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Triggers
The Dark Lord.w3x
Variables
Cinematic
Init
Video
Skip
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Arkon_Name
string
No
Arkon
Captain_of_Gerdia_name
string
No
Captain of Gerdia, Markus
SFX
effect
No
Text1
texttag
No
Init
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Captain 0051 <gen> using Abilities\Spells\Orc\Ensnare\EnsnareMissile.mdl
Set Variable Set SFX = (Last created special effect)
Unit - Hide Anführer A 0004 <gen>
Game - Turn the day/night cycle Off
Animation - Play Footman 0000 <gen> 's Death animation
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Video
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Camera - Stop the camera for Player 1 (Red) .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Unit - Unhide Anführer A 0004 <gen>
Unit - Make Soldat A 0003 <gen> face Anführer A 0004 <gen> over 0 seconds
Wait 1.00 seconds
Camera - Stop the camera for Player 1 (Red) .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Camera - Stop the camera for Player 1 (Red) .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Animation - Change Anführer A 0004 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Anführer A 0004 <gen> 's Attack 2 animation
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Camera - Stop the camera for Player 1 (Red) .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Animation - Play Anführer A 0004 <gen> 's Stand ready animation
Animation - Change Soldat A 0003 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Soldat A 0003 <gen> 's Death animation
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Animation - Play Footman 0000 <gen> 's stand animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Arkon_Name : Play No sound and display What was that!... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Arkon_Name : Play No sound and display Was that... a dream... or future?... . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Arkon_Name : Play No sound and display ... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Arkon_Name : Play No sound and display FIRE!!! . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Footman 0000 <gen> to Move To . (Center of Gebiet_000 <gen>)
Wait 1.00 seconds
Unit - Make Footman 0000 <gen> face 270.70 over 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Arkon_Name : Play No sound and display ... . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Arkon_Name : Play No sound and display This place is scary... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Arkon_Name : Play No sound and display I have to get to Grado Keep fast... . Modify duration: Set to 2.50 seconds and Wait
Wait 1.00 seconds
Unit - Order Footman 0000 <gen> to Move To . (Center of Gebiet_001 <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Footman 0005 <gen> to Move To . (Center of Gebiet_002 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Wait until ((Gebiet_002 <gen> contains Footman 0005 <gen>) Equal to True) , checking every 0.10 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 1.00 seconds
Floating Text - Create floating text that reads Grado KeepFollow the VillageGerdia at (Center of Gebiet_003 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 1.00 seconds
Unit - Order Footman 0005 <gen> to Move To . (Center of Gebiet_004 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Order Footman 0028 <gen> to Move To . (Center of Gebiet_005 <gen>)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 4.00 seconds
Wait until ((Gebiet_005 <gen> contains Footman 0028 <gen>) Equal to True) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Footman 0028 <gen> named Arkon_Name : Play No sound and display Greetings! (bows). . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Captain_of_Gerdia_name : Play No sound and display Welcome in Gerdia! What's your Want? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0028 <gen> named Arkon_Name : Play No sound and display My Name is Arkon and I have to get to Grado, because I have an important Message for the King! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Captain_of_Gerdia_name : Play No sound and display Ok we let you pass, but it's night! Take sleep and resume tomorrow. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0028 <gen> named Arkon_Name : Play No sound and display (Nods) . Modify duration: Set to 1.50 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Remove Footman 0028 <gen> from the game
Unit - Remove Captain 0006 <gen> from the game
Game - Set the time of day to 8.00
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0029 <gen> named Arkon_Name : Play No sound and display (yawns) . Modify duration: Set to 1.50 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0029 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Unit - Order Swordsman 0030 <gen> to Move To . (Center of Gebiet_006 <gen>)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait until ((Gebiet_006 <gen> contains Swordsman 0030 <gen>) Equal to True) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Swordsman 0030 <gen> named Guard : Play No sound and display Bad news!! At night a group of bandits came to the village! They catched the Captain. Please... you have to help us... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0029 <gen> named Arkon_Name : Play No sound and display Of course! . Modify duration: Set to 1.50 seconds and Wait
