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Triggers
Icecroown Citadel Arena.w3x
Variables
VICTORY/DEFEAT
Defeat
Victory
Cinamatics
First Cinamtic
Spawns
"Raise the Dead" Spawns
Skeleton spawn 1
Skeleton spawn 2
Skeleton spawn 3
Skeleton spawn 1 a
Skeleton spawn 2 a
Skeleton spawn 3 a
Skeleton spawn 1 m
Skeleton spawn 2 m
Skeleton spawn 3 m
Gate Spawns
Gate Spawn 1
Gate Spawn 2
Gate Spawn 3
Gate Spawn 4
Gate Spawn 5
Gate Spawn 6
Teleport Spawns
Teleport Spawn 1
Teleport Spawn 2
Teleport Spawn 3
Bosses
First easy Bosses
Mini Boss 1
Mini Boss 2
Mini Boss 3
Mini Boss 4
The Heavy Guys :P
BOSS 1
BOSS 2
BOSS 3
BOSS 4
Music
Song Wave 1
Song 1 Innocence
Song 2 The Curse
Song 3 Meaning of Life
Song Wave 2
Song 1 Innocence 2
Song 2 The Curse 2
Song 3 Meaning of Life 2
Song Wave 3
Song 1 Innocence 3
Song 2 The Curse 3
Song 3 Meaning of Life 3
Song Wave 4
Song 1 Innocence 4
Song 2 The Curse 4
Song 3 Meaning of Life 4
SONG 5
Innocence
Other
Rocking Arthas
Dancing Girls
Dancing Trolls
Special effects
Item Spawns
Tomes
Potions
Potions 2
Ankhs
Special effects
Glowing obelisk
Spirits of the dead
Other
The Night
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Defeat
Events
Unit - Paladin 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Victory
Events
Unit - Guardian 0018 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
First Cinamtic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_1_the_Entrance for Player 2 (Blue) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Sound - Play DarkAgents <gen>
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Lord Vincent : Play No sound and display Well... Here it is... The gate that leads to the great catacombs of Icecrown Citadel... Hmmm, should I dare to step in to the the catacombs and face a legion of undead? . Modify duration: Add 10.00 seconds and Wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Lord Vincent : Play No sound and display Aaargh! Light give me strength! Let's do this... . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Paladin 0020 <gen> to Move To . (Center of The_Gate <gen>)
Destructible - Open Frozen Throne Gate 0000 <gen>
Wait 1.60 seconds
Unit - Move Paladin 0020 <gen> instantly to (Center of The_Start <gen>)
Camera - . Apply . gg_cam_Camera_2_Inside_The_Catacombs for Player 2 (Blue) over 0 seconds
Destructible - Open Frozen Throne Gate 0003 <gen>
Wait 2.00 seconds
Unit - Order Paladin 0020 <gen> to Move To . (Center of Walk_a_bit <gen>)
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Lord Vincent : Play No sound and display So lets destroy some skeletons... . Modify duration: Add 0 seconds and Wait
Destructible - Close Frozen Throne Gate 0003 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Lord Vincent : Play No sound and display What a!? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_3_Rocking_Arthas for Player 2 (Blue) over 1.45 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Death Knight (Evil) named King Arthas at (Center of Rocking_Arthas <gen>) : Play No sound and display Good luck paladin... He, you will need luck to defeat my hordes of undead... LETS ROCK!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Skeleton spawn 1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Skeleton Warrior for Player 4 (Purple) at (Center of Skeleton_small_rise <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise <gen>) and do (Play (Picked unit)'s birth animation)
Wait 1.75 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Skeleton spawn 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Skeleton Warrior for Player 4 (Purple) at (Center of Skeleton_small_rise_2 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise_2 <gen>) and do (Play (Picked unit)'s birth animation)
Wait 1.75 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Skeleton spawn 3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Skeleton Warrior for Player 4 (Purple) at (Center of Skeleton_Large_rise <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Skeleton_Large_rise <gen>) and do (Play (Picked unit)'s birth animation)
Wait 1.75 seconds
Unit Group - Pick every unit in (Units in Skeleton_Large_rise <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Skeleton spawn 1 a
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Skeleton Archer for Player 4 (Purple) at (Center of Skeleton_small_rise <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise <gen>) and do (Play (Picked unit)'s birth animation)
Wait 1.75 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Skeleton spawn 2 a
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Skeleton Archer for Player 4 (Purple) at (Center of Skeleton_small_rise_2 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise_2 <gen>) and do (Play (Picked unit)'s birth animation)
