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How to import The Burning Crusade Loading Screen

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model The Burning Crusade Loading Screen of the bundle The Burning Crusade Loading Screen. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Burning Crusade Main Screen.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

The Burning Crusade Loading Screen
STARS.BLP
STARS2.BLP
hellfireplanet01.blp
hellfireskynebula04.blp
hellfireplanet04.blp
hellfireplanet05.blp
galaxy_02.blp
hellfireplanet03.blp
hellfireskynebula02.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfirenetherstream01.blp
dark_darkp_floor.blp
dark_darkp_trim01.blp
dark_darkp_dragon02.blp
dark_darkp_stone02.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stone01.blp
dark_darkp_caltrop.blp
dark_darkp_statue_02.blp
dark_darkp_statue_01.blp
dark_darkp_stonetrim02.blp
dark_darkp_dragon01.blp
dark_darkp_snake.blp
dark_darkp_stonedesign04.blp
dp_Lightning2b.blp
dp_Lightning2.blp
green_grad1.blp
SMOKE02B.BLP
Hellfire_DarkPortal_GreenSwirl.blp
dp_nebula.blp
CYANSTARFLASH.BLP
glowball.blp
STAR1.BLP
glow_green.blp
dp_blasted.blp
swordgradient2.blp
dp_backdrop.blp
dp_backdrop_far.blp
ogrimmarbanners01.blp
ANYHANDLEREDWRAPPED04.BLP
PALANQUIN.BLP
orcbanner03.blp
fire10020.blp
BU_Smokestack.blp
SummerFestBonfire01.blp
FIRE1.BLP
LAVALUMP2.BLP
Toonsmoke16.blp
hellfire_orcbanner01.blp
CR_Hellfire_barrier.blp
BalistaMetal02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWheel01.blp
BalistaWheel02.blp
BATTLEGLADECHAIN01.blp
BALISTASHIELD01.BLP
ARMORREFLECT3.BLP
BalistaWood03.blp
BALISTAROPE01.BLP
BalistaArrow.blp
BalistaMetal03.blp
galaxy_01.blp
MainMenu3d_exp.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing MainMenu3d_exp.mdx

Now Click the "Import File" Button:

Next select 'MainMenu3d_exp.mdx' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx

Done, you have imported the file MainMenu3d_exp.mdx.

Importing ANYHANDLEREDWRAPPED04.BLP

Now Click the "Import File" Button:

Next select 'ANYHANDLEREDWRAPPED04.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
war3mapimported/ANYHANDLEREDWRAPPED04.BLP

Double-click the file ANYHANDLEREDWRAPPED04.BLP:

ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
war3mapimported/ANYHANDLEREDWRAPPED04.BLP

Tick the box "Use Custom Path" and type in the correct path:

ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP

Done, you have imported the file ANYHANDLEREDWRAPPED04.BLP.

Importing ARMORREFLECT3.BLP

Now Click the "Import File" Button:

Next select 'ARMORREFLECT3.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
war3mapimported/ARMORREFLECT3.BLP

Double-click the file ARMORREFLECT3.BLP:

ARMORREFLECT3.BLP
Image / Texture
3
war3mapimported/ARMORREFLECT3.BLP

Tick the box "Use Custom Path" and type in the correct path:

ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP

Done, you have imported the file ARMORREFLECT3.BLP.

Importing BalistaArrow.blp

Now Click the "Import File" Button:

Next select 'BalistaArrow.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
war3mapimported/BalistaArrow.blp

Double-click the file BalistaArrow.blp:

BalistaArrow.blp
Image / Texture
11
war3mapimported/BalistaArrow.blp

Tick the box "Use Custom Path" and type in the correct path:

BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP

Done, you have imported the file BalistaArrow.blp.

Importing BalistaMetal02.blp

Now Click the "Import File" Button:

Next select 'BalistaMetal02.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
war3mapimported/BalistaMetal02.blp

Double-click the file BalistaMetal02.blp:

BalistaMetal02.blp
Image / Texture
9
war3mapimported/BalistaMetal02.blp

Tick the box "Use Custom Path" and type in the correct path:

BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP

Done, you have imported the file BalistaMetal02.blp.

Importing BalistaMetal03.blp

Now Click the "Import File" Button:

Next select 'BalistaMetal03.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
war3mapimported/BalistaMetal03.blp

Double-click the file BalistaMetal03.blp:

BalistaMetal03.blp
Image / Texture
10
war3mapimported/BalistaMetal03.blp

Tick the box "Use Custom Path" and type in the correct path:

BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP

Done, you have imported the file BalistaMetal03.blp.

Importing BALISTAROPE01.BLP

Now Click the "Import File" Button:

Next select 'BALISTAROPE01.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
war3mapimported/BALISTAROPE01.BLP

Double-click the file BALISTAROPE01.BLP:

BALISTAROPE01.BLP
Image / Texture
5
war3mapimported/BALISTAROPE01.BLP

Tick the box "Use Custom Path" and type in the correct path:

BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP

Done, you have imported the file BALISTAROPE01.BLP.

