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Triggers
The demon.w3x
Variables
Initialisierung
Video
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Video
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Sound - Play ArthasTheme <gen>
Wait 0.01 seconds
Game - Display to (All players) for 5.00 seconds the text: |cff00ff00The Demon
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Sound - Stop ArthasTheme <gen> Immediately
Sound - Play LichKingTheme <gen>
Wait 1.00 seconds
Animation - Play Pit Lord 0002 <gen> 's Spell (2.000 s) animation
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Pit Lord 0002 <gen> to Move To . (Center of Gebiet_000 <gen>)
Wait 2 seconds
Unit - Order Pit Lord 0002 <gen> to Attack . Footman 0000 <gen>
Unit - Order Footman 0000 <gen> to Attack . Pit Lord 0002 <gen>
Unit - Order Footman 0001 <gen> to Attack . Pit Lord 0002 <gen>
Wait 3.00 seconds
Unit - Kill Footman 0000 <gen>
Unit - Order Pit Lord 0002 <gen> to Attack . Footman 0001 <gen>
Wait 2 seconds
Unit - Kill Footman 0001 <gen>
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture war3mapImported\27009.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Move Pit Lord 0002 <gen> instantly to (Center of Gebiet_001 <gen>) , facing 45.00 degrees
Cinematic - Fade in over 1.00 seconds using texture war3mapImported\27009.tga (Unexpected type: 'cinefiltertexture') and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Footman 0017 <gen> to Attack . Pit Lord 0002 <gen>
Unit - Order Footman 0016 <gen> to Attack . Pit Lord 0002 <gen>
Wait 2 seconds
Special Effect - Create a special effect at (Position of Pit Lord 0002 <gen>) using Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl
Unit - Kill Footman 0016 <gen>
Unit - Kill Footman 0017 <gen>
Wait 1.00 seconds
Unit - Order Paladin 0004 <gen> to Attack . Pit Lord 0002 <gen>
Special Effect - Create a special effect at (Position of Paladin 0004 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Animation - Change Paladin 0004 <gen> 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
Unit - Order Pit Lord 0002 <gen> to Attack . Paladin 0004 <gen>
Wait 2.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0004 <gen> using Units\NightElf\Wisp\WispExplode.mdl
Animation - Change Pit Lord 0002 <gen> 's animation speed to 10.00 % of its original speed
Unit - Kill Pit Lord 0002 <gen>
Wait 1.00 seconds
Animation - Change Paladin 0004 <gen> 's size to ( 100 %, 100 %, 100 %) of its original size
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 10.00 seconds the text: |c000042ffMade by Hades7.gerhttp://www.hiveworkshop.com/ Production
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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