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Triggers
(1)TheDefenseOfCarmenGrad.w3x
Variables
Initialization
Zarzoid's Notes
Initialization
Quests
Skip
End
-----Intro Cinematics-----
Intro Arrive
Intro Battle
Intro End
Montgomery Die
Kelenhale Die
----Reminders-----
Reinforcements I
Reinforcements II
Reinforcements III
Reinforcements IV
Reinforcements V
-----Unit Convert/Transform----
Retaliation
Man to Guardsman
Man to Militia
Man to Archer
Man to Mage
Woman to Sorceress
Woman to Archer
Promotion
-----Legion Waves-----
Legion Wave I
Legion Wave II
Legion Wave III
Legion Wave IV
Legion Wave V
Legion Wave VI
Legion Wave VII
Legion Wave VIII
Legion Wave IX
Legion Wave X
Legion Wave XI
Legion Wave XII
Legion Wave XIII
Legion Wave XIV
Legion Wave XV
Legion Wave XVI
Legion Wave XVII
Legion Wave XVIII
Legion Wave XIX
Legion Wave XX
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Skip
boolean
No
TimerX
timer
No
Initialization
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Make Gate 0045 <gen> Invulnerable
Destructible - Make Gate 0249 <gen> Invulnerable
Destructible - Make Gate 0250 <gen> Invulnerable
Destructible - Make Gate 0269 <gen> Invulnerable
Destructible - Make Gate 0271 <gen> Invulnerable
Destructible - Make Gate 0270 <gen> Invulnerable
Unit - Make Worker 0107 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Worker 0108 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Captain 0109 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Guardsman 0110 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Guardsman 0111 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Archer 0112 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Militia 0202 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Mage 0200 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Militia 0201 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Hide Knight 0231 <gen>
Unit - Hide Archmage 0203 <gen>
Unit - Hide Lich 0208 <gen>
Unit - Hide Tauren Chieftain 0206 <gen>
Unit - Hide Warden 0209 <gen>
Unit - Hide Grunt 0213 <gen>
Unit - Hide Grunt 0214 <gen>
Unit - Hide Grunt 0212 <gen>
Unit - Hide Tauren 0210 <gen>
Unit - Hide Tauren 0211 <gen>
Unit - Hide Captain 0232 <gen>
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Defend Carmen Grad! with the description The city is now in great peril now that you heard of the Legion's incoming strike in the region. Muster all the weapons and men you can find! Defend Carmen Grad to the last man! , using icon path ReplaceableTextures\CommandButtons\BTNTownHall.blp
Quest - Create a Required quest titled Chain of Command with the description Now that the fate of the city is now in your hands, make sure you survive. Don't let Jorn Montgomery die! , using icon path ReplaceableTextures\CommandButtons\BTNTheCaptain.blp
Quest - Create a Optional quest titled Guard Towers with the description We need everything we can find. The guard towers are heavily damaged due to previous attacks launched by the Legion. It looks like they won't last very long. Fix them and you might be able to turn the tide! , using icon path ReplaceableTextures\CommandButtons\BTNGuardTower.blp
Skip
Events
Player - Player 1 (Red) types a chat message containing -skip (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Start TimerX as a One-shot timer that will expire in 480.00 seconds
Trigger - Run Reinforcements_V <gen> (checking conditions)
Trigger - Run Reinforcements_I <gen> (checking conditions)
Trigger - Run Reinforcements_II <gen> (checking conditions)
End
Events
Player - Player 1 (Red) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set Skip = "true"
Trigger - Run Intro_End <gen> (checking conditions)
Intro Arrive
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_01 for Player 1 (Red) over 0.00 seconds
Unit - Order Guardsman 0019 <gen> to Move To . (Center of Soldier_01 <gen>)
Wait 1.00 seconds
Unit - Order Guardsman 0020 <gen> to Move To . (Center of Soldier_02 <gen>)
Wait 1.00 seconds
Unit - Order Guardsman 0021 <gen> to Move To . (Center of Soldier_03 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0018 <gen> named Captain : Play CampSound <gen> and display Sir, we've been travelling for days. Are you sure this is the way to Carmen Grad? . Modify duration: Set to 4.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Magistrate Marshal 0000 <gen> named Jorn Montgomery : Play CampSound <gen> and display Certainly. . Modify duration: Set to 0.50 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_02 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Magistrate Marshal 0000 <gen> named Jorn Montgomery : Play CarmenGrad <gen> and display Look, we're already here. Ah, Carmen Grad! The legendary fortress city still stands! . Modify duration: Set to 4.00 seconds and Wait
Wait 0.50 seconds
Destructible - Open Gate 0045 <gen>
Sound - Play Gate <gen>