Wait 1.00 seconds
Unit - Order Footman 0029 <gen> to Move To . (Center of Gebiet_005 <gen>)
Unit - Order Swordsman 0030 <gen> to Move To . (Center of Gebiet_005 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Center of Gebiet_007 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait until ((Gebiet_009 <gen> contains Footman 0029 <gen>) Equal to True) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Swordsman 0030 <gen> named Guard : Play No sound and display Come on, guys!! . Modify duration: Set to 2.00 seconds and Wait
Wait 0.05 seconds
Unit - Order Footman 0029 <gen> to Move To . (Center of Gebiet_008 <gen>)
Unit - Order Swordsman 0030 <gen> to Move To . (Center of Gebiet_008 <gen>)
Unit - Order Swordsman 0007 <gen> to Move To . (Center of Gebiet_008 <gen>)
Unit - Order Swordsman 0008 <gen> to Move To . (Center of Gebiet_008 <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Unit - Order Footman 0031 <gen> to Move To . (Center of Gebiet_013 <gen>)
Unit - Order Swordsman 0032 <gen> to Move To . (Center of Gebiet_010 <gen>)
Unit - Order Swordsman 0033 <gen> to Move To . (Center of Gebiet_011 <gen>)
Unit - Order Swordsman 0034 <gen> to Move To . (Center of Gebiet_012 <gen>)
Wait until ((Gebiet_013 <gen> contains Footman 0031 <gen>) Equal to True) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Swordsman 0032 <gen> named Soldier of Gerdia : Play No sound and display That must be Bandits-Cave! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0031 <gen> named Arkon_Name : Play No sound and display Hey! Look! . Modify duration: Set to 1.50 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 1.50 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Rogue 0035 <gen> named Bandit : Play No sound and display Damn... . Modify duration: Set to 1.50 seconds and Wait
Unit - Order Rogue 0035 <gen> to Move To . (Center of Gebiet_014 <gen>)
Wait 1.00 seconds
Unit - Remove Rogue 0035 <gen> from the game
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Rogue 0035 <gen> using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0031 <gen> named Arkon_Name : Play No sound and display Get in!! . Modify duration: Set to 1.50 seconds and Wait
Unit - Order Footman 0031 <gen> to Move To . (Center of Gebiet_014 <gen>)
Unit - Order Swordsman 0032 <gen> to Move To . (Center of Gebiet_014 <gen>)
Unit - Order Swordsman 0033 <gen> to Move To . (Center of Gebiet_014 <gen>)
Unit - Order Swordsman 0034 <gen> to Move To . (Center of Gebiet_014 <gen>)
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Unit - Order Swordsman 0038 <gen> to Move To . (Center of Gebiet_015 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0036 <gen> named Arkon_Name : Play No sound and display We're here, Bandits! Your Day of Doom is here! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0036 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.25 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Sound - Play CreepAggroWhat1 <gen>
Wait 1.24 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Sound - Play CreepAggroWhat1 <gen>
Wait 1.24 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Sound - Play CreepAggroWhat1 <gen>
Wait 1.24 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Sound - Play CreepAggroWhat1 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Footman 0036 <gen> named Arkon_Name : Play No sound and display Oh.. my... god... . Modify duration: Set to 2.00 seconds and Wait
Wait 0.05 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Bandit) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Footman 0036 <gen>
Animation - Play Swordsman 0037 <gen> 's stand defend animation
Animation - Play Swordsman 0038 <gen> 's stand defend animation
Animation - Play Swordsman 0039 <gen> 's stand defend animation
Wait 1.50 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Footman 0036 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Bandit) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Stop .
Cinematic - Send transmission to (All players) from Swordsman 0037 <gen> named Soldier of Gerdia : Play No sound and display What's up?! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0.50 seconds
Wait 0.50 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Footman 0036 <gen> using Abilities\Spells\NightElf\Barkskin\BarkSkinTarget.mdl
Wait 1.00 seconds
Animation - Play Footman 0036 <gen> 's Attack animation
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Unit - Create 15 . dummy for Player 1 (Red) at (Position of Footman 0036 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Medivh 0010 <gen> named Prophet : Play No sound and display To be continued... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0010 <gen> named Prophet : Play No sound and display Thanks for watching the first part of "The |c00000000Dark|r Lord!By T3rm1n4tor . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Skip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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