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Triggers
The Cabin.w3x
Variables
Initialization
Cine
Part 1
Part 2
Part 3
Move again
Move lazy ass
Hide and enter
Scary parts
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9 run
Run again
Part 10 short
Part 11
Part 12
Part 13
Part 14
Part 15
Part 16
Part 17
Part 18
Part 19
Part 20
Sparta
Cornered
Hope and deat5h
Death
Death 2
Death 3
Death 4
Credits
Credits 1
Credits 2
Credits 3
Exit function
Speed
Sounds of death
Rock fall
Slow down
Go back speed
Trip and fall
Face
Trip
kill
move and kill
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cine
Events
Map initialization
Conditions
Actions
Animation - Play Rock Chunks 0000 <gen> 's death animation
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 30.00 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Part_1 <gen> (ignoring conditions)
Unit - Hide Acolyte 0040 <gen>
Unit - Hide Villager 0051 <gen>
Unit - Hide Acolyte 0052 <gen>
Unit - Hide Acolyte 0032 <gen>
Unit - Hide Captain 0070 <gen>
Unit - Hide Acolyte 0069 <gen>
Unit - Hide Dreadlord 0045 <gen>
Unit - Hide Acolyte 0064 <gen>
Unit - Hide Villager 0029 <gen>
Animation - Play Villager 0029 <gen> 's death animation
Unit - Hide Blood Elf Engineer 0030 <gen>
Animation - Play Blood Elf Engineer 0030 <gen> 's death animation
Unit - Hide Banshee 0033 <gen>
Unit - Hide Skeleton Warrior 0041 <gen>
Unit - Hide Banshee 0033 <gen>
Animation - Play Villager 0049 <gen> 's death animation
Animation - Play Abomination 0067 <gen> 's death animation
Animation - Play Ghoul 0048 <gen> 's death animation
Animation - Play Ghoul 0042 <gen> 's death animation
Animation - Play Abomination 0043 <gen> 's death animation
Animation - Play Ghoul 0047 <gen> 's death animation
Animation - Play Abomination 0044 <gen> 's death animation
Animation - Play Ghoul 0046 <gen> 's death animation
Part 1
Events
Conditions
Actions
Wait 6.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 30.00 and color ( 0.00 %, 0.00 %, 0.00 %)
Sound - Play IllidansTheme <gen>
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Witch_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Witch_1 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Witch_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Witch_2 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0004 <gen> named Executioner : Play No sound and display Any last words witch...? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Witch : Play No sound and display Yeah, Incantum Perezalde! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Witch : Play No sound and display What the--- . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0004 <gen> named Executioner : Play No sound and display It appears you haven't figured it out yet. We picked this area to execute you because this place silences spells. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Witch : Play No sound and display Damn you!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0004 <gen> named Executioner : Play No sound and display Curse me in hell. You'll have plenty of time there. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0004 <gen> named Executioner : Play No sound and display Hang her boys. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 10.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Witch_2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Witch_3 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Witch : Play No sound and display W...What?!? Nooo! Please don't! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0004 <gen> named Executioner : Play No sound and display You will have plenty of time to regret in hell you rotten witch.. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Witch_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Witch_4 for Player 1 (Red) over 4.00 seconds
Trigger - Run Part_2 <gen> (checking conditions)
Part 2
Events
Conditions
Actions
Wait 6.00 seconds
Unit - Hide Villager 0001 <gen>
Camera - . Apply . gg_cam_Beggining_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Beggining_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Acolyte 0004 <gen> to Move To . (Center of Executioner_move <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Beggining_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Beggining_1 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0004 <gen> named Executioner : Play No sound and display This is what happens when you take up black magic and witchcraft people! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0004 <gen> named Executioner : Play No sound and display Take the forbidden art up and you shall be punished more than this! Mark my words! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Beggining_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Beggining_2 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Story_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Story_1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Sound - Stop the currently playing music theme
Sound - Play BloodElfTheme <gen>
