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Triggers
Text Spells.w3x
Variables
Visible
Visible
Resurrect Don't killer
Resurrect Dont Killer Tree
Tips
Tips
Text Spells Code
Now spell code
Now spell code Continue
Now spell code 2
Now spell code 3
Now spell code 4
Now spell code 5
Now spell code 5 Continue
Now spell code 6
Now spell code 7
Now spell code 7 Continue
Now spell code 8
Now spell code 9
Now spell code 9 Continue
Now spell code 10
Now spell code 10 Continue
Now spell code 11
Now spell code 11 Continue
Now spell code 11 Continue 2
Now spell code 12
Now spell code 12 Continue
Now spell code 12 Continue 2
Now spell code 13
Now spell code 13 Continue
Now spell code 13 Continue 2
Now spell code 14
Now spell code 14 Continue
Now spell code 14 Continue 2
Now spell code 15
Now spell code 15 Continue
Now spell code 15 Continue 2
Now spell code 16
Now spell code 16 Continue
Now spell code 16 Continue 2
Now spell code 17
Now spell code 17 Continue
Speed Faster for Custom Spell
Speed Faster
Name
Type
is_array
initial_value
BlazingOrb_Dummy
unit
Yes
FrozenOrb_Dummy
unit
Yes
LightningOrb_Dummy
unit
Yes
PoisonOrb_Dummy
unit
Yes
WaterOrb_Dummy
unit
No
Visible
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Resurrect Dont Killer Tree
Events
Destructible - Don't killer 0132 <gen> dies
Conditions
Actions
Wait 1.00 seconds
Destructible - Resurrect Don't killer 0132 <gen> with (Max life of Don't killer 0132 <gen>) life and Show birth animation
Tips
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 0.00 seconds the text: Write this texts:channeling and then write this text destruct!, lightnings, massive impale, move damage, super dash, killing boom, move random angle, howl of charm, summons troll warlords, lightning shield, frozen orb, water orb, blazing orb, lightning orb, poison orb, super jump, giant-heavy stronger man,
Now spell code
Events
Player - Player 1 (Red) types a chat message containing channeling (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Pause Custom Spell 0000 <gen>
Camera - Shake the camera for (Owner of Custom Spell 0000 <gen>) with magnitude 15.00
Trigger - Turn on Now_spell_code_Continue <gen>
Trigger - Turn off Now_spell_code_2 <gen>
Trigger - Turn off Now_spell_code_3 <gen>
Trigger - Turn off Now_spell_code_4 <gen>
Trigger - Turn off Now_spell_code_5 <gen>
Trigger - Turn off Now_spell_code_6 <gen>
Trigger - Turn off Now_spell_code_7 <gen>
Trigger - Turn off Now_spell_code_8 <gen>
Trigger - Turn off Now_spell_code_9 <gen>
Trigger - Turn off Now_spell_code_10 <gen>
Trigger - Turn off Now_spell_code_11 <gen>
Now spell code Continue
Events
Player - Player 1 (Red) types a chat message containing destruct! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Position of Custom Spell 0000 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit Group - Pick every unit in (Units within 250.00 of (Position of Custom Spell 0000 <gen>) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and (((Matching unit) is A flying unit) Equal to False)).) and do (Cause Custom Spell 0000 <gen> to damage (Picked unit), dealing 1000.00 damage of attack type Chaos and damage type Normal)
Unit - Unpause Custom Spell 0000 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Trigger - Turn off Now_spell_code_Continue <gen>
Trigger - Turn on Now_spell_code_2 <gen>
Trigger - Turn on Now_spell_code_3 <gen>
Trigger - Turn on Now_spell_code_4 <gen>
Trigger - Turn on Now_spell_code_5 <gen>
Trigger - Turn on Now_spell_code_6 <gen>
Trigger - Turn on Now_spell_code_7 <gen>
Trigger - Turn on Now_spell_code_8 <gen>
Trigger - Turn on Now_spell_code_9 <gen>
Trigger - Turn on Now_spell_code_10 <gen>
Trigger - Turn on Now_spell_code_11 <gen>
Now spell code 2
Events
Player - Player 1 (Red) types a chat message containing lightnings (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units within 500.00 of (Position of Custom Spell 0000 <gen>) matching (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning . (Picked unit)
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Neutral Sea Witch - Forked Lightning . (Picked unit)
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Special Archimonde - Finger Of Death . (Picked unit)
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Human Dragonhawk Rider - Aerial Shackles . (Picked unit)
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Night Elf Demon Hunter - Mana Burn . (Picked unit)
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Human Blood Mage - Siphon Mana . (Picked unit)
Now spell code 3
Events
