Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
The Curse of Immortality.w3x
Variables
Initialization
Melee Initialization
Special Initialization
Revive
Back to Life
Crpytography
Failure
Mental Breakdown Sarah
Mental Breakdown Cryptic
Cinema
Opening
At the Lake
Southern Woods
Village
Village after fight
Facing Goridan
Murder Avenged
Talk to the Angel
Quests
Gone Fishing
Into the Woods
The More the Merrier
Goring Goridan
New boss same as old boss
Misc
Leaderboard
So long and
Skipper
Opening troop removal
Panic
Kill Descent
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Effect
effect
No
MentalScar
integer
No
Psychosis
integer
No
0
Skip
integer
No
1
SpeakToMe
integer
No
19
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Special Initialization
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally
Player - Make Player 3 (Teal) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat Player 3 (Teal) as an Ally
Player - Change color of Player 1 (Red) to Brown , Changing color of existing units
Player - Change color of Player 2 (Blue) to Dark Green , Changing color of existing units
Player - Change color of Player 4 (Purple) to Gray , Changing color of existing units
Player - Hide Player 4 (Purple) in the post-game score screen
Unit - Set life of Villager 0016 <gen> to 1.00
Unit - Set life of Villager 0017 <gen> to 1.00
Unit - Set life of Villager 0018 <gen> to 1.00
Unit - Set life of Villager 0019 <gen> to 1.00
Unit - Set life of Villager 0020 <gen> to 1.00
Unit - Set life of Villager 0021 <gen> to 1.00
Hero - Create Tome of Knowledge and give it to Psion 0058 <gen>
Hero - Create Tome of Knowledge and give it to Psion 0058 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Higher power 0059 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Higher power 0059 <gen> using war3mapImported\Shiva'sWings.mdx
Destructible - Open City Entrance 3653 <gen>
Destructible - Open City Entrance 3654 <gen>
Back to Life
Events
Unit - Revived 0061 <gen> Dies
Conditions
MentalScar Less than 3
Actions
Wait 5.00 seconds
Hero - Instantly revive Revived 0061 <gen> at (Position of Revived 0061 <gen>) , Show revival graphics
Unit - Set mana of Revived 0061 <gen> to 100 %
Set Variable Set MentalScar = (MentalScar + 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to MentalScar
Wait 300.00 seconds
Set Variable Set MentalScar = (MentalScar - 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to MentalScar
Crpytography
Events
Unit - Psion 0058 <gen> Dies
Conditions
Psychosis Less than 3
Actions
Wait 5.00 seconds
Hero - Instantly revive Psion 0058 <gen> at (Position of Psion 0058 <gen>) , Show revival graphics
Unit - Set mana of Psion 0058 <gen> to 100 %
Set Variable Set Psychosis = (Psychosis + 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Psychosis
Wait 300.00 seconds
Set Variable Set Psychosis = (Psychosis - 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Psychosis
Mental Breakdown Sarah
Events
Unit - Revived 0061 <gen> Dies
Conditions
MentalScar Greater than or equal to 3
Actions
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display The voices! I can't take the voices! They're EVERYWHERE!!!!!!!!! . Modify duration: Set to 6.00 seconds and Wait
Game - Defeat Player 1 (Red) with the message: Mind Melt
Mental Breakdown Cryptic
Events
Unit - Psion 0058 <gen> Dies
Conditions
Psychosis Greater than or equal to 3
Actions
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Aaaaaaaaah! It hurts purple yellow! Mauve green red? Mauve red! . Modify duration: Set to 6.00 seconds and Wait
Game - Defeat Player 1 (Red) with the message: Mind Melt
Opening
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Knight 0045 <gen> named Knight : Play No sound and display Your conspiracy has been uncovered, traitors. Your treasonous effort to subvert your rightful master's rule has been brough to a halt. . Modify duration: Set to 12.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Villager 0018 <gen> named Marshall : Play No sound and display But, my lord, we have plotted no treason, done nothing to earn your wrath. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Animation - Play Knight 0045 <gen> 's attack animation
Cinematic - Send transmission to (All players) from Knight 0045 <gen> named Knight : Play No sound and display Silence! You would dare to dispute the word of your lord? We have heard enough. Lord Goridan, what is your verdict? . Modify duration: Set to 11.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Warlord 0057 <gen> named Goridan : Play No sound and display Clearly they are guilty of all crimes. They must pay for their sins without delay. Execute them. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit - Order Enforcer 0046 <gen> to Attack . Villager 0016 <gen>
Unit - Order Enforcer 0047 <gen> to Attack . Villager 0017 <gen>
Unit - Order Enforcer 0048 <gen> to Attack . Villager 0021 <gen>
Unit - Order Enforcer 0049 <gen> to Attack . Villager 0018 <gen>
Unit - Order Enforcer 0050 <gen> to Attack . Villager 0020 <gen>
Unit - Order Enforcer 0051 <gen> to Attack . Villager 0019 <gen>
Cinematic - Send transmission to (All players) from Enforcer 0048 <gen> named Enforcer : Play No sound and display Aye milord. . Modify duration: Set to 2.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Unit - Order Villager 0033 <gen> to Move To . (Position of Villager 0018 <gen>)
Cinematic - Send transmission to (All players) from Villager 0033 <gen> named Sarah : Play No sound and display MARSHALL!!!!! . Modify duration: Set to 1.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Make Knight 0045 <gen> face Villager 0033 <gen> over 0 seconds
