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Triggers
Escape the Burning Realm v1.03.w3x
Variables
Initialization
Visibility
DemolisherInit
Init
Beginning Text
Daytime
Firekillers
Firekillers Copy
Firekillers Copy 2
Firekillers Copy 3
Firekillers Copy 4
Firekillers Copy 5
Firekillers Copy 6
Firekillers Copy 7
Firekillers Copy 8
Firekillers Copy 9
Firekillers Copy 10
Firekillers Copy 11
Firekillers Copy 12
Firekillers Copy 13
Firekillers Copy 14
GuardPatrol2
GuardPatrol2 Copy
GuardPatrol2 Copy 2
GuardPatrol2 Copy 3
GuardPatrol2 Copy 4
GuardPatrol2 Copy 5
GuardPatrol2 Copy 6
GuardPatrol2 Copy 7
GuardPatrol2 Copy 8
GuardPatrol2 Copy 9
GuardPatrol2 Copy 10
GuardPatrol2 Copy 11
GuardPatrol2 Copy 12
GuardPatrol2 Copy 13
GuardPatrol2 Copy 14
GuardPatrol2 Copy 14 Copy
Slow
Slow Copy
Slow Copy 2
Slow Copy 3
Slow Copy 4
Slow Copy 5
Slow Copy 6
Slow Copy 7
Slow Copy 7 Copy
Slow Copy 7 Copy 2
Slow Copy 7 Copy 3
Slow Copy 7 Copy 4
Slow Copy 7 Copy 5
Slow Copy 8
Slow Copy 8 Copy
Slow Copy 8 Copy 2
Slow Copy 8 Copy 3
Guard
Guard Copy
Guard Copy Copy
Demolishers
GuardPatrol
GuardPatrol Copy
GuardPatrol Copy 2
GuardPatrol Copy 3
GuardPatrol Copy 4
GuardPatrol Copy 5
GuardPatrol Copy 6
GuardPatrol Copy 7
GuardPatrol Copy 8
GuardPatrol Copy 8 Copy
GaurdKill
Music
Win
Music Loop
Trap Ankh
Trap Ankh Copy
Level 2
Level 2 Copy
Level 2 Copy 2
Level 2 Copy 2 Copy
Level 2 Copy 2 Copy 2
Banshee
Portal
Portal Copy
Elevator
Slow End
Slow End Copy
Slow End Copy 2
Slow End Copy 3
Slow End Copy 4
Slow End Copy 5
Slow End Copy 6
Slow End Copy 7
Slow End Copy 8
Slow End Copy 9
Slow End Copy 10
Slow End Copy 11
Slow End Copy 12
Slow End Copy 13
Statue Attack
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Lives
integer
No
8
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
DemolisherInit
Events
Map initialization
Conditions
Actions
Unit - Order Demolisher 0069 <gen> to Attack Ground . (Center of Region_061 <gen>)
Unit - Order Demolisher 0070 <gen> to Attack Ground . (Center of Region_060 <gen>)
Unit - Order Demolisher 0064 <gen> to Attack Ground . (Center of Region_058 <gen>)
Unit - Order Demolisher 0071 <gen> to Attack Ground . (Center of Region_059 <gen>)
Init
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Introduction with the description This map is a maze, you must make it to the final level without dying.However, if you die, and a person makes it to the next level, it will revive and put you there. It will not move people who are still alive go there however, unlike other maps! , using icon path ReplaceableTextures\PassiveButtons\PASBTNImmolation.blp
Quest - Create a Required quest titled READ THIS!!! with the description Note: If you want to copy this map, just give credit to:FeelGoodInc (W3Search.com)orComeonFhqwhgads@lordaeronorMark De [email protected] , using icon path ReplaceableTextures\WorldEditUI\Editor-Force.blp
Quest - Create a Optional quest titled Hell Priest with the description The buggers slow you by 50% when you go on their land. It's darker than the regular path. This usually is a problem! They can't attack you and are off the however! *Phew* That's a relief, isn't it? , using icon path ReplaceableTextures\CommandButtons\BTNPriest.blp
Quest - Create a Optional quest titled Enemy Info with the description Displayed below are the enemies and their habits: , using icon path ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
Quest - Create a Optional quest titled Hell Footman with the description These guys are the basic units of this maze. They either patrol, or walk to a place then warp back to the original end. These are just a little less faster than you. , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Create a Optional quest titled Fire Slinger with the description Now these are a REAL pain in the ass. If you forget to put down hold position, if you get hit, your guy will run around, because he's been fucking hit in the ass with fire! Duh! Again, these aren't even on the maze, but their fire does about five damage. : I Wow. Scary. , using icon path ReplaceableTextures\CommandButtons\BTNDoomGuard.blp
Quest - Create a Optional quest titled Demolisher with the description These launch explosives at a set point, leaving a mark that pretty much signifies where you should not be, unless you want to die! , using icon path ReplaceableTextures\CommandButtons\BTNDemolisher.blp
Quest - Create a Optional quest titled Fire Vents with the description These are in levels 1-4. Some just don't allow you to walk on them, some just randomly erupt! Just make sure your timing is right, or you'll go KABOOM! , using icon path ReplaceableTextures\CommandButtons\BTNSelfDestructOn.blp
Quest - Create a Optional quest titled Evil Statues with the description These babies are also stationary. They are off to side, so just dont run into them. All of them attack in sychronization, so it's pretty easy to avoid them, just don't get in the way of their blades! , using icon path ReplaceableTextures\CommandButtons\BTNChaosBlademaster.blp
Quest - Create a Optional quest titled Soul Lord with the description These guy send waves of wandering souls to a specific point. Not too much of a problem alone, but in a group... , using icon path ReplaceableTextures\CommandButtons\BTNSkeletalOrcGrunt.blp
Quest - Create a Optional quest titled Wandering Souls with the description These appear late. They travel usually in groups, and usually with no specific target. They are slow, but don't have to remain on the path. , using icon path ReplaceableTextures\CommandButtons\BTNBanshee.blp
Quest - Create a Optional quest titled Giant Spider with the description These are fast guys who follow the path back and forth. They also like to cross over each others path! , using icon path ReplaceableTextures\CommandButtons\BTNHeroCryptLord.blp
Quest - Create a Optional quest titled Attackable Units with the description These guys attack you, but are not invulnerable to attack themselves! They are typically weak, but... , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Unit Group - Pick every unit in (Units in Region_028 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_028 <gen>) and do (Make (Picked unit) Invulnerable)
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_028 <gen>) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units in Region_028 <gen>) and do (Make (Picked unit) Vulnerable)
Beginning Text
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |CFFFE8A0E>>>>>>>>>>>>>>>>>>>>>>>>>>|rRemember kids, check Quests, it has helpful information!|CFFFE8A0E<<<<<<<<<<<<<<<<<<<<<<<<<<|r
Daytime
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Game - Set the time of day to 12
Firekillers
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Kill (Triggering unit)
Firekillers Copy
Events
Unit - A unit enters Region_025 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.01 seconds
Unit - Kill (Triggering unit)
Firekillers Copy 2
Events
Unit - A unit enters Region_022 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.01 seconds
Unit - Kill (Triggering unit)
Firekillers Copy 3
Events
Unit - A unit enters Region_023 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.01 seconds
Unit - Kill (Triggering unit)
Firekillers Copy 4
Events
Unit - A unit enters Region_024 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.01 seconds
Unit - Kill (Triggering unit)
Firekillers Copy 5
Events
Unit - A unit enters Region_026 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.01 seconds
Unit - Kill (Triggering unit)
Firekillers Copy 6
Events
Unit - A unit enters Region_027 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.01 seconds
Unit - Kill (Triggering unit)
Firekillers Copy 7
Events
Unit - A unit enters Region_029 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Kill (Triggering unit)
Firekillers Copy 8
Events
Unit - A unit enters Region_035 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_035 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Kill (Triggering unit)
Firekillers Copy 9
Events
Unit - A unit enters Region_034 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_034 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Kill (Triggering unit)
Firekillers Copy 10
Events
Unit - A unit enters Region_042 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_042 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Kill (Triggering unit)
Firekillers Copy 11
Events
Unit - A unit enters Region_039 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Kill (Triggering unit)
Firekillers Copy 12
Events
Unit - A unit enters Region_041 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_041 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Kill (Triggering unit)
Firekillers Copy 13
Events
Unit - A unit enters Region_040 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_040 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Kill (Triggering unit)
Firekillers Copy 14
Events
Unit - A unit enters Region_067 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Kill (Triggering unit)
GuardPatrol2
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0032 <gen> to Patrol To . (Center of Region_019 <gen>)
GuardPatrol2 Copy
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0033 <gen> to Patrol To . (Center of Region_020 <gen>)
