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Triggers
The Dragon's Lair.w3x
Variables
Initialization
Melee Initialization
Credits: ap0calypse_DaM
History:
Back in the days humanity couldn't settle, because of the roaming creatures, a few dare to flee to a thick forest, creating an entire civilization within a few years.
Yet, they did not know this was the territory of an ancient dragon, an eternally sleeping dragon, which would cause the whole forest to tremble if awoken.
A villager, who was lost in the fog, encountered a huge claw, after a few days of struggling through the forest he reached the town, since then, a statue as been created, pointing in the direction of the Dragon.
Unfortunately, the civilization became too big, the hunters didn't have anything to shoot around the town, so they moved further and further away, until the day the dragon awoke and destroyed the city with tremendous power.
Since then, nobody dares to enter the forest again, rumour goes that not all mysteries have been discovered yet...
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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