Unit - Set life of Villager 0033 <gen> to 1.00
Unit - Order Enforcer 0054 <gen> to Attack . Villager 0033 <gen>
Cinematic - Send transmission to (All players) from Knight 0045 <gen> named Knight : Play No sound and display Stop her! . Modify duration: Set to 2.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Wait until ((Villager 0033 <gen> is dead) Equal to True) , checking every 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Unit - Make Knight 0045 <gen> face 90.00 over 0 seconds
Cinematic - Send transmission to (All players) from Knight 0045 <gen> named Knight : Play No sound and display Hear me, all you! Witness my lord's mercy! For the crimes of these seven, all your lives were forfit! Knowing that you were ignorant of their crimes, in his mercy Goridan chose to spare your lives. Now, return to your homes, and plot no more! So speaks lord Goridan! . Modify duration: Set to 24.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in Goridan_Troops <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Move To.(Center of Goridan_Gone <gen>))
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 4.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Special Effect - Create a special effect at (Center of Angel_1 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Special Effect - Destroy (Last created special effect)
Unit - Move Angelica 0060 <gen> instantly to (Center of Angel_1 <gen>)
Special Effect - Create a special effect at (Center of Cryptic_1 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Angelica 0060 <gen> instantly to (Player 4 (Purple) start location)
Unit - Make Angelica 0060 <gen> face 270.00 over 0.00 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Special Effect - Destroy (Last created special effect)
Unit - Move Psion 0058 <gen> instantly to (Center of Cryptic_1 <gen>)
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Angelica 0060 <gen> instantly to (Player 4 (Purple) start location)
Unit - Make Angelica 0060 <gen> face 270.00 over 0.00 seconds
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named ???? : Play No sound and display Too late. We're too late. She's dead. . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Angelica 0060 <gen> instantly to (Player 4 (Purple) start location)
Unit - Make Angelica 0060 <gen> face 270.00 over 0.00 seconds
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Angelica 0060 <gen> named ???? : Play No sound and display You knew we would be too late when we started out. You know it has to happen this way. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Angelica 0060 <gen> instantly to (Player 4 (Purple) start location)
Unit - Make Angelica 0060 <gen> face 270.00 over 0.00 seconds
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named ???? : Play No sound and display I remember. I am allowed to have hope though. I am allowed to hope that we wouldn't be too late. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Angelica 0060 <gen> instantly to (Player 4 (Purple) start location)
Unit - Make Angelica 0060 <gen> face 270.00 over 0.00 seconds
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Angelica 0060 <gen> named ???? : Play No sound and display You can hope. But when your hopes could end everything, I will be glad to cut short your hope. Now, be silent. This spell requires concentration. . Modify duration: Set to 13.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Angelica 0060 <gen> instantly to (Player 4 (Purple) start location)
Unit - Make Angelica 0060 <gen> face 270.00 over 0.00 seconds
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Animation - Play Angelica 0060 <gen> 's spell animation
Wait 4.90 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Angelica 0060 <gen> instantly to (Player 4 (Purple) start location)
Unit - Make Angelica 0060 <gen> face 270.00 over 0.00 seconds
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Animation - Play Angelica 0060 <gen> 's stand animation
Special Effect - Create a special effect at (Center of Return <gen>) using Abilities\Weapons\ChimaeraAcidMissile\ChimaeraAcidMissile.mdl
Set Variable Set Effect = (Last created special effect)
Cinematic - Send transmission to (All players) from Angelica 0060 <gen> named ???? : Play No sound and display There. The spell is cast. I must leave, but first, do you remember your role? . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Angelica 0060 <gen> instantly to (Player 4 (Purple) start location)
Special Effect - Destroy Effect
Unit - Make Angelica 0060 <gen> face 270.00 over 0.00 seconds
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named ???? : Play No sound and display How can I forget. Worry not. She will be taken care of. You know she will. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Special Effect - Destroy Effect
Unit - Move Angelica 0060 <gen> instantly to (Player 4 (Purple) start location)
Unit - Make Angelica 0060 <gen> face 270.00 over 0.00 seconds
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Angelica 0060 <gen> named ???? : Play No sound and display Take care of her. You know she needs you to. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Special Effect - Destroy Effect
Unit - Move Angelica 0060 <gen> instantly to (Player 4 (Purple) start location)
Unit - Make Angelica 0060 <gen> face 270.00 over 0.00 seconds
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit - Move Angelica 0060 <gen> instantly to (Player 4 (Purple) start location)
Unit - Make Angelica 0060 <gen> face 270.00 over 0.00 seconds
Special Effect - Create a special effect at (Center of Angel_1 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Special Effect - Destroy Effect