Importing BALISTASHIELD01.BLP

Now Click the "Import File" Button:

Next select 'BALISTASHIELD01.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
war3mapimported/BALISTASHIELD01.BLP

Double-click the file BALISTASHIELD01.BLP:

BALISTASHIELD01.BLP
Image / Texture
7
war3mapimported/BALISTASHIELD01.BLP

Tick the box "Use Custom Path" and type in the correct path:

BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP

Done, you have imported the file BALISTASHIELD01.BLP.

Importing BalistaWheel01.blp

Now Click the "Import File" Button:

Next select 'BalistaWheel01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
war3mapimported/BalistaWheel01.blp

Double-click the file BalistaWheel01.blp:

BalistaWheel01.blp
Image / Texture
8
war3mapimported/BalistaWheel01.blp

Tick the box "Use Custom Path" and type in the correct path:

BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP

Done, you have imported the file BalistaWheel01.blp.

Importing BalistaWheel02.blp

Now Click the "Import File" Button:

Next select 'BalistaWheel02.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
war3mapimported/BalistaWheel02.blp

Double-click the file BalistaWheel02.blp:

BalistaWheel02.blp
Image / Texture
15
war3mapimported/BalistaWheel02.blp

Tick the box "Use Custom Path" and type in the correct path:

BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP

Done, you have imported the file BalistaWheel02.blp.

Importing BalistaWood01.blp

Now Click the "Import File" Button:

Next select 'BalistaWood01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
war3mapimported/BalistaWood01.blp

Double-click the file BalistaWood01.blp:

BalistaWood01.blp
Image / Texture
11
war3mapimported/BalistaWood01.blp

Tick the box "Use Custom Path" and type in the correct path:

BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP

Done, you have imported the file BalistaWood01.blp.

Importing BalistaWood02.blp

Now Click the "Import File" Button:

Next select 'BalistaWood02.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
war3mapimported/BalistaWood02.blp

Double-click the file BalistaWood02.blp:

BalistaWood02.blp
Image / Texture
7
war3mapimported/BalistaWood02.blp

Tick the box "Use Custom Path" and type in the correct path:

BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP

Done, you have imported the file BalistaWood02.blp.

Importing BalistaWood03.blp

Now Click the "Import File" Button:

Next select 'BalistaWood03.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
war3mapimported/BalistaWood03.blp

Double-click the file BalistaWood03.blp:

BalistaWood03.blp
Image / Texture
13
war3mapimported/BalistaWood03.blp

Tick the box "Use Custom Path" and type in the correct path:

BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP

Done, you have imported the file BalistaWood03.blp.

Importing BATTLEGLADECHAIN01.blp

Now Click the "Import File" Button:

Next select 'BATTLEGLADECHAIN01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
war3mapimported/BATTLEGLADECHAIN01.blp

Double-click the file BATTLEGLADECHAIN01.blp:

BATTLEGLADECHAIN01.blp
Image / Texture
5
war3mapimported/BATTLEGLADECHAIN01.blp

Tick the box "Use Custom Path" and type in the correct path:

BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP

Done, you have imported the file BATTLEGLADECHAIN01.blp.

Importing BU_Smokestack.blp

Now Click the "Import File" Button:

Next select 'BU_Smokestack.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
war3mapimported/BU_Smokestack.blp

Double-click the file BU_Smokestack.blp:

BU_Smokestack.blp
Image / Texture
29
war3mapimported/BU_Smokestack.blp

Tick the box "Use Custom Path" and type in the correct path:

BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP

Done, you have imported the file BU_Smokestack.blp.

Importing CR_Hellfire_barrier.blp

Now Click the "Import File" Button:

Next select 'CR_Hellfire_barrier.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
war3mapimported/CR_Hellfire_barrier.blp

Double-click the file CR_Hellfire_barrier.blp:

CR_Hellfire_barrier.blp
Image / Texture
27
war3mapimported/CR_Hellfire_barrier.blp

Tick the box "Use Custom Path" and type in the correct path:

CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP

Done, you have imported the file CR_Hellfire_barrier.blp.

Importing CYANSTARFLASH.BLP

Now Click the "Import File" Button:

Next select 'CYANSTARFLASH.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
war3mapimported/CYANSTARFLASH.BLP

Double-click the file CYANSTARFLASH.BLP:

CYANSTARFLASH.BLP
Image / Texture
7
war3mapimported/CYANSTARFLASH.BLP

Tick the box "Use Custom Path" and type in the correct path:

CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP

Done, you have imported the file CYANSTARFLASH.BLP.

Importing dark_darkp_caltrop.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_caltrop.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
war3mapimported/dark_darkp_caltrop.blp

Double-click the file dark_darkp_caltrop.blp:

dark_darkp_caltrop.blp
Image / Texture
172
war3mapimported/dark_darkp_caltrop.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP

Done, you have imported the file dark_darkp_caltrop.blp.

Importing dark_darkp_dragon01.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_dragon01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
war3mapimported/dark_darkp_dragon01.blp

Double-click the file dark_darkp_dragon01.blp:

dark_darkp_dragon01.blp
Image / Texture
172
war3mapimported/dark_darkp_dragon01.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP

Done, you have imported the file dark_darkp_dragon01.blp.