Player - Player 1 (Red) types a chat message containing massive impale (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 10.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 20.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 30.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 40.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 50.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 60.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 70.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 80.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 90.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 100.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 110.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 120.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 130.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 140.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 150.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 160.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 170.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 180.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 190.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 200.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 210.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 220.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 230.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 240.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 250.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 260.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 270.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 280.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 290.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 300.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 310.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 320.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 330.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 340.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing 350.00 degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . (Position of (Last created unit))
Now spell code 4
Events
Player - Player 1 (Red) types a chat message containing move damage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Random 1 units from (Units within 500.00 of (Position of Custom Spell 0000 <gen>) matching ((((Matching unit) is dead) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)).)) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of Custom Spell 0000 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move Custom Spell 0000 <gen> instantly to (Position of (Picked unit))
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 10000.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Position of Custom Spell 0000 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Destructible - Pick every destructible within 500.00 of (Position of Custom Spell 0000 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked destructible) is alive) Equal to True
((Picked destructible) is dead) Equal to False
((Picked destructible) is invulnerable) Equal to False
Then - Actions
Special Effect - Create a special effect at (Position of Custom Spell 0000 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move Custom Spell 0000 <gen> instantly to (Position of (Picked destructible))
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 10000.00)
Special Effect - Create a special effect at (Position of Custom Spell 0000 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Else - Actions
Now spell code 5
Events
Player - Player 1 (Red) types a chat message containing super dash (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Pause Custom Spell 0000 <gen>
Unit - Turn collision for Custom Spell 0000 <gen> Off .
Trigger - Turn on Now_spell_code_5_Continue <gen>
Wait 1.00 seconds
Trigger - Turn off Now_spell_code_5_Continue <gen>
Unit - Unpause Custom Spell 0000 <gen>
Unit - Turn collision for Custom Spell 0000 <gen> On .
Now spell code 5 Continue
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Custom Spell 0000 <gen> instantly to ((Position of Custom Spell 0000 <gen>) offset by 45.00 towards (Facing of Custom Spell 0000 <gen>) degrees.)
Special Effect - Create a special effect at (Position of Custom Spell 0000 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Custom Spell 0000 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 250.00 of (Position of Custom Spell 0000 <gen>) matching ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 25000.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of (Position of Custom Spell 0000 <gen>) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 25000.00)
Now spell code 6
Events
Player - Player 1 (Red) types a chat message containing killing boom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Custom Spell 0000 <gen> using Abilities\Spells\Undead\Possession\PossessionMissile.mdl
Trigger - Turn off Now_spell_code_6 <gen>
Wait 1.00 seconds
Trigger - Turn on Now_spell_code_6 <gen>
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 500.00 of (Position of Custom Spell 0000 <gen>) matching (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Destructible - Pick every destructible within 500.00 of (Position of Custom Spell 0000 <gen>) and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Now spell code 7
Events
Player - Player 1 (Red) types a chat message containing move random angle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Now_spell_code_7_Continue <gen>
Wait 1.00 game-time seconds
Trigger - Turn off Now_spell_code_7_Continue <gen>
Now spell code 7 Continue
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Custom Spell 0000 <gen> instantly to ((Position of Custom Spell 0000 <gen>) offset by 100.00 towards (Random angle) degrees.)
