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Triggers
The Deathmine Video.w3x
Variables
Initialisierung
Dl weg
Blood1
Start
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Blood1
effect
No
Dl weg
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You've dled Ciao
Game - Defeat Player 3 (Teal) with the message: You've dled Ciao
Game - Defeat Player 4 (Purple) with the message: You've dled Ciao
Blood1
Events
Time - Every 1.00 seconds of game time
Conditions
(Max_Position_1 <gen> contains Villager 0002 <gen>) Equal to True
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0002 <gen> using Objects\Spawnmodels\Other\BeastmasterBlood\BeastmasterBlood.mdl
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Vor_Hoehle for Player 1 (Red) over 0 seconds
Wait 2 seconds
Game - Display to (All players) for 5.00 seconds the text: The Deathmine
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Luk : Play No sound and display Max! Why you drove on this stones?! . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Max : Play No sound and display It's dark! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Luk : Play No sound and display Well, we must find a place to sleep, my Handy is empty! . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Villager 0001 <gen> to Move To . (Random point in Hoehle <gen>)
Unit - Order Villager 0002 <gen> to Move To . (Random point in Hoehle <gen>)
Camera - . Apply . gg_cam_Vor_Hoehle_2 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Max : Play No sound and display Can we sleep there? . Modify duration: Add 4.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Luk : Play No sound and display Ok lets go in. . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Move Villager 0001 <gen> instantly to (Center of Hoehle_innen <gen>)
Unit - Move Villager 0002 <gen> instantly to (Center of Hoehle_innen <gen>)
Camera - . Apply . gg_cam_Hoehle_innen_eingang for Player 1 (Red) over 10.00 seconds
Game - Display to (All players) for 7.50 seconds the text: Max and Luk went in and came to a place.
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Max : Play No sound and display Hmm... I thought that's better. . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Luk : Play No sound and display Hey! There is grass! We can sleep on it. . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Straeuche for Player 1 (Red) over 1.50 seconds
Unit - Order Villager 0002 <gen> to Move To . (Random point in Straeuche <gen>)
Unit - Order Villager 0001 <gen> to Move To . (Random point in Straeuche <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Suddenly Luk heared a Scream
Unit - Move Villager 0002 <gen> instantly to (Center of Max_Position_1 <gen>)
Sound - Play VillagerMaleDeath1 <gen>
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Luk : Play No sound and display Max?! Where are you?! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Villager 0001 <gen> to Move To . (Center of Luk_Position_1 <gen>)
Camera - . Apply . gg_cam_Bei_Max1 for Player 1 (Red) over 13.00 seconds
Wait 13.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Luk : Play No sound and display Max! What happened!? . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Max : Play No sound and display I don't know... I woke up... and i was here. . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Sound - Play ShadeYesAttack1 <gen>
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Luk : Play No sound and display We must run out! . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Max : Play No sound and display I can't! I have a broken leg! . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Abomination 0004 <gen> named Unknown : Play No sound and display Mumm!! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Abomination 0004 <gen> to Attack . Villager 0002 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Max : Play No sound and display LUK RUN! SAVE YOUR LIVE! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Villager 0001 <gen> to Move To . (Center of Hoehle_innen <gen>)
Wait 1.00 seconds
Sound - Play TragicConfrontation <gen>
Camera - . Apply . gg_cam_Ende for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 30.00 seconds the text: Credits: Maker: Hades7.gerhttp://www.hiveworkshop.com
Wait 7.50 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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