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Triggers
(4)TurtleRock.w3x
Variables
Read Me First
Read Me First
Initialization
Initialize Allies
Victory
Ambush
Our Ambush
Hero Creation
Create Hero 1
Create Hero 2
Create Hero 3
Create Hero 4
Hero Infos
Hero 1 Info
Hero 2 Info
Hero 3 Info
Hero 4 Info
Cameras
The metting
The Monster
Queen of suffering
The Demons
The King
The Overlords
The Magic Master
Subquests
The Magic Master Dead
The Overlord King Dead
Queen of suffering dead
The Monster Dead
The Demon Ruller
Name
Type
is_array
initial_value
Allheros
group
No
Allplayers
player
No
Numplayers
integer
No
1
Playergruop
force
No
Queenofsuffering
quest
No
TheDemonRuller
quest
No
TheMagicMaster
quest
No
TheMonster
quest
No
This is my first map ever... soo plzz dont call: oooh that is the badest map ever!!.... i hope u like it becuse this took like 2 week! =( i was noot good!.... but if you wonder about the quest soo dont ask...why i dident create quest! becuse i cant do that so i did like this on the subquest!... or mabye if you can learn me who to create quest!
Read Me First
Events
Conditions
Actions
Initialize Allies
Events
Conditions
Actions
-------- Player 1 --------
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
-------- Player 2 --------
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
-------- Player 3 --------
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
-------- Player 3 --------
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Victory
Events
Unit - A unit enters THe_End <gen>
Unit - Warlock 0217 <gen> Dies
Conditions
(Warlock 0217 <gen> is dead) Equal to True
Actions
Animation - Change Warlock 0217 <gen> 's size to ( 350.00 %, 350.00 %, 350.00 %) of its original size
Game - Victory Allplayers ( Show dialogs, Show scores)
Ambush
Events
Unit - A unit enters Enter_Ambush <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Giant Skeleton Warrior for Neutral Hostile at (Center of Ambush <gen>) facing Default building facing degrees
Unit - Create 5 . Giant Skeleton Warrior for Neutral Hostile at (Center of Ambush_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Giant Skeleton Warrior for Neutral Hostile at (Center of Ambush_3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Our Ambush
Events
Unit - A unit enters Our_First_Attack_on_The_Demons <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 10 . Blood Elf Lieutenant for Player 1 (Red) at (Center of Our_Ambush <gen>) facing Default building facing degrees
Unit - Create 10 . Blood Elf Lieutenant for Player 2 (Blue) at (Center of Our_Ambush_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Blood Elf Lieutenant for Player 3 (Teal) at (Center of Our_Ambush_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Blood Elf Lieutenant for Player 4 (Purple) at (Center of Our_Ambush_4 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Create Hero 1
Events
Unit - A unit enters Hero_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Dragon King for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 0.00 degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Potion of Healing and give it to (Last created unit)
Hero - Create Scroll of Healing and give it to (Last created unit)
Visibility - Create an initially Enabled visibility modifier for Allplayers emitting Visibility across Hero_1 <gen>
Trigger - Turn off (This trigger)
Create Hero 2
Events
Unit - A unit enters Hero_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Tree Arch Mage for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 0.00 degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Potion of Healing and give it to (Last created unit)
Hero - Create Scroll of Healing and give it to (Last created unit)
Visibility - Create an initially Enabled visibility modifier for Allplayers emitting Visibility across Hero_2 <gen>
Trigger - Turn off (This trigger)
Create Hero 3
Events
Unit - A unit enters Hero_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Avatar of Vengeance for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 0.00 degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Potion of Healing and give it to (Last created unit)
Hero - Create Scroll of Healing and give it to (Last created unit)
Visibility - Create an initially Enabled visibility modifier for Allplayers emitting Visibility across Hero_3 <gen>
Trigger - Turn off (This trigger)
Create Hero 4
Events
Unit - A unit enters Hero_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Explode (Triggering unit) .