Importing dark_darkp_dragon02.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_dragon02.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
war3mapimported/dark_darkp_dragon02.blp

Double-click the file dark_darkp_dragon02.blp:

dark_darkp_dragon02.blp
Image / Texture
172
war3mapimported/dark_darkp_dragon02.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP

Done, you have imported the file dark_darkp_dragon02.blp.

Importing dark_darkp_floor.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_floor.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
war3mapimported/dark_darkp_floor.blp

Double-click the file dark_darkp_floor.blp:

dark_darkp_floor.blp
Image / Texture
172
war3mapimported/dark_darkp_floor.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP

Done, you have imported the file dark_darkp_floor.blp.

Importing dark_darkp_snake.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_snake.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
war3mapimported/dark_darkp_snake.blp

Double-click the file dark_darkp_snake.blp:

dark_darkp_snake.blp
Image / Texture
172
war3mapimported/dark_darkp_snake.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP

Done, you have imported the file dark_darkp_snake.blp.

Importing dark_darkp_statue_01.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_statue_01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
war3mapimported/dark_darkp_statue_01.blp

Double-click the file dark_darkp_statue_01.blp:

dark_darkp_statue_01.blp
Image / Texture
172
war3mapimported/dark_darkp_statue_01.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP

Done, you have imported the file dark_darkp_statue_01.blp.

Importing dark_darkp_statue_02.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_statue_02.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
war3mapimported/dark_darkp_statue_02.blp

Double-click the file dark_darkp_statue_02.blp:

dark_darkp_statue_02.blp
Image / Texture
172
war3mapimported/dark_darkp_statue_02.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP

Done, you have imported the file dark_darkp_statue_02.blp.

Importing dark_darkp_stone01.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_stone01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
war3mapimported/dark_darkp_stone01.blp

Double-click the file dark_darkp_stone01.blp:

dark_darkp_stone01.blp
Image / Texture
172
war3mapimported/dark_darkp_stone01.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP

Done, you have imported the file dark_darkp_stone01.blp.

Importing dark_darkp_stone02.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_stone02.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
war3mapimported/dark_darkp_stone02.blp

Double-click the file dark_darkp_stone02.blp:

dark_darkp_stone02.blp
Image / Texture
172
war3mapimported/dark_darkp_stone02.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP

Done, you have imported the file dark_darkp_stone02.blp.

Importing dark_darkp_stonedesign01.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_stonedesign01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
war3mapimported/dark_darkp_stonedesign01.blp

Double-click the file dark_darkp_stonedesign01.blp:

dark_darkp_stonedesign01.blp
Image / Texture
172
war3mapimported/dark_darkp_stonedesign01.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP

Done, you have imported the file dark_darkp_stonedesign01.blp.

Importing dark_darkp_stonedesign02.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_stonedesign02.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
war3mapimported/dark_darkp_stonedesign02.blp

Double-click the file dark_darkp_stonedesign02.blp:

dark_darkp_stonedesign02.blp
Image / Texture
172
war3mapimported/dark_darkp_stonedesign02.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP

Done, you have imported the file dark_darkp_stonedesign02.blp.

Importing dark_darkp_stonedesign03.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_stonedesign03.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
war3mapimported/dark_darkp_stonedesign03.blp

Double-click the file dark_darkp_stonedesign03.blp:

dark_darkp_stonedesign03.blp
Image / Texture
172
war3mapimported/dark_darkp_stonedesign03.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP

Done, you have imported the file dark_darkp_stonedesign03.blp.

Importing dark_darkp_stonedesign04.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_stonedesign04.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
war3mapimported/dark_darkp_stonedesign04.blp

Double-click the file dark_darkp_stonedesign04.blp:

dark_darkp_stonedesign04.blp
Image / Texture
172
war3mapimported/dark_darkp_stonedesign04.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP

Done, you have imported the file dark_darkp_stonedesign04.blp.

Importing dark_darkp_stonetrim01.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_stonetrim01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
war3mapimported/dark_darkp_stonetrim01.blp

Double-click the file dark_darkp_stonetrim01.blp:

dark_darkp_stonetrim01.blp
Image / Texture
172
war3mapimported/dark_darkp_stonetrim01.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP

Done, you have imported the file dark_darkp_stonetrim01.blp.

Importing dark_darkp_stonetrim02.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_stonetrim02.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
war3mapimported/dark_darkp_stonetrim02.blp

Double-click the file dark_darkp_stonetrim02.blp:

dark_darkp_stonetrim02.blp
Image / Texture
172
war3mapimported/dark_darkp_stonetrim02.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP

Done, you have imported the file dark_darkp_stonetrim02.blp.

Importing dark_darkp_trim01.blp

Now Click the "Import File" Button:

Next select 'dark_darkp_trim01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
war3mapimported/dark_darkp_trim01.blp

Double-click the file dark_darkp_trim01.blp:

dark_darkp_trim01.blp
Image / Texture
172
war3mapimported/dark_darkp_trim01.blp

Tick the box "Use Custom Path" and type in the correct path:

dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP

Done, you have imported the file dark_darkp_trim01.blp.