Special Effect - Create a special effect at (Position of Custom Spell 0000 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Custom Spell 0000 <gen>) using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 250.00 of (Position of Custom Spell 0000 <gen>) matching ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 3250.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of (Position of Custom Spell 0000 <gen>) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 3250.00)
Now spell code 8
Events
Player - Player 1 (Red) types a chat message containing howl of charm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Custom Spell 0000 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 250.00 of (Position of Custom Spell 0000 <gen>) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and (((Matching unit) is A Hero) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of Custom Spell 0000 <gen>) and Change color
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Destroy (Last created special effect)
Now spell code 9
Events
Player - Player 1 (Red) types a chat message containing summons troll warlords (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Dark Troll Warlord for Player 1 (Red) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add a 120.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Ice Troll Warlord for Player 1 (Red) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add a 120.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Forest Troll Warlord for Player 1 (Red) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Unit - Make (Last created unit) Invulnerable
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add a 120.00 second Generic expiration timer to (Last created unit)
Now spell code 9 Continue
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark Troll Warlord
(Unit-type of (Dying unit)) Equal to Ice Troll Warlord
(Unit-type of (Dying unit)) Equal to Forest Troll Warlord
Actions
Unit - Remove (Dying unit) from the game
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Now spell code 10
Events
Player - Player 1 (Red) types a chat message containing lightning shield (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Custom Spell 0000 <gen> using Abilities\Spells\Orc\LightningShield\LightningShieldTarget.mdl
Wait 0.50 seconds
Trigger - Turn on Now_spell_code_10_Continue <gen>
Wait 10.00 seconds
Trigger - Turn off Now_spell_code_10_Continue <gen>
Special Effect - Destroy (Last created special effect)
Now spell code 10 Continue
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 160.00 of (Position of Custom Spell 0000 <gen>) matching (((Matching unit) is dead) Equal to False).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 250.00 damage of attack type Chaos and damage type Normal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 5
Then - Actions
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning . (Picked unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Else - Actions
Destructible - Pick every destructible within 250.00 of (Position of Custom Spell 0000 <gen>) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 250.00)
Now spell code 11
Events
Player - Player 1 (Red) types a chat message containing frozen orb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Frozen Orb for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing (Facing of Custom Spell 0000 <gen>) degrees
Set Variable Set FrozenOrb_Dummy[0] = (Last created unit)
Unit - Add a 10.00 second Generic expiration timer to FrozenOrb_Dummy[0]
Trigger - Turn off Now_spell_code_2 <gen>
Trigger - Turn off Now_spell_code_3 <gen>
Trigger - Turn off Now_spell_code_4 <gen>
Trigger - Turn off Now_spell_code_5 <gen>
Trigger - Turn off Now_spell_code_6 <gen>
Trigger - Turn off Now_spell_code_7 <gen>
Trigger - Turn off Now_spell_code_8 <gen>
Trigger - Turn off Now_spell_code_9 <gen>
Trigger - Turn off Now_spell_code_10 <gen>
Trigger - Turn off Now_spell_code_11 <gen>
Trigger - Turn on Now_spell_code_11_Continue <gen>
Wait 10.00 game-time seconds
Trigger - Turn off Now_spell_code_11_Continue <gen>
Trigger - Turn on Now_spell_code_2 <gen>
Trigger - Turn on Now_spell_code_3 <gen>
Trigger - Turn on Now_spell_code_4 <gen>
Trigger - Turn on Now_spell_code_5 <gen>
Trigger - Turn on Now_spell_code_6 <gen>
Trigger - Turn on Now_spell_code_7 <gen>
Trigger - Turn on Now_spell_code_8 <gen>
Trigger - Turn on Now_spell_code_9 <gen>
Trigger - Turn on Now_spell_code_10 <gen>
Trigger - Turn on Now_spell_code_11 <gen>
Now spell code 11 Continue
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of FrozenOrb_Dummy[0]) facing (Random angle) degrees
Set Variable Set FrozenOrb_Dummy[1] = (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to FrozenOrb_Dummy[1]
Unit - Order FrozenOrb_Dummy[1] to Orc Tauren Chieftain - Shockwave . (Position of FrozenOrb_Dummy[1])
Unit Group - Pick every unit in (Units within 100.00 of (Position of FrozenOrb_Dummy[0]) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause FrozenOrb_Dummy[0] to damage (Picked unit) , dealing 250.00 damage of attack type Chaos and damage type Cold
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Destructible - Pick every destructible within 100.00 of (Position of FrozenOrb_Dummy[0]) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 500.00)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Now spell code 11 Continue 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Frozen Orb
Actions
Unit - Remove (Dying unit) from the game