Wait 1.75 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Skeleton spawn 3 a
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Skeleton Archer for Player 4 (Purple) at (Center of Skeleton_Large_rise <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Skeleton_Large_rise <gen>) and do (Play (Picked unit)'s birth animation)
Wait 1.75 seconds
Unit Group - Pick every unit in (Units in Skeleton_Large_rise <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Skeleton spawn 1 m
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Skeletal Mage for Player 4 (Purple) at (Center of Skeleton_small_rise <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise <gen>) and do (Play (Picked unit)'s birth animation)
Wait 1.75 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Skeleton spawn 2 m
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Skeletal Mage for Player 4 (Purple) at (Center of Skeleton_small_rise_2 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise_2 <gen>) and do (Play (Picked unit)'s birth animation)
Wait 1.75 seconds
Unit Group - Pick every unit in (Units in Skeleton_small_rise_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Skeleton spawn 3 m
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Skeletal Mage for Player 4 (Purple) at (Center of Skeleton_Large_rise <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Skeleton_Large_rise <gen>) and do (Play (Picked unit)'s birth animation)
Wait 1.75 seconds
Unit Group - Pick every unit in (Units in Skeleton_Large_rise <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Gate Spawn 1
Events
Time - Every 320.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Ghoul for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Destructible - Open Icy Gate 0052 <gen>
Destructible - Open Icy Gate 0051 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 10.00 seconds
Destructible - Close Icy Gate 0052 <gen>
Destructible - Close Icy Gate 0051 <gen>
Gate Spawn 2
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Abomination for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Destructible - Open Icy Gate 0052 <gen>
Destructible - Open Icy Gate 0051 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 10.00 seconds
Destructible - Close Icy Gate 0052 <gen>
Destructible - Close Icy Gate 0051 <gen>
Gate Spawn 3
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Siege Golem for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Siege Golem for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Destructible - Open Icy Gate 0052 <gen>
Destructible - Open Icy Gate 0051 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 10.00 seconds
Destructible - Close Icy Gate 0052 <gen>
Destructible - Close Icy Gate 0051 <gen>
Gate Spawn 4
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Destructible - Open Icy Gate 0052 <gen>
Destructible - Open Icy Gate 0051 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 10.00 seconds
Destructible - Close Icy Gate 0052 <gen>
Destructible - Close Icy Gate 0051 <gen>
Gate Spawn 5
Events
Time - Every 235.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Skeletal Marksman for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Skeletal Marksman for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Destructible - Open Icy Gate 0052 <gen>
Destructible - Open Icy Gate 0051 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 10.00 seconds
Destructible - Close Icy Gate 0052 <gen>
Destructible - Close Icy Gate 0051 <gen>
Gate Spawn 6
Events
Time - Every 270.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Skeletal Orc for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Skeletal Orc for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Destructible - Open Icy Gate 0052 <gen>
Destructible - Open Icy Gate 0051 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 10.00 seconds
Destructible - Close Icy Gate 0052 <gen>
Destructible - Close Icy Gate 0051 <gen>
Teleport Spawn 1
Events
Time - Every 425.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Frost Revenant for Player 4 (Purple) at (Center of Revant_and_Lich_summon <gen>) facing Default building facing degrees
Unit - Create 8 . Frost Revenant for Player 4 (Purple) at (Center of Revant_and_Lich_Summon_2 <gen>) facing Default building facing degrees
Unit - Create 8 . Frost Revenant for Player 4 (Purple) at (Center of Revant_and_Lich_Summon_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Pick every unit in (Units in Revant_and_Lich_summon <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Revant_and_Lich_Summon_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Revant_and_Lich_Summon_3 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Teleport Spawn 2