Unit - Create 1 . Doom Hunter for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 0.00 degrees
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Potion of Healing and give it to (Last created unit)
Hero - Create Scroll of Healing and give it to (Last created unit)
Visibility - Create an initially Enabled visibility modifier for Allplayers emitting Visibility across Hero_4 <gen>
Trigger - Turn off (This trigger)
Hero 1 Info
Events
Unit - A unit enters Hero_Info_1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: |cFF7777CDDragon KingBattle Roar Life Drain Summon Bear Doom Avatar
Hero 2 Info
Events
Unit - A unit enters Hero_Info_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: |cFF7777CDHunter TreeBanish War Stomp Summon Sea Elemental Charm Tornado
Hero 3 Info
Events
Unit - A unit enters Hero_Info_3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: |cFF7777CDVengaence MasterChain Lightning Black Arrow Fan of Knives Bladestorm Earthquake
Hero 4 Info
Events
Unit - A unit enters Hero_Info_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: |cFF7777CDDoom MasterBlink Mana Burn Critical Strike Avatar Vengaence
The metting
Events
Unit - A unit enters The_Metting <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Stop .
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Triggering unit), offset by (0, 0) using Default rotation)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Metting for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from Medivh 0005 <gen> named Thunder : Play No sound and display Greetings, I am Thunder last of the heaven thunder! I see that u seek something... . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Send transmission to (All players) from Medivh 0005 <gen> named Thunder : Play No sound and display I am protecting this forest... or more likly i tryning to protect the forest.. but hell whit the demons they are dreystroing this forest! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Send transmission to (All players) from Medivh 0005 <gen> named Thunder : Play No sound and display I can deal whit u.... If u kill these demons i give that u want to have... But first u must help myy pepole and all the quest before u kill these demons! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Send transmission to (All players) from Medivh 0005 <gen> named Thunder : Play No sound and display I can give ur first quest.... It is something in the forest who is takeing our pepole and kill them!! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 6.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_showing for (Picked player) over 0.00 seconds)
For each (Integer A) from 1 to Numplayers , do (Wait 6.00 seconds)
Cinematic - Send transmission to (All players) from Medivh 0005 <gen> named Thunder : Play No sound and display Do u see these cargos follow them into the forest and then u can find this monster who is killing all my pepole! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 6.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Metting for (Picked player) over 0.00 seconds)
For each (Integer A) from 1 to Numplayers , do (Wait 6.00 seconds)
Cinematic - Send transmission to (All players) from Medivh 0005 <gen> named Thunder : Play No sound and display farwell by now!... But beware this forest isent safe! . Modify duration: Add 10.00 seconds and Wait
Unit - Kill Medivh 0005 <gen>
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of (Triggering unit)) over 2.00 seconds)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 2.00 seconds)
Trigger - Turn off (This trigger)
The Monster
Events
Unit - A unit enters The_monster <gen>
Player - Player 1 (Red) skips a cinematic sequence
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Change Abomination 0006 <gen> 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Unit - Order (Triggering unit) to Stop .
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Triggering unit), offset by (0, 0) using Default rotation)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Monster for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from Abomination 0006 <gen> named The Monster : Play No sound and display HEHE.... U see all these pepole HEHEHE.... they are dead... u are deead HEHE . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Send transmission to (All players) from Abomination 0006 <gen> named Little grunt : Play No sound and display Attack them my minens!! MOUAHHA . Modify duration: Add 6.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of (Triggering unit)) over 2.00 seconds)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 2.00 seconds)
Trigger - Turn off (This trigger)
Queen of suffering
Events
Unit - A unit enters Queen_of_suffering <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Stop .
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Triggering unit), offset by (0, 0) using Default rotation)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Queen_of_suffering for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from Queen of Suffering 0098 <gen> named Queen of suffering : Play No sound and display HUEAH... Sooo you are the Allys who have come to drestroy uss!.. HAHAH!.. come on then ... we will kill you!! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of (Triggering unit)) over 2.00 seconds)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 2.00 seconds)
Trigger - Turn off (This trigger)
The Demons
Events
Unit - A unit enters The_Demons <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Stop .