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Special Effect - Destroy Effect
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Special Effect - Destroy Effect
Unit - Move Villager 0062 <gen> instantly to (Center of Return <gen>)
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Villager 0062 <gen> instantly to (Player 4 (Purple) start location)
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Villager 0062 <gen> named Sarah : Play No sound and display Where...am I? What happened? . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Villager 0062 <gen> instantly to (Player 4 (Purple) start location)
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Villager 0062 <gen> face Psion 0058 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named ???? : Play No sound and display Brace yourself. What comes next will feel strange. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Villager 0062 <gen> instantly to (Player 4 (Purple) start location)
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Villager 0062 <gen> named Sarah : Play No sound and display Who are you? . Modify duration: Set to 2.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Villager 0062 <gen> instantly to (Player 4 (Purple) start location)
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named ???? : Play No sound and display I'll answer that in a moment. For now, just be ready. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Villager 0062 <gen> instantly to (Player 4 (Purple) start location)
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Villager 0062 <gen> named Sarah : Play No sound and display I don't understand. Ready for what? . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Villager 0062 <gen> instantly to (Player 4 (Purple) start location)
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Special Effect - Create a special effect at (Center of Return <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named ???? : Play No sound and display That. . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Villager 0062 <gen> instantly to (Player 4 (Purple) start location)
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit - Move Villager 0062 <gen> instantly to (Player 4 (Purple) start location)
Unit - Move Revived 0061 <gen> instantly to (Center of Return <gen>)
Unit - Change ownership of Revived 0061 <gen> to Player 1 (Red) and Change color
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display What just happened to me? What is going on here? Who are you?! . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display In order, you have just been given power, a powerful being has chosen you to be one of their agents in this world, and as for my name, you may call me...Cryptic. . Modify duration: Set to 15.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Cryptic? What kind of a name is that? . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display It's an odd name, I grant you, but it's mine. Your other questions will have to wait, for now. This graveyard is no place for a conversation. Meet me by the village lake. That is, if you still want answers. . Modify duration: Set to 19.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Unit - Move Psion 0058 <gen> instantly to (Center of Lakeside <gen>) , facing 180.00 degrees
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Run Gone_Fishing <gen> (ignoring conditions)
At the Lake
Events
Unit - A unit enters Wade_In <gen>
Conditions
(Triggering unit) Equal to Revived 0061 <gen>
Actions
Set Variable Set Skip = "1"
Trigger - Turn off (This trigger)
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Turn cinematic mode On for (All players)
Selection - Clear selection for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Wade_In <gen>) , facing 180.00 degrees
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit - Order Revived 0061 <gen> to Move To . (Center of Go_Wading <gen>)
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display You came. I'm glad. . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face Psion 0058 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display What did you mean in the graveyard? A higher power chose me? And what has happened to me? I feel...stronger, than I used to be. . Modify duration: Set to 13.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Yes. You are. You're very special, Sarah. You'll have a chance to make a real difference in the world. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display What do you mean? You're not explaining anything! . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display I am explaining. You just don't understand. Not yet. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Unit - Make Psion 0058 <gen> face Revived 0061 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display I want to take the time to explain this. I want you to understand what's happening here. But this isn't the place. Goridan's forces are still in the area. We need to go somewhere they aren't. Do you know the way to the southern woods? . Modify duration: Set to 22.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Yes...but you can't be suggesting that we meet there! Those woods are far to dangerous for us to enter without support! . Modify duration: Set to 18.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display No, Sarah. The woods were too dangerous, but for you, now? They hold no dangers. I'll see you there. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit - Order Psion 0058 <gen> to Move To . (Center of Wade_In <gen>)
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit - Order Psion 0058 <gen> to Stop .