Events
Time - Every 575.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Ice Revenant for Player 4 (Purple) at (Center of Revant_and_Lich_summon <gen>) facing Default building facing degrees
Unit - Create 6 . Ice Revenant for Player 4 (Purple) at (Center of Revant_and_Lich_Summon_2 <gen>) facing Default building facing degrees
Unit - Create 6 . Ice Revenant for Player 4 (Purple) at (Center of Revant_and_Lich_Summon_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Pick every unit in (Units in Revant_and_Lich_summon <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Revant_and_Lich_Summon_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Revant_and_Lich_Summon_3 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Teleport Spawn 3
Events
Time - Every 685.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Death Revenant for Player 4 (Purple) at (Center of Revant_and_Lich_summon <gen>) facing Default building facing degrees
Unit - Create 4 . Death Revenant for Player 4 (Purple) at (Center of Revant_and_Lich_Summon_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Death Revenant for Player 4 (Purple) at (Center of Revant_and_Lich_Summon_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Pick every unit in (Units in Revant_and_Lich_summon <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Revant_and_Lich_Summon_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Revant_and_Lich_Summon_3 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Mini Boss 1
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Unit - Move Frost Wyrm 0019 <gen> instantly to (Center of Mini_Bosss_Spawn <gen>)
Unit - Change ownership of Frost Wyrm 0019 <gen> to Player 4 (Purple) and Change color
Unit - Create 6 . Skeletal Marksman for Player 4 (Purple) at (Center of Mini_Bosss_Spawn <gen>) facing 90.00 degrees
Wait 2 seconds
Camera - Lock camera target for Player 2 (Blue) to Frost Wyrm 0019 <gen> , offset by ( 270.00 , 270.00 ) using Default rotation
Unit - Grant shared vision of Frost Wyrm 0019 <gen> to Player 2 (Blue)
Destructible - Open Icy Gate 0054 <gen>
Wait 1.00 seconds
Unit - Order Frost Wyrm 0019 <gen> to Attack . Paladin 0020 <gen>
Unit Group - Pick every unit in (Units in Mini_Bosss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 10.00 seconds
Destructible - Close Icy Gate 0054 <gen>
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Mini Boss 2
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Move Frostus the Troll Lich 0013 <gen> instantly to (Center of Mini_Bosss_Spawn <gen>)
Unit - Change ownership of Frostus the Troll Lich 0013 <gen> to Player 4 (Purple) and Change color
Unit - Create 6 . Ice Troll High Priest for Player 4 (Purple) at (Center of Mini_Bosss_Spawn <gen>) facing 90.00 degrees
Wait 2 seconds
Camera - Lock camera target for Player 2 (Blue) to Frostus the Troll Lich 0013 <gen> , offset by ( 270.00 , 270.00 ) using Default rotation
Unit - Grant shared vision of Frostus the Troll Lich 0013 <gen> to Player 2 (Blue)
Destructible - Open Icy Gate 0054 <gen>
Wait 1.00 seconds
Unit - Order Frostus the Troll Lich 0013 <gen> to Attack . Paladin 0020 <gen>
Unit Group - Pick every unit in (Units in Mini_Bosss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 10.00 seconds
Destructible - Close Icy Gate 0054 <gen>
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Mini Boss 3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Move Skeleton King 0014 <gen> instantly to (Center of Mini_Bosss_Spawn <gen>)
Unit - Change ownership of Skeleton King 0014 <gen> to Player 4 (Purple) and Change color
Unit - Create 12 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Mini_Bosss_Spawn <gen>) facing 90.00 degrees
Wait 2 seconds
Camera - Lock camera target for Player 2 (Blue) to Skeleton King 0014 <gen> , offset by ( 270.00 , 270.00 ) using Default rotation
Unit - Grant shared vision of Skeleton King 0014 <gen> to Player 2 (Blue)
Destructible - Open Icy Gate 0054 <gen>
Wait 1.00 seconds
Unit - Order Skeleton King 0014 <gen> to Attack . Paladin 0020 <gen>
Unit Group - Pick every unit in (Units in Mini_Bosss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 10.00 seconds
Destructible - Close Icy Gate 0054 <gen>
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Mini Boss 4
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Move Deathbringer 0008 <gen> instantly to (Center of Mini_Bosss_Spawn <gen>)
Unit - Change ownership of Deathbringer 0008 <gen> to Player 4 (Purple) and Change color
Unit - Create 6 . Faceless One Deathbringer for Player 4 (Purple) at (Center of Mini_Bosss_Spawn <gen>) facing 90.00 degrees
