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Triggers
The cup of the Ant Sheep.w3x
Variables
Movie
start
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Talking for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ant Sheep Soldier 0001 <gen> named Ant sheep soldier: : Play No sound and display Ok we need to talk to you....About a legend.Its about a Ant sheep Cup only the north east ant sheep can get it.To get it you have to go through tons and tons of obsticles.Even taking over places! You can die through this and also lose many other lives. . Modify duration: Add 0 seconds and Wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from The Sheep 0006 <gen> named The Sheepy: : Play No sound and display What is this about why are you telling me? . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ant Sheep Soldier 0001 <gen> named Ant sheep Soldier: : Play No sound and display Because you are one of the three north east people. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from The Sheep 0006 <gen> named The Sheepy: : Play No sound and display So i should go? . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ant Sheep Soldier 0001 <gen> named Ant sheep Soldier: : Play No sound and display Yes....but it will be hard . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from The Sheep 0006 <gen> named The Sheepy: : Play No sound and display What army will i have to do the obsticals? . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ant Sheep Soldier 0001 <gen> named Ant sheep Soldier: : Play No sound and display Us ovcourse . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ant Sheep Soldier 0001 <gen> named Ant sheep Soldier: : Play No sound and display Will you go? Or not but if you dont then an evil army will destroy the land Of Ant sheep and take over the World even..More than our place . Modify duration: Add 0 seconds and Wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from The Sheep 0006 <gen> named The Sheepy: : Play No sound and display ok........Ill do it! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ant Sheep Soldier 0001 <gen> named Ant sheep Soldier: : Play No sound and display lets go we have no time to lose! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Lets_move_on for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ant Sheep Soldier 0001 <gen> named Ant sheep Soldier: : Play No sound and display Dont worry we know were to go.... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Order The Sheep 0014 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Ant Sheep Soldier 0013 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Ant Sheep Soldier 0012 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Ant Sheep Soldier 0010 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Ant Sheep Soldier 0009 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Ant Sheep Soldier 0011 <gen> to Move To . (Center of Region_000 <gen>)
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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