Cinematic - Send transmission to (All players) from Villager 0021 <gen> named Pop : Play No sound and display And then the art of witchcraft was banned.. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Story_2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Story_2 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Child 0023 <gen> named Jekyll : Play No sound and display Now that, Is what i call a scary story... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0021 <gen> named Pop : Play No sound and display Don't interupt just yet. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0023 <gen> named Jekyll : Play No sound and display Alright. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0021 <gen> named Pop : Play No sound and display People say this place was where the witches and wizards were buried. I say its just a myth. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0027 <gen> named Ken : Play No sound and display Oh snap.. . Modify duration: Add 0 seconds and Wait
Unit - Make Villager 0021 <gen> face Child 0023 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0021 <gen> named Pop : Play No sound and display Well. Thats it better get some sleep boys. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0021 <gen> named Pop : Play No sound and display Tommorow we'll begin stuffing this cabin with our stuffs. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0021 <gen> named Pop : Play No sound and display Oh, And by the way. Jekyll , Chris , Jandee , Ken , Levin. Stay here. We have something to discuss first. (Giggle) . Modify duration: Add 0 seconds and Wait
Trigger - Run Part_3 <gen> (ignoring conditions)
Part 3
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Marcileno : Play No sound and display Sure Pop. . Modify duration: Add 0 seconds and Wait
Unit - Order Villager 0022 <gen> to Move To . (Center of Mars_move <gen>)
Camera - . Apply . gg_cam_Story_2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Bed_1 for Player 1 (Red) over 3.00 seconds
Move again
Events
Unit - A unit enters Mars_move <gen>
Conditions
(Entering unit) Equal to Villager 0022 <gen>
Actions
Unit - Order Villager 0022 <gen> to Move To . (Center of Mars_2_move <gen>)
Camera - . Apply . gg_cam_Bed_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Bed_2 for Player 1 (Red) over 3.00 seconds
Move lazy ass
Events
Unit - A unit enters Mars_2_move <gen>
Conditions
(Entering unit) Equal to Villager 0022 <gen>
Actions
Unit - Order Villager 0022 <gen> to Move To . (Center of Mars_3_move <gen>)
Camera - . Apply . gg_cam_Bed_2 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Bed_3 for Player 1 (Red) over 3.00 seconds
Hide and enter
Events
Unit - A unit enters Mars_3_move <gen>
Conditions
(Entering unit) Equal to Villager 0022 <gen>
Actions
Unit - Hide Villager 0022 <gen>
Part 4
Events
Unit - A unit enters Mars_3_move <gen>
Conditions
(Entering unit) Equal to Villager 0022 <gen>
Actions
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Marcileno : Play No sound and display This place gives me the creeps... . Modify duration: Add 0 seconds and Wait
Unit - Order Villager 0022 <gen> to Move To . (Center of Mars_4_move <gen>)
Camera - . Apply . gg_cam_Bed_3 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Outside for Player 1 (Red) over 5.00 seconds
Wait 4.46 seconds
Camera - . Apply . gg_cam_Outside for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Outside_2 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Marcileno : Play No sound and display Nothing interesting except the wierd fogs outside. . Modify duration: Add 0 seconds and Wait
Trigger - Turn on Hide_and_enter <gen>
Trigger - Turn off (This trigger)
Unit - Order Villager 0022 <gen> to Move To . (Center of Mars_3_move <gen>)
Part 5
Events
Unit - A unit enters Mars_4_move <gen>
Conditions
(Entering unit) Equal to Villager 0022 <gen>
Actions
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Dream and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Unit - Order Dead X.X 0028 <gen> to Move To . (Center of Ghost_move <gen>)
Sound - Play FlashBack1Second <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Marcileno : Play No sound and display Huh? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Marcileno : Play No sound and display Must have been the wind... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Marcileno : Play No sound and display I'd better get some sleep. All those stories must've made me quesy somehow. . Modify duration: Add 0 seconds and Wait
Sound - Stop music Immediately
Sound - Play SadMystery <gen>
Wait 6.00 seconds
Sound - Play MetalHeavyBashWood1 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play MetalHeavyBashWood2 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play MetalHeavyBashWood3 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0021 <gen> named Pop : Play No sound and display Hey, You! Your tresspassing in my terri--- . Modify duration: Add 0 seconds and Wait
Sound - Play MetalHeavyBashFlesh3 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play MetalHeavyBashFlesh1 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play MetalHeavyBashFlesh2 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play VillagerMaleDeath1 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 2.00 seconds
Camera - . Apply . gg_cam_Morning_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Morning_1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Marcileno : Play No sound and display Five more minutes.... Ughhh.. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0023 <gen> named Jekyll : Play No sound and display Quick! Grab that fire axe! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Sound - Play DefendCaster <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play EtherealHeavyHit2 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play InfernalAttack2 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play InfernalAttack1 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play EtherealHeavyHit1 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Chris : Play No sound and display It's no use! Its best we ru--- . Modify duration: Add 0 seconds and Wait