Unit - Make Revived 0061 <gen> face Psion 0058 <gen> over 0 seconds
Unit - Make Psion 0058 <gen> face Revived 0061 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display One more thing. Our...employer doesn't like to loose their chosen, so they make us...resilient to death. What I'm saying is, if you are killed, for any reason, you'll be revived in a few moments. . Modify duration: Set to 18.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Be careful with this power though. The revival process messes with your mind. Use it too many times in too short a span, and you will go insane. Permanently. See you in the southern wood. . Modify duration: Set to 17.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit - Order Psion 0058 <gen> to Move To . (Center of Wade_In <gen>)
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Move Psion 0058 <gen> instantly to (Player 3 (Teal) start location) , facing 180.00 degrees
Destructible - Pick every destructible in Pathing <gen> and do (Kill (Picked destructible))
Trigger - Run Into_the_Woods <gen> (ignoring conditions)
Trigger - Run Leaderboard <gen> (ignoring conditions)
Southern Woods
Events
Unit - A unit enters Cryptition <gen>
Conditions
(Triggering unit) Equal to Revived 0061 <gen>
Actions
Set Variable Set Skip = "1"
Trigger - Turn off (This trigger)
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player - Make Player 1 (Red) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat Player 1 (Red) as an Ally
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Leaderboard - Hide (Last created leaderboard)
Selection - Clear selection for Player 1 (Red) .
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Revived 0061 <gen> instantly to (Center of Exposition <gen>) , facing (Position of Psion 0058 <gen>)
Unit - Make Psion 0058 <gen> face Revived 0061 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display You made it right on time. Glad to see someone still has a sense of timing. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Cryptic, can I ask you a question? . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Of course my dear. . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Animation - Play Psion 0058 <gen> 's death animation
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display WHAT'S GOING ON?! . Modify duration: Set to 2.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Animation - Play Psion 0058 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display My husband is slaughtered before my eyes, I die and get resurected by a floating woman who refuses to explain anything to me until after I die AGAIN, and who makes me chase her into the middle of the single most dangerous place I know of to talk to her! . Modify duration: Set to 24.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Sarah, wait a moment- . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display NO! I am DONE waiting for your answers, done following you arround, and I am done taking your orders! If your master wants me to aid him, he can bring Marshall back. Unless he does, I'm done! . Modify duration: Set to 19.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display I'm sorry Sarah. I truely am. But that can't happen. I can't bring Mashall back. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Then I'm leaving, and you can find someone else to throw orders at! . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Center of Cryptition <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Goridan. . Modify duration: Set to 1.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display What about Goridan? . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display He had your husband killed. He had your friends, people you've known for years, killed. He had you killed for running to your husband. He's a brutal killer, an evil warmonger. Are you really going to let him get away with it all? . Modify duration: Set to 21.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face Psion 0058 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Of course not. But just because I intend to end him doesn't mean I need your help to do it. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Really? I know what powers you have. I can help you learn how to use them. I can help you kill Goridan. Indeed, if you ask, I must help you. . Modify duration: Set to 13.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display What do you mean, you 'must' help me? . Modify duration: Set to 4.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display When my employer gains a new agent, they send an experienced one to assist the new agent with one task. Their 'favor'. I was asked because it was thought that you might want Goridan's death, and I made use of a similar task for my favor. . Modify duration: Set to 23.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Like you, my husband was unjustly executed, and I also had the agent sent to help me aid in killing my husband's murderer. The only question is, do you want my aid? . Modify duration: Set to 16.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display You've mentioned this master of yours before. Who is he? What's his name? . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Skip remaining actions
Else - Actions
Do nothing
Camera - Rotate camera 360.00 degrees around (Target of gg_cam_Camera_008) for Player 1 (Red) over 30.00 seconds
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display The master I serve is a powerful magician. They exist at a great remove, and can act here only through agents like you any me. While I cannot be certain of their intent, all tasks I have been asked to perform thus far have always proven beneficial to others. . Modify duration: Set to 24.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Now, the decision that will shape your path here. Do you wish to go alone to slay Goridan, or do you desire my aid and company? . Modify duration: Set to 12.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display I dare not trust you. But, you have the experience I need. Very well. I will accept your aid. But when Goridan is dead, I want to meet your master. . Modify duration: Set to 14.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Of course. I had already planned to have you meet them as soon as your favor was completed. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Then let's go. . Modify duration: Set to 2.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Wait. Even with our power, we'll never get to Goridan alone. We need to be smart. We need more people than just the two of us to breach his defenses. . Modify duration: Set to 14.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display And where are we supposed to get these additional people? No-one knows you, and I'm supposed to be dead. . Modify duration: Set to 10.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Think about it, Sarah. Your not the only one that Goridan's oppressed. And I know just where to find some others. . Modify duration: Set to 11.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Psion 0058 <gen> to Player 1 (Red) and Retain color