Wait 2 seconds
Camera - Lock camera target for Player 2 (Blue) to Deathbringer 0008 <gen> , offset by ( 270.00 , 270.00 ) using Default rotation
Unit - Grant shared vision of Deathbringer 0008 <gen> to Player 2 (Blue)
Destructible - Open Icy Gate 0054 <gen>
Wait 1.00 seconds
Unit - Order Deathbringer 0008 <gen> to Attack . Paladin 0020 <gen>
Unit Group - Pick every unit in (Units in Mini_Bosss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 3.00 seconds
Destructible - Close Icy Gate 0054 <gen>
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
BOSS 1
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Unit - Move Crypt Lord 0016 <gen> instantly to (Center of Boss_Spawn <gen>)
Unit - Change ownership of Crypt Lord 0016 <gen> to Player 4 (Purple) and Change color
Unit - Create 10 . Nerubian Warrior for Player 4 (Purple) at (Center of Mini_Bosss_Spawn <gen>) facing 90.00 degrees
Unit - Create 12 . Crypt Fiend for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing 90.00 degrees
Unit - Create 12 . Crypt Fiend for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing 90.00 degrees
Unit - Create 2 . Nerubian Queen for Player 4 (Purple) at (Center of Boss_Spawn <gen>) facing 270.00 degrees
Wait 2 seconds
Camera - Lock camera target for Player 2 (Blue) to Crypt Lord 0016 <gen> , offset by ( 270.00 , 270.00 ) using Default rotation
Unit - Grant shared vision of Crypt Lord 0016 <gen> to Player 2 (Blue)
Destructible - Open Icy Gate 0053 <gen>
Destructible - Open Icy Gate 0054 <gen>
Destructible - Open Icy Gate 0051 <gen>
Destructible - Open Icy Gate 0052 <gen>
Wait 1.00 seconds
Unit - Order Crypt Lord 0016 <gen> to Attack . Paladin 0020 <gen>
Unit Group - Pick every unit in (Units in Mini_Bosss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Boss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 3.00 seconds
Destructible - Close Icy Gate 0054 <gen>
Destructible - Close Icy Gate 0053 <gen>
Destructible - Close Icy Gate 0051 <gen>
Destructible - Close Icy Gate 0052 <gen>
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
BOSS 2
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Unit - Move Lich 0017 <gen> instantly to (Center of Boss_Spawn <gen>)
Unit - Change ownership of Lich 0017 <gen> to Player 4 (Purple) and Change color
Unit - Create 6 . Frost Wyrm for Player 4 (Purple) at (Center of Mini_Bosss_Spawn <gen>) facing 90.00 degrees
Unit - Create 12 . Skeletal Marksman for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing 90.00 degrees
Unit - Create 12 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing 90.00 degrees
Unit - Create 4 . Death Revenant for Player 4 (Purple) at (Center of Boss_Spawn <gen>) facing 270.00 degrees
Wait 2 seconds
Camera - Lock camera target for Player 2 (Blue) to Lich 0017 <gen> , offset by ( 270.00 , 270.00 ) using Default rotation
Unit - Grant shared vision of Lich 0017 <gen> to Player 2 (Blue)
Destructible - Open Icy Gate 0053 <gen>
Destructible - Open Icy Gate 0051 <gen>
Destructible - Open Icy Gate 0052 <gen>
Wait 1.00 seconds
Unit - Order Lich 0017 <gen> to Attack . Paladin 0020 <gen>
Unit Group - Pick every unit in (Units in Mini_Bosss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Boss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 3.00 seconds
Destructible - Close Icy Gate 0053 <gen>
Destructible - Close Icy Gate 0051 <gen>
Destructible - Close Icy Gate 0052 <gen>
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
BOSS 3
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Unit - Move Sapphiron 0015 <gen> instantly to (Center of Boss_Spawn <gen>)
Unit - Change ownership of Sapphiron 0015 <gen> to Player 4 (Purple) and Change color
Unit - Create 6 . Frost Wyrm for Player 4 (Purple) at (Center of Mini_Bosss_Spawn <gen>) facing 90.00 degrees
Unit - Create 6 . Frost Wyrm for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing 90.00 degrees
Unit - Create 6 . Frost Wyrm for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing 90.00 degrees
Unit - Create 4 . Frost Wyrm for Player 4 (Purple) at (Center of Boss_Spawn <gen>) facing 270.00 degrees
Wait 2 seconds
Camera - Lock camera target for Player 2 (Blue) to Sapphiron 0015 <gen> , offset by ( 270.00 , 270.00 ) using Default rotation
Unit - Grant shared vision of Sapphiron 0015 <gen> to Player 2 (Blue)
Wait 1.00 seconds
Unit - Order Sapphiron 0015 <gen> to Attack . Paladin 0020 <gen>
Unit Group - Pick every unit in (Units in Mini_Bosss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Boss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 10.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
BOSS 4
Events
Time - Elapsed game time is 2950.00 seconds
Conditions
Actions