Sound - Play VillagerMaleDeath1 <gen> at 100 % volume, located at (Center of Mars_4_move <gen>) with Z offset 0
Animation - Play Villager 0026 <gen> 's death animation
Animation - Play Villager 0025 <gen> 's death animation
Animation - Play Villager 0024 <gen> 's death animation
Animation - Play Child 0023 <gen> 's death animation
Animation - Play High Elf 0027 <gen> 's death animation
Unit - Hide Villager 0021 <gen>
Trigger - Run Part_6 <gen> (ignoring conditions)
Part 6
Events
Conditions
Actions
Unit - Unhide Blood Elf Engineer 0030 <gen>
Unit - Unhide Villager 0029 <gen>
Unit - Unhide Acolyte 0040 <gen>
Wait 3.00 seconds
Sound - Play Lightning <gen> at 100 % volume, located at (Center of Mars_3_move <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play Rain_onroof <gen> at 100 % volume, attached to Villager 0029 <gen>
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0029 <gen> named Marcileno : Play No sound and display What the hell!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0029 <gen> named Marcileno : Play No sound and display Ahh damnit. Good thing i didn't woke up Ken . Modify duration: Add 0 seconds and Wait
Animation - Play Villager 0029 <gen> 's stand animation
Unit - Order Villager 0029 <gen> to Move To . (Center of Mars_3_move <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Morning_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Morning_2 for Player 1 (Red) over 2.00 seconds
Wait 1.35 seconds
Camera - . Apply . gg_cam_Morning_2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Bed_3 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Trigger - Run Part_7 <gen> (ignoring conditions)
Part 7
Events
Conditions
Actions
Trigger - Turn off Move_again <gen>
Trigger - Turn off Move_lazy_ass <gen>
Trigger - Turn off Hide_and_enter <gen>
Trigger - Turn off Hide_and_enter <gen>
Unit - Order Villager 0029 <gen> to Move To . (Center of Mars_5_move_Discovery <gen>)
Camera - . Apply . gg_cam_Bed_3 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Morning_3 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Morning_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Morning_4 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Morning_4 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Morning_5 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Unit - Make Acolyte 0040 <gen> face Villager 0029 <gen> over 6.00 seconds
Unit - Make Villager 0029 <gen> face Acolyte 0040 <gen> over 6.00 seconds
Cinematic - Send transmission to (All players) from Villager 0029 <gen> named Marcileno : Play No sound and display Whats the time po--- . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0029 <gen> named Marcileno : Play No sound and display What the!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0029 <gen> named Marcileno : Play No sound and display They're all... Dead . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Morning_5 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Morning_6 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0029 <gen> named Marcileno : Play No sound and display But... But.. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0029 <gen> named Marcileno : Play No sound and display I've got to tell Ken and get outta here!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Morning_5 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Surprise for Player 1 (Red) over 5.00 seconds
Unit - Order Villager 0029 <gen> to Move To . (Center of Inform <gen>)
Part 8
Events
Unit - A unit enters Inform <gen>
Conditions
Actions
Unit - Unhide Skeleton Warrior 0041 <gen>
Animation - Change Skeleton Warrior 0041 <gen> 's animation speed to 60.00 % of its original speed
Animation - Play Skeleton Warrior 0041 <gen> 's birth animation
Unit - Order Acolyte 0040 <gen> to Move To . (Center of Sorround <gen>)
Wait 4.00 seconds
Trigger - Turn on kill <gen>
Cinematic - Send transmission to (All players) from Villager 0029 <gen> named Marcileno : Play No sound and display ....Shit . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0029 <gen> named Marcileno : Play No sound and display Oh well.. . Modify duration: Add 0 seconds and Wait
Unit - Order Villager 0029 <gen> to Move To . (Center of Sorround <gen>)
Part 9 run
Events
Unit - A unit enters Sorround <gen>
Conditions
(Entering unit) Equal to Villager 0029 <gen>
Actions
Animation - Play Acolyte 0040 <gen> 's death animation
Camera - . Apply . gg_cam_Surprise for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Surprise_1 for Player 1 (Red) over 3.00 seconds
Unit - Order Villager 0029 <gen> to Move To . (Center of Run_1 <gen>)
Run again
Events
Unit - A unit enters Run_1 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0166 <gen>
Unit - Order (Entering unit) to Move To . (Center of Run_like_hell <gen>)
Part 10 short
Events
Unit - A unit enters Run_1 <gen>
Conditions
Actions
Wait 5.00 seconds
Destructible - Open Iron Gate 0166 <gen>