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Triggering unit), offset by (0, 0) using Default rotation)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Demons for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from Medivh 0059 <gen> named Thunder : Play No sound and display Good whit your first quest... but now i wont like it!!! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Send transmission to (All players) from Medivh 0059 <gen> named Thunder : Play No sound and display The Demons i Talked about they are just behind me!! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Send transmission to (All players) from Medivh 0059 <gen> named Thunder : Play No sound and display See for ur self . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Demons_2 for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from Elder Voidwalker 0026 <gen> named The Domen Ruller : Play No sound and display Now we can take this forest to us becus we have come once agian.. MOUAHAHA...... are u all whit me?!?!?! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 6.00 seconds)
Cinematic - Send transmission to (All players) from Ghoul 0014 <gen> named Alll of the armee : Play No sound and display YYEEEEEESS!!!!!!! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 6.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Demons for (Picked player) over 5.00 seconds)
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Send transmission to (All players) from Medivh 0059 <gen> named Thunder : Play No sound and display Now we must fight FOR FREEDOOM TO OUR PEPOLE!! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Unit - Kill Medivh 0059 <gen>
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of (Triggering unit)) over 2.00 seconds)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 2.00 seconds)
Trigger - Turn off (This trigger)
The King
Events
Unit - A unit enters The_monster <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Stop .
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Triggering unit), offset by (0, 0) using Default rotation)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_King for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from Paladin 0261 <gen> named The Monster : Play No sound and display Hi! iam the king here... And i want to help you soo i can only give you 5 footmans and 2 archers! That is all i can offer! good bye and good luck! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of (Triggering unit)) over 2.00 seconds)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 2.00 seconds)
Unit - Create 5 . Footman for Player 1 (Red) at (Center of Kings_offer <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 2 (Blue) at (Center of Kings_offer_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 3 (Teal) at (Center of Kings_offer_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 4 (Purple) at (Center of Kings_Offer_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 1 (Red) at (Center of Kings_offer <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 2 (Blue) at (Center of Kings_offer_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 3 (Teal) at (Center of Kings_offer_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 4 (Purple) at (Center of Kings_Offer_1 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
The Overlords
Events
Unit - A unit enters The_Overlords <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Stop .
Animation - Change Overlord 0126 <gen> 's size to ( 250.00 %, 250.00 %, 250.00 %) of its original size
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Triggering unit), offset by (0, 0) using Default rotation)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Overlords for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from Overlord 0126 <gen> named The Overlords King : Play No sound and display Greetings, I am The Ovelords King! And You are? . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Overlords_Answer for (Picked player) over 5.00 seconds)
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Send transmission to (All players) from a Allplayers . Doom Hunter named Doom Hunter at (Center of The_Overlords <gen>) : Play No sound and display Iam Doom Hunter... i shaal not say my real name... Demons!.... i have come here whit my companjiens and kill all of these demons whos is drestryoing our forest! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Send transmission to (All players) from Overlord 0126 <gen> named The Overlord King : Play No sound and display HAHAHA!!... You cant kill the myghit Overlord King!! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 6.00 seconds)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of (Triggering unit)) over 2.00 seconds)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 2.00 seconds)
Trigger - Turn off (This trigger)
The Magic Master
Events
Unit - A unit enters The_Magic_Master <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Stop .
