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Triggers
The Cross.w3x
Variables
Initialization
Melee Initialization
Game
AI
Sounds
Dread Lord Sound
Creep Ogre Lord
Spawn
Spawn2
Spawn3
Creep Bandit Lord
Spawn4
Spawn5
Spawn6
Creep Skeleton
Spawn Skeleton Archer
Spawn Mage
Spawn Minion
Spawn Minion Copy
Spawn Minion Copy 2
Spawn Minion Copy Copy
Spawn Minion Copy Copy 2
Spawn Minion Copy Copy 2 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
AI
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
AI - Start melee AI script for Player 2 (Blue) : map.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 3 (Teal) : map.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 4 (Purple) : map.ai (Unexpected type: 'aiscript')
Dread Lord Sound
Events
Unit - A unit enters Sound_Plays <gen>
Conditions
Actions
Sound - Play HeroDreadlordPissed5 <gen>
Spawn
Events
Unit - A unit enters Creep_Spawn <gen>
Conditions
Actions
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Center of Ogre_Lord_spawn <gen>) facing 160.00 degrees
Special Effect - Create a special effect at (Center of Bandit_Lord_Spawn <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Trigger - Turn off (This trigger)
Spawn2
Events
Unit - A unit enters Creep_Spawn <gen>
Conditions
Actions
Unit - Create 1 . Ogre Mauler for Neutral Hostile at (Center of Ogre_Brute_Spawn <gen>) facing 160.00 degrees
Trigger - Turn off (This trigger)
Spawn3
Events
Unit - A unit enters Creep_Spawn <gen>
Conditions
Actions
Unit - Create 1 . Ogre Mauler for Neutral Hostile at (Center of Ogre_Brute_Spawn2 <gen>) facing 160.00 degrees
Trigger - Turn off (This trigger)
Spawn4
Events
Unit - A unit enters Creep_Spawn <gen>
Conditions
Actions
Unit - Create 1 . Bandit Lord for Neutral Hostile at (Center of Bandit_Lord_Spawn <gen>) facing 160.00 degrees
Trigger - Turn off (This trigger)
Spawn5
Events
Unit - A unit enters Creep_Spawn <gen>
Conditions
Actions
Unit - Create 1 . Enforcer for Neutral Hostile at (Center of Enforcer_Spawn <gen>) facing 160.00 degrees
Trigger - Turn off (This trigger)
Spawn6
Events
Unit - A unit enters Creep_Spawn <gen>
Conditions
Actions
Unit - Create 1 . Assassin for Neutral Hostile at (Center of Assasin_Spawn <gen>) facing 160.00 degrees
Trigger - Turn off (This trigger)
Spawn Skeleton Archer
Events
Unit - A unit enters Spawn_Skeletons <gen>
Conditions
Actions
Unit - Create 1 . Skeleton Archer for Neutral Hostile at (Center of Spawn_Skeleton_Archer <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Skeleton_Archer <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Trigger - Turn off (This trigger)
Spawn Mage
Events
Unit - A unit enters Spawn_Skeletons <gen>
Conditions
Actions
Unit - Create 1 . Skeletal Mage for Neutral Hostile at (Center of Spawn_Skeleton_Mage <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Skeleton_Mage <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Trigger - Turn off (This trigger)
Spawn Minion
Events
Unit - A unit enters Spawn_Skeletons <gen>
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Neutral Hostile at (Center of Spawn_Skeleton_Minion <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Skeleton_Minion <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Trigger - Turn off (This trigger)
Spawn Minion Copy
Events
Unit - A unit enters Spawn_Skeletons <gen>
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Neutral Hostile at (Center of Spawn_Skeleton_Minion2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Skeleton_Minion <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Trigger - Turn off (This trigger)
Spawn Minion Copy 2
Events
Unit - A unit enters Spawn_Skeletons <gen>
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Neutral Hostile at (Center of Spawn_Skeleton_Minion3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Skeleton_Minion <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Trigger - Turn off (This trigger)
Spawn Minion Copy Copy
Events
Unit - A unit enters Spawn_Skeletons <gen>
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Neutral Hostile at (Center of minion <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Skeleton_Minion <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Trigger - Turn off (This trigger)
Spawn Minion Copy Copy 2
Events
Unit - A unit enters Spawn_Skeletons <gen>
Conditions
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Center of minion2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Skeleton_Minion <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Trigger - Turn off (This trigger)
Spawn Minion Copy Copy 2 Copy
Events
Unit - A unit enters Trigger_to_abomination <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Spawn_Skeleton_Minion <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 . Abomination for Neutral Hostile at (Center of Abomination <gen>) facing Default building facing degrees
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