Unit - Order Knight 0096 <gen> to Move To . (Center of Knight_Enter <gen>)
Sound - Play Knight <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_01 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Knight 0096 <gen> named Knight : Play CampSound <gen> and display Sir, the whole city had been expecting reinforcements for days. We were warned of an impending Legion attack! . Modify duration: Set to 5.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Magistrate Marshal 0000 <gen> named Jorn Montgomery : Play CampSound <gen> and display Very well, then. Let's prepare Carmen Grad for battle! . Modify duration: Set to 2.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Captain 0017 <gen> to Move To . (Center of Soldier_07 <gen>)
Unit - Order Captain 0018 <gen> to Move To . (Center of Soldier_08 <gen>)
Unit - Order Guardsman 0019 <gen> to Move To . (Center of Soldier_05 <gen>)
Unit - Order Guardsman 0020 <gen> to Move To . (Center of Soldier_06 <gen>)
Unit - Order Guardsman 0021 <gen> to Move To . (Center of Soldier_04 <gen>)
Unit - Move Magistrate Marshal 0000 <gen> instantly to (Center of JornMontgomery_01 <gen>)
Unit - Remove Knight 0096 <gen> from the game
Camera - . Apply . gg_cam_Camera_04 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_07 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0097 <gen> named Geldor Kelenhale : Play CampSound <gen> and display Greetings, Sir. I am Geldor Kelenhale, the head of Carmen Grad's defense. Let's discuss battle plans, shall we? . Modify duration: Set to 4.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Magistrate Marshal 0000 <gen> named Jorn Montgomery : Play CampSound <gen> and display We're running short of troops. I suggest we rally the civillians and let them bear arms! . Modify duration: Set to 2.50 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_06 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0097 <gen> named Geldor Kelenhale : Play CampSound <gen> and display I see. Then you shall need to use our blacksmith to forge the weapons needed. Arm the townsfolk with it, and they're ready. . Modify duration: Set to 4.00 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_05 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0097 <gen> named Geldor Kelenhale : Play CampSound <gen> and display Gather the gold needed by harvesting supplies from crates scattered across the city and place them in the Depot. . Modify duration: Set to 4.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0097 <gen> named Geldor Kelenhale : Play CampSound <gen> and display I have deployed some of my guards to hold the city gates. But I doubt they'll last very long. Do what you can! . Modify duration: Set to 3.00 seconds and Wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_08 for Player 1 (Red) over 0.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_09 for Player 1 (Red) over 0.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_03 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0097 <gen> named Geldor Kelenhale : Play CampSound <gen> and display I'll give two of my men to help you. Godspeed, Jorn. . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Change ownership of Man-At-Arms 0015 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Man-At-Arms 0016 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Worker 0030 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Worker 0032 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Worker 0031 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Supply Depot 0026 <gen> to Player 1 (Red) and Change color
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Magistrate Marshal 0000 <gen> named Jorn Montgomery : Play CampSound <gen> and display I will not let you, the citizens, and this city down. We'll fight to the last man! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Unit - Move Magistrate Marshal 0000 <gen> instantly to (Center of JornMontgomery_02 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of JornMontgomery_02 <gen>) over 0 seconds
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: |cffffcc00Quest Discovered: Defend Carmen Grad|r
Countdown Timer - Start TimerX as a One-shot timer that will expire in 1500.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Defend For
Destructible - Open Gate 0270 <gen>
Destructible - Open Gate 0271 <gen>
Destructible - Open Gate 0269 <gen>
Destructible - Open Gate 0250 <gen>
Destructible - Open Gate 0249 <gen>
Wait 3.00 seconds
Trigger - Run Legion_Wave_I <gen> (checking conditions)
Intro Battle
Events
Player - Player 1 (Red) types a chat message containing -skip (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set Skip = "true"
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Unit - Move Magistrate Marshal 0000 <gen> instantly to (Center of JornMontgomery_01 <gen>) , facing (Center of CamRotate <gen>)
