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Triggers
The Centaur.w3x
Variables
Initialization
Melee Initialization
Trigger01
Trigger02
TriggerMoney
TriggerDeath
TriggerDeath2
TriggerEnd
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Trigger01
Events
Destructible - Barrel of Explosives 1593 <gen> dies
Conditions
Actions
Destructible - Kill Barrel of Explosives 1591 <gen>
Destructible - Kill Barrel of Explosives 1592 <gen>
Destructible - Kill Barrel of Explosives 1593 <gen>
Destructible - Kill Barrel of Explosives 1594 <gen>
Destructible - Kill Barrel of Explosives 1595 <gen>
Destructible - Kill Barrel of Explosives 1596 <gen>
Destructible - Kill Demonic Gate 0640 <gen>
Trigger02
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hint - Destroy the barrel of explosives i front of you to destroy the gate. at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
TriggerMoney
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 200 to Player 1 (Red) . Current gold
TriggerDeath
Events
Unit - Beastmaster 0030 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Rexxar was killed!
TriggerDeath2
Events
Unit - Tauren Chieftain 0031 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Cairne has died!
TriggerEnd
Events
Unit - Bronze Dragon 0003 <gen> Dies
Unit - Centaur Khan 0000 <gen> Dies
Unit - Centaur Khan 0001 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Tauren Chieftain 0031 <gen> named Cairne Bloodhoof : Play No sound and display Good work my friend! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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