Importing dp_backdrop.blp

Now Click the "Import File" Button:

Next select 'dp_backdrop.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
war3mapimported/dp_backdrop.blp

Double-click the file dp_backdrop.blp:

dp_backdrop.blp
Image / Texture
172
war3mapimported/dp_backdrop.blp

Tick the box "Use Custom Path" and type in the correct path:

dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP

Done, you have imported the file dp_backdrop.blp.

Importing dp_backdrop_far.blp

Now Click the "Import File" Button:

Next select 'dp_backdrop_far.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
war3mapimported/dp_backdrop_far.blp

Double-click the file dp_backdrop_far.blp:

dp_backdrop_far.blp
Image / Texture
172
war3mapimported/dp_backdrop_far.blp

Tick the box "Use Custom Path" and type in the correct path:

dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP

Done, you have imported the file dp_backdrop_far.blp.

Importing dp_blasted.blp

Now Click the "Import File" Button:

Next select 'dp_blasted.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
war3mapimported/dp_blasted.blp

Double-click the file dp_blasted.blp:

dp_blasted.blp
Image / Texture
87
war3mapimported/dp_blasted.blp

Tick the box "Use Custom Path" and type in the correct path:

dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP

Done, you have imported the file dp_blasted.blp.

Importing dp_Lightning2.blp

Now Click the "Import File" Button:

Next select 'dp_Lightning2.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
war3mapimported/dp_Lightning2.blp

Double-click the file dp_Lightning2.blp:

dp_Lightning2.blp
Image / Texture
4
war3mapimported/dp_Lightning2.blp

Tick the box "Use Custom Path" and type in the correct path:

dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP

Done, you have imported the file dp_Lightning2.blp.

Importing dp_Lightning2b.blp

Now Click the "Import File" Button:

Next select 'dp_Lightning2b.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
war3mapimported/dp_Lightning2b.blp

Double-click the file dp_Lightning2b.blp:

dp_Lightning2b.blp
Image / Texture
4
war3mapimported/dp_Lightning2b.blp

Tick the box "Use Custom Path" and type in the correct path:

dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP

Done, you have imported the file dp_Lightning2b.blp.

Importing dp_nebula.blp

Now Click the "Import File" Button:

Next select 'dp_nebula.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
war3mapimported/dp_nebula.blp

Double-click the file dp_nebula.blp:

dp_nebula.blp
Image / Texture
172
war3mapimported/dp_nebula.blp

Tick the box "Use Custom Path" and type in the correct path:

dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP

Done, you have imported the file dp_nebula.blp.

Importing FIRE1.BLP

Now Click the "Import File" Button:

Next select 'FIRE1.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
war3mapimported/FIRE1.BLP

Double-click the file FIRE1.BLP:

FIRE1.BLP
Image / Texture
19
war3mapimported/FIRE1.BLP

Tick the box "Use Custom Path" and type in the correct path:

FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP

Done, you have imported the file FIRE1.BLP.

Importing fire10020.blp

Now Click the "Import File" Button:

Next select 'fire10020.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
war3mapimported/fire10020.blp

Double-click the file fire10020.blp:

fire10020.blp
Image / Texture
12
war3mapimported/fire10020.blp

Tick the box "Use Custom Path" and type in the correct path:

fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP

Done, you have imported the file fire10020.blp.

Importing galaxy_01.blp

Now Click the "Import File" Button:

Next select 'galaxy_01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
war3mapimported/galaxy_01.blp

Double-click the file galaxy_01.blp:

galaxy_01.blp
Image / Texture
44
war3mapimported/galaxy_01.blp

Tick the box "Use Custom Path" and type in the correct path:

galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp

Done, you have imported the file galaxy_01.blp.

Importing galaxy_02.blp

Now Click the "Import File" Button:

Next select 'galaxy_02.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
war3mapimported/galaxy_02.blp

Double-click the file galaxy_02.blp:

galaxy_02.blp
Image / Texture
44
war3mapimported/galaxy_02.blp

Tick the box "Use Custom Path" and type in the correct path:

galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP

Done, you have imported the file galaxy_02.blp.

Importing glow_green.blp

Now Click the "Import File" Button:

Next select 'glow_green.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
war3mapimported/glow_green.blp

Double-click the file glow_green.blp:

glow_green.blp
Image / Texture
172
war3mapimported/glow_green.blp

Tick the box "Use Custom Path" and type in the correct path:

glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP

Done, you have imported the file glow_green.blp.

Importing glowball.blp

Now Click the "Import File" Button:

Next select 'glowball.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
war3mapimported/glowball.blp

Double-click the file glowball.blp:

glowball.blp
Image / Texture
4
war3mapimported/glowball.blp

Tick the box "Use Custom Path" and type in the correct path:

glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP

Done, you have imported the file glowball.blp.

Importing green_grad1.blp

Now Click the "Import File" Button:

Next select 'green_grad1.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
war3mapimported/green_grad1.blp

Double-click the file green_grad1.blp:

green_grad1.blp
Image / Texture
12
war3mapimported/green_grad1.blp

Tick the box "Use Custom Path" and type in the correct path:

green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP

Done, you have imported the file green_grad1.blp.