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Sound - Stop Rain_onroof <gen> Immediately
Sound - Play Rain_hard <gen>
Sound - Stop music Immediately
Sound - Play PursuitTheme <gen>
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Chase_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Chase_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.40 seconds
Camera - . Apply . gg_cam_Chase_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Chase_2 for Player 1 (Red) over 5.00 seconds
Unit - Order Villager 0063 <gen> to Move To . (Center of Trip <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Chase_2 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Chase_3 for Player 1 (Red) over 5.00 seconds
Unit - Order Villager 0063 <gen> to Move To . (Center of Run <gen>)
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0.50 and color ( 95.00 %, 95.00 %, 95.00 %)
Special Effect - Create a special effect at (Center of Lightning <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Lightning <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Play Lightning <gen> at 100 % volume, located at (Center of Lightning <gen>) with Z offset 0
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 3000.00 , z-end 5000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 2 seconds
Trigger - Run Part_11 <gen> (ignoring conditions)
Part 11
Events
Conditions
Actions
Sound - Stop Rain_hard <gen> Immediately
Camera - . Apply . gg_cam_Arrival for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Arrival for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.45 seconds
Cinematic - Send transmission to (All players) from Villager 0065 <gen> named Marcileno : Play No sound and display The rain is gone.. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0065 <gen> named Marcileno : Play No sound and display My pops store... I've never been here. I should be careful. And i doubt the people in the village will be any help. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arrival for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Arrival_2 for Player 1 (Red) over 4.00 seconds
Unit - Order Villager 0065 <gen> to Move To . (Center of Run_2 <gen>)
Part 12
Events
Unit - A unit enters Run_2 <gen>
Conditions
(Entering unit) Equal to Villager 0065 <gen>
Actions
Unit - Unhide Acolyte 0032 <gen>
Unit - Order Acolyte 0032 <gen> to Move To . (Center of Ghost_move_1 <gen>)
Sound - Play FlashBackHalfSecondSecond <gen> at 100 % volume, located at (Center of Run_2 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Villager 0065 <gen> named Marcileno : Play No sound and display Huh? . Modify duration: Add 0 seconds and Wait
Unit - Make Villager 0065 <gen> face (Center of Facee <gen>) over 1.00 seconds
Wait 2 seconds
Unit - Make Villager 0065 <gen> face (Center of Ghost_move_1 <gen>) over 1.00 seconds
Wait 2 seconds
Unit - Make Villager 0065 <gen> face (Center of Face <gen>) over 1.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0065 <gen> named Marcileno : Play No sound and display I better hope it is not what i am thinking it is. . Modify duration: Add 0 seconds and Wait
Unit - Make Villager 0065 <gen> face Banshee 0033 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0065 <gen> named Marcileno : Play No sound and display Ummm... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arrival_2 for Player 1 (Red) over 0.00 seconds
Unit - Order Villager 0065 <gen> to Move To . (Center of Investigate <gen>)
Camera - . Apply . gg_cam_Huh for Player 1 (Red) over 4.00 seconds
Part 13
Events
Unit - A unit enters Investigate <gen>
Conditions
(Entering unit) Equal to Villager 0065 <gen>
Actions
Cinematic - Send transmission to (All players) from Villager 0065 <gen> named Marcileno : Play No sound and display Excuse me miss? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0059 <gen> named Miss : Play No sound and display Yes? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0065 <gen> named Marcileno : Play No sound and display What are you doing out here at this time of hour? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0059 <gen> named Miss : Play No sound and display Im just strolling outside . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0065 <gen> named Marcileno : Play No sound and display Well, Aren't you.. Afraid? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0059 <gen> named Miss : Play No sound and display Afraid? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Huh for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Huh_1 for Player 1 (Red) over 3.00 seconds
Unit - Unhide Banshee 0033 <gen>
Sound - Play FlashBack1Second <gen> at 100 % volume, located at (Center of Investigate <gen>) with Z offset 0
Wait 1.00 seconds
Unit - Hide Banshee 0033 <gen>
Sound - Play FlashBackHalfSecondSecond <gen> at 100 % volume, located at (Center of Investigate <gen>) with Z offset 0
Wait 1.00 seconds
Unit - Unhide Banshee 0033 <gen>
Sound - Play FlashBack1Second <gen> at 100 % volume, located at (Center of Investigate <gen>) with Z offset 0
Wait 1.00 seconds
Unit - Hide Banshee 0033 <gen>
Sound - Play FlashBackHalfSecondSecond <gen> at 100 % volume, located at (Center of Investigate <gen>) with Z offset 0
Wait 1.00 seconds
Unit - Unhide Banshee 0033 <gen>
Sound - Play FlashBack1Second <gen> at 100 % volume, located at (Center of Investigate <gen>) with Z offset 0
Wait 1.00 seconds
Unit - Kill High Elf 0059 <gen>
Unit - Order Banshee 0033 <gen> to Move To . (Center of Ghost_move_1 <gen>)