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 150.00 of (Position of (Dying unit)) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Cold
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Now spell code 12
Events
Player - Player 1 (Red) types a chat message containing water orb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Water Orb for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Set Variable Set WaterOrb_Dummy = (Last created unit)
Unit - Add a 10.00 second Generic expiration timer to WaterOrb_Dummy
Trigger - Turn on Now_spell_code_12_Continue <gen>
Wait 10.00 seconds
Trigger - Turn off Now_spell_code_12_Continue <gen>
Now spell code 12 Continue
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Destructible - Pick every destructible within 100.00 of (Position of WaterOrb_Dummy) and do (Actions)
Loop - Actions
Destructible - Resurrect (Picked destructible) with ((Current life of (Picked destructible)) + 25.00) life and Show birth animation
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Destructible - Pick every destructible within 100.00 of (Position of WaterOrb_Dummy) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) + 25.00)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Now spell code 12 Continue 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Water Orb
Actions
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to (Max life of (Picked destructible))
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Destroy (Last created special effect)
Now spell code 13
Events
Player - Player 1 (Red) types a chat message containing blazing orb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Blazing Orb for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Set Variable Set BlazingOrb_Dummy[0] = (Last created unit)
Unit - Add a 10.00 second Generic expiration timer to BlazingOrb_Dummy[0]
Trigger - Turn on Now_spell_code_13_Continue <gen>
Wait 10.00 seconds
Trigger - Turn off Now_spell_code_13_Continue <gen>
Now spell code 13 Continue
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Create 1 . Spell Dummy for (Owner of Custom Spell 0000 <gen>) at (Position of BlazingOrb_Dummy[0]) facing (Random angle) degrees
Set Variable Set BlazingOrb_Dummy[1] = (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to BlazingOrb_Dummy[1]
Unit - Order BlazingOrb_Dummy[1] to Undead Dreadlord - Carrion Swarm . (Position of BlazingOrb_Dummy[1])
Unit - Create 1 . Spell Dummy 2 for (Owner of Custom Spell 0000 <gen>) at (Position of BlazingOrb_Dummy[0]) facing (Random angle) degrees
Set Variable Set BlazingOrb_Dummy[2] = (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to BlazingOrb_Dummy[2]
Unit - Order BlazingOrb_Dummy[2] to Undead Dreadlord - Carrion Swarm . (Position of BlazingOrb_Dummy[2])
Unit Group - Pick every unit in (Units within 250.00 of (Position of BlazingOrb_Dummy[0]) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause BlazingOrb_Dummy[0] to damage (Picked unit) , dealing 250.00 damage of attack type Chaos and damage type Fire
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Destructible - Pick every destructible within 250.00 of (Position of BlazingOrb_Dummy[0]) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 500.00)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Now spell code 13 Continue 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Blazing Orb
Actions
Unit - Remove (Dying unit) from the game
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit Group - Pick every unit in (Units within 150.00 of (Position of (Dying unit)) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 500.00 damage of attack type Chaos and damage type Fire
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 500.00)
Wait 0.25 seconds
Unit Group - Pick every unit in (Units within 150.00 of (Position of (Dying unit)) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 500.00 damage of attack type Chaos and damage type Fire
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 500.00)
Wait 0.25 seconds
Unit Group - Pick every unit in (Units within 150.00 of (Position of (Dying unit)) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 500.00 damage of attack type Chaos and damage type Fire
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 500.00)
Wait 0.25 seconds
Unit Group - Pick every unit in (Units within 150.00 of (Position of (Dying unit)) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 500.00 damage of attack type Chaos and damage type Fire
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 500.00)
Wait 0.25 seconds
Unit Group - Pick every unit in (Units within 150.00 of (Position of (Dying unit)) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 500.00 damage of attack type Chaos and damage type Fire
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 500.00)
Wait 0.25 seconds
Unit Group - Pick every unit in (Units within 150.00 of (Position of (Dying unit)) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 500.00 damage of attack type Chaos and damage type Fire
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 500.00)
Wait 0.25 seconds
Unit Group - Pick every unit in (Units within 150.00 of (Position of (Dying unit)) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 500.00 damage of attack type Chaos and damage type Fire
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 500.00)
Now spell code 14
Events