Unit - Move Blood Mage 0097 <gen> instantly to (Center of Geldor <gen>) , facing (Center of CamRotate <gen>)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0097 <gen> named Geldor Kelenhale : Play IntroBattle <gen> and display Our forces are almost exhausted! We can't stand another of the Legion's wave unless... . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit - Unhide Archmage 0203 <gen>
Unit - Move Archmage 0203 <gen> instantly to (Center of JornMontgomery_02 <gen>)
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Soldier_08 <gen>) facing 315.00 degrees
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Soldier_07 <gen>) facing 315.00 degrees
Unit - Create 1 . Rifleman for Player 2 (Blue) at (Center of Soldier_06 <gen>) facing 315.00 degrees
Unit - Create 1 . Rifleman for Player 2 (Blue) at (Center of Soldier_05 <gen>) facing 315.00 degrees
Unit - Create 1 . Rifleman for Player 2 (Blue) at (Center of Soldier_04 <gen>) facing 315.00 degrees
Cinematic - Send transmission to (All players) from Magistrate Marshal 0000 <gen> named Jorn Montgomery : Play IntroBattle <gen> and display ...we get help? All the- . Modify duration: Set to 2.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Archmage 0203 <gen> named Jaina : Play IntroBattle <gen> and display Hi, boys. I heard you needed some "help"? . Modify duration: Set to 2.40 seconds and Wait
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Magistrate Marshal 0000 <gen> named Jorn Montgomery : Play IntroBattle <gen> and display Jaina? You're THE Jaina? . Modify duration: Set to 2.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Archmage 0203 <gen> named Jaina : Play IntroBattle <gen> and display That's right. You'll also love the people I brought with me! . Modify duration: Set to 3.00 seconds and Wait
Unit - Unhide Lich 0208 <gen>
Unit - Move Lich 0208 <gen> instantly to (Center of Lich <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Lich 0208 <gen> named Lich : Play IntroBattle <gen> and display We may be great enemies, but believe me, we're united as one to fight the Legion. . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Undead4 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Special Effect - Create a special effect at (Center of Undead5 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Special Effect - Create a special effect at (Center of Undead6 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Special Effect - Create a special effect at (Center of Undead1 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Special Effect - Create a special effect at (Center of Undead2 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Special Effect - Create a special effect at (Center of Undead3 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 0.50 seconds
Unit - Create 4 . Ghoul for Player 4 (Purple) at (Random point in Undead4 <gen>) facing Default building facing degrees
Unit - Create 4 . Ghoul for Player 4 (Purple) at (Random point in Undead1 <gen>) facing Default building facing degrees
Unit - Create 4 . Gargoyle for Player 4 (Purple) at (Random point in Undead5 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 4 (Purple) at (Random point in Undead6 <gen>) facing Default building facing degrees
Unit - Create 4 . Ghoul for Player 4 (Purple) at (Random point in Undead2 <gen>) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 4 (Purple) at (Random point in Undead3 <gen>) facing Default building facing degrees
Unit - Unhide Tauren Chieftain 0206 <gen>
Unit - Unhide Grunt 0213 <gen>
Unit - Unhide Grunt 0214 <gen>
Unit - Unhide Grunt 0212 <gen>
Unit - Unhide Tauren 0211 <gen>
Unit - Unhide Tauren 0210 <gen>
Unit - Move Grunt 0212 <gen> instantly to (Center of Soldier_01 <gen>)
Unit - Move Grunt 0213 <gen> instantly to (Center of Soldier_02 <gen>)
Unit - Move Grunt 0214 <gen> instantly to (Center of Soldier_03 <gen>)
Unit - Move Tauren 0210 <gen> instantly to (Center of OrcSpawn2 <gen>)
Unit - Move Tauren 0211 <gen> instantly to (Center of OrcSpawn <gen>)
Unit - Move Tauren Chieftain 0206 <gen> instantly to (Center of HeroMoveEnter <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Tauren Chieftain 0206 <gen> named Tauren Chieftain : Play IntroBattle <gen> and display The Horde vows to attack the Burning Legion. . Modify duration: Set to 3.00 seconds and Wait
Unit - Unhide Warden 0209 <gen>
Unit - Move Warden 0209 <gen> instantly to (Center of Maiev <gen>)