Unit - Order Villager 0065 <gen> to Move To . (Center of Flee_and_Trip <gen>)
Sound - Play PeasantWarcry1 <gen> at 100 % volume, located at (Center of Investigate <gen>) with Z offset 0
Part 14
Events
Unit - A unit enters Flee_and_Trip <gen>
Conditions
Actions
Sound - Stop music Immediately
Camera - . Apply . gg_cam_Flashback for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Flashback for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Dream and color ( 95.00 %, 95.00 %, 95.00 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0.50 and color ( 95.00 %, 95.00 %, 95.00 %)
Cinematic - Send transmission to (All players) from High Elf 0061 <gen> named Ken : Play No sound and display I already told you what to do idiot!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0062 <gen> named Jekyll : Play No sound and display No, You didn't! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0061 <gen> named Ken : Play No sound and display Your so full of wind you blow gas every 10 seconds!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Flashback for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Flashback_2 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0060 <gen> named Marcileno : Play No sound and display Own3d!! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 95.00 %, 95.00 %, 95.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Wake_up for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Wake_up for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 3000.00 , z-end 5000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Ughhh... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Oww.. My head. . Modify duration: Add 0 seconds and Wait
Animation - Change Villager 0049 <gen> 's animation speed to 30.00 % of its original speed
Animation - Play Villager 0049 <gen> 's stand animation
Camera - . Apply . gg_cam_Wake_up for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Wake_up_1 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Animation - Lock Villager 0049 <gen> 's Head to face Ghoul 0048 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display .......... . Modify duration: Add 0 seconds and Wait
Sound - Play Tension <gen>
Animation - Lock Villager 0049 <gen> 's Head to face Dragonhawk Rider 0066 <gen> , offset by ( 0 , 0 , 90 )
Animation - Change Villager 0049 <gen> 's animation speed to 100.00 % of its original speed
Unit - Order Dragonhawk Rider 0066 <gen> to Move To . (Center of Camera_trick <gen>)
Part 15
Events
Unit - A unit enters Camera_trick <gen>
Conditions
(Entering unit) Equal to Dragonhawk Rider 0066 <gen>
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Scare for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Scare for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music Immediately
Sound - Play LichKingDream <gen>
Wait 0.35 seconds
Sound - Stop LichKingDream <gen> Immediately
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Oh my... . Modify duration: Add 0 seconds and Wait
Unit - Order Villager 0049 <gen> to Move To . (Center of Scare <gen>)
Camera - . Apply . gg_cam_Scare for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Wake_up_2 for Player 1 (Red) over 0 seconds
Sound - Play PursuitTheme <gen>
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Gosh!!! . Modify duration: Add 0 seconds and Wait
Part 16
Events
Unit - A unit enters Scare <gen>
Conditions
(Entering unit) Equal to Villager 0049 <gen>
Actions
Camera - . Apply . gg_cam_Wake_up_2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Wake_up_3 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Animation - Play Villager 0049 <gen> 's attack animation
Animation - Play Gate 0501 <gen> 's hit animation
Wait 2.00 seconds
Animation - Play Villager 0049 <gen> 's attack animation
Animation - Play Gate 0501 <gen> 's hit animation
Wait 2.00 seconds
Animation - Play Villager 0049 <gen> 's attack animation
Animation - Play Gate 0501 <gen> 's hit animation
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Im dead im dead im dead! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Wait! . Modify duration: Add 0 seconds and Wait
Unit - Order Dragonhawk Rider 0066 <gen> to Move To . (Center of Camera_trick_1 <gen>)
Camera - . Apply . gg_cam_Wake_up_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Wake_up_4 for Player 1 (Red) over 5.00 seconds
Part 17
Events
Unit - A unit enters Camera_trick_1 <gen>
Conditions
(Entering unit) Equal to Dragonhawk Rider 0066 <gen>
Actions
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Its worth a shot.. . Modify duration: Add 0 seconds and Wait
Unit - Order Villager 0049 <gen> to Move To . (Center of move <gen>)
Part 18
Events
Unit - A unit enters move <gen>
Conditions
(Entering unit) Equal to Villager 0049 <gen>
Actions
Camera - . Apply . gg_cam_Wake_up_4 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Wake_up_5 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit - Order Villager 0049 <gen> to Move To . (Center of Scare_1 <gen>)
Camera - . Apply . gg_cam_Wake_up_5 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Scare_3 for Player 1 (Red) over 3.00 seconds
Part 19
Events
Unit - A unit enters Scare_1 <gen>
Conditions
(Entering unit) Equal to Villager 0049 <gen>
Actions
Camera - . Apply . gg_cam_Scare_3 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Scare_4 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Unit - Make Villager 0049 <gen> face Dragonhawk Rider 0066 <gen> over 1.00 seconds