Unit - Move Guardian 0018 <gen> instantly to (Center of Boss_Spawn <gen>)
Unit - Change ownership of Guardian 0018 <gen> to Player 4 (Purple) and Change color
Unit - Create 10 . Ice Revenant for Player 4 (Purple) at (Center of Mini_Bosss_Spawn <gen>) facing 90.00 degrees
Unit - Create 25 . Frost Revenant for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing 90.00 degrees
Unit - Create 25 . Frost Revenant for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing 90.00 degrees
Unit - Create 6 . Death Revenant for Player 4 (Purple) at (Center of Boss_Spawn <gen>) facing 270.00 degrees
Wait 2 seconds
Camera - Lock camera target for Player 2 (Blue) to Guardian 0018 <gen> , offset by ( 270.00 , 270.00 ) using Default rotation
Unit - Grant shared vision of Guardian 0018 <gen> to Player 2 (Blue)
Destructible - Open Icy Gate 0053 <gen>
Destructible - Open Icy Gate 0054 <gen>
Destructible - Open Icy Gate 0051 <gen>
Destructible - Open Icy Gate 0052 <gen>
Wait 1.00 seconds
Unit - Order Guardian 0018 <gen> to Attack . Paladin 0020 <gen>
Unit Group - Pick every unit in (Units in Mini_Bosss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Unit Group - Pick every unit in (Units in Boss_Spawn <gen>) and do (Order (Picked unit) to Attack.Paladin 0020 <gen>)
Wait 10.00 seconds
Destructible - Close Icy Gate 0054 <gen>
Destructible - Close Icy Gate 0053 <gen>
Destructible - Close Icy Gate 0051 <gen>
Destructible - Close Icy Gate 0052 <gen>
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Song 1 Innocence
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Sound - Play Innocence <gen>
Song 2 The Curse
Events
Time - Elapsed game time is 305.00 seconds
Conditions
Actions
Sound - Play The_Curse <gen>
Song 3 Meaning of Life
Events
Time - Elapsed game time is 510.00 seconds
Conditions
Actions
Sound - Play Get_Psycho <gen>
Song 1 Innocence 2
Events
Time - Elapsed game time is 755.00 seconds
Conditions
Actions
Sound - Play Innocence <gen>
Song 2 The Curse 2
Events
Time - Elapsed game time is 1030.00 seconds
Conditions
Actions
Sound - Play The_Curse <gen>
Song 3 Meaning of Life 2
Events
Time - Elapsed game time is 1235.00 seconds
Conditions
Actions
Sound - Play Get_Psycho <gen>
Song 1 Innocence 3
Events
Time - Elapsed game time is 1480.00 seconds
Conditions
Actions
Sound - Play Innocence <gen>
Song 2 The Curse 3
Events
Time - Elapsed game time is 1745.00 seconds
Conditions
Actions
Sound - Play The_Curse <gen>
Song 3 Meaning of Life 3
Events
Time - Elapsed game time is 1950.00 seconds
Conditions
Actions
Sound - Play Get_Psycho <gen>
Song 1 Innocence 4
Events
Time - Elapsed game time is 2195.00 seconds
Conditions
Actions
Sound - Play Innocence <gen>
Song 2 The Curse 4
Events
Time - Elapsed game time is 2470.00 seconds
Conditions
Actions
Sound - Play The_Curse <gen>
Song 3 Meaning of Life 4
Events
Time - Elapsed game time is 2675.00 seconds
Conditions
Actions
Sound - Play Get_Psycho <gen>
Innocence
Events
Time - Elapsed game time is 2950.00 seconds
Conditions
Actions
Sound - Play Innocence <gen>
Dancing Girls
Events
Time - Every 1.75 seconds of game time
Conditions
Actions
Animation - Play Dancing Girl 0001 <gen> 's death animation
Animation - Play Dancing Girl 0003 <gen> 's death animation
Animation - Play Dancing Girl 0002 <gen> 's death animation
Animation - Play Dancing Girl 0000 <gen> 's death animation
Dancing Trolls
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Animation - Play Dancing Troll 0005 <gen> 's spell animation
Animation - Play Dancing Troll 0004 <gen> 's spell animation
Animation - Play Dancing Troll 0006 <gen> 's spell animation
Special effects
Events
Time - Every 0.95 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Rocking_Arthas <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Tomes
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Knowledge at (Center of tome_place <gen>)
Item - Create Tome of Power at (Center of tome_place <gen>)
Potions
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Item - Create Potion of Greater Healing at (Center of tome_place <gen>)
Item - Create Potion of Greater Mana at (Center of tome_place <gen>)
Potions 2
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Item - Create Potion of Invulnerability at (Center of tome_place <gen>)
Ankhs
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Item - Create Ankh of Reincarnation at (Center of tome_place <gen>)
Glowing obelisk
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Animation - Play Icecrown Obelisk 0009 <gen> 's work animation
Spirits of the dead
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Arena <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
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