Unit - Create 1 . Archer for Player 3 (Teal) at (Center of NightElf10 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 3 (Teal) at (Center of NightElf9 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 3 (Teal) at (Center of NightElf8 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 3 (Teal) at (Center of NightElf7 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 3 (Teal) at (Center of NightElf6 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 3 (Teal) at (Center of NightElf5 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 3 (Teal) at (Center of NightElf4 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 3 (Teal) at (Center of NightElf3 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Night Elf Form) for Player 3 (Teal) at (Center of NightElf2 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 3 (Teal) at (Center of NightElf1 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Unit - Move Grunt 0212 <gen> instantly to (Center of Orc1 <gen>)
Unit - Move Grunt 0213 <gen> instantly to (Center of Orc2 <gen>)
Unit - Move Grunt 0214 <gen> instantly to (Center of Orc4 <gen>)
Unit - Move Tauren 0210 <gen> instantly to (Center of Orc3 <gen>)
Unit - Move Tauren 0211 <gen> instantly to (Center of Orc5 <gen>)
Unit - Move Tauren Chieftain 0206 <gen> instantly to (Center of Orc6 <gen>)
Unit - Create 1 . Shaman for Player 5 (Yellow) at (Center of Orc7 <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Beast for Player 5 (Yellow) at (Center of Orc8 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Warden 0209 <gen> named Maiev : Play IntroBattle <gen> and display Let the Legion pay for what they did to our homeland. . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Magistrate Marshal 0000 <gen> named Jorn Montgomery : Play IntroBattle <gen> and display Alright. Let's do this. Defend Carmen Grad! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Trigger - Run Reinforcements_V <gen> (checking conditions)
Trigger - Run Legion_Wave_XVII <gen> (checking conditions)
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Intro End
Events
Time - TimerX expires
Conditions
Actions
Unit - Unhide Knight 0231 <gen>
Unit - Unhide Captain 0232 <gen>
Unit - Move Knight 0231 <gen> instantly to (Center of Soldier_01 <gen>) , facing (Center of JornMontgomery_03 <gen>)
Unit - Move Blood Mage 0097 <gen> instantly to (Center of GerdorFarewell <gen>) , facing (Center of JornMontgomery_03 <gen>)
Unit - Move Magistrate Marshal 0000 <gen> instantly to (Center of JornMontgomery_03 <gen>) , facing (Center of GerdorFarewell <gen>)
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of CaptainFarewell2 <gen>) facing 45.00 degrees
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Destructible - Close Gate 0045 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Destructible - Open Gate 0045 <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0097 <gen> named Geldor Kelenhale : Play CarmenGrad <gen> and display So this is it then, Montgomery. You've served your duty beyond our highest expectations. Farewell, sir. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Magistrate Marshal 0000 <gen> named Jorn Montgomery : Play No sound and display I was just doing my duty as a soldier. Carmen Grad is safe... for now. . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Knight 0231 <gen> to Move To . (Center of FarewellNews <gen>)
Unit - Make Magistrate Marshal 0000 <gen> face (Center of FarewellNews <gen>) over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Magistrate Marshal 0000 <gen> named Jorn Montgomery : Play No sound and display What is it, knight? . Modify duration: Set to 2.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Knight 0231 <gen> named Knight : Play CarmenGrad <gen> and display Your performance here in Carmen Grad caught attention in the Council. You are being called to the Magistrate City to be given a special mission... . Modify duration: Set to 4.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Magistrate Marshal 0000 <gen> named Jorn Montgomery : Play No sound and display Now? Very well, then. Tell the Council Jorn Montgomery is coming. . Modify duration: Set to 2.00 seconds and Wait
Wait 0.50 seconds
Unit - Order Knight 0231 <gen> to Move To . (Center of Soldier_02 <gen>)
Unit - Order Magistrate Marshal 0000 <gen> to Move To . (Center of Soldier_03 <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 1.00 seconds
Unit - Make Captain 0232 <gen> face 270.00 over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0232 <gen> named Zarzoid : Play CarmenGrad <gen> and display Wew, I'm glad that's over. You know, it took me only two days to create the map. It sure is fun. . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0232 <gen> named Zarzoid : Play CarmenGrad <gen> and display About the Magistrate City? Play my other map: Real Life [Hero] now! Get there before Montgomery even comes. I think you won. That's all. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Montgomery Die
Events
Unit - Magistrate Marshal 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Without Jorn, who will lead the defense?
Kelenhale Die
Events
Unit - Blood Mage 0097 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Without Gerdor, Carmen Grad has lost all hope!