Animation - Lock Villager 0049 <gen> 's Head to face Dragonhawk Rider 0066 <gen> , offset by ( 0 , 0 , 90 )
Wait 2 seconds
Unit - Order Dragonhawk Rider 0066 <gen> to Move To . (Center of Face_1 <gen>)
Part 20
Events
Unit - A unit enters Face_1 <gen>
Conditions
(Entering unit) Equal to Dragonhawk Rider 0066 <gen>
Actions
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.40 seconds
Camera - . Apply . gg_cam_Gasp for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Gasp for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Oh_my for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Oh_my for Player 1 (Red) over 0 seconds
Wait 2 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0.50 and color ( 95.00 %, 95.00 %, 95.00 %)
Special Effect - Create a special effect at (Center of Lightning_2 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Lightning_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Play Lightning <gen> at 100 % volume, located at (Center of Scare_1 <gen>) with Z offset 0
Wait 8.00 seconds
Environment - Set fog to style Linear , z-start 3000.00 , z-end 5000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Who did this...? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display This is blasphemy... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display This is madness! . Modify duration: Add 0 seconds and Wait
Unit - Unhide Captain 0070 <gen>
Cinematic - Send transmission to (All players) from Captain 0070 <gen> named Leonidas : Play No sound and display THIS IS SPARTA!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Captain 0070 <gen> to Attack Once . Villager 0049 <gen>
Sparta
Events
Unit - Villager 0049 <gen> Is attacked
Conditions
(Attacking unit) Equal to Captain 0070 <gen>
Actions
Unit - Hide Captain 0070 <gen>
Animation - Play Villager 0049 <gen> 's death animation
Wait 2 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Scare_5 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Scare_5 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Wtf?? Wasn't that Leonidas?! . Modify duration: Add 0 seconds and Wait
Unit - Unhide Captain 0070 <gen>
Cinematic - Send transmission to (All players) from Captain 0070 <gen> named Leonidas : Play No sound and display THATS RIGHT!!! . Modify duration: Add 0 seconds and Wait
Unit - Hide Captain 0070 <gen>
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display This is random... . Modify duration: Add 0 seconds and Wait
Animation - Change Villager 0049 <gen> 's animation speed to 30.00 % of its original speed
Animation - Play Villager 0049 <gen> 's stand animation
Unit - Unhide Captain 0070 <gen>
Cinematic - Send transmission to (All players) from Captain 0070 <gen> named Leonidas : Play No sound and display True dat. . Modify duration: Add 0 seconds and Wait
Unit - Hide Captain 0070 <gen>
Wait 3.00 seconds
Unit - Unhide Captain 0070 <gen>
Unit - Unhide Dreadlord 0045 <gen>
Animation - Play Dreadlord 0045 <gen> 's slam animation
Special Effect - Create a special effect at (Center of SFX_4 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Cinematic - Send transmission to (All players) from Captain 0070 <gen> named Leonidas : Play No sound and display Ooooohh! Who's that guy with huge fangs and unstable wings?! . Modify duration: Add 0 seconds and Wait
Unit - Hide Captain 0070 <gen>
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Huh? . Modify duration: Add 0 seconds and Wait
Unit - Make Villager 0049 <gen> face (Center of Camera_trick_1 <gen>) over 1.00 seconds
Camera - . Apply . gg_cam_Scare_5 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Scare_3 for Player 1 (Red) over 1.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0045 <gen> named ???? : Play No sound and display Hi. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Scare_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Scare_5 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Unit - Order Villager 0049 <gen> to Move To . (Center of Run_XXX <gen>)
Unit - Order Dreadlord 0045 <gen> to Move To . (Center of Balnazzar_move <gen>)
Cornered
Events
Unit - A unit enters Balnazzar_move <gen>
Conditions
(Entering unit) Equal to Dreadlord 0045 <gen>
Actions
Camera - . Apply . gg_cam_Scare_5 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Scare_6 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Oh no!! . Modify duration: Add 0 seconds and Wait
Unit - Make Villager 0049 <gen> face (Center of Face_zzzz <gen>) over 2.00 seconds
Camera - . Apply . gg_cam_Scare_6 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Scare_8 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Scare_8 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Scare_6 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Animation - Lock Villager 0049 <gen> 's Head to face Villager 0050 <gen> , offset by ( 0 , 0 , 700.00 )
Cinematic - Send transmission to (All players) from Villager 0049 <gen> named Marcileno : Play No sound and display Thank you maker of this insane cinematic! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Hide Villager 0049 <gen>
Unit - Unhide Villager 0050 <gen>
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run Hope_and_deat5h <gen> (ignoring conditions)
Hope and deat5h
Events
Conditions
Actions