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Triggering unit), offset by (0, 0) using Default rotation)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Magic_Master for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from Eredar Warlock 0062 <gen> named Magic Master : Play No sound and display Greetings, I am The Magic Master of The Demons... . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Send transmission to (All players) from Eredar Warlock 0062 <gen> named The Magic Master : Play No sound and display Soo is it you they are talking about around here in this demon forest! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Magic_Master_2 for (Picked player) over 5.00 seconds)
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Cinematic - Send transmission to (All players) from a Allplayers . Tree Arch Mage named Tree Hunter at (Center of The_Magic_Master <gen>) : Play No sound and display You shall not say this forest demon forest!!... This is ours not yours.. Demons!!.... hell whit you all!! . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 10.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Magic_Master for (Picked player) over 5.00 seconds)
For each (Integer A) from 1 to Numplayers , do (Wait 6.00 seconds)
Cinematic - Send transmission to (All players) from Eredar Warlock 0062 <gen> named The Magic Master : Play No sound and display You idiot You can kill me!! MOUAHAHA . Modify duration: Add 15.00 seconds and Wait
For each (Integer A) from 1 to Numplayers , do (Wait 6.00 seconds)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of (Triggering unit)) over 2.00 seconds)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 2.00 seconds)
Trigger - Turn off (This trigger)
The Magic Master Dead
Events
Unit - Eredar Warlock 0062 <gen> Dies
Unit - Doom Guard 0063 <gen> Dies
Unit - Doom Guard 0064 <gen> Dies
Unit - Doom Guard 0066 <gen> Dies
Unit - Doom Guard 0065 <gen> Dies
Conditions
(Eredar Warlock 0062 <gen> is dead) Equal to True
(Doom Guard 0063 <gen> is dead) Equal to True
(Doom Guard 0064 <gen> is dead) Equal to True
(Doom Guard 0066 <gen> is dead) Equal to True
(Doom Guard 0065 <gen> is dead) Equal to True
Actions
Quest - Mark TheMagicMaster as Completed
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: The Magic Master is dead Good Job
The Overlord King Dead
Events
Unit - Overlord 0126 <gen> Dies
Unit - Overlord 0122 <gen> Dies
Unit - Overlord 0125 <gen> Dies
Unit - Overlord 0124 <gen> Dies
Unit - Overlord 0123 <gen> Dies
Conditions
(Overlord 0126 <gen> is dead) Equal to True
(Overlord 0122 <gen> is dead) Equal to True
(Overlord 0125 <gen> is dead) Equal to True
(Overlord 0124 <gen> is dead) Equal to True
(Overlord 0123 <gen> is dead) Equal to True
Actions
Quest - Mark TheMagicMaster as Completed
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: The Overlord is Dead Good Job!
Queen of suffering dead
Events
Unit - Queen of Suffering 0098 <gen> Dies
Unit - Vile Temptress 0101 <gen> Dies
Unit - Vile Temptress 0099 <gen> Dies
Unit - Vile Temptress 0100 <gen> Dies
Conditions
(No unit is dead) Equal to True
(Vile Temptress 0101 <gen> is dead) Equal to True
(Vile Temptress 0099 <gen> is dead) Equal to True
(Vile Temptress 0100 <gen> is dead) Equal to True
Actions
Quest - Mark TheMagicMaster as Completed
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: Queen of suffering is dead Good job!
The Monster Dead
Events
Unit - Abomination 0006 <gen> Dies
Unit - Kel'Thuzad 0011 <gen> Dies
Unit - Kel'Thuzad 0007 <gen> Dies
Unit - Kel'Thuzad 0009 <gen> Dies
Unit - Kel'Thuzad 0010 <gen> Dies
Unit - Kel'Thuzad 0012 <gen> Dies
Unit - Kel'Thuzad 0008 <gen> Dies
Unit - Kel'Thuzad 0013 <gen> Dies
Conditions
(Abomination 0006 <gen> is dead) Equal to True
(Kel'Thuzad 0011 <gen> is dead) Equal to True
(Kel'Thuzad 0007 <gen> is dead) Equal to True
(Kel'Thuzad 0009 <gen> is dead) Equal to True
(Kel'Thuzad 0010 <gen> is dead) Equal to True
(Kel'Thuzad 0012 <gen> is dead) Equal to True
(Kel'Thuzad 0008 <gen> is dead) Equal to True
(Kel'Thuzad 0013 <gen> is dead) Equal to True
Actions
Quest - Mark TheMonster as Completed
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: The Monster is dead Good Job
The Demon Ruller
Events
Unit - Warlock 0217 <gen> Dies
Conditions
(Warlock 0217 <gen> is dead) Equal to True
Actions
Quest - Mark TheDemonRuller as Completed
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: The Demons Ruller is dead Good job!
Game - Victory Allplayers ( Skip dialogs, Show scores)
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