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Triggers
New Kul'Tiras Race.w3x
Variables
Initialization
Melee Initialization
New KulTiras
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player Group - Pick every player in (All players) and do (Limit training of Admiral to 1 for (Matching player))
New KulTiras
Events
Map initialization
Conditions
((Race of Player 1 (Red)) Equal to Human) and ((Player 1 (Red) handicap) Equal to 90.00)
Actions
Player - Set Player 1 (Red) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Engineer for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Town Hall) and do (Replace (Picked unit) with a City Hall using The old unit's relative life and mana)
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