Camera - . Apply . gg_cam_Scare_9 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Scare_9 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0050 <gen> named Marcileno : Play No sound and display Phew... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0050 <gen> named Marcileno : Play No sound and display Hmmm... . Modify duration: Add 0 seconds and Wait
Unit - Make Villager 0050 <gen> face (Center of Rock_throw <gen>) over 1.00 seconds
Wait 1.00 seconds
Animation - Play Villager 0050 <gen> 's attack animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Throw_rock for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Throw_rock for Player 1 (Red) over 0 seconds
Wait 0.35 seconds
Special Effect - Create a special effect at (Center of Rock_throw <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 3.00 seconds
Unit - Make Villager 0050 <gen> face (Center of Rock_toss <gen>) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Toss_rock for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Toss_rock for Player 1 (Red) over 0 seconds
Wait 0.35 seconds
Special Effect - Create a special effect at (Center of Rock_toss <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 3.00 seconds
Camera - . Apply . gg_cam_woods for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_woods for Player 1 (Red) over 0 seconds
Unit - Order Dreadlord 0045 <gen> to Move To . (Center of Balnazzar_go <gen>)
Cinematic - Send transmission to (All players) from Dreadlord 0045 <gen> named ??? : Play No sound and display You are not out of the woods yet!! Hahahaha---- . Modify duration: Add 0 seconds and Wait
Death
Events
Unit - A unit enters Balnazzar_go <gen>
Conditions
Actions
Animation - Play Rock Chunks 0000 <gen> 's stand animation
Unit - Remove Dreadlord 0045 <gen> from the game
Camera - . Apply . gg_cam_woods for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 3.00 seconds
Unit - Order Villager 0050 <gen> to Move To . (Center of Region_041 <gen>)
Cinematic - Send transmission to (All players) from Villager 0050 <gen> named Marcileno : Play No sound and display Idiot . Modify duration: Add 0 seconds and Wait
Death 2
Events
Unit - A unit enters Region_041 <gen>
Conditions
Actions
Unit - Order Villager 0050 <gen> to Move To . (Center of Region_042 <gen>)
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 3.00 seconds
Death 3
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0050 <gen> named Marcileno : Play No sound and display This doesn't look good. . Modify duration: Add 0 seconds and Wait
Unit - Make Villager 0050 <gen> face Acolyte 0052 <gen> over 5.00 seconds
Wait 4.45 seconds
Unit - Order Acolyte 0052 <gen> to Attack Once . Villager 0050 <gen>
Death 4
Events
Unit - Villager 0050 <gen> Is attacked
Conditions
(Attacking unit) Equal to Acolyte 0052 <gen>
Actions
Trigger - Turn off Sounds_of_death <gen>
Sound - Stop music Immediately
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Drag_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Drag_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Destructible - Open Gate 0501 <gen>
Camera - . Apply . gg_cam_Drag_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Drag_2 for Player 1 (Red) over 5.00 seconds
Wait 5.30 seconds
Camera - . Apply . gg_cam_Drag_2 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Drag_3 for Player 1 (Red) over 5.00 seconds
Wait 5.30 seconds
Camera - . Apply . gg_cam_Drag_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Throw for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Unhide Villager 0051 <gen>
Camera - . Apply . gg_cam_Throw for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Throw_2 for Player 1 (Red) over 5.00 seconds
Wait 5.30 seconds
Cinematic - Send transmission to (All players) from Villager 0034 <gen> named Pop : Play No sound and display Happy Birthday!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0051 <gen> named Marcileno : Play No sound and display What the HELL!!!!!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 4.00 seconds the text: You do not wan't to know what is going on.
Wait 3.00 seconds
Sound - Play MetalHeavyBashFlesh2 <gen> at 100 % volume, located at (Center of Sounds <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play MetalHeavyBashFlesh3 <gen> at 100 % volume, located at (Center of Sounds <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play MetalHeavyBashWood1 <gen> at 100 % volume, located at (Center of Sounds <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play MetalHeavyBashFlesh1 <gen> at 100 % volume, located at (Center of Sounds <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play MetalHeavyBashWood2 <gen> at 100 % volume, located at (Center of Sounds <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play MetalHeavyBashWood3 <gen> at 100 % volume, located at (Center of Sounds <gen>) with Z offset 0
Wait 2.00 seconds
Game - Display to (All players) for 4.00 seconds the text: The End!
Wait 4.00 seconds
Camera - . Apply . gg_cam_End for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_End for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.15 seconds
Sound - Play O04Mannoroth38 <gen> at 100 % volume, located at (Center of Sounds_1 <gen>) with Z offset 0
Wait 0.45 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 4.00 seconds the text: Shaddap!!!
Sound - Stop O04Mannoroth38 <gen> Immediately
Wait 3.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Wait. I nearly forgot the credits.
