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Triggers
The Devil's Pain.v.9.w3x
Variables
Untitled Category
Cinematic Initialization
Cinematic Scene1
Untitled Trigger 003
Quest menu
Untitled Trigger 002
Untitled Trigger 012
spawns
Untitled Trigger 001
Untitled Trigger 005
player gold
Untitled Trigger 016
Untitled Trigger 006
sound
Untitled Trigger 007
Untitled Trigger 009
Mallasis
Untitled Trigger 014
Untitled Trigger 015
Player Leavers
red leaves
blue leaves
teal leaves
purple leaves
yellow leaves
Orange leaves
green
pink leaves
gray
Light Blue
Dark Green Leaves
kicking
BLUE KICK
TEAL KICK
PURPLE KICK
YELLOW KICK
ORANGE KICK
GREEN KICK
PINK KICK
GRAY KICK
LIGHT BLUE KICK
DARK GREEN KICK
Reviveing
Untitled Trigger 029
Revive red
Revive blue
Untitled Trigger 017
Untitled Trigger 018
Untitled Trigger 019
Untitled Trigger 020
Untitled Trigger 021
Untitled Trigger 022
Untitled Trigger 023
Untitled Trigger 024
Untitled Trigger 025
Untitled Trigger 026
Name
Type
is_array
initial_value
timer
timer
Yes
TimeSpawner
race
Yes
RaceDemon
Here is the trigger that makes the cinematic setup and ready for the first scenes of the cinematic to begin. The Map initialization Event is the first thing the game looks at when the map starts up and keeps the actions below running until a special trigger action orders to turn this trigger off.
Cinematic Initialization
Events
Map initialization
Conditions
Actions
-------- These two actions make the cinematic work properly --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
-------- These two actions make the entire map visible --------
Visibility - Disable fog of war
Visibility - Disable black mask
-------- These two actions help make the cinematic's atmosphere look alot better --------
Environment - Set sky to Fogged Sky
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Heavy)
Environment - Set fog to style Linear , z-start 1000 , z-end 3000.00 , density 10.00 and color ( 100.00 %, 0.00 %, 0.00 %)
The first cinematic scene. Multiple things will happen in this scene, because I want it too.
Cinematic Scene1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
-------- These three triggers set up the first cameras that will be used --------
-------- The Cinematic action makes the screen fade out in black instantly. --------
Cinematic - Apply a filter over 0.00 seconds using No blending on texture Ground Fog , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0.00 seconds
Wait 2 seconds
-------- I apply another filter after 2 seconds; this time, making the screen fade in. --------
-------- With the two cameras being used in the previous actions before the screen fades in, as it fades back in now, it shows the cameras still where I placed them. --------
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
-------- After waiting another 2 seconds while the screen fades in, I add an action, ordering the Blood Mage to a region I made. --------
Animation - Reset Funny Guy 0034 <gen> 's body-part facing
-------- Now that the Blood Mage has been ordered to a specific region, it is time to move on to trigger "Cinematic Scene2" --------
Cinematic - Send transmission to (All players) from Funny Guy 0034 <gen> named Funny Guy : Play No sound and display Welcome to devil's painCreated by 1finalfantisy1 . Modify duration: Add 3.00 seconds and Wait
Untitled Trigger 003
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 002
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: look in quest menu to learn more
Quest - Create a Required quest titled Contact with the description To talk to me wisper me at any time im mostly on or e-mail me at [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNHex.blp
Quest - Create a Required quest titled The point of this with the description To Pass 40 INTENCE levels of creeps and survive.NO LIVES , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled shops with the description there are five shops the first is to upgread your hero with tomes est..the second is to up your damge with swordsthe thred will give u ablitysthe fourth is int idemsthe fith is powerful idems , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 012
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 20 . O_O for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Trigger - Turn off Untitled_Trigger_012 <gen>
Untitled Trigger 001
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Welcome to The Devil's Pain
Wait 2.00 seconds
Game - Display to (All players) the text: The Devil has taken u to an isalated area for your evil doings.and this only way out is if u go throu his tril of pianwere have to live throu 40 lvl of creeps
Game - Display to (All players) the text: Created By:1finalfantisy1so far Testers Happyman
Wait 2 seconds
Game - Display to (All players) the text: But be careful u if u die than it over with @hint@bUy aNkS
Untitled Trigger 005
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: lvl 1
Unit - Create 50 . Level 1 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl2
Unit - Create 50 . Level 2 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl3
Unit - Create 50 . Level 3 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl4
Unit - Create 50 . Level 4 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl 5
Unit - Create 50 . Level 5 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl6
Unit - Create 50 . Level 6 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl7
Unit - Create 1 . Boss 1 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl7
Unit - Create 50 . Level 8 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl8
Unit - Create 50 . Level 9 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl9
Unit - Create 50 . Level 10 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl10
Unit - Create 50 . Level 10 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl11
Unit - Create 50 . Level 11 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl12
Unit - Create 50 . Level 12 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl13boss 1
Unit - Create 1 . Boss 2 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl14
Unit - Create 50 . Level 14 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl15
Unit - Create 50 . Level 15 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl16
Unit - Create 50 . Level 16 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl17
Unit - Create 50 . Level 17 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl18
Unit - Create 50 . Level 18 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl19
Unit - Create 1 . Boss 3 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Unit - Create 50 . Level 19 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: lvl20boss2
Wait 120.00 seconds
Game - Display to (All players) the text: lvl21
Unit - Create 50 . Alchemist for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl22
Unit - Create 50 . Level 20 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl23
Unit - Create 50 . Level 21 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: lvl24
Unit - Create 50 . Level 22 for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
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