Player - Player 1 (Red) types a chat message containing lightning orb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Lightning Orb for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Set Variable Set LightningOrb_Dummy[0] = (Last created unit)
Unit - Add a 10.00 second Generic expiration timer to LightningOrb_Dummy[0]
Trigger - Turn on Now_spell_code_14_Continue <gen>
Wait 10.00 seconds
Trigger - Turn off Now_spell_code_14_Continue <gen>
Now spell code 14 Continue
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Create 1 . Spell Dummy 2 for (Owner of Custom Spell 0000 <gen>) at (Position of LightningOrb_Dummy[0]) facing (Random angle) degrees
Set Variable Set LightningOrb_Dummy[1] = (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to LightningOrb_Dummy[1]
Unit - Order LightningOrb_Dummy[1] to Orc Tauren Chieftain - Shockwave . (Position of LightningOrb_Dummy[1])
Unit Group - Pick every unit in (Units within 100.00 of (Position of LightningOrb_Dummy[0]) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Create 1 . Spell Dummy 2 for (Owner of Custom Spell 0000 <gen>) at (Position of LightningOrb_Dummy[0]) facing (Random angle) degrees
Set Variable Set LightningOrb_Dummy[2] = (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to LightningOrb_Dummy[2]
Unit - Order LightningOrb_Dummy[2] to Orc Shaman - Purge . (Picked unit)
Unit - Cause LightningOrb_Dummy[0] to damage (Picked unit) , dealing 500.00 damage of attack type Chaos and damage type Lightning
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Items\AIlb\AIlbSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Destructible - Pick every destructible within 250.00 of (Position of LightningOrb_Dummy[0]) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 500.00)
Special Effect - Create a special effect at (Position of (Picked destructible)) using Abilities\Spells\Items\AIlb\AIlbSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Now spell code 14 Continue 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lightning Orb
Actions
Unit - Remove (Dying unit) from the game
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\AIlb\AIlbSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Weapons\ChimaeraLightningMissile\ChimaeraLightningMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 100.00 of (Position of (Dying unit)) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 600.00 damage of attack type Chaos and damage type Lightning
Unit - Create 1 . Spell Dummy 2 for (Owner of Custom Spell 0000 <gen>) at (Position of LightningOrb_Dummy[0]) facing (Random angle) degrees
Set Variable Set LightningOrb_Dummy[3] = (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to LightningOrb_Dummy[3]
Unit - Order LightningOrb_Dummy[3] to Orc Shaman - Purge . (Picked unit)
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 600.00)
Now spell code 15
Events
Player - Player 1 (Red) types a chat message containing poison orb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Poison Orb for (Owner of Custom Spell 0000 <gen>) at (Position of Custom Spell 0000 <gen>) facing Default building facing degrees
Set Variable Set PoisonOrb_Dummy[0] = (Last created unit)
Unit - Add a 10.00 second Generic expiration timer to PoisonOrb_Dummy[0]
Trigger - Turn on Now_spell_code_15_Continue <gen>
Wait 10.00 seconds
Trigger - Turn off Now_spell_code_15_Continue <gen>
Now spell code 15 Continue
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Create 1 . Spell Dummy 3 for (Owner of Custom Spell 0000 <gen>) at (Position of PoisonOrb_Dummy[0]) facing (Random angle) degrees
Set Variable Set PoisonOrb_Dummy[1] = (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to PoisonOrb_Dummy[1]
Unit - Order PoisonOrb_Dummy[1] to Orc Tauren Chieftain - Shockwave . (Position of PoisonOrb_Dummy[1])
Unit Group - Pick every unit in (Units within 100.00 of (Position of PoisonOrb_Dummy[0]) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause PoisonOrb_Dummy[0] to damage (Picked unit) , dealing 720.00 damage of attack type Chaos and damage type Poison
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Items\OrbVenom\OrbVenomSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Destructible - Pick every destructible within 250.00 of (Position of PoisonOrb_Dummy[0]) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 720.00)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Items\OrbVenom\OrbVenomSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Now spell code 15 Continue 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Poison Orb
Actions
Unit - Remove (Dying unit) from the game
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\OrbVenom\OrbVenomSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Items\OrbVenom\OrbVenomMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 150.00 of (Position of (Dying unit)) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is Mechanical) Equal to False))))).) and do (Actions)
Loop - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 2000.00 damage of attack type Chaos and damage type Poison
Destructible - Pick every destructible within 150.00 of (Position of (Dying unit)) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2000.00)
Now spell code 16
Events
Player - Player 1 (Red) types a chat message containing super jump (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Crow Form to Custom Spell 0000 <gen>
Unit - Remove Crow Form from Custom Spell 0000 <gen>
Animation - Change Custom Spell 0000 <gen> flying height to 300.00 at 7500.00
Unit - Pause Custom Spell 0000 <gen>
Unit - Turn collision for Custom Spell 0000 <gen> Off .