Importing Hellfire_DarkPortal_GreenSwirl.blp

Now Click the "Import File" Button:

Next select 'Hellfire_DarkPortal_GreenSwirl.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
war3mapimported/Hellfire_DarkPortal_GreenSwirl.blp

Double-click the file Hellfire_DarkPortal_GreenSwirl.blp:

Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
war3mapimported/Hellfire_DarkPortal_GreenSwirl.blp

Tick the box "Use Custom Path" and type in the correct path:

Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP

Done, you have imported the file Hellfire_DarkPortal_GreenSwirl.blp.

Importing hellfire_orcbanner01.blp

Now Click the "Import File" Button:

Next select 'hellfire_orcbanner01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
war3mapimported/hellfire_orcbanner01.blp

Double-click the file hellfire_orcbanner01.blp:

hellfire_orcbanner01.blp
Image / Texture
172
war3mapimported/hellfire_orcbanner01.blp

Tick the box "Use Custom Path" and type in the correct path:

hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP

Done, you have imported the file hellfire_orcbanner01.blp.

Importing hellfirenetherstream01.blp

Now Click the "Import File" Button:

Next select 'hellfirenetherstream01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
war3mapimported/hellfirenetherstream01.blp

Double-click the file hellfirenetherstream01.blp:

hellfirenetherstream01.blp
Image / Texture
342
war3mapimported/hellfirenetherstream01.blp

Tick the box "Use Custom Path" and type in the correct path:

hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP

Done, you have imported the file hellfirenetherstream01.blp.

Importing hellfirenetherstream02.blp

Now Click the "Import File" Button:

Next select 'hellfirenetherstream02.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
war3mapimported/hellfirenetherstream02.blp

Double-click the file hellfirenetherstream02.blp:

hellfirenetherstream02.blp
Image / Texture
342
war3mapimported/hellfirenetherstream02.blp

Tick the box "Use Custom Path" and type in the correct path:

hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP

Done, you have imported the file hellfirenetherstream02.blp.

Importing hellfirenetherstream03.blp

Now Click the "Import File" Button:

Next select 'hellfirenetherstream03.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
war3mapimported/hellfirenetherstream03.blp

Double-click the file hellfirenetherstream03.blp:

hellfirenetherstream03.blp
Image / Texture
342
war3mapimported/hellfirenetherstream03.blp

Tick the box "Use Custom Path" and type in the correct path:

hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP

Done, you have imported the file hellfirenetherstream03.blp.

Importing hellfireplanet01.blp

Now Click the "Import File" Button:

Next select 'hellfireplanet01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
war3mapimported/hellfireplanet01.blp

Double-click the file hellfireplanet01.blp:

hellfireplanet01.blp
Image / Texture
172
war3mapimported/hellfireplanet01.blp

Tick the box "Use Custom Path" and type in the correct path:

hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP

Done, you have imported the file hellfireplanet01.blp.

Importing hellfireplanet03.blp

Now Click the "Import File" Button:

Next select 'hellfireplanet03.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
war3mapimported/hellfireplanet03.blp

Double-click the file hellfireplanet03.blp:

hellfireplanet03.blp
Image / Texture
172
war3mapimported/hellfireplanet03.blp

Tick the box "Use Custom Path" and type in the correct path:

hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP

Done, you have imported the file hellfireplanet03.blp.

Importing hellfireplanet04.blp

Now Click the "Import File" Button:

Next select 'hellfireplanet04.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
war3mapimported/hellfireplanet04.blp

Double-click the file hellfireplanet04.blp:

hellfireplanet04.blp
Image / Texture
172
war3mapimported/hellfireplanet04.blp

Tick the box "Use Custom Path" and type in the correct path:

hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP

Done, you have imported the file hellfireplanet04.blp.

Importing hellfireplanet05.blp

Now Click the "Import File" Button:

Next select 'hellfireplanet05.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
war3mapimported/hellfireplanet05.blp

Double-click the file hellfireplanet05.blp:

hellfireplanet05.blp
Image / Texture
172
war3mapimported/hellfireplanet05.blp

Tick the box "Use Custom Path" and type in the correct path:

hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP

Done, you have imported the file hellfireplanet05.blp.

Importing hellfireskynebula02.blp

Now Click the "Import File" Button:

Next select 'hellfireskynebula02.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
war3mapimported/hellfireskynebula02.blp

Double-click the file hellfireskynebula02.blp:

hellfireskynebula02.blp
Image / Texture
342
war3mapimported/hellfireskynebula02.blp

Tick the box "Use Custom Path" and type in the correct path:

hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP

Done, you have imported the file hellfireskynebula02.blp.

Importing hellfireskynebula04.blp

Now Click the "Import File" Button:

Next select 'hellfireskynebula04.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
war3mapimported/hellfireskynebula04.blp

Double-click the file hellfireskynebula04.blp:

hellfireskynebula04.blp
Image / Texture
342
war3mapimported/hellfireskynebula04.blp

Tick the box "Use Custom Path" and type in the correct path:

hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP

Done, you have imported the file hellfireskynebula04.blp.

Importing LAVALUMP2.BLP

Now Click the "Import File" Button:

Next select 'LAVALUMP2.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
war3mapimported/LAVALUMP2.BLP

Double-click the file LAVALUMP2.BLP:

LAVALUMP2.BLP
Image / Texture
2
war3mapimported/LAVALUMP2.BLP

Tick the box "Use Custom Path" and type in the correct path:

LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP

Done, you have imported the file LAVALUMP2.BLP.