GuardPatrol2 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0034 <gen> to Patrol To . (Center of Region_021 <gen>)
GuardPatrol2 Copy 3
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0035 <gen> to Patrol To . (Center of Region_008 <gen>)
GuardPatrol2 Copy 4
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0036 <gen> to Patrol To . (Center of Region_014 <gen>)
GuardPatrol2 Copy 5
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0037 <gen> to Patrol To . (Center of Region_016 <gen>)
GuardPatrol2 Copy 6
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0038 <gen> to Patrol To . (Center of Region_018 <gen>)
GuardPatrol2 Copy 7
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0074 <gen> to Patrol To . (Center of Region_009 <gen>)
GuardPatrol2 Copy 8
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0073 <gen> to Patrol To . (Center of Region_015 <gen>)
GuardPatrol2 Copy 9
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0027 <gen> to Patrol To . (Center of Region_066 <gen>)
Unit - Order Footman 0078 <gen> to Patrol To . (Center of Region_069 <gen>)
Unit - Order Footman 0080 <gen> to Patrol To . (Center of Region_070 <gen>)
GuardPatrol2 Copy 10
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0017 <gen> to Patrol To . (Center of Region_079 <gen>)
GuardPatrol2 Copy 11
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0018 <gen> to Patrol To . (Center of Region_080 <gen>)
GuardPatrol2 Copy 12
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0088 <gen> to Patrol To . (Center of Region_101 <gen>)
Unit - Order Banshee 0094 <gen> to Patrol To . (Center of Region_117 <gen>)
Unit - Order Banshee 0100 <gen> to Patrol To . (Center of Region_108 <gen>)
Unit - Order Banshee 0099 <gen> to Patrol To . (Center of Region_109 <gen>)
GuardPatrol2 Copy 13
Events
Time - Every (Random real number between 3.00 and 10.00) seconds of game time
Conditions
Actions
Unit - Order Banshee 0097 <gen> to Patrol To . (Random point in Region_107 <gen>)
Unit - Order Banshee 0096 <gen> to Patrol To . (Random point in Region_107 <gen>)
Unit - Order Banshee 0098 <gen> to Patrol To . (Random point in Region_107 <gen>)
Unit - Order Banshee 0090 <gen> to Patrol To . (Random point in Region_120 <gen>)
Unit - Order Banshee 0089 <gen> to Patrol To . (Random point in Region_120 <gen>)
GuardPatrol2 Copy 14
Events
Map initialization
Conditions
Actions
Unit - Order Crypt Fiend 0130 <gen> to Patrol To . (Center of Region_135 <gen>)
Unit - Order Crypt Fiend 0133 <gen> to Patrol To . (Center of Region_139 <gen>)
Unit - Order Crypt Fiend 0131 <gen> to Patrol To . (Center of Region_138 <gen>)
Unit - Order Crypt Fiend 0132 <gen> to Patrol To . (Center of Region_137 <gen>)
GuardPatrol2 Copy 14 Copy
Events
Map initialization
Conditions
Actions
Unit - Order Banshee 0125 <gen> to Patrol To . (Center of Region_131 <gen>)
Slow
Events
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_083 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0023 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0031 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 2
Events
Unit - A unit enters Region_036 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0048 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 3
Events
Unit - A unit enters Region_030 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0048 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 4
Events
Unit - A unit enters Region_049 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0055 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 5
Events
Unit - A unit enters Region_068 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0082 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 6
Events
Unit - A unit enters Region_073 <gen>
Unit - A unit enters Region_072 <gen>
Unit - A unit enters Region_071 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0023 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 7
Events
Unit - A unit enters Region_093 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0084 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 7 Copy
Events
Unit - A unit enters Region_093 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0084 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 7 Copy 2
Events
Unit - A unit enters Region_093 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0084 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 7 Copy 3
Events
Unit - A unit enters Region_122 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0093 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 7 Copy 4
Events
