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Triggers
The City Demo Open Fight.w3x
Variables
Main
Text Start
Quests
INT
Money
IBM Ability
IBM Created
IBM SET
IBM
IBM Deformination
Name
Type
is_array
initial_value
IBMEFFECT
effect
No
IBMFOG
weathereffect
No
IBMUNIT
unit
No
Text Start
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cffFF0000The Official Website For the Map The City is here|r|cff00FF00http://uly1.freeforums.org/ |r|cff0080C0Come down and chat! |r|cff0000FFMap Created By: Shadow_Kitten |rThis Official Demo Version is a Widespread, public beta, what you are to do is fight eachother, military versus sector k19, first you must acquire a base of operations to start off, build a power plant first its the most important Element of running operations, and defensive structures.DO NOT TAKE NOTE OF THIS MAP AS THE OFFICIAL PRODUCT THIS IS JUST A MAP THAT HAS ALL OF THE PRIMARY UNITS ON IT THAT WILL BE FUNCTIONING, THIS MAP IS FOR TEST PURPOSES.
Quests
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Create a Optional quest titled Story with the description |cffFF0080When a living bio-weapon Invades Trophia, all but stands in it's way was the military..... Then later that day a special corporation called Sector K19 set up base camp not too far off of the city.... they wanted to capture the living bio-weapon. But Unfortunely for them they found themselfs fighting the united states army in a struggle to possess the powerful bio-weapon for personel use. The two sides clash while the weapon seaks havoc on the city and the military fights it off while sector K19 trys to capture it... What will Happen?Features:0.1B-Large City-Vast Arsenel at your disposal-destroyable buildings-living humans walk the cityAnd More!!! , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp
Quest - Create a Required quest titled Credits with the description Thanks to all the model makers of every model featured Inside my map. , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Quest - Create a Required quest titled Beta Testers with the description |cffFF0000Beta Testers: , using icon path ReplaceableTextures\CommandButtons\BTNAlbatross.blp
Quest - Create a Optional quest titled The Happening with the description |cff0080FFWhen a living bio-weapon Invades Trophia, all but stands in it's way was the military..... Then later that day a special corporation called Sector K19 set up base camp not too far off of the city.... they wanted to capture the living bio-weapon. But Unfortunely for them they found themselfs fighting the United states army in a epic struggle to control the Bio-weapon. Which will win? The Army.. Or Sector K19. Decide the fate of the city within the grasp of military powers and turn the tides with varities of different units and buildings. , using icon path ReplaceableTextures\CommandButtons\BTNSpiritOfVengeance.blp
Quest - Create a Optional quest titled Military with the description |cff0080FFThe United States army is a proud and respected defensive unit, that will protect the united states and its foreign allies at all costs that are made by the president, when the First 101st National Guard was sent into the city to Inspect the changes being done upon the terrain, the army was ambushed leaving 25 Humvee's destroyed and over 100 Infantry soldiers dead and 1 Abrams Tank Destroyed. The army responded by setting up a base of operations outside the city to prepare to fight for the honor and valor for the soldiers, that where lost on that day and they do want there revenge. , using icon path ReplaceableTextures\CommandButtons\BTNBandit.blp
Quest - Create a Optional quest titled Sector K19 with the description |cff0080FFData Is still not accessed.DENIED , using icon path ReplaceableTextures\CommandButtons\BTNBanshee.blp
Money
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Add 5000 to Player 1 (Red) . Current gold
Player - Add 5000 to Player 1 (Red) . Current lumber
Player - Add 5000 to Player 2 (Blue) . Current lumber
Player - Add 5000 to Player 2 (Blue) . Current gold
Player - Add 5000 to Player 3 (Teal) . Current lumber
Player - Add 5000 to Player 3 (Teal) . Current gold
Player - Add 5000 to Player 4 (Purple) . Current lumber
Player - Add 5000 to Player 4 (Purple) . Current gold
Player - Add 5000 to Player 5 (Yellow) . Current gold
Player - Add 5000 to Player 5 (Yellow) . Current lumber
Player - Add 5000 to Player 6 (Orange) . Current gold
Player - Add 5000 to Player 6 (Orange) . Current lumber
IBM Created
Events
Unit - A unit Finishes construction
Conditions
And - All (Conditions) are true
Conditions
((Constructed structure) is A structure) Equal to True
(Unit-type of (Constructed structure)) Equal to Nuclear Bomb Setup (Military)
Actions
Set Variable Set IBMUNIT = (Constructed structure)
IBM SET
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to IBM Explosion (Military)
Actions
Set Variable Set IBMEFFECT = (Last created special effect)
IBM
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to IBM Explosion (Military)
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using war3mapImported\NuclearExplosionHUGE.mdx
Wait 10.00 seconds
Special Effect - Destroy IBMEFFECT
IBM Deformination
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to IBM Explosion (Military)
Actions
Wait 0.01 seconds
Environment - Change terrain type at (Center of (Region centered at (Position of (Casting unit)) with size (9500.00, 2500.00))) to Dungeon - Lava using variation -1 in an area of size 12500 and shape Square
Wait 0.01 seconds
Environment - Change terrain type at (Center of (Region centered at (Position of (Casting unit)) with size (50.00, 50.00))) to Dungeon - Lava Cracks using variation -1 in an area of size 50 and shape Circle
Wait 0.01 seconds
Environment - Create a 200.00 second Temporary crater deformation at (Position of (Casting unit)) with radius 3000.00 and depth 950.00
Environment - Create a 210.00 second Temporary crater deformation at (Position of (Casting unit)) with radius 12500.00 and depth 1.00
Wait 0.01 seconds
Environment - Create a 125.00 second Depression ripple deformation at (Position of (Casting unit)) with starting radius 1024 , ending radius 12000.00 , and depth 100.00 , using 2.00 second ripples spaced 100.00 apart
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