Villager 0004 <gen> over 0 seconds
Theyre Leader
Events
Time - Elapsed game time is 284.00 seconds
Conditions
Actions
Unit - Order Villager 0004 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order (Last created unit) to Move To . (Center of Region_016 <gen>)
Camera - . Apply . gg_cam_Boss for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Guard : Play No sound and display There is your demon. . Modify duration: Add 2.00 seconds and Wait
You mean your Demon
Events
Time - Elapsed game time is 286.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display My Demon? . Modify duration: Add 2.00 seconds and Wait
You mean your Demon Copy
Events
Time - Elapsed game time is 288.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display You mean your Demon. . Modify duration: Add 3.00 seconds and Wait
Theyre Leader Copy
Events
Time - Elapsed game time is 292.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from (Last created unit) named Guard : Play No sound and display Fine... . Modify duration: Add 2.00 seconds and Wait
Unit - Order (Last created unit) to Attack . Paladin 0012 <gen>
Camera - . Apply . gg_cam_Boss for Player 1 (Red) over 0 seconds
Sound - Play Doom <gen>
Banishment
Events
Time - Elapsed game time is 298.00 seconds
Conditions
Actions
Unit - Order Paladin 0012 <gen> to Human Blood Mage - Banish . (Last created unit)
Unit - Set (Last replaced unit) movement speed to 320.00
Your turn to die
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0012 <gen> named DemonLord : Play No sound and display It is your time to die. . Modify duration: Add 1.00 seconds and Wait
Not now
Events
Time - Elapsed game time is 302.00 seconds
Conditions
Actions
Unit - Order Villager 0004 <gen> to Attack . Paladin 0012 <gen>
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Not while im alive! . Modify duration: Add 2.00 seconds and Wait
Pity
Events
Time - Elapsed game time is 304.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0012 <gen> named DemonLord : Play No sound and display Pity you won't be alive. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Paladin 0012 <gen> to Attack . Villager 0004 <gen>
Unit - Move (Last replaced unit) instantly to (Center of Region_016 <gen>)
Unit - Order (Last replaced unit) to Follow . Villager 0004 <gen>
Nooo
Events
Time - Elapsed game time is 306.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from (Last replaced unit) named Kenile : Play No sound and display Noooo! . Modify duration: Add 1.00 seconds and Wait
Unit - Order (Last replaced unit) to Attack . Paladin 0012 <gen>
Unit - Order Paladin 0012 <gen> to Attack . (Last replaced unit)
Cinematic - Send transmission to (All players) from (Last replaced unit) named Kenile : Play No sound and display Die! . Modify duration: Add 1.00 seconds and Wait
Unit - Hide Treant 0007 <gen>
Unit - Order Paladin 0012 <gen> to Attack . (Last replaced unit)
Death
Events
Time - Elapsed game time is 309.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Paladin 0012 <gen>) using FireNova2.mdx
Unit - Unhide Wisp 0011 <gen>
Unit - Remove Banish buff from (Last created unit)
Unit - Order (Last created unit) to Follow . Paladin 0012 <gen>
Stars
Events
Time - Elapsed game time is 320.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads The Demon was destroyed along with the gate, Kenile and Marn -Guard- are grieving for there slowly dying freind. at (Center of Start_story <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Visibility - Enable fog of war
Game - Set the time of day to 5.00
Environment - Set sky to None
Environment - Turn (Last created weather effect) On
Camera - . Apply . gg_cam_Story_Starts for Player 1 (Red) over 0 seconds
Unit - Move Villager 0004 <gen> instantly to (Center of Peasant_spot <gen>)
Unit - Move (Last created unit) instantly to (Center of Marn <gen>)
Unit - Move (Last replaced unit) instantly to (Center of Kenile <gen>)
Unit - Set life of Villager 0004 <gen> to 100.00
Ressurection
Events
Time - Elapsed game time is 328.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_a_slow_death for Player 1 (Red) over 2.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Make (Last replaced unit) face Villager 0004 <gen> over 0 seconds
Unit - Make (Last created unit) face Villager 0004 <gen> over 0 seconds
Animation - Play Villager 0004 <gen> 's death animation
Special Effect - Create a special effect at (Position of (Last replaced unit)) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Villager 0004 <gen>) using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Animation - Play Villager 0004 <gen> 's stand animation
Cinematic - Send transmission to (All players) from (Last replaced unit) named Kenile : Play No sound and display He breathes! . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display You saved me, Thank you. . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Last replaced unit) named Kenile : Play No sound and display You must rest, Take ease under the stars . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Environment - Create at Peasant_spot <gen> the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Next Year
Events
Time - Elapsed game time is 348.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Christmas has arrived Gerald, Marn, and Kenile are spending there christmas together in Geralds home. at (Center of Start_story <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - . Apply . gg_cam_Story_Starts for Player 1 (Red) over 1.00 seconds
Christmas
Events
Time - Elapsed game time is 354.00 seconds
Conditions
Actions
Environment - Set sky to Lordaeron Fall Sky
Environment - Turn (Last created weather effect) On
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_Snowy_House for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Snowed_up for Player 1 (Red) over 4.00 seconds
Sound - Play Angels_And_Airwaves___04___The_Adventure <gen> at 100 % volume, skipping the first 226.00 seconds
Unit - Move Villager 0004 <gen> instantly to (Center of GeraldCT <gen>) , facing (Center of Christmas_Tree <gen>)
Unit - Move (Last created unit) instantly to (Center of MarnCT <gen>) , facing (Center of Christmas_Tree <gen>)
Unit - Move (Last replaced unit) instantly to (Center of KenileCT <gen>) , facing (Center of Christmas_Tree <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Cozy_Cam for Player 1 (Red) over 0 seconds
Animation - Play Villager 0004 <gen> 's stand Victory animation
Animation - Play (Last created unit) 's stand Victory animation
Wait 3.00 seconds
Unit - Order (Last replaced unit) to Move To . (Center of Christmas_Tree <gen>)
Wait 2.00 seconds
Unit - Replace (Last replaced unit) with a Christmas Tree using The old unit's relative life and mana
Special Effect - Create a special effect at (Position of (Last replaced unit)) using Abilities\Spells\Orc\SpiritLink\SpiritLinkZapTarget.mdl
Unit - Unhide Present 0017 <gen>
Unit - Unhide Present 0016 <gen>
Unit - Unhide Present 0018 <gen>
Unit - Order Villager 0004 <gen> to Move To . (Position of Present 0016 <gen>)
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Gerald : Play No sound and display Merry Christmas! . Modify duration: Add 2.00 seconds and Wait
Happily Ever After
Events
Time - Elapsed game time is 378.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Gerald went out in search of one friend and found two, Kenile finally found a good purpose for himself he liked being a christmas tree it made him feel happy, in the end they were all very close freinds and lived Happily Ever After. at (Center of Start_story <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - . Apply . gg_cam_Story_Starts for Player 1 (Red) over 0 seconds
Credits
Events
Time - Elapsed game time is 390.00 seconds
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Credits: Creator Midnight2Models and other credits go to www.hiveworkshop.com and all the model makers there whose models were used in this short story. at (Center of Start_story <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change the fading age of (Last created floating text) to 8.00 seconds
The end
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Dead DL
Events
Unit - Paladin 0012 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Last replaced unit)) using LightStrikeArray.mdx
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