Trigger - Turn on Now_spell_code_16_Continue <gen>
Trigger - Turn on Now_spell_code_16_Continue_2 <gen>
Wait 0.10 seconds
Trigger - Turn off Now_spell_code_16_Continue <gen>
Trigger - Turn off Now_spell_code_16_Continue_2 <gen>
Animation - Change Custom Spell 0000 <gen> flying height to 0.00 at 7500.00
Wait 0.01 seconds
Unit - Unpause Custom Spell 0000 <gen>
Unit - Turn collision for Custom Spell 0000 <gen> On .
Special Effect - Create a special effect at ((Position of Custom Spell 0000 <gen>) offset by 0.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of Custom Spell 0000 <gen>) offset by 50.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of Custom Spell 0000 <gen>) offset by 100.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of Custom Spell 0000 <gen>) offset by 150.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of Custom Spell 0000 <gen>) offset by 200.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of Custom Spell 0000 <gen>) offset by 250.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of Custom Spell 0000 <gen>) offset by 300.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of Custom Spell 0000 <gen>) offset by 350.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of Custom Spell 0000 <gen>) offset by 400.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of Custom Spell 0000 <gen>) offset by 450.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at ((Position of Custom Spell 0000 <gen>) offset by 500.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 0.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 0.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Unit Group - Pick every unit in (Units within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 50.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 50.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Unit Group - Pick every unit in (Units within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 100.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 100.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Unit Group - Pick every unit in (Units within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 150.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 150.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Unit Group - Pick every unit in (Units within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 200.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 200.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Unit Group - Pick every unit in (Units within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 250.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 250.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Unit Group - Pick every unit in (Units within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 300.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 300.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Unit Group - Pick every unit in (Units within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 350.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 350.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Unit Group - Pick every unit in (Units within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 400.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 400.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Unit Group - Pick every unit in (Units within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 450.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 450.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Unit Group - Pick every unit in (Units within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 500.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 2500.00 damage of attack type Chaos and damage type Normal
Destructible - Pick every destructible within 250.00 of ((Position of Custom Spell 0000 <gen>) offset by 500.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to ((Current life of (Picked destructible)) - 2500.00)
Now spell code 16 Continue
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Custom Spell 0000 <gen> instantly to ((Position of Custom Spell 0000 <gen>) offset by 50.00 towards (Facing of Custom Spell 0000 <gen>) degrees.)
Now spell code 16 Continue 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of Custom Spell 0000 <gen>) matching ((((Matching unit) is A flying unit) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 250.00 damage of attack type Chaos and damage type Normal
Unit Group - Pick every unit in (Units within 100.00 of (Position of Custom Spell 0000 <gen>) matching ((((Matching unit) is A flying unit) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)).) and do (Actions)
Loop - Actions
Unit - Cause Custom Spell 0000 <gen> to damage (Picked unit) , dealing 250.00 damage of attack type Magic and damage type Normal
Now spell code 17
Events
Player - Player 1 (Red) types a chat message containing giant-heavy stronger man (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Change Custom Spell 0000 <gen> 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Play Custom Spell 0000 <gen> 's defend animation, using only Common animations
Unit - Turn collision for Custom Spell 0000 <gen> Off .
Special Effect - Create a special effect at (Position of Custom Spell 0000 <gen>) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Special Effect - Destroy (Last created special effect)
Trigger - Turn on Now_spell_code_17_Continue <gen>
Wait 10.00 seconds
Trigger - Turn off Now_spell_code_17_Continue <gen>
Unit - Turn collision for Custom Spell 0000 <gen> On .
Animation - Change Custom Spell 0000 <gen> 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Play Custom Spell 0000 <gen> 's stand animation, using only Common animations
Now spell code 17 Continue
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Environment - Create a 0.01 second Permanent crater deformation at ((Position of Custom Spell 0000 <gen>) offset by 25.00 towards (Facing of Custom Spell 0000 <gen>) degrees.) with radius 250.00 and depth 0.01
Unit Group - Pick every unit in (Units within 250.00 of (Position of Custom Spell 0000 <gen>) matching ((((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True) and ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A flying unit) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Custom Spell 0000 <gen>).) Equal to True)))).) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Destructible - Pick every destructible within 250.00 of (Position of Custom Spell 0000 <gen>) and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Speed Faster
Events
Map initialization
Conditions
Actions
Unit - Set Custom Spell 0000 <gen> movement speed to ((Current movement speed of Custom Spell 0000 <gen>) x (1000000000.00 + 1000000000.00))
Unit - Turn collision for Custom Spell 0000 <gen> Off .
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