Reinforcements I
Events
Conditions
Actions
Unit - Create 1 . Archer for Player 1 (Red) at (Center of Reinforce_Z1 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 1 (Red) at (Center of Reinforce_Z2 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 1 (Red) at (Center of Reinforce_Z3 <gen>) facing Default building facing degrees
Unit - Create 1 . Man-At-Arms for Player 1 (Red) at (Center of Reinforce_Z4 <gen>) facing Default building facing degrees
Unit - Create 1 . Man-At-Arms for Player 1 (Red) at (Center of Reinforce_Z5 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Blood Mage named Geldor Kelenhale at (Center of (Playable map area)) : Play No sound and display Ah, some reinforcements have arrived at the main gate! . Modify duration: Set to 3.00 seconds and Wait
Reinforcements II
Events
Conditions
Actions
Unit - Create 1 . Man (Male) for Player 1 (Red) at (Center of Reinforce_Z1 <gen>) facing Default building facing degrees
Unit - Create 1 . Man (Male 2) for Player 1 (Red) at (Center of Reinforce_Z2 <gen>) facing Default building facing degrees
Unit - Create 1 . Mage for Player 1 (Red) at (Center of Reinforce_Z3 <gen>) facing Default building facing degrees
Unit - Create 1 . Mage for Player 1 (Red) at (Center of Reinforce_Z4 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Blood Mage named Geldor Kelenhale at (Center of (Playable map area)) : Play No sound and display I guess some mages volunteered to support us... . Modify duration: Set to 3.00 seconds and Wait
Reinforcements III
Events
Conditions
Actions
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Reinforce_E1 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Reinforce_E2 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Reinforce_E3 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Blood Mage named Geldor Kelenhale at (Center of (Playable map area)) : Play No sound and display I've deployed more troops at the main gate. You should do the same. . Modify duration: Set to 3.00 seconds and Wait
Reinforcements IV
Events
Conditions
Actions
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Reinforce_Z1 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Reinforce_Z2 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Reinforce_Z3 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Reinforce_Z4 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Reinforce_Z5 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Blood Mage named Geldor Kelenhale at (Center of (Playable map area)) : Play No sound and display A squad of knights arrived! . Modify duration: Set to 3.00 seconds and Wait
Reinforcements V
Events
Conditions
Actions
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Reinforce_Z1 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Reinforce_Z2 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Reinforce_Z3 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Reinforce_Z4 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Reinforce_Z5 <gen>) facing Default building facing degrees
Retaliation
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A structure) Equal to True
(Unit-type of (Dying unit)) Equal to Guard Tower
Actions
Unit - Create 1 . Guardsman for Player 2 (Blue) at (Position of (Dying unit)) facing Default building facing degrees
Man to Guardsman
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Sword
Or - Any (Conditions) are true
Conditions
(Unit-type of (Hero manipulating item)) Equal to Man (Male 2)
(Unit-type of (Hero manipulating item)) Equal to Man (Male)
Actions
Item - Remove (Item being manipulated)
Unit - Replace (Hero manipulating item) with a Guardsman using The new unit's default life and mana
Sound - Play GuardsmanSpawn <gen>
Man to Militia
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Axe
Or - Any (Conditions) are true
Conditions
(Unit-type of (Hero manipulating item)) Equal to Man (Male 2)
(Unit-type of (Hero manipulating item)) Equal to Man (Male)
Actions
Item - Remove (Item being manipulated)
Unit - Replace (Hero manipulating item) with a Militia using The new unit's default life and mana
Sound - Play MilitiaSpawn <gen>
Man to Archer
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bow and Arrows
Or - Any (Conditions) are true
Conditions
(Unit-type of (Hero manipulating item)) Equal to Man (Male 2)
(Unit-type of (Hero manipulating item)) Equal to Man (Male)
Actions
Item - Remove (Item being manipulated)
Unit - Replace (Hero manipulating item) with a Archer using The new unit's default life and mana
Sound - Play ArcherSpawn <gen>
Man to Mage
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Staff
Or - Any (Conditions) are true
Conditions
(Unit-type of (Hero manipulating item)) Equal to Man (Male 2)
(Unit-type of (Hero manipulating item)) Equal to Man (Male)
Actions
Item - Remove (Item being manipulated)
Unit - Replace (Hero manipulating item) with a Mage using The new unit's default life and mana
Sound - Play CarmenGrad <gen>
Woman to Sorceress
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Staff
(Unit-type of (Hero manipulating item)) Equal to Woman (Female)
Actions
Item - Remove (Item being manipulated)
Unit - Replace (Hero manipulating item) with a Sorceress using The new unit's default life and mana
Sound - Play CarmenGrad <gen>
Woman to Archer
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bow and Arrows
(Unit-type of (Hero manipulating item)) Equal to Woman (Female)
Actions
Item - Remove (Item being manipulated)
Unit - Replace (Hero manipulating item) with a Archer using The new unit's default life and mana
Sound - Play CarmenGrad <gen>
Promotion
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) is A Hero) Equal to False
Actions
Unit - Set the custom value of (Killing unit) to ((Custom value of (Killing unit)) + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Killing unit)) Equal to Guardsman
(Custom value of (Killing unit)) Greater than or equal to 2
Then - Actions
Unit - Set the custom value of (Killing unit) to 0
Unit - Replace (Killing unit) with a Man-At-Arms using The new unit's default life and mana