Unit - A unit enters Region_106 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0114 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 7 Copy 5
Events
Unit - A unit enters Region_116 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0095 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 8
Events
Unit - A unit enters Region_125 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0123 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 8 Copy
Events
Unit - A unit enters Region_140 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0129 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 8 Copy 2
Events
Unit - A unit enters Region_141 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0129 <gen> to Human Sorceress - Slow . (Entering unit)
Slow Copy 8 Copy 3
Events
Unit - A unit enters Region_136 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Order Sorceress 0134 <gen> to Human Sorceress - Slow . (Entering unit)
Guard
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0028 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Footman 0056 <gen> to Move To . (Center of Region_046 <gen>)
Unit - Order Footman 0057 <gen> to Move To . (Center of Region_046 <gen>)
Unit - Order Footman 0058 <gen> to Move To . (Center of Region_047 <gen>)
Unit - Order Footman 0061 <gen> to Move To . (Center of Region_048 <gen>)
Unit - Order Footman 0062 <gen> to Move To . (Center of Region_048 <gen>)
Unit - Order Footman 0060 <gen> to Move To . (Center of Region_048 <gen>)
Unit - Order Footman 0063 <gen> to Move To . (Center of Region_050 <gen>)
Unit - Order Footman 0059 <gen> to Move To . (Center of Region_055 <gen>)
Unit - Order Footman 0072 <gen> to Move To . (Center of Region_056 <gen>)
Unit - Order Footman 0075 <gen> to Move To . (Center of Region_056 <gen>)
Unit - Order Footman 0059 <gen> to Move To . (Center of Region_055 <gen>)
Unit - Order Footman 0077 <gen> to Move To . (Center of Region_055 <gen>)
Unit - Order Footman 0126 <gen> to Move To . (Center of Region_130 <gen>)
Unit - Order Footman 0121 <gen> to Move To . (Center of Region_129 <gen>)
Unit - Order Footman 0124 <gen> to Move To . (Center of Region_126 <gen>)
Unit - Order Footman 0122 <gen> to Move To . (Center of Region_126 <gen>)
Guard Copy
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Order Footman 0065 <gen> to Move To . (Center of Region_050 <gen>)
Guard Copy Copy
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0081 <gen> to Patrol To . (Center of Region_063 <gen>)
Demolishers
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order Demolisher 0066 <gen> to Attack Ground . (Center of Region_053 <gen>)
Unit - Order Demolisher 0067 <gen> to Attack Ground . (Center of Region_052 <gen>)
Unit - Order Demolisher 0049 <gen> to Attack Ground . (Center of Region_037 <gen>)
Unit - Order Demolisher 0050 <gen> to Attack Ground . (Center of Region_032 <gen>)
Unit - Order Demolisher 0085 <gen> to Attack Ground . (Center of Region_098 <gen>)
Unit - Order Demolisher 0086 <gen> to Attack Ground . (Center of Region_100 <gen>)
Unit - Order Demolisher 0087 <gen> to Attack Ground . (Center of Region_099 <gen>)
Unit - Order Demolisher 0113 <gen> to Attack Ground . (Center of Region_102 <gen>)
Unit - Order Demolisher 0111 <gen> to Attack Ground . (Center of Region_103 <gen>)
Unit - Order Demolisher 0112 <gen> to Attack Ground . (Center of Region_104 <gen>)
Unit - Order Demolisher 0091 <gen> to Attack Ground . (Center of Region_110 <gen>)
Unit - Order Demolisher 0106 <gen> to Attack Ground . (Center of Region_112 <gen>)
Unit - Order Demolisher 0107 <gen> to Attack Ground . (Center of Region_111 <gen>)
Unit - Order Demolisher 0110 <gen> to Attack Ground . (Center of Region_113 <gen>)
Unit - Order Demolisher 0109 <gen> to Attack Ground . (Center of Region_114 <gen>)
Unit - Order Demolisher 0108 <gen> to Attack Ground . (Center of Region_115 <gen>)
Unit - Order Demolisher 0142 <gen> to Attack Ground . (Center of Region_149 <gen>)
Unit - Order Demolisher 0141 <gen> to Attack Ground . (Center of Region_147 <gen>)
Unit - Order Demolisher 0140 <gen> to Attack Ground . (Center of Region_148 <gen>)
GuardPatrol
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_003 <gen>)
GuardPatrol Copy
Events
Unit - A unit enters Region_046 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_043 <gen>)
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_046 <gen>)
GuardPatrol Copy 2
Events
Unit - A unit enters Region_047 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_044 <gen>)
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_047 <gen>)
GuardPatrol Copy 3
Events