Wait 3.00 seconds
Sound - Stop music Immediately
Sound - Play Credits <gen>
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Credits_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Credits_1 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Credits_2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Credits_2 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0009 <gen> named : Play No sound and display Models by... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Credits_3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0009 <gen> named : Play No sound and display Chriz. - For Noose witch hanged. . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_Credits_3 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Credits_3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0009 <gen> named : Play No sound and display Nasrudin - Indoor model pack and the Tree's . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_Credits_4 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Credits_5 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0009 <gen> named : Play No sound and display Sephiroth_VII - The bloody peasant. . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_Credits_5 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Play Scorpion 0053 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Villager 0009 <gen> named : Play No sound and display sc_freek - For the Eerie fog. . Modify duration: Add 0 seconds and Don't wait
Special Effect - Create a special effect at (Center of SFX <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Trigger - Turn on Speed <gen>
Unit - Order Sub-Zero 0054 <gen> to Move To . (Center of Sub_move <gen>)
Credits 1
Events
Unit - A unit enters Sub_move <gen>
Conditions
Actions
Unit - Order Sub-Zero 0054 <gen> to Move To . (Center of Sub_move_2 <gen>)
Animation - Play Scorpion 0053 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Sub_move <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Credits 2
Events
Unit - A unit enters Sub_move_2 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Credits_5 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Credits_8 for Player 1 (Red) over 3.00 seconds
Animation - Change Sub-Zero 0054 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Sub-Zero 0054 <gen> 's spell throw animation
Animation - Change Scorpion 0053 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Scorpion 0053 <gen> 's spell animation
Wait 8.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play MetalLightSliceMetal1 <gen> at 100 % volume, located at (Center of Sub_move_2 <gen>) with Z offset 0
Wait 0.25 seconds
Sound - Play MetalLightSliceFlesh301 <gen> at 100 % volume, located at (Center of Sub_move_2 <gen>) with Z offset 0
Wait 0.25 seconds
Sound - Play MetalLightSliceMetal2 <gen> at 100 % volume, located at (Center of Sub_move_2 <gen>) with Z offset 0
Wait 0.25 seconds
Sound - Play MetalLightSliceFlesh2 <gen> at 100 % volume, located at (Center of Sub_move_2 <gen>) with Z offset 0
Wait 0.25 seconds
Unit - Remove Scorpion 0053 <gen> from the game
Trigger - Turn off Speed <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Lock Sub-Zero 0054 <gen> 's Head to face Scorpion 0071 <gen> , offset by ( 0 , 0 , 90 )
Trigger - Run Credits_3 <gen> (ignoring conditions)
Credits 3
Events
Conditions
Actions
Destructible - Kill Rock Chunks 1183 <gen>
Destructible - Kill Rock Chunks 1172 <gen>
Destructible - Kill Rock Chunks 1175 <gen>
Destructible - Kill Rock Chunks 1169 <gen>
Destructible - Kill Rock Chunks 1170 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Credits_6 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Credits_6 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Animation - Change Scorpion 0071 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Scorpion 0071 <gen> 's morph animation
Wait 3.00 seconds
Camera - . Apply . gg_cam_Credits_6 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Credits_7 for Player 1 (Red) over 1.00 seconds
Animation - Play Scorpion 0071 <gen> 's attack animation
Wait 2 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 3.00 seconds the text: The End. Bye
Wait 3.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Seriosly, Get out.
Wait 3.00 seconds
Game - Display to (All players) for 3.00 seconds the text: I said GTFO!
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: I told you to GTFO!!
Exit function
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Speed
Events
Time - Every 0.35 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Sub-Zero 0054 <gen> using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Sounds of death
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Sound - Play UndeadDissipate2 <gen> at 100 % volume, located at (Center of Region_042 <gen>) with Z offset 0
Rock fall
Events
Unit - A unit enters Balnazzar_go <gen>
Conditions
(Entering unit) Equal to Dreadlord 0045 <gen>
Actions
Sound - Play Earthquake <gen> at 100 % volume, located at (Center of Balnazzar_go <gen>) with Z offset 0
Animation - Play the stand animation for all doodads of type ARrk (Unexpected type: 'doodadcode') within Destroy_the_stupid_rocks <gen> .
Unit - Remove Dreadlord 0045 <gen> from the game
Slow down
Events
Unit - A unit enters Slow_down <gen>
Conditions
Actions
Unit - Set (Entering unit) movement speed to 250.00
Go back speed
Events
Unit - A unit leaves Slow_down <gen>
Conditions
Actions
Unit - Set (Entering unit) movement speed to (Default movement speed of (Triggering unit))
Trip and fall
Events
Unit - A unit enters Flee_and_Trip <gen>
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play WoodMediumBashFlesh1 <gen> at 100 % volume, located at (Center of Investigate <gen>) with Z offset 0
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