Game - Display to (All players) the text: |cffffcc00A Guardsman has been promoted to Man-At-Arms|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Killing unit)) Equal to Man-At-Arms
(Custom value of (Killing unit)) Greater than or equal to 2
Then - Actions
Unit - Set the custom value of (Killing unit) to 0
Unit - Replace (Killing unit) with a Captain using The new unit's default life and mana
Game - Display to (All players) the text: |cffffcc00A Man-At-Arms has been promoted to Captain|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Killing unit)) Equal to Archer
(Custom value of (Killing unit)) Greater than or equal to 2
Then - Actions
Unit - Set the custom value of (Killing unit) to 0
Unit - Replace (Killing unit) with a Rifleman using The new unit's default life and mana
Game - Display to (All players) the text: |cffffcc00An Archer has been promoted to Rifleman.|r
Else - Actions
Legion Wave I
Events
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 5 . Fel Beast for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Man (Male) named Man at (Center of (Playable map area)) : Play No sound and display The Legion is here! Defend the city! . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in LegionSpawn1 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 60.00 seconds
Trigger - Run Legion_Wave_II <gen> (checking conditions)
Legion Wave II
Events
Conditions
Skip Equal to False
Actions
Unit - Create 4 . Bloodfiend for Player 12 (Brown) at (Center of LegionSpawn3 <gen>) facing Default building facing degrees
Unit - Create 6 . Draenei Watcher for Player 12 (Brown) at (Center of LegionSpawn3 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn3 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Man (Male) named Man at (Center of (Playable map area)) : Play No sound and display No, they're here again! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of InfernalDrop1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in LegionSpawn3 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 45.00 seconds
Trigger - Run Legion_Wave_III <gen> (checking conditions)
Legion Wave III
Events
Conditions
Actions
Unit - Create 2 . Vile Tormentor for Player 12 (Brown) at (Center of LegionSpawn6 <gen>) facing Default building facing degrees
Unit - Create 6 . Draenei Guardian for Player 12 (Brown) at (Center of LegionSpawn6 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn6 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Man (Male) named Man at (Center of (Playable map area)) : Play No sound and display They keep coming! Men, defend the city! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in LegionSpawn6 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 45.00 seconds
Trigger - Run Legion_Wave_IV <gen> (checking conditions)
Legion Wave IV
Events
Conditions
Actions
Unit - Create 2 . Eredar Diabolist for Player 12 (Brown) at (Center of LegionSpawn4 <gen>) facing Default building facing degrees
Unit - Create 4 . Felguard for Player 12 (Brown) at (Center of LegionSpawn4 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn4 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Man (Male) named Man at (Center of (Playable map area)) : Play No sound and display Oh, the Legion is back! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Trigger - Run Reinforcements_I <gen> (checking conditions)
Wait 60.00 seconds
Trigger - Run Legion_Wave_V <gen> (checking conditions)
Legion Wave V
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of InfernalDrop4 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of InfernalDrop5 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.50 seconds
Unit - Create 2 . Doom Guard (Standard) for Player 12 (Brown) at (Center of InfernalDrop4 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 12 (Brown) at (Center of InfernalDrop5 <gen>) facing Default building facing degrees
Unit - Create 2 . Nether Dragon Hatchling for Player 12 (Brown) at (Center of InfernalDrop5 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop5 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop4 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Man (Male) named Man at (Center of (Playable map area)) : Play No sound and display A huge wave of them has arrived!! Please, save us! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 80.00 seconds
Trigger - Run Legion_Wave_VI <gen> (checking conditions)
Legion Wave VI
Events
Conditions
Actions
Unit - Create 2 . Queen of Suffering for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 6 . Fel Beast for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 3 . Nether Drake for Player 12 (Brown) at (Center of AerialSpawn2 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of AerialSpawn2 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Man (Male) named Man at (Center of (Playable map area)) : Play No sound and display They've brought flying creatures with them! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 60.00 seconds
Trigger - Run Legion_Wave_VII <gen> (checking conditions)
Legion Wave VII
Events
Conditions
Actions
Unit - Create 3 . Greater Voidwalker for Player 12 (Brown) at (Center of LegionSpawn7 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn7 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Man (Male) named Man at (Center of (Playable map area)) : Play No sound and display A rain of fire!! The sky rained fire! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of InfernalDrop4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of InfernalDrop3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop4 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 60.00 seconds
Trigger - Run Legion_Wave_VIII <gen> (checking conditions)
Legion Wave VIII
Events
Conditions
Actions
Unit - Create 7 . Fel Beast for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 5 . Fel Stalker for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 6 . Felguard for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of InfernalDrop1 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Blood Mage named Geldor Kelenhale at (Center of (Playable map area)) : Play No sound and display A large group of them has come at the middle gate! Defend Carmen Grad! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit - Create 1 . Eredar Warlock for Player 12 (Brown) at (Center of InfernalDrop1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 60.00 seconds