Unit - A unit enters Region_048 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_045 <gen>)
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_048 <gen>)
GuardPatrol Copy 4
Events
Unit - A unit enters Region_050 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_051 <gen>)
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_050 <gen>)
GuardPatrol Copy 5
Events
Unit - A unit enters Region_055 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_064 <gen>)
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_055 <gen>)
GuardPatrol Copy 6
Events
Unit - A unit enters Region_056 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_057 <gen>)
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_056 <gen>)
GuardPatrol Copy 7
Events
Unit - A unit enters Region_130 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_132 <gen>)
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_130 <gen>)
GuardPatrol Copy 8
Events
Unit - A unit enters Region_126 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_127 <gen>)
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_126 <gen>)
GuardPatrol Copy 8 Copy
Events
Unit - A unit enters Region_129 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_128 <gen>)
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_129 <gen>)
GaurdKill
Events
Unit - A unit comes within 45.00 of Footman 0059 <gen>
Unit - A unit comes within 45.00 of Footman 0028 <gen>
Unit - A unit comes within 45.00 of Footman 0065 <gen>
Unit - A unit comes within 45.00 of Footman 0018 <gen>
Unit - A unit comes within 45.00 of Footman 0017 <gen>
Unit - A unit comes within 45.00 of Footman 0073 <gen>
Unit - A unit comes within 45.00 of Footman 0074 <gen>
Unit - A unit comes within 45.00 of Footman 0075 <gen>
Unit - A unit comes within 45.00 of Footman 0081 <gen>
Unit - A unit comes within 45.00 of Footman 0078 <gen>
Unit - A unit comes within 45.00 of Footman 0027 <gen>
Unit - A unit comes within 45.00 of Footman 0080 <gen>
Unit - A unit comes within 45.00 of Footman 0035 <gen>
Unit - A unit comes within 45.00 of Footman 0036 <gen>
Unit - A unit comes within 45.00 of Footman 0037 <gen>
Unit - A unit comes within 45.00 of Footman 0038 <gen>
Unit - A unit comes within 45.00 of Footman 0034 <gen>
Unit - A unit comes within 45.00 of Footman 0033 <gen>
Unit - A unit comes within 45.00 of Footman 0032 <gen>
Unit - A unit comes within 45.00 of Footman 0056 <gen>
Unit - A unit comes within 45.00 of Footman 0057 <gen>
Unit - A unit comes within 45.00 of Footman 0058 <gen>
Unit - A unit comes within 45.00 of Footman 0060 <gen>
Unit - A unit comes within 45.00 of Footman 0062 <gen>
Unit - A unit comes within 45.00 of Footman 0061 <gen>
Unit - A unit comes within 45.00 of Footman 0063 <gen>
Unit - A unit comes within 45.00 of Footman 0072 <gen>
Unit - A unit comes within 45.00 of Footman 0059 <gen>
Unit - A unit comes within 45.00 of Footman 0077 <gen>
Unit - A unit comes within 45.00 of Footman 0088 <gen>
Unit - A unit comes within 45.00 of Banshee 0094 <gen>
Unit - A unit comes within 45.00 of Banshee 0097 <gen>
Unit - A unit comes within 45.00 of Banshee 0096 <gen>
Unit - A unit comes within 45.00 of Banshee 0098 <gen>
Unit - A unit comes within 45.00 of Banshee 0100 <gen>
Unit - A unit comes within 45.00 of Banshee 0099 <gen>
Unit - A unit comes within 45.00 of Banshee 0090 <gen>
Unit - A unit comes within 45.00 of Banshee 0089 <gen>
Unit - A unit comes within 45.00 of Banshee 0125 <gen>
Unit - A unit comes within 45.00 of Evil Statue 0016 <gen>
Unit - A unit comes within 45.00 of Evil Statue 0021 <gen>
Unit - A unit comes within 45.00 of Evil Statue 0019 <gen>
Unit - A unit comes within 45.00 of Evil Statue 0020 <gen>
Unit - A unit comes within 45.00 of Evil Statue 0022 <gen>
Unit - A unit comes within 45.00 of Evil Statue 0024 <gen>
Unit - A unit comes within 45.00 of Evil Statue 0029 <gen>
Unit - A unit comes within 45.00 of Evil Statue 0030 <gen>
Unit - A unit comes within 45.00 of Evil Statue 0068 <gen>
Unit - A unit comes within 45.00 of Evil Statue 0083 <gen>
Unit - A unit comes within 45.00 of Lich 0135 <gen>
Unit - A unit comes within 45.00 of Footman 0121 <gen>
Unit - A unit comes within 45.00 of Footman 0126 <gen>
Unit - A unit comes within 45.00 of Footman 0124 <gen>
Unit - A unit comes within 45.00 of Footman 0122 <gen>
Unit - A unit comes within 45.00 of Footman 0018 <gen>
Unit - A unit comes within 77.00 of Crypt Fiend 0130 <gen>
Unit - A unit comes within 77.00 of Crypt Fiend 0133 <gen>
Unit - A unit comes within 77.00 of Crypt Fiend 0131 <gen>
Unit - A unit comes within 77.00 of Crypt Fiend 0132 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Triggering unit)
