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Unit Group - Pick every unit in (Units in Soldier_Line <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's stand animation, using only Common animations
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's stand animation, using only Common animations
Destructible - Open Gate 1607 <gen>
Destructible - Open ForceWall 3334 <gen>
Destructible - Open ForceWall 3333 <gen>
Game - Set the time of day to 12.00
Game - Set time of day speed to 0.00 % of the default speed
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Intro
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Fall Sky
Environment - Set fog to style Linear , z-start 1500.00 , z-end 6000.00 , density 0.60 and color ( 100 %, 0.00 %, 0.00 %)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Soldiers_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Soldiers_2 for Player 1 (Red) over 15.00 seconds
Set Variable Set Point = (Center of Region_002 <gen>)
Unit - Order Paladin 0574 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 9.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0.60 and color ( 75.00 %, 75.00 %, 75.00 %)
Camera - . Apply . gg_cam_Armoryroom_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Armoryroom_2 for Player 1 (Red) over 10.00 seconds
Wait 2.00 seconds
Set Variable Set Point = (Center of Region_003 <gen>)
Unit - Order Chase 0597 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_003_Copy <gen>)
Unit - Order Shandris 0598 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 4.50 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set fog to style Linear , z-start 1500.00 , z-end 6000.00 , density 0.60 and color ( 100 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Walking_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Walking_2 for Player 1 (Red) over 15.00 seconds
Set Variable Set Point = (Center of Region_006 <gen>)
Unit - Order Paladin 0603 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 9.00 seconds
Unit - Unhide Shandris 0605 <gen>
Unit - Unhide Chase 0604 <gen>
Unit - Hide Shandris 0598 <gen>
Unit - Hide Chase 0597 <gen>
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0.60 and color ( 75.00 %, 75.00 %, 75.00 %)
Camera - . Apply . gg_cam_Armoryroom_3 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Armoryroom_4 for Player 1 (Red) over 10.00 seconds
Wait 4.00 seconds
Unit - Make Shandris 0605 <gen> face Chase 0604 <gen> over 1.54 seconds
Wait 0.70 seconds
Unit - Make Chase 0604 <gen> face Shandris 0605 <gen> over 1.54 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set fog to style Linear , z-start 1500.00 , z-end 6000.00 , density 0.60 and color ( 100 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Side_view_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Side_view_2 for Player 1 (Red) over 12.00 seconds
Wait 10.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0.60 and color ( 75.00 %, 75.00 %, 75.00 %)
Camera - . Apply . gg_cam_Armory_start for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Armor_4 for Player 1 (Red) over 10.00 seconds
Wait 6.00 seconds
Set Variable Set Point = (Center of Region_007 <gen>)
Unit - Order Chase 0596 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set fog to style Linear , z-start 1500.00 , z-end 6000.00 , density 0.60 and color ( 100 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Army_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Army_2 for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0.60 and color ( 75.00 %, 75.00 %, 75.00 %)
Unit - Hide Chase 0596 <gen>
Unit - Unhide Chase 0595 <gen>
Camera - . Apply . gg_cam_Armor_7 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Armor_6 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Armor_1 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Armor_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Animation - Lock Chase 0595 <gen> 's Head to face Shandris 0607 <gen> , offset by ( 0 , 0 , 150.00 )
Camera - . Apply . gg_cam_Armor_5 for Player 1 (Red) over 0.00 seconds
Wait 1.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Unit - Unhide Chase 0608 <gen>
Unit - Hide Chase 0595 <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 1500.00 , z-end 6000.00 , density 0.60 and color ( 100 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Crusade_1 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Crusade_2 for Player 1 (Red) over 9.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's victory animation, using only Common animations
Wait 7.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0.60 and color ( 75.00 %, 75.00 %, 75.00 %)
Unit - Unhide Chase 0608 <gen>
Unit - Hide Chase 0595 <gen>
Unit - Hide Grunt 0037 <gen>
Camera - . Apply . gg_cam_Armory_start for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Armor_4 for Player 1 (Red) over 9.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Lock Chase 0608 <gen> 's Head to face Shandris 0606 <gen> , offset by ( 0 , 0 , 90 )
Set Variable Set Point = (Center of Region_008 <gen>)
Unit - Order Chase 0608 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 7.00 seconds
Animation - Play Paladin 0575 <gen> 's stand animation, using only Common animations
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set fog to style Linear , z-start 1500.00 , z-end 6000.00 , density 0.60 and color ( 100 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_General_view for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0042 <gen> named : Play No sound and display DTS presents... . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_General_view_2 for Player 1 (Red) over 9.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Set Variable Set Point = (Center of Opening_Credits <gen>)
Floating Text - Create floating text that reads THE BLOODLINE at Point with Z offset 1500.00 , using font size 24.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Custom script: call RemoveLocation(udg_Point)
Camera - . Apply . gg_cam_Opening_Credits for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Sound - Stop 19___Imperial_dynamics <gen> After fading
Wait 2.00 seconds
Trigger - Run Council <gen> (ignoring conditions)
Council
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0.60 and color ( 75.00 %, 75.00 %, 75.00 %)
Sound - Play Comradeship <gen>
Set Variable Set Group = (Units in Region_009 <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's stand animation, using only Common animations
Custom script: call DestroyGroup(udg_Group)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Council_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Council_2 for Player 1 (Red) over 10.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Council_First for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Council_Second for Player 1 (Red) over 21.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Warden 0032 <gen> named Guildmistress : Play No sound and display Two Binders remain to be found. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0032 <gen> named Guildmistress : Play No sound and display The Bloodline shows the third Binder in the city Valinor to the north. . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Council_Lina for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0031 <gen> named Lina : Play No sound and display Tonight, I will depart to retrieve him. Hopefully the Archbishop hasn't already gotten his hands on him... . Modify duration: Set to 7.50 seconds and Wait
Camera - . Apply . gg_cam_Council_Chase for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Chase (CINE) 0029 <gen> named Chase (Armored) : Play No sound and display Why is the Archbishop looking for the Binders as well? What does the Bloodline have to do with him? . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Council_Mistress for Player 1 (Red) over 0.00 seconds
Animation - Lock Warden 0032 <gen> 's Head to face Swordsman 0030 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Warden 0032 <gen> named Guildmistress : Play No sound and display He intends to release the First Demon. He has sent his crusaders out to kill the Binders in order to destroy the Bloodline and the Seal. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0032 <gen> named Guildmistress : Play No sound and display He falsely believes he bears power to vanquish the First Demon and that doing so will repent this world of sins. . