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Triggers
Cold War .34c.w3x
Variables
tech
Untitled Trigger 007
Untitled Trigger 007 Copy
Untitled Trigger 007 Copy Copy
Untitled Trigger 007 Copy Copy Copy
Untitled Trigger 007 Copy Copy Copy Copy
weps
atomic
napalm
hydrogen
tactical missle
rocket bombardment
rocket
SRBM
IRBM
Init
starting cash
invuln
alliance lock ends
reminder
Melee Initialization
Floating Text
tele float
Untitled Trigger 005
Teleport
Untitled Trigger 004
Untitled Trigger 004 Copy
Untitled Trigger 004 Copy Copy
Untitled Trigger 004 Copy Copy 2
message
Starting Message
Ally
neutral
unally
ally
quests
quests
Lose
Lose1
Lose1 Copy
Lose1 Copy 2
Lose1 Copy 3
Lose1 Copy 4
Lose1 Copy 5
Lose1 Copy 6
Lose1 Copy 7
Lose1 Copy 8
Lose1 Copy 8 Copy 2
Lose1 Copy 8 Copy
years
year 1958
year 1957
year 1956
year 1955
year 1954
year 1953
year 1952
year 1951
year 1950
year 1949
year 1948
year 1947
year 1946
year 1945
capture town
capture city
Capture Capital
player names
player names
income
Income
Timer
destroy timer window
timer
timer Copy
Leavers
red unused
blue unused
teal unused
purple unused
yellow unused
orange unused
green unused
pink unused
light blue unused
dark green unused
brown unused
divider
player 12 leaves Copy Copy 2
player 11 leaves Copy Copy
player 10 leaves Copy
player 8 leaves Copy
player 7 leaves Copy
player 6 leaves Copy
player 5 leaves Copy
player 4 leaves Copy
player 3 leaves Copy
player 2 leaves Copy
player 1 leaves Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
timelock
timer
No
turn
timer
No
Untitled Trigger 007
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for (Player((Integer A)))
Untitled Trigger 007 Copy
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for (Player((Integer A)))
Untitled Trigger 007 Copy Copy
Events
Time - Elapsed game time is 630.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for (Player((Integer A)))
Untitled Trigger 007 Copy Copy Copy
Events
Time - Elapsed game time is 630.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for (Player((Integer A)))
Untitled Trigger 007 Copy Copy Copy Copy
Events
Time - Elapsed game time is 1170.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for (Player((Integer A)))
atomic
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Atomic Bomb
((Unit-type of (Triggering unit)) Not equal to B-52) and ((Unit-type of (Triggering unit)) Not equal to Bomber)
Actions
Game - Display to (All players) the text: Only bombers can use this item
Unit - Order (Casting unit) to Stop .
napalm
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Napalm Bomb
((Unit-type of (Triggering unit)) Not equal to B-52) and ((Unit-type of (Triggering unit)) Not equal to Bomber)
Actions
Game - Display to (All players) the text: Only bombers can use this item
Unit - Order (Casting unit) to Stop .
hydrogen
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Hydrogen Bomb
((Unit-type of (Triggering unit)) Not equal to B-52) and ((Unit-type of (Triggering unit)) Not equal to Bomber)
Actions
Game - Display to (All players) the text: Only bombers can use this item
Unit - Order (Casting unit) to Stop .
tactical missle
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Tactical Missle
(Unit-type of (Triggering unit)) Not equal to Rocket Launcher
Actions
Game - Display to (All players) the text: Only Rocket Launchers can use this item
Unit - Order (Casting unit) to Stop .
rocket bombardment
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rocket Bombardment
(Unit-type of (Triggering unit)) Not equal to Rocket Launcher
Actions
Game - Display to (All players) the text: Only Rocket Launchers can use this item
Unit - Order (Casting unit) to Stop .
rocket
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rocket
(Unit-type of (Triggering unit)) Not equal to Rocket Launcher
Actions
Game - Display to (All players) the text: Only Rocket Launchers can use this item
Unit - Order (Casting unit) to Stop .
SRBM
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to SRBM
(Unit-type of (Triggering unit)) Not equal to Short range ballistic missle silo
Actions
Game - Display to (All players) the text: Only Short Ranged Ballistic Missle silos can use that item
Unit - Order (Casting unit) to Stop .
IRBM
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to IRBM
(Unit-type of (Triggering unit)) Not equal to Intermediate range ballistic missle silo
Actions
Game - Display to (All players) the text: Only Intermediate Ranged Ballistic Missle silos can use that item
Unit - Order (Casting unit) to Stop .
starting cash
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 2000
Player - Set Player 2 (Blue) . Current gold to 2000
Player - Set Player 3 (Teal) . Current gold to 2000
Player - Set Player 4 (Purple) . Current gold to 2000
Player - Set Player 5 (Yellow) . Current gold to 2000
Player - Set Player 6 (Orange) . Current gold to 2000
Player - Set Player 7 (Green) . Current gold to 2000
Player - Set Player 8 (Pink) . Current gold to 2000
Player - Set Player 10 (Light Blue) . Current gold to 2000
Player - Set Player 11 (Dark Green) . Current gold to 2000
Player - Set Player 12 (Brown) . Current gold to 2000
invuln
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Make (Picked unit) Invulnerable)
alliance lock ends
Events
Time - timelock expires
Conditions
Actions
Trigger - Turn on ally <gen>
Trigger - Turn on neutral <gen>
Trigger - Turn on unally <gen>
Trigger - Turn off invuln <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Make (Picked unit) Vulnerable)
reminder
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Remember, To ally and unally simply type -ally (color here) or -unally (color here) but remember that light blue and dark green are two words! you can also neutral by typing -neutral (color here)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
tele float
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Enter North Korea at (Center of To_North_Korea <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Enter America at (Center of to_america <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Enter South Korea at (Center of to_south_korea <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Enter Soviet Union at (Center of To_Russia <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Alexandria at (Center of Alexandria <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Amman at (Center of Amman <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Amsterdam at (Center of Amsterdam <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Belfast at (Center of Belfast <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Berlin at (Center of Berlin <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Birmingham at (Center of Birmingham <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Boston at (Center of Boston <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Bucharest at (Center of Bucharest <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Budapest at (Center of Budapest <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Cairo at (Center of Cairo <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Cardiff at (Center of Cardiff <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Damascus at (Center of Damascus <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dublin at (Center of Dublin <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Edinburgh at (Center of Edinburgh <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Frankfurt at (Center of Frankfurt <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Haifa at (Center of Haifa <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Inchon at (Center of Inchon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Irbid at (Center of ) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Jerusalem at (Center of Jerusalem <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kiev at (Center of Kiev <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads London at (Center of London <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Lyon at (Center of Lyon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Malmo at (Center of Malmo <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Miami at (Center of Miami <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Montreal at (Center of Montreal <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Moscow at (Center of Moscow <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Murmansk at (Center of Murmansk <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads New York City at (Center of NYC <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Nazareth at (Center of Nazareth <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Oslo at (Center of Oslo <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Paris at (Center of Paris <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Penza at (Center of Penza <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Perm at (Center of Perm <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Philedalphia at (Center of Philedalphia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Port Said at (Center of Port_Said <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Pusan at (Center of Pusan <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Seoul at (Center of Seoul <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sofia at (Center of Sofia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stavanger at (Center of Stavanger <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stockholm at (Center of Stockholm <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tel Aviv at (Center of Tel_Aviv <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Trondheim at (Center of Trondheim <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Virginia Beach at (Center of Virginia_Beach <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Warsaw at (Center of Warsaw <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Washington D.C. at (Center of Washington_DC <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Brussels at (Center of brussels <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Glasgow at (Center of glasgow <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Helsinki at (Center of helsinki <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kaesong at (Center of kaesong <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Krakow at (Center of krakow <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kwangju at (Center of kwangju <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Lisbon at (Center of lisbon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Madrid at (Center of madrid <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Marseille at (Center of marseille <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Novosibirsk at (Center of novosibirsk <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Odessa at (Center of odessa <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Pyongyang at (Center of pyongyang <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sinuji at (Center of sinuji <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Taegu at (Center of taegu <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Wonsan at (Center of wonsan <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads St. Petersburg at (Center of St_Petersburg <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thessaloniki at (Center of thessaloniki <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Athens at (Center of Athens <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Patras at (Center of Patras <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Rome at (Center of Rome <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Venice at (Center of Venice <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Milan at (Center of Milan <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Surgut at (Center of surgut <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads salekhard at (Center of salekhard <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tunis at (Center of Tunis <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tripoli at (Center of Tripoli <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Algiers at (Center of Algiers <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Rabat at (Center of Rabat <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Baghdad at (Center of Baghdad <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ankara at (Center of Ankara <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Jereveban at (Center of Jereveban <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Nicosia at (Center of Nicosia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gibraltar at (Center of Gibraltar <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ch'ongjin at (Center of Chongjin <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Beersheba at (Center of Beersheba <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 004
Events
Unit - A unit enters to_south_korea <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of at_south_korea <gen>)
Untitled Trigger 004 Copy
Events
Unit - A unit enters to_america <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of at_america <gen>)
Untitled Trigger 004 Copy Copy
Events
Unit - A unit enters To_North_Korea <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of At_North_Korea <gen>)
Untitled Trigger 004 Copy Copy 2
Events
Unit - A unit enters To_Russia <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of At_soviet <gen>)
Starting Message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 75.00 seconds the text: The year is 1945, and the second World War has just ended. Brothers in arms during the war, the Soviet Union and Allied nations are now rivals, causing high tensions throughout the world. Stalinist Russia seeks to expand Communism all over the globe, while the United States and their close friends in western Europe gear up to contain the Soviet Union at all costs. An arms race that spans from small arms to nuclear weapons has begun, and the war that tore apart Europe will perhaps be the spark that ignites a war to tear apart the entire world.Let the blood bath begin.By the way NO ALLIANCE CHANGES UNTIL 5 MINUTES ARE UP
neutral
Events
Player - Player 1 (Red) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If ((Entered chat string) Equal to -neutral red) then do (Make (Triggering player) treat Player 1 (Red) as an Neutral) else do (Do nothing)
If ((Entered chat string) Equal to -neutral blue) then do (Make (Triggering player) treat Player 2 (Blue) as an Neutral) else do (Do nothing)
If ((Entered chat string) Equal to -neutral teal) then do (Make (Triggering player) treat Player 3 (Teal) as an Neutral) else do (Do nothing)
If ((Entered chat string) Equal to -neutral purple) then do (Make (Triggering player) treat Player 4 (Purple) as an Neutral) else do (Do nothing)
If ((Entered chat string) Equal to -neutral yellow) then do (Make (Triggering player) treat Player 5 (Yellow) as an Neutral) else do (Do nothing)
If ((Entered chat string) Equal to -neutral orange) then do (Make (Triggering player) treat Player 6 (Orange) as an Neutral) else do (Do nothing)
If ((Entered chat string) Equal to -neutral green) then do (Make (Triggering player) treat Player 7 (Green) as an Neutral) else do (Do nothing)
If ((Entered chat string) Equal to -neutral pink) then do (Make (Triggering player) treat Player 8 (Pink) as an Neutral) else do (Do nothing)
If ((Entered chat string) Equal to -neutral light blue) then do (Make (Triggering player) treat Player 10 (Light Blue) as an Neutral) else do (Do nothing)
If ((Entered chat string) Equal to -neutral dark green) then do (Make (Triggering player) treat Player 11 (Dark Green) as an Neutral) else do (Do nothing)
If ((Entered chat string) Equal to -neutral brown) then do (Make (Triggering player) treat Player 12 (Brown) as an Neutral) else do (Do nothing)
unally
Events
Player - Player 1 (Red) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If ((Entered chat string) Equal to -unally red) then do (Make (Triggering player) treat Player 1 (Red) as an Enemy) else do (Do nothing)
If ((Entered chat string) Equal to -unally blue) then do (Make (Triggering player) treat Player 2 (Blue) as an Enemy) else do (Do nothing)
If ((Entered chat string) Equal to -unally teal) then do (Make (Triggering player) treat Player 3 (Teal) as an Enemy) else do (Do nothing)
If ((Entered chat string) Equal to -unally purple) then do (Make (Triggering player) treat Player 4 (Purple) as an Enemy) else do (Do nothing)
If ((Entered chat string) Equal to -unally yellow) then do (Make (Triggering player) treat Player 5 (Yellow) as an Enemy) else do (Do nothing)
If ((Entered chat string) Equal to -unally orange) then do (Make (Triggering player) treat Player 6 (Orange) as an Enemy) else do (Do nothing)
If ((Entered chat string) Equal to -unally green) then do (Make (Triggering player) treat Player 7 (Green) as an Enemy) else do (Do nothing)
If ((Entered chat string) Equal to -unally pink) then do (Make (Triggering player) treat Player 8 (Pink) as an Enemy) else do (Do nothing)
If ((Entered chat string) Equal to -unally light blue) then do (Make (Triggering player) treat Player 10 (Light Blue) as an Enemy) else do (Do nothing)
If ((Entered chat string) Equal to -unally dark green) then do (Make (Triggering player) treat Player 11 (Dark Green) as an Enemy) else do (Do nothing)
If ((Entered chat string) Equal to -unally brown) then do (Make (Triggering player) treat Player 12 (Brown) as an Enemy) else do (Do nothing)
ally
Events
Player - Player 1 (Red) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If ((Entered chat string) Equal to -ally red) then do (Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision) else do (Do nothing)
If ((Entered chat string) Equal to -ally Blue) then do (Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision) else do (Do nothing)
If ((Entered chat string) Equal to -ally teal) then do (Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision) else do (Do nothing)
If ((Entered chat string) Equal to -ally purple) then do (Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision) else do (Do nothing)
If ((Entered chat string) Equal to -ally yellow) then do (Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision) else do (Do nothing)
If ((Entered chat string) Equal to -ally orange) then do (Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision) else do (Do nothing)
If ((Entered chat string) Equal to -ally Green) then do (Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision) else do (Do nothing)
If ((Entered chat string) Equal to -ally pink) then do (Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision) else do (Do nothing)
If ((Entered chat string) Equal to light blue) then do (Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision) else do (Do nothing)
If ((Entered chat string) Equal to -ally dark green) then do (Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision) else do (Do nothing)
If ((Entered chat string) Equal to -ally brown) then do (Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision) else do (Do nothing)
quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled allying with the description To ally and unally simply type -ally (color here) or -unally (color here) but remember that light blue and dark green are two words! you are also able to neutral in this game which is ally but no vision by doing -neutral (color here) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled income with the description For every city you own you gain 30 gold a turn and for every capitol you gain 60 gold per turn. Try and get more cities to get more income also it is a good idea to help you allies that are in need of units or cashAlso an additional 50 income for each person your allied to on the opposing side , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Lose1
Events
Player - Player 1 (Red) 's Food cap becomes Less than or equal to 0.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Lose1 Copy
Events
Player - Player 2 (Blue) 's Food cap becomes Less than or equal to 1.00
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Lose1 Copy 2
Events
Player - Player 3 (Teal) 's Food cap becomes Less than or equal to 1.00
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Lose1 Copy 3
Events
Player - Player 4 (Purple) 's Food cap becomes Less than or equal to 1.00
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Lose1 Copy 4
Events
Player - Player 5 (Yellow) 's Food cap becomes Less than or equal to 1.00
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Lose1 Copy 5
Events
Player - Player 6 (Orange) 's Food cap becomes Less than or equal to 1.00
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Lose1 Copy 6
Events
Player - Player 7 (Green) 's Food cap becomes Less than or equal to 1.00
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Lose1 Copy 7
Events
Player - Player 8 (Pink) 's Food cap becomes Less than or equal to 1.00
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Lose1 Copy 8
Events
Player - Player 10 (Light Blue) 's Food cap becomes Less than or equal to 1.00
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Lose1 Copy 8 Copy 2
Events
Player - Player 11 (Dark Green) 's Food cap becomes Less than or equal to 1.00
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Lose1 Copy 8 Copy
Events
Player - Player 12 (Brown) 's Food cap becomes Less than or equal to 1.00
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: Defeat!