Music
Events
Map initialization
Conditions
Actions
Sound - Set volume of DraeneiPissed7 <gen> to 100.00 %
Wait 0.01 seconds
Sound - Play DraeneiPissed7 <gen>
Sound - Play PH1 <gen>
Win
Events
Unit - A unit enters Region_150 <gen>
Conditions
Actions
Game - Display to (All players) the text: |CFFFE8A0E>>>>>>>>>>>>>>>>>>>>Congrats, you win!Expect more levels soon!<<<<<<<<<<<<<<<<<<<<|r
Unit - Remove (Triggering unit) from the game
Visibility - Enable fog of war
Visibility - Disable black mask
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Music Loop
Events
Time - Every 281.58 seconds of game time
Conditions
Actions
Sound - Play PH1 <gen>
Trap Ankh
Events
Time - Every (Random real number between 1.00 and 5.00) seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit Group - Pick every unit in (Units in Region_038 <gen>) and do (Kill (Picked unit))
Trap Ankh Copy
Events
Time - Every (Random real number between 3.00 and 5.00) seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_074 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Region_076 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Region_077 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Region_078 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit Group - Pick every unit in (Units in Region_075 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_074 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_076 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_077 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_078 <gen>) and do (Kill (Picked unit))
Level 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_089 <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Has got to level 2!)
Hero - Set (Triggering unit) Hero-level to 2 , Show level-up graphics
Hero - Instantly revive Escapee 0001 <gen> at (Center of Region_089 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0015 <gen> at (Center of Region_089 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0009 <gen> at (Center of Region_089 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0010 <gen> at (Center of Region_089 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0011 <gen> at (Center of Region_089 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0012 <gen> at (Center of Region_089 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0013 <gen> at (Center of Region_089 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0014 <gen> at (Center of Region_089 <gen>) , Hide revival graphics
Level 2 Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_091 <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Has got to level 3!)
Hero - Set (Triggering unit) Hero-level to 3 , Show level-up graphics
Hero - Instantly revive Escapee 0001 <gen> at (Center of Region_091 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0015 <gen> at (Center of Region_091 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0009 <gen> at (Center of Region_091 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0010 <gen> at (Center of Region_091 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0011 <gen> at (Center of Region_091 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0012 <gen> at (Center of Region_091 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0013 <gen> at (Center of Region_091 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0014 <gen> at (Center of Region_091 <gen>) , Hide revival graphics
Level 2 Copy 2
Events
Unit - A unit enters Region_054 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_090 <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Has got to level 4!)
Hero - Set (Triggering unit) Hero-level to 4 , Show level-up graphics
Hero - Instantly revive Escapee 0001 <gen> at (Center of Region_090 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0015 <gen> at (Center of Region_090 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0009 <gen> at (Center of Region_090 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0010 <gen> at (Center of Region_090 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0011 <gen> at (Center of Region_090 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0012 <gen> at (Center of Region_090 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0013 <gen> at (Center of Region_090 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0014 <gen> at (Center of Region_090 <gen>) , Hide revival graphics
Level 2 Copy 2 Copy
Events
Unit - A unit enters Region_151 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_151 <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Has got to level 5!)