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Cryptic and value Psychosis
Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
Destructible - Pick every destructible in Pathaholic <gen> and do (Kill (Picked destructible))
Trigger - Run The_More_the_Merrier <gen> (ignoring conditions)
Village
Events
Unit - A unit enters Gateway <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Set Variable Set Skip = "1"
Trigger - Turn off (This trigger)
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Leaderboard - Show (Last created leaderboard)
Trigger - Run Panic <gen> (ignoring conditions)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sarah_1 <gen>))
Trigger - Turn on Kill_Descent <gen>
Skip remaining actions
Else - Actions
Do nothing
Leaderboard - Hide (Last created leaderboard)
Selection - Clear selection for Player 1 (Red) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Sarah_1 <gen>) , facing (Position of Knight 0195 <gen>)
Unit - Move Psion 0058 <gen> instantly to (Center of Cryptic_2 <gen>) , facing (Position of Knight 0195 <gen>)
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Leaderboard - Show (Last created leaderboard)
Trigger - Run Panic <gen> (ignoring conditions)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sarah_1 <gen>))
Trigger - Turn on Kill_Descent <gen>
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Knight 0195 <gen> named Knight : Play No sound and display Peasants! You have gathered here today to hear the words of you lord, Lord Goridan. Your tithes hae been found incomplete. My men will search your homes and confiscate what food we find until the sum of your tithe is met. . Modify duration: Set to 21.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Leaderboard - Show (Last created leaderboard)
Trigger - Run Panic <gen> (ignoring conditions)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sarah_1 <gen>))
Trigger - Turn on Kill_Descent <gen>
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Villager 0221 <gen> named Villager : Play No sound and display But, my lord, we have no more we can give. The crops were poor this year, and if we send Lord Goridan any more food, some or all of us will starve. . Modify duration: Set to 14.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Leaderboard - Show (Last created leaderboard)
Trigger - Run Panic <gen> (ignoring conditions)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sarah_1 <gen>))
Trigger - Turn on Kill_Descent <gen>
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Knight 0195 <gen> named Knight : Play No sound and display I am not interested in your paltry excuses. You have only your own laziness to blame for your failure. If you had worked harder, you would not now be in this predicament. If you die, we will bring in workers who know how to serve their lord properly. . Modify duration: Set to 22.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Leaderboard - Show (Last created leaderboard)
Trigger - Run Panic <gen> (ignoring conditions)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sarah_1 <gen>))
Trigger - Turn on Kill_Descent <gen>
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display And where will you get these workers? From the graves you have unjustly sent them to? . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Leaderboard - Show (Last created leaderboard)
Trigger - Run Panic <gen> (ignoring conditions)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sarah_1 <gen>))
Trigger - Turn on Kill_Descent <gen>
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Leaderboard - Show (Last created leaderboard)
Trigger - Run Panic <gen> (ignoring conditions)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sarah_1 <gen>))
Trigger - Turn on Kill_Descent <gen>
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Knight 0195 <gen> named Knight : Play No sound and display How dare you interupt this assembly with your foul accusations! Who are you, to make such baseless claims? . Modify duration: Set to 10.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Leaderboard - Show (Last created leaderboard)
Trigger - Run Panic <gen> (ignoring conditions)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sarah_1 <gen>))
Trigger - Turn on Kill_Descent <gen>
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display My name is Sarah. I live in Eastcroft with my husband Marshall. We obeyed Lord Goridan's decrees and kept the peace. And for this, my husband was cut down for treason, and when I would have run to him, I was also cut down. . Modify duration: Set to 22.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Leaderboard - Show (Last created leaderboard)
Trigger - Run Panic <gen> (ignoring conditions)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sarah_1 <gen>))
Trigger - Turn on Kill_Descent <gen>
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display I survived only through the intervention of a friend, but my husband and five others who had done no harm were all slain. So tell me, where will you find these workers? . Modify duration: Set to 15.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Leaderboard - Show (Last created leaderboard)
Trigger - Run Panic <gen> (ignoring conditions)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sarah_1 <gen>))
Trigger - Turn on Kill_Descent <gen>
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Knight 0195 <gen> named Knight : Play No sound and display You are hysterical. Men! Remove her at once! . Modify duration: Set to 5.00 seconds and Wait
Trigger - Run Panic <gen> (ignoring conditions)
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Leaderboard - Show (Last created leaderboard)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sarah_1 <gen>))
Trigger - Turn on Kill_Descent <gen>
Village after fight
Events
Conditions
Actions
Set Variable Set Skip = "1"
Trigger - Turn off (This trigger)
Trigger - Turn off Panic <gen>
Leaderboard - Hide (Last created leaderboard)
Selection - Clear selection for Player 1 (Red) .
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 3 (Teal)) and do (Make (Picked unit) Vulnerable)
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Leaderboard - Show (Last created leaderboard)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Unit - Move Revived 0061 <gen> instantly to (Center of Speak <gen>) , facing (Center of Hanger_on <gen>)
Unit - Move Psion 0058 <gen> instantly to (Center of Hanger_on <gen>) , facing (Center of Speak <gen>)
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Stop.)