year 1958
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1958
year 1957
Events
Time - Elapsed game time is 1170.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1957(IRBM's Available
year 1956
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1956
year 1955
Events
Time - Elapsed game time is 990.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1955
year 1954
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1954
year 1953
Events
Time - Elapsed game time is 810.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1953
year 1952
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1952 (Can now upgrade hydrogen Bombs the ultimate weapon)(Rocketry II tech available)
year 1951
Events
Time - Elapsed game time is 630.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1951(Hydrogen Fission Tech availabile)
year 1950
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1950(SRBM's available)
year 1949
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1949 (Atomic tech available to all)
year 1948
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1948
year 1947
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1947
year 1946
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1946
year 1945
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1945 - With World War 2 drawing to a close, the Comintern nations and western Allies make plans to bring the nations of the world into their respective alliances
capture city
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to City
Actions
Unit - Set life of (Triggering unit) to (Max life of (Attacked unit))
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Capture Capital
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Capital
(Life of (Attacked unit)) Less than or equal to 1000.00
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
player names
Events
Map initialization
Conditions
Actions
Player - Set name of Player 10 (Light Blue) to ((North Korea) + (Name of Player 10 (Light Blue)))
Player - Set name of Player 8 (Pink) to ((Soviet Union) + (Name of Player 8 (Pink)))
Player - Set name of Player 7 (Green) to ((South Korea) + (Name of Player 7 (Green)))
Player - Set name of Player 6 (Orange) to ((communist Arabic Nations) + (Name of Player 6 (Orange)))
Player - Set name of Player 5 (Yellow) to ((Eastern Europe) + (Name of Player 5 (Yellow)))
Player - Set name of Player 4 (Purple) to ((Scandinavia) + (Name of Player 4 (Purple)))
Player - Set name of Player 3 (Teal) to ((Western Europe) + (Name of Player 3 (Teal)))
Player - Set name of Player 2 (Blue) to ((United Kingom) + (Name of Player 2 (Blue)))
Player - Set name of Player 1 (Red) to ((United States) + (Name of Player 1 (Red)))
Player - Set name of Player 11 (Dark Green) to ((Southern Europe) + (Name of Player 11 (Dark Green)))
Player - Set name of Player 12 (Brown) to ((Israel) + (Name of Player 12 (Brown)))
Income
Events
Time - turn expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add ((Number of living Capital units owned by (Picked player)) x 60) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living City units owned by (Picked player)) x 30) to (Picked player).Current gold)
destroy timer window
Events
Time - timelock expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
timer
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start turn as a Repeating timer that will expire in 90.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Next Turn
timer Copy
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Countdown Timer - Start timelock as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Alliancelock ends in
red unused
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
blue unused
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
teal unused
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
purple unused
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
yellow unused
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
orange unused
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
green unused
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
pink unused
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
light blue unused
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
dark green unused
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
brown unused
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
player 12 leaves Copy Copy 2
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
player 11 leaves Copy Copy
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
player 10 leaves Copy
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
player 8 leaves Copy
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
player 7 leaves Copy
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
player 6 leaves Copy
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
player 5 leaves Copy
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
player 4 leaves Copy
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
player 3 leaves Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
player 2 leaves Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
player 1 leaves Copy
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
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