Importing ogrimmarbanners01.blp

Now Click the "Import File" Button:

Next select 'ogrimmarbanners01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
war3mapimported/ogrimmarbanners01.blp

Double-click the file ogrimmarbanners01.blp:

ogrimmarbanners01.blp
Image / Texture
86
war3mapimported/ogrimmarbanners01.blp

Tick the box "Use Custom Path" and type in the correct path:

ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP

Done, you have imported the file ogrimmarbanners01.blp.

Importing orcbanner03.blp

Now Click the "Import File" Button:

Next select 'orcbanner03.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
war3mapimported/orcbanner03.blp

Double-click the file orcbanner03.blp:

orcbanner03.blp
Image / Texture
86
war3mapimported/orcbanner03.blp

Tick the box "Use Custom Path" and type in the correct path:

orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP

Done, you have imported the file orcbanner03.blp.

Importing PALANQUIN.BLP

Now Click the "Import File" Button:

Next select 'PALANQUIN.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
war3mapimported/PALANQUIN.BLP

Double-click the file PALANQUIN.BLP:

PALANQUIN.BLP
Image / Texture
58
war3mapimported/PALANQUIN.BLP

Tick the box "Use Custom Path" and type in the correct path:

PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP

Done, you have imported the file PALANQUIN.BLP.

Importing SMOKE02B.BLP

Now Click the "Import File" Button:

Next select 'SMOKE02B.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
war3mapimported/SMOKE02B.BLP

Double-click the file SMOKE02B.BLP:

SMOKE02B.BLP
Image / Texture
12
war3mapimported/SMOKE02B.BLP

Tick the box "Use Custom Path" and type in the correct path:

SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP

Done, you have imported the file SMOKE02B.BLP.

Importing STAR1.BLP

Now Click the "Import File" Button:

Next select 'STAR1.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
war3mapimported/STAR1.BLP

Double-click the file STAR1.BLP:

STAR1.BLP
Image / Texture
6
war3mapimported/STAR1.BLP

Tick the box "Use Custom Path" and type in the correct path:

STAR1.BLP
Image / Texture
6
UI/STAR1.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
UI/STAR1.BLP

Done, you have imported the file STAR1.BLP.

Importing STARS.BLP

Now Click the "Import File" Button:

Next select 'STARS.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
UI/STAR1.BLP
STARS.BLP
Image / Texture
97
war3mapimported/STARS.BLP

Double-click the file STARS.BLP:

STARS.BLP
Image / Texture
97
war3mapimported/STARS.BLP

Tick the box "Use Custom Path" and type in the correct path:

STARS.BLP
Image / Texture
97
UI/STARS.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
UI/STAR1.BLP
STARS.BLP
Image / Texture
97
UI/STARS.BLP

Done, you have imported the file STARS.BLP.

Importing STARS2.BLP

Now Click the "Import File" Button:

Next select 'STARS2.BLP' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
UI/STAR1.BLP
STARS.BLP
Image / Texture
97
UI/STARS.BLP
STARS2.BLP
Image / Texture
124
war3mapimported/STARS2.BLP

Double-click the file STARS2.BLP:

STARS2.BLP
Image / Texture
124
war3mapimported/STARS2.BLP

Tick the box "Use Custom Path" and type in the correct path:

STARS2.BLP
Image / Texture
124
UI/STARS2.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
UI/STAR1.BLP
STARS.BLP
Image / Texture
97
UI/STARS.BLP
STARS2.BLP
Image / Texture
124
UI/STARS2.BLP

Done, you have imported the file STARS2.BLP.

Importing SummerFestBonfire01.blp

Now Click the "Import File" Button:

Next select 'SummerFestBonfire01.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
UI/STAR1.BLP
STARS.BLP
Image / Texture
97
UI/STARS.BLP
STARS2.BLP
Image / Texture
124
UI/STARS2.BLP
SummerFestBonfire01.blp
Image / Texture
44
war3mapimported/SummerFestBonfire01.blp

Double-click the file SummerFestBonfire01.blp:

SummerFestBonfire01.blp
Image / Texture
44
war3mapimported/SummerFestBonfire01.blp

Tick the box "Use Custom Path" and type in the correct path:

SummerFestBonfire01.blp
Image / Texture
44
UI/SUMMERFESTBONFIRE01.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
UI/STAR1.BLP
STARS.BLP
Image / Texture
97
UI/STARS.BLP
STARS2.BLP
Image / Texture
124
UI/STARS2.BLP
SummerFestBonfire01.blp
Image / Texture
44
UI/SUMMERFESTBONFIRE01.BLP

Done, you have imported the file SummerFestBonfire01.blp.