Hero - Set (Triggering unit) Hero-level to 5 , Show level-up graphics
Hero - Instantly revive Escapee 0001 <gen> at (Center of Region_151 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0015 <gen> at (Center of Region_151 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0009 <gen> at (Center of Region_151 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0010 <gen> at (Center of Region_151 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0011 <gen> at (Center of Region_151 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0012 <gen> at (Center of Region_151 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0013 <gen> at (Center of Region_151 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0014 <gen> at (Center of Region_151 <gen>) , Hide revival graphics
Level 2 Copy 2 Copy 2
Events
Unit - A unit enters Region_121 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_123 <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Has got to level 6!)
Hero - Set (Triggering unit) Hero-level to 6 , Show level-up graphics
Hero - Instantly revive Escapee 0001 <gen> at (Center of Region_123 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0015 <gen> at (Center of Region_123 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0009 <gen> at (Center of Region_123 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0010 <gen> at (Center of Region_123 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0011 <gen> at (Center of Region_123 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0012 <gen> at (Center of Region_123 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0013 <gen> at (Center of Region_123 <gen>) , Hide revival graphics
Hero - Instantly revive Escapee 0014 <gen> at (Center of Region_123 <gen>) , Hide revival graphics
Banshee
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Lich 0092 <gen> to Neutral Beastmaster - Stampede . (Center of Region_105 <gen>)
Unit - Order Lich 0135 <gen> to Neutral Beastmaster - Stampede . (Center of Region_142 <gen>)
Unit - Order Lich 0137 <gen> to Neutral Beastmaster - Stampede . (Center of Region_144 <gen>)
Unit - Order Lich 0138 <gen> to Neutral Beastmaster - Stampede . (Center of Region_145 <gen>)
Unit - Order Lich 0139 <gen> to Neutral Beastmaster - Stampede . (Center of Region_146 <gen>)
Portal
Events
Unit - A unit enters Region_133 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_133 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Region_134 <gen>)
Portal Copy
Events
Unit - A unit enters Region_134 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_134 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Region_133 <gen>)
Elevator
Events
Unit - A unit enters Region_119 <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0068 <gen>
Destructible - Kill Foot Switch 0065 <gen>
Destructible - Kill Foot Switch 0066 <gen>
Destructible - Kill Foot Switch 0067 <gen>
Unit - Order Tree Killer 0105 <gen> to Attack Ground . (Center of Region_118 <gen>)
Wait 7.00 seconds
Unit - Kill Tree Killer 0105 <gen>
Slow End
Events
Unit - A unit leaves Region_001 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy
Events
Unit - A unit leaves Region_006 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 2
Events
Unit - A unit leaves Region_030 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 3
Events
Unit - A unit leaves Region_036 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 4
Events
Unit - A unit leaves Region_049 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 5
Events
Unit - A unit leaves Region_083 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 6
Events
Unit - A unit leaves Region_093 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 7
Events
Unit - A unit leaves Region_122 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 8
Events
Unit - A unit leaves Region_106 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 9
Events
Unit - A unit leaves Region_116 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 10
Events
Unit - A unit leaves Region_125 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 11
Events
Unit - A unit leaves Region_140 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 12
Events
Unit - A unit leaves Region_141 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Slow End Copy 13
Events
Unit - A unit leaves Region_136 <gen>
Conditions
Actions
Unit - Remove All buffs from (Triggering unit)
Statue Attack
Events
Time - Every (Random real number between 3.00 and 5.00) seconds of game time
Conditions
Actions
Animation - Play Evil Statue 0016 <gen> 's slam animation
Animation - Play Evil Statue 0021 <gen> 's slam animation
Animation - Play Evil Statue 0019 <gen> 's slam animation
Animation - Play Evil Statue 0020 <gen> 's slam animation
Animation - Play Evil Statue 0022 <gen> 's slam animation
Animation - Play Evil Statue 0024 <gen> 's slam animation
Animation - Play Evil Statue 0029 <gen> 's slam animation
Animation - Play Evil Statue 0030 <gen> 's slam animation
Animation - Play Evil Statue 0068 <gen> 's slam animation
Animation - Play Evil Statue 0083 <gen> 's slam animation
Unit Group - Pick every unit in (Units in Region_081 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_082 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_087 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_086 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_085 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_084 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_094 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_095 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_096 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_097 <gen>) and do (Kill (Picked unit))
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