Trigger - Run Legion_Wave_IX <gen> (checking conditions)
Legion Wave IX
Events
Conditions
Actions
Unit - Create 4 . Draenei Darkslayer for Player 12 (Brown) at (Center of LegionSpawn2 <gen>) facing Default building facing degrees
Unit - Create 3 . Eredar Sorcerer for Player 12 (Brown) at (Center of LegionSpawn2 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn2 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Blood Mage named Geldor Kelenhale at (Center of (Playable map area)) : Play No sound and display Another wave of the Legion shall strike us! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Trigger - Run Reinforcements_III <gen> (checking conditions)
Wait 60.00 seconds
Trigger - Run Legion_Wave_X <gen> (checking conditions)
Legion Wave X
Events
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Blood Mage named Geldor Kelenhale at (Center of (Playable map area)) : Play No sound and display My nightmares have been mortalized. I see a lot of the Legion's lackeys! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of InfernalDrop6 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of InfernalDrop4 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of InfernalDrop5 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.50 seconds
Unit - Create 1 . Infernal Machine for Player 12 (Brown) at (Center of InfernalDrop5 <gen>) facing Default building facing degrees
Unit - Create 7 . Fel Beast for Player 12 (Brown) at (Center of InfernalDrop6 <gen>) facing Default building facing degrees
Unit - Create 2 . Overlord for Player 12 (Brown) at (Center of InfernalDrop6 <gen>) facing Default building facing degrees
Unit - Create 2 . Greater Voidwalker for Player 12 (Brown) at (Center of InfernalDrop4 <gen>) facing Default building facing degrees
Unit - Create 5 . Voidwalker for Player 12 (Brown) at (Center of InfernalDrop4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 80.00 seconds
Trigger - Run Legion_Wave_XI <gen> (checking conditions)
Legion Wave XI
Events
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Blood Mage named Geldor Kelenhale at (Center of (Playable map area)) : Play No sound and display We have reached this far! We can't stop now! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of InfernalDrop4 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.50 seconds
Unit - Create 5 . Succubus for Player 12 (Brown) at (Center of InfernalDrop4 <gen>) facing Default building facing degrees
Unit - Create 2 . Vile Tormentor for Player 12 (Brown) at (Center of InfernalDrop4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 60.00 seconds
Trigger - Run Legion_Wave_XII <gen> (checking conditions)
Legion Wave XII
Events
Conditions
Actions
Unit - Create 1 . Nether Drake for Player 12 (Brown) at (Center of AerialSpawn1 <gen>) facing Default building facing degrees
Unit - Create 4 . Nether Dragon Hatchling for Player 12 (Brown) at (Center of AerialSpawn1 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of AerialSpawn1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Captain named Captain at (Center of (Playable map area)) : Play No sound and display Sir, our scouts have spotted numerous air dragons of the Legion approaching. . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 60.00 seconds
Trigger - Run Legion_Wave_XIII <gen> (checking conditions)
Legion Wave XIII
Events
Conditions
Actions
Unit - Create 3 . Infernal Machine for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 3 . Infernal Machine for Player 12 (Brown) at (Center of LegionSpawn2 <gen>) facing Default building facing degrees
Unit - Create 3 . Infernal Machine for Player 12 (Brown) at (Center of LegionSpawn3 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Contraption for Player 12 (Brown) at (Center of LegionSpawn4 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Contraption for Player 12 (Brown) at (Center of LegionSpawn5 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn2 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn3 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn4 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn5 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Captain named Captain at (Center of (Playable map area)) : Play No sound and display Unknown contraptions possibly of Legion origin are quickly apporaching! Men, defend Carmen Grad! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 60.00 seconds
Trigger - Run Legion_Wave_XIV <gen> (checking conditions)
Legion Wave XIV
Events
Conditions
Actions
Unit - Create 1 . Fel Ravager for Player 12 (Brown) at (Center of LegionSpawn8 <gen>) facing Default building facing degrees
Unit - Create 5 . Fel Stalker for Player 12 (Brown) at (Center of LegionSpawn8 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn8 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Captain named Captain at (Center of (Playable map area)) : Play No sound and display Another of the Burning Legion's wave has struck the northern part of the city! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Trigger - Run Reinforcements_IV <gen> (checking conditions)
Wait 60.00 seconds
Trigger - Run Legion_Wave_XV <gen> (checking conditions)
Legion Wave XV
Events
Conditions
Actions
Unit - Create 7 . Fel Beast for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 6 . Felguard for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 3 . Eredar Sorcerer for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guard (Standard) for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Captain named Captain at (Center of (Playable map area)) : Play No sound and display Muster your weapons, soldiers! A huge wave is coming straight at us! Hurry...AUGH! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 60.00 seconds
Trigger - Run Legion_Wave_XVI <gen> (checking conditions)
Legion Wave XVI
Events
