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Triggers
Daniel's Cinematic 1.w3x
Variables
Initialization
Cinematic
Talking1
Warcry1
Warcry2
Warcry3
Warcry4
Move
Move Again
Talking2
Attack
Talking3
Death
Move3
Yell and Stuff
Battle
Yell
Win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic
Events
Map initialization
Conditions
Actions
Hero - Set Paladin 0000 <gen> Hero-level to 20 , Hide level-up graphics
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Unit - Add Invulnerable (Neutral) to Paladin 0000 <gen>
Talking1
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Nicholas : Play Beleivers <gen> and display I live to serve all beleivers! . Modify duration: Set to 2.30 seconds and Don't wait
Sound - Play Beleivers <gen> at 100 % volume, attached to Paladin 0000 <gen>
Warcry1
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Sound - Play KnightYesAttack1 <gen> at 100 % volume, attached to Knight 0037 <gen>
Warcry2
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Sound - Play RiflemanYesAttack4 <gen> at 100 % volume, attached to Rifleman 0042 <gen>
Warcry3
Events
Time - Elapsed game time is 14.00 seconds
Conditions
Actions
Sound - Play FootmanYesAttack2 <gen> at 100 % volume, attached to Footman 0025 <gen>
Warcry4
Events
Time - Elapsed game time is 16.00 seconds
Conditions
Actions
Sound - Play FootmanYesAttack1 <gen> at 100 % volume, attached to Footman 0025 <gen>
Move
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Order Paladin 0000 <gen> to Move To . (Center of Region_000 <gen>)
Move Again
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order Paladin 0000 <gen> to Move To . (Center of Region_002 <gen>)
Talking2
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Nicholas : Play No sound and display Its hammer time! Strike with great vengeance! . Modify duration: Add 3.56 seconds and Don't wait
Sound - Play HammeTime <gen> at 100 % volume, attached to Paladin 0000 <gen>
Wait 1.00 game-time seconds
Sound - Play Vengeance <gen> at 100 % volume, attached to Paladin 0000 <gen>
Unit - Set life of Giant Skeleton Warrior 0002 <gen> to 1.00
Unit - Set life of Giant Skeleton Warrior 0003 <gen> to 1.00
Unit - Set life of Giant Skeleton Warrior 0004 <gen> to 1.00
Unit - Remove Invulnerable (Neutral) from Paladin 0000 <gen>
Attack
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Order Paladin 0000 <gen> to Attack . Giant Skeleton Warrior 0004 <gen>
Talking3
Events
Unit - Giant Skeleton Warrior 0004 <gen> Dies
Conditions
Actions
Sound - Play SkeletonWhat1 <gen> at 100 % volume, attached to Giant Skeleton Warrior 0002 <gen>
Sound - Play SkeletonWhat2 <gen> at 100 % volume, attached to Giant Skeleton Warrior 0002 <gen>
Sound - Play SkeletonWhat3 <gen> at 100 % volume, attached to Giant Skeleton Warrior 0002 <gen>
Death
Events
Unit - Giant Skeleton Warrior 0003 <gen> Dies
Conditions
Actions
Sound - Play HeroPaladinPissed5 <gen> at 100 % volume, attached to Paladin 0000 <gen>
Wait 2 game-time seconds
Unit - Order Siege Golem 0007 <gen> to Move To . (Center of Region_004 <gen>)
Move3
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Order Paladin 0000 <gen> to Move To . (Center of Region_003 <gen>)
Wait 2 game-time seconds
Yell and Stuff
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 50.00
Wait 3.00 game-time seconds
Unit - Move Siege Golem 0007 <gen> instantly to (Center of Region_001 <gen>)
Sound - Play TembleMortals <gen> at 100.00 % volume, attached to Siege Golem 0007 <gen>
Cinematic - Send transmission to (All players) from Siege Golem 0007 <gen> named ??? : Play No sound and display Tremble mortals and despair... doom has come to this world! . Modify duration: Add 0 seconds and Don't wait
Wait 1.50 game-time seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.50 game-time seconds
Battle
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Set life of Siege Golem 0007 <gen> to 50.00 %
Wait 1.00 game-time seconds
Unit - Order Paladin 0000 <gen> to Attack . Siege Golem 0007 <gen>
Unit - Order Siege Golem 0007 <gen> to Attack . Paladin 0000 <gen>
Wait 1.00 game-time seconds
Unit - Order Footman 0072 <gen> to Attack . Siege Golem 0007 <gen>
Unit - Order Footman 0073 <gen> to Attack . Siege Golem 0007 <gen>
Unit - Order Footman 0074 <gen> to Attack . Siege Golem 0007 <gen>
Unit - Order Footman 0075 <gen> to Attack . Siege Golem 0007 <gen>
Unit - Order Footman 0076 <gen> to Attack . Siege Golem 0007 <gen>
Unit - Order Spellbreaker 0077 <gen> to Attack . Siege Golem 0007 <gen>
Unit - Order Spellbreaker 0078 <gen> to Attack . Siege Golem 0007 <gen>
Unit - Order Priest 0079 <gen> to Human Blood Mage - Flame Strike . (Position of Siege Golem 0007 <gen>)
Unit - Order Priest 0080 <gen> to Human Blood Mage - Flame Strike . (Position of Siege Golem 0007 <gen>)
Yell
Events
Unit - Footman 0074 <gen> Acquires a target
Conditions
Actions
Sound - Play FootmanYesAttack2 <gen> at 100 % volume, attached to Footman 0072 <gen>
Win
Events
Unit - Siege Golem 0007 <gen> Dies
Conditions
Actions
Unit - Order Paladin 0000 <gen> to Move To . (Center of Region_008 <gen>)
Wait 4.00 game-time seconds
Unit - Make Paladin 0000 <gen> face (Center of Region_001 <gen>) over 1.00 seconds
Wait 1.00 game-time seconds
Unit - Order Paladin 0000 <gen> to Human Paladin - Resurrection .
Wait 1.00 game-time seconds
Animation - Play Paladin 0000 <gen> 's stand channel animation
Animation - Play Priest 0079 <gen> 's stand channel animation
Animation - Play Spellbreaker 0077 <gen> 's stand channel animation
Animation - Play Spellbreaker 0078 <gen> 's stand channel animation
Sound - Play Win <gen> at 100 % volume, attached to Paladin 0000 <gen>
Camera - Rotate camera 360.00 degrees around (Position of Paladin 0000 <gen>) for Player 1 (Red) over 5.00 seconds
Wait 6.00 game-time seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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