Importing swordgradient2.blp

Now Click the "Import File" Button:

Next select 'swordgradient2.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
UI/STAR1.BLP
STARS.BLP
Image / Texture
97
UI/STARS.BLP
STARS2.BLP
Image / Texture
124
UI/STARS2.BLP
SummerFestBonfire01.blp
Image / Texture
44
UI/SUMMERFESTBONFIRE01.BLP
swordgradient2.blp
Image / Texture
44
war3mapimported/swordgradient2.blp

Double-click the file swordgradient2.blp:

swordgradient2.blp
Image / Texture
44
war3mapimported/swordgradient2.blp

Tick the box "Use Custom Path" and type in the correct path:

swordgradient2.blp
Image / Texture
44
UI/SWORDGRADIENT2.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
UI/STAR1.BLP
STARS.BLP
Image / Texture
97
UI/STARS.BLP
STARS2.BLP
Image / Texture
124
UI/STARS2.BLP
SummerFestBonfire01.blp
Image / Texture
44
UI/SUMMERFESTBONFIRE01.BLP
swordgradient2.blp
Image / Texture
44
UI/SWORDGRADIENT2.BLP

Done, you have imported the file swordgradient2.blp.

Importing Toonsmoke16.blp

Now Click the "Import File" Button:

Next select 'Toonsmoke16.blp' in the folder which you extracted from the zip archive:

The Burning Crusade Loading Screen
MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
BalistaArrow.blp
BalistaMetal02.blp
BalistaMetal03.blp
BALISTAROPE01.BLP
BALISTASHIELD01.BLP
BalistaWheel01.blp
BalistaWheel02.blp
BalistaWood01.blp
BalistaWood02.blp
BalistaWood03.blp
BATTLEGLADECHAIN01.blp
BU_Smokestack.blp
CR_Hellfire_barrier.blp
CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
dark_darkp_dragon01.blp
dark_darkp_dragon02.blp
dark_darkp_floor.blp
dark_darkp_snake.blp
dark_darkp_statue_01.blp
dark_darkp_statue_02.blp
dark_darkp_stone01.blp
dark_darkp_stone02.blp
dark_darkp_stonedesign01.blp
dark_darkp_stonedesign02.blp
dark_darkp_stonedesign03.blp
dark_darkp_stonedesign04.blp
dark_darkp_stonetrim01.blp
dark_darkp_stonetrim02.blp
dark_darkp_trim01.blp
dp_backdrop.blp
dp_backdrop_far.blp
dp_blasted.blp
dp_Lightning2.blp
dp_Lightning2b.blp
dp_nebula.blp
FIRE1.BLP
fire10020.blp
galaxy_01.blp
galaxy_02.blp
glow_green.blp
glowball.blp
green_grad1.blp
Hellfire_DarkPortal_GreenSwirl.blp
hellfire_orcbanner01.blp
hellfirenetherstream01.blp
hellfirenetherstream02.blp
hellfirenetherstream03.blp
hellfireplanet01.blp
hellfireplanet03.blp
hellfireplanet04.blp
hellfireplanet05.blp
hellfireskynebula02.blp
hellfireskynebula04.blp
LAVALUMP2.BLP
ogrimmarbanners01.blp
orcbanner03.blp
PALANQUIN.BLP
SMOKE02B.BLP
STAR1.BLP
STARS.BLP
STARS2.BLP
SummerFestBonfire01.blp
swordgradient2.blp
Toonsmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
UI/STAR1.BLP
STARS.BLP
Image / Texture
97
UI/STARS.BLP
STARS2.BLP
Image / Texture
124
UI/STARS2.BLP
SummerFestBonfire01.blp
Image / Texture
44
UI/SUMMERFESTBONFIRE01.BLP
swordgradient2.blp
Image / Texture
44
UI/SWORDGRADIENT2.BLP
Toonsmoke16.blp
Image / Texture
684
war3mapimported/Toonsmoke16.blp

Double-click the file Toonsmoke16.blp:

Toonsmoke16.blp
Image / Texture
684
war3mapimported/Toonsmoke16.blp

Tick the box "Use Custom Path" and type in the correct path:

Toonsmoke16.blp
Image / Texture
684
UI/TOONSMOKE16.BLP

The file has been properly added to the map archive:

MainMenu3d_exp.mdx
Model
721
war3mapimported/MainMenu3d_exp.mdx
ANYHANDLEREDWRAPPED04.BLP
Image / Texture
22
UI/ANYHANDLEREDWRAPPED04.BLP
ARMORREFLECT3.BLP
Image / Texture
3
UI/ARMORREFLECT3.BLP
BalistaArrow.blp
Image / Texture
11
UI/BALISTAARROW.BLP
BalistaMetal02.blp
Image / Texture
9
UI/BALISTAMETAL02.BLP
BalistaMetal03.blp
Image / Texture
10
UI/BALISTAMETAL03.BLP
BALISTAROPE01.BLP
Image / Texture
5
UI/BALISTAROPE01.BLP
BALISTASHIELD01.BLP
Image / Texture
7
UI/BALISTASHIELD01.BLP
BalistaWheel01.blp
Image / Texture
8
UI/BALISTAWHEEL01.BLP
BalistaWheel02.blp
Image / Texture
15
UI/BALISTAWHEEL02.BLP
BalistaWood01.blp
Image / Texture
11
UI/BALISTAWOOD01.BLP
BalistaWood02.blp
Image / Texture
7
UI/BALISTAWOOD02.BLP
BalistaWood03.blp
Image / Texture
13
UI/BALISTAWOOD03.BLP
BATTLEGLADECHAIN01.blp
Image / Texture
5
UI/BATTLEGLADECHAIN01.BLP
BU_Smokestack.blp
Image / Texture
29
UI/BU_SMOKESTACK.BLP
CR_Hellfire_barrier.blp
Image / Texture
27
UI/CR_HELLFIRE_BARRIER.BLP
CYANSTARFLASH.BLP
Image / Texture
7
UI/CYANSTARFLASH.BLP
dark_darkp_caltrop.blp
Image / Texture
172
UI/DARK_DARKP_CALTROP.BLP
dark_darkp_dragon01.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON01.BLP
dark_darkp_dragon02.blp
Image / Texture
172
UI/DARK_DARKP_DRAGON02.BLP
dark_darkp_floor.blp
Image / Texture
172
UI/DARK_DARKP_FLOOR.BLP
dark_darkp_snake.blp
Image / Texture
172
UI/DARK_DARKP_SNAKE.BLP
dark_darkp_statue_01.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_01.BLP
dark_darkp_statue_02.blp
Image / Texture
172
UI/DARK_DARKP_STATUE_02.BLP
dark_darkp_stone01.blp
Image / Texture
172
UI/DARK_DARKP_STONE01.BLP
dark_darkp_stone02.blp
Image / Texture
172
UI/DARK_DARKP_STONE02.BLP
dark_darkp_stonedesign01.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN01.BLP
dark_darkp_stonedesign02.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN02.BLP
dark_darkp_stonedesign03.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN03.BLP
dark_darkp_stonedesign04.blp
Image / Texture
172
UI/DARK_DARKP_STONEDESIGN04.BLP
dark_darkp_stonetrim01.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM01.BLP
dark_darkp_stonetrim02.blp
Image / Texture
172
UI/DARK_DARKP_STONETRIM02.BLP
dark_darkp_trim01.blp
Image / Texture
172
UI/DARK_DARKP_TRIM01.BLP
dp_backdrop.blp
Image / Texture
172
UI/DP_BACKDROP.BLP
dp_backdrop_far.blp
Image / Texture
172
UI/DP_BACKDROP_FAR.BLP
dp_blasted.blp
Image / Texture
87
UI/DP_BLASTED.BLP
dp_Lightning2.blp
Image / Texture
4
UI/DP_LIGHTNING2.BLP
dp_Lightning2b.blp
Image / Texture
4
UI/DP_LIGHTNING2B.BLP
dp_nebula.blp
Image / Texture
172
UI/DP_NEBULA.BLP
FIRE1.BLP
Image / Texture
19
UI/FIRE1.BLP
fire10020.blp
Image / Texture
12
UI/FIRE10020.BLP
galaxy_01.blp
Image / Texture
44
UI/galaxy_01.blp
galaxy_02.blp
Image / Texture
44
UI/GALAXY_02.BLP
glow_green.blp
Image / Texture
172
UI/GLOW_GREEN.BLP
glowball.blp
Image / Texture
4
UI/GLOWBALL.BLP
green_grad1.blp
Image / Texture
12
UI/GREEN_GRAD1.BLP
Hellfire_DarkPortal_GreenSwirl.blp
Image / Texture
86
UI/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
hellfire_orcbanner01.blp
Image / Texture
172
UI/HELLFIRE_ORCBANNER01.BLP
hellfirenetherstream01.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM01.BLP
hellfirenetherstream02.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM02.BLP
hellfirenetherstream03.blp
Image / Texture
342
UI/HELLFIRENETHERSTREAM03.BLP
hellfireplanet01.blp
Image / Texture
172
UI/HELLFIREPLANET01.BLP
hellfireplanet03.blp
Image / Texture
172
UI/HELLFIREPLANET03.BLP
hellfireplanet04.blp
Image / Texture
172
UI/HELLFIREPLANET04.BLP
hellfireplanet05.blp
Image / Texture
172
UI/HELLFIREPLANET05.BLP
hellfireskynebula02.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA02.BLP
hellfireskynebula04.blp
Image / Texture
342
UI/HELLFIRESKYNEBULA04.BLP
LAVALUMP2.BLP
Image / Texture
2
UI/LAVALUMP2.BLP
ogrimmarbanners01.blp
Image / Texture
86
UI/OGRIMMARBANNERS01.BLP
orcbanner03.blp
Image / Texture
86
UI/ORCBANNER03.BLP
PALANQUIN.BLP
Image / Texture
58
UI/PALANQUIN.BLP
SMOKE02B.BLP
Image / Texture
12
UI/SMOKE02B.BLP
STAR1.BLP
Image / Texture
6
UI/STAR1.BLP
STARS.BLP
Image / Texture
97
UI/STARS.BLP
STARS2.BLP
Image / Texture
124
UI/STARS2.BLP
SummerFestBonfire01.blp
Image / Texture
44
UI/SUMMERFESTBONFIRE01.BLP
swordgradient2.blp
Image / Texture
44
UI/SWORDGRADIENT2.BLP
Toonsmoke16.blp
Image / Texture
684
UI/TOONSMOKE16.BLP

Done, you have imported the file Toonsmoke16.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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