Wait 1.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Leaderboard - Show (Last created leaderboard)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display These people are terrified, Sarah. You need to calm them, rally them to your side. Together, you can defeat Goridan. . Modify duration: Set to 11.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Leaderboard - Show (Last created leaderboard)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Me? Why not you? You seem to be quite adept at manipulating others. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Leaderboard - Show (Last created leaderboard)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Would they trust me any more than you do? We need them on our side, and for that to happen, there must be at least a sense of trust. . Modify duration: Set to 12.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Leaderboard - Show (Last created leaderboard)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Your reasoning is sound, but can I get them to listen? I am not a gifted speaker. . Modify duration: Set to 8.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Leaderboard - Show (Last created leaderboard)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Sarah, you'll do fine. Now, get their attention. Earn what loyalty you need to end Goridan. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Leaderboard - Show (Last created leaderboard)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face 270.00 over 2.00 seconds
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Leaderboard - Show (Last created leaderboard)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Everyone! Please, I need to speak with you. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Leaderboard - Show (Last created leaderboard)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Skip remaining actions
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 3 (Teal)) and do (Make (Picked unit) face Revived 0061 <gen> over 5.00 seconds)
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display These men may be dead, but that doesn't mean there won't be more. We can end this now! We can end Goridan's rule over us and go back to our old lives, without his men butchering us whenever they bored. . Modify duration: Set to 20.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Leaderboard - Show (Last created leaderboard)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Those of you who have the courage to end this reign of terror, come with me. Together, we can end this terror today. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Leaderboard - Show (Last created leaderboard)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Militia for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Random point in Kill_at_Speech <gen>) facing (Position of Revived 0061 <gen>)
Destructible - Open City Entrance 3656 <gen>
Destructible - Open City Entrance 3655 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Leaderboard - Show (Last created leaderboard)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Run Goring_Goridan <gen> (ignoring conditions)
Facing Goridan
Events
Destructible - Gate 4399 <gen> dies
Conditions
Actions
Set Variable Set Skip = "1"
Trigger - Turn off (This trigger)
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Unit Group - Pick every unit in (Units in Royal_Guard <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Player 2 (Blue) start location))
Leaderboard - Show (Last created leaderboard)
Skip remaining actions
Else - Actions
Do nothing
Leaderboard - Hide (Last created leaderboard)
Selection - Clear selection for Player 1 (Red) .
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Revived 0061 <gen> instantly to (Center of Sarah_2 <gen>) , facing (Position of Warlord 0404 <gen>)
Unit - Move Psion 0058 <gen> instantly to (Center of Cryptic_3 <gen>) , facing (Position of Warlord 0404 <gen>)
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Unit Group - Pick every unit in (Units in Royal_Guard <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Player 2 (Blue) start location))
Leaderboard - Show (Last created leaderboard)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Warlord 0404 <gen> named Lord Goridan : Play No sound and display So, you are the one who has been tearing my men apart. I must admit, I expected you to be more...impressive. . Modify duration: Set to 10.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Unit Group - Pick every unit in (Units in Royal_Guard <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Player 2 (Blue) start location))
Leaderboard - Show (Last created leaderboard)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Lord Goridan, today you will pay for your plethora of crimes. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Unit Group - Pick every unit in (Units in Royal_Guard <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Player 2 (Blue) start location))
Leaderboard - Show (Last created leaderboard)
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 21.00 seconds
Cinematic - Send transmission to (All players) from Warlord 0404 <gen> named Lord Goridan : Play No sound and display I remember you now. You are the wife of that traitor I executed a month ago. You've come this far, to my very throne room, to avenge his death? I admit, I am impressed. Both with your survival, and your determination. . Modify duration: Set to 21.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Unit Group - Pick every unit in (Units in Royal_Guard <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Player 2 (Blue) start location))
Leaderboard - Show (Last created leaderboard)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Warlord 0404 <gen> named Lord Goridan : Play No sound and display You'll be with your husband soon enough. Guards! Get her! . Modify duration: Set to 6.00 seconds and Wait
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Leaderboard - Show (Last created leaderboard)
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units in Royal_Guard <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Player 2 (Blue) start location))
Murder Avenged
Events
Unit - Warlord 0404 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Completed message: |cffffcc00Main Quest Completed|rGORING GORIDAN - Kill Goridan.
Quest - Mark (Last created quest) as Completed
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display You did it Sarah. Your husband has been avenged. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Yes. He's at peace. Now take me to your master. It's time I spoke with them. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Certainly Sarah. Our employer is waiting in the woods just outside the fortress. . Modify duration: Set to 7.00 seconds and Wait
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Destructible - Pick every destructible in Woodwork <gen> and do (Kill (Picked destructible))
Trigger - Run New_boss_same_as_old_boss <gen> (ignoring conditions)
Talk to the Angel
Events
Unit - A unit enters The_Lady <gen>
Conditions
Actions
Set Variable Set Skip = "1"
Trigger - Turn off (This trigger)
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Leaderboard - Hide (Last created leaderboard)
Selection - Clear selection for Player 1 (Red) .