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop2 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop6 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop4 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Archer named Archer at (Center of (Playable map area)) : Play No sound and display Fire at will! Shoot those fiery bastards! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of InfernalDrop1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of InfernalDrop2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of InfernalDrop6 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of InfernalDrop4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop6 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 75.00 seconds
Trigger - Run Intro_Battle <gen> (checking conditions)
Legion Wave XVII
Events
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop6 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop5 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Magistrate Marshal named Jorn Montgomery at (Center of (Playable map area)) : Play No sound and display Battle On! No one surrenders today! . Modify duration: Set to 3.00 seconds and Wait
Unit - Create 5 . Succubus for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 4 . Eredar Sorcerer for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of InfernalDrop1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of InfernalDrop6 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of InfernalDrop5 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of InfernalDrop4 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.50 seconds
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop6 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Beast for Player 12 (Brown) at (Center of InfernalDrop5 <gen>) facing Default building facing degrees
Unit - Create 5 . Greater Voidwalker for Player 12 (Brown) at (Center of InfernalDrop5 <gen>) facing Default building facing degrees
Unit - Create 5 . Bloodfiend for Player 12 (Brown) at (Center of InfernalDrop4 <gen>) facing Default building facing degrees
Unit - Create 2 . Overlord for Player 12 (Brown) at (Center of InfernalDrop4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 75.00 seconds
Trigger - Run Legion_Wave_XVIII <gen> (checking conditions)
Legion Wave XVIII
Events
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn2 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn5 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Magistrate Marshal named Jorn Montgomery at (Center of (Playable map area)) : Play No sound and display Defend Carmen Grad at all costs! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of InfernalDrop1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 10 . Fel Beast for Player 12 (Brown) at (Center of LegionSpawn5 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Ravager for Player 12 (Brown) at (Center of LegionSpawn5 <gen>) facing Default building facing degrees
Unit - Create 3 . Maiden of Pain for Player 12 (Brown) at (Center of LegionSpawn2 <gen>) facing Default building facing degrees
Unit - Create 8 . Felguard for Player 12 (Brown) at (Center of LegionSpawn2 <gen>) facing Default building facing degrees
Unit - Create 4 . Eredar Warlock for Player 12 (Brown) at (Center of LegionSpawn2 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 75.00 seconds
Trigger - Run Legion_Wave_XIX <gen> (checking conditions)
Legion Wave XIX
Events
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop2 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop7 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of AerialSpawn1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of AerialSpawn2 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Magistrate Marshal named Jorn Montgomery at (Center of (Playable map area)) : Play No sound and display Defend Carmen Grad at all costs! . Modify duration: Set to 3.00 seconds and Wait
Unit - Create 2 . Nether Dragon for Player 12 (Brown) at (Center of AerialSpawn1 <gen>) facing Default building facing degrees
Unit - Create 3 . Nether Dragon Hatchling for Player 12 (Brown) at (Center of AerialSpawn2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of InfernalDrop2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of InfernalDrop7 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.50 seconds
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop2 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal Juggernaut for Player 12 (Brown) at (Center of InfernalDrop7 <gen>) facing Default building facing degrees
Unit - Create 9 . Bloodfiend for Player 12 (Brown) at (Center of InfernalDrop7 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Wait 75.00 seconds
Trigger - Run Legion_Wave_XX <gen> (checking conditions)
Legion Wave XX
Events
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of LegionSpawn1 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop3 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of InfernalDrop4 <gen>) for 3.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play LegionWave <gen>
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Magistrate Marshal named Jorn Montgomery at (Center of (Playable map area)) : Play No sound and display I see a large wave of them. That must be their leader. . Modify duration: Set to 3.00 seconds and Wait
Unit - Create 1 . Pit Lord for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Unit - Create 10 . Fel Beast for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 8 . Bloodfiend for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of InfernalDrop2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Create 5 . Eredar Diabolist for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 4 . Voidwalker for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 4 . Doom Guard (Standard) for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 3 . Vile Tormentor for Player 12 (Brown) at (Center of LegionSpawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 12 (Brown) at (Center of InfernalDrop4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of CarmenGrad <gen>))
Trigger - Run Reinforcements_V <gen> (checking conditions)
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