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Triggers
TDRW.w3x
Variables
Initialization
Melee Initialization
Victory
Victory P1
Victory P2
Invulnerability Conditions
Castle Vulnerability P1
Castle Vulnerability P2
Respawns
Respawn P1
Respawn P2
AI
AI P2
SFX
Dethroned
Dead Structure
MarksmanAttack
MarksmanAAR
TankAttack
Test
InstaWin
InstaKillTower
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Victory P1
Events
Unit - Republic Building 0001 <gen> Dies
Conditions
Actions
Unit - Explode Unit Barracks 0004 <gen> .
Unit - Explode Unit Barracks 0005 <gen> .
Wait 2.00 seconds
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Game - Display to (All players) the text: Player 1 is victorious! They now claim all the rights to the rich, fertile desert's resources. THE ENDCredits:Britannic_2000 - Sole Author and CreatorD_Infiltrator - Advice and MentoringSpecial Thanks:Mike Koenig - Custom SFXandThe Hive Workshop - www.hiveworkshop.comfor hosting this map on their site, and providing tips.The Desert Resource War(C) Britannic_2000 2015
Victory P2
Events
Unit - Republic Building 0000 <gen> Dies
Conditions
Actions
Unit - Explode Unit Barracks 0002 <gen> .
Unit - Explode Unit Barracks 0003 <gen> .
Wait 2.00 seconds
Camera - Run camera for Player 2 (Blue) through cinematic.mdl cinematic camera
Game - Display to (All players) the text: Player 2 is victorious! They now claim all the rights to the rich, fertile desert's resources. THE ENDCredits:Britannic_2000 - Sole Author and CreatorD_Infiltrator - Advice and MentoringSpecial Thanks:Mike Koenig - Custom SFXandThe Hive Workshop - www.hiveworkshop.comfor hosting this map on their site, and providing tips.The Desert Resource War(C) Britannic_2000 2015
Castle Vulnerability P1
Events
Unit - Defense Tower 0011 <gen> Dies
Unit - Defense Tower 0012 <gen> Dies
Conditions
(Defense Tower 0011 <gen> is dead) Equal to True
(Defense Tower 0012 <gen> is dead) Equal to True
Actions
Unit - Remove Invulnerable (Neutral) from Republic Building 0001 <gen>
Game - Display to (All players) the text: The defense of Player 2 has been brought down; Player 2's Castle is now vulnerable!
Castle Vulnerability P2
Events
Unit - Defense Tower 0009 <gen> Dies
Unit - Defense Tower 0010 <gen> Dies
Conditions
(Defense Tower 0009 <gen> is dead) Equal to True
(Defense Tower 0010 <gen> is dead) Equal to True
Actions
Unit - Remove Invulnerable (Neutral) from Republic Building 0000 <gen>
Game - Display to (All players) the text: The defense of Player 1 has been brought down; Player 1's Castle is now vulnerable!
Respawn P1
Events
Unit - Dies
Conditions
Actions
Camera - Run camera for Player 1 (Red) through units\human\WarWagon\WarWagon_V1.mdl cinematic camera
Cinematic - Fade out and back in over 15.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 50.00 % transparency
Wait 15.00 seconds
Hero - Instantly revive at (Player 1 (Red) start location) , Show revival graphics
Respawn P2
Events
Unit - Dies
Conditions
Actions
Wait 15.00 seconds
Hero - Instantly revive at (Player 2 (Blue) start location) , Show revival graphics
AI P2
Events
Time - Every 30.00 seconds of game time
Conditions
(Republic Building 0001 <gen> is alive) Equal to True
Actions
Unit - Create 5 Soldier for Player 2 (Blue) at (Center of Region_000 <gen>) facing (Position of Republic Building 0000 <gen>)
Unit Group - Order (Units owned by Player 2 (Blue).) to Attack-Move To . (Player 1 (Red) start location)
Dethroned
Events
Unit - A unit Is attacked
Conditions
Actions
Sound - Play X_Ray_Dog_Dethroned <gen>
Dead Structure
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Sound - Play explode <gen>
MarksmanAttack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Marksman
Actions
Sound - Play Rifle_SoundBible_com_283898562 <gen>
MarksmanAAR
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Marksman
Actions
Sound - Play Sniper_Fire_Reload_Mike_Koenig_1309646991 <gen>
TankAttack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Tank
Actions
Sound - Play 10_Guage_Shotgun_SoundBible_com_74120584 <gen>
InstaWin
Events
Player - Player 1 (Red) types a chat message containing boomer (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Republic Building 0001 <gen>
InstaKillTower
Events
Player - Player 1 (Red) types a chat message containing rat doto (Unexpected type: 'stringnoformat') as An exact match
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