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Psion 0058 <gen> instantly to (Random point in Start_from_here <gen>)
Unit - Move Revived 0061 <gen> instantly to (Random point in Start_from_here <gen>)
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Unit - Order Psion 0058 <gen> to Move To . (Center of Cryptic_4 <gen>)
Unit - Order Revived 0061 <gen> to Move To . (Center of Sarah_3 <gen>)
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display What is that? . Modify duration: Set to 2.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display A portal. Our employer will cross through it shortly to speak with us. . Modify duration: Set to 6.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Psion 0058 <gen> face (Center of Angel_2 <gen>) over 0 seconds
Unit - Make Revived 0061 <gen> face (Center of Angel_2 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display We should wait here. It would not be wise for us to aproach too close. . Modify duration: Set to 7.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display How long will we be waiting here? . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Angelica 0060 <gen> named ???? : Play No sound and display Not long, my dear. I arrive now. . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Unit - Move Angelica 0060 <gen> instantly to (Position of Shimmering Portal 4479 <gen>)
Unit - Order Angelica 0060 <gen> to Move To . (Center of Angel_2 <gen>)
Cinematic - Send transmission to (All players) from Angelica 0060 <gen> named ???? : Play No sound and display Hello Sarah. I am your employer. I am glad that we were able to meet. You may call me- . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display I don't care what you want me to call you. I'm mot doing anything you want unless you bring Marshall back right this instant. . Modify duration: Set to 12.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Angelica 0060 <gen> named ???? : Play No sound and display Sarah. I am so, so sorry. I wish, more than anything, that I could bring him back. But I cannot. I am too far from the source of my strength. I have only so much power I can use here. I could only save one of you. And I had to save you. . Modify duration: Set to 22.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Then you can find someone else to serve you! If you won't return Marshall to me, then I will not obey anything you say! . Modify duration: Set to 11.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Psion 0058 <gen> face (Position of Revived 0061 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display Ah, yes. We come to this at last. Sarah, you have no choice in the matter. You will obey her instructions. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Position of Psion 0058 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display What do you mean? . Modify duration: Set to 2.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display You can't refuse her instructions without making a choice. Every choice you make is the one she would have you make. You will do what she wan't you to, just by being you. . Modify duration: Set to 16.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Cryptic : Play No sound and display You don't know her name, and annd you don't know mine, because I didn't tell you. We all have the same name. We are all Sarah. . Modify duration: Set to 12.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Position of Angelica 0060 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Angelica 0060 <gen> named Sarah : Play No sound and display You never asked yourself an obvious question: since you can't die, what happens to you as time passes? . Modify duration: Set to 10.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Position of Psion 0058 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Sarah : Play No sound and display The answer is, you gain in power. A little at a time, for a very long time, until your power has no equal. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Position of Angelica 0060 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Angelica 0060 <gen> named Sarah : Play No sound and display That's why you can't ignore us. Why you will do exactly what I would have asked. Why we wish, with every fiber of our being, that we could bring Marshall back, and why we are so devistated that we cannot. . Modify duration: Set to 19.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Position of Psion 0058 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Sarah : Play No sound and display You can't ignore us, Sarah, because...you are us. . Modify duration: Set to 5.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Position of Angelica 0060 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Angelica 0060 <gen> named Sarah : Play No sound and display And we are you. . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Position of Psion 0058 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Sarah : Play No sound and display We came back, because we remember us doing so. I guided you, and told you what I was told. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Position of Angelica 0060 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Angelica 0060 <gen> named Sarah : Play No sound and display I brought you back, because I had done so, and came to speak with you, because I remember this conversation. Do you see? We are the same person. . Modify duration: Set to 14.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Sarah : Play No sound and display We know you believe us. We know you see our minds, that you see we speak true. So hear this. We have to go. Existing outside our time tears at us. I am closer in time than she, so I could stay longer, but I need to rest. . Modify duration: Set to 21.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Position of Psion 0058 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Wait! Please, don't leave. I have questions that need answers, things that only you, can answer. . Modify duration: Set to 9.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Trigger - Turn on So_long_and <gen>
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Sarah : Play No sound and display Sarah, you still understand so little. Wory not. For me, our next encounter will be weeks away. But for you, it will be but a moment. . Modify duration: Set to 12.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Position of Angelica 0060 <gen>) over 0 seconds
Unit - Order Angelica 0060 <gen> to Move To . (Center of Thanks_for_all_the_fish <gen>)
Unit - Order Psion 0058 <gen> to Move To . (Center of Thanks_for_all_the_fish <gen>)
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Sarah : Play No sound and display Wait here. For you, I'll be right back. . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Wait 7.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Destructible - Kill Shimmering Portal 4479 <gen>
Animation - Play the death animation for all doodads of type YOfb (Unexpected type: 'doodadcode') within (Playable map area) .
Wait 3.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Move Psion 0058 <gen> instantly to (Center of Start_from_here <gen>) , facing (Position of Revived 0061 <gen>)
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Psion 0058 <gen> named Sarah : Play No sound and display Hello Sarah. Miss me? . Modify duration: Set to 3.00 seconds and Wait
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Skip Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip remaining actions
Else - Actions
Do nothing
Unit - Make Revived 0061 <gen> face (Position of Psion 0058 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Revived 0061 <gen> named Sarah : Play No sound and display Hello Sarah. You know I did. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.90 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Gone Fishing
Events
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Main Quest|rGONE FISHING - Find the village lake. - Sarah must survive.
Quest - Create a Required quest titled Gone Fishing with the description The mysterious Cryptic has asked you to meet her at the village lake. Perhaps once you're there she'll explaing what's going on. , using icon path ReplaceableTextures\CommandButtons\BTNMoonWell.blp
Quest - Enable (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description Find the village lake.
Quest - Create a quest requirement for (Last created quest) with the description Sarah must survive.
Into the Woods
Events
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: |cffffcc00Main Quest Completed|rGONE FISHING - Find the village lake. - Sarah must survive.
Quest - Mark (Last created quest) as Completed
Wait 5.00 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Main Quest|rINTO THE WOODS - Find Cryptic in the southern woods.
Quest - Create a Required quest titled Into the Woods with the description Some answers given, and many to go. When you find Cryptic, she better explain herself in a hurry. , using icon path ReplaceableTextures\CommandButtons\BTNAcorn.blp
Quest - Enable (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description Find Cryptic in the southern woods.
The More the Merrier
Events
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: |cffffcc00Main Quest Completed|rINTO THE WOODS - Find Cryptic in the southern woods.
Quest - Mark (Last created quest) as Completed
Wait 5.00 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Main Quest|rTHE MORE, THE MERRIER - Find villagers who will aid you in your attack on Goridan.
Quest - Create a Required quest titled The More, the Merrier with the description Cryptic is aiding you in your effort to kill Goridan, but the two of you are not enough. Perhaps some of the opressed villagers will be willing to assist you. , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
Quest - Enable (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description Find villagers who will aid you in your attack on Goridan.
Goring Goridan
Events
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: |cffffcc00Main Quest Completed|rTHE MORE, THE MERRIER - Find villagers who will aid you in your attack on Goridan.
Quest - Mark (Last created quest) as Completed
Wait 5.00 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Main Quest|rGORING GORIDAN - Kill Goridan.
Quest - Create a Required quest titled Goring Goridan with the description You have your forces. Now it it time to take your revenge on the man who killed you and our husband. , using icon path ReplaceableTextures\CommandButtons\BTNGarithos.blp
Quest - Enable (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description Kill Goridan.
New boss same as old boss
Events
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Main Quest|rTHE NEW BOSS - Go to the clearing and meet with your employer.
Quest - Create a Required quest titled The new boss with the description It's time to meet your employer, and demand he bring Marshall back. , using icon path ReplaceableTextures\CommandButtons\BTNHolyBolt.blp
Quest - Enable (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description Go to the clearing and meet with your employer.
Leaderboard
Events
Conditions
Actions
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Mental Stress
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Sarah and value MentalScar
Leaderboard - Show (Last created leaderboard)
Quest - Display to Player Group - Player 1 (Red) the Hint message: |cff87ceebNOTE|rSarah will automatically revive five seconds after she dies. Keep an eye on her mental stress though. If she dies with three points showing, she will go mad, and you will lose the game.
Wait 6.00 seconds
Quest - Display to Player Group - Player 1 (Red) the Hint message: |cff87ceebNOTE|rMental state points last for five minutes before disappearing.
So long and
Events
Unit - A unit enters Thanks_for_all_the_fish <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
Skipper
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Skip Equal to 1
Actions
Set Variable Set Skip = "0"
Opening troop removal
Events
Unit - A unit enters Goridan_Gone <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Triggering unit) from the game
Panic
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Move To.(Random point in Kill_at_Speech <gen>))
Unit Group - Pick every unit in (Units in Kill_at_Speech <gen> owned by Player 3 (Teal)) and do (Make (Picked unit) Invulnerable)
Wait 2 seconds
Trigger - Run (This trigger) (ignoring conditions)
Kill Descent
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Set Variable Set SpeakToMe = (SpeakToMe - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpeakToMe Equal to 0
Then - Actions
Trigger - Turn off (This trigger)
Trigger - Run Village_after_fight <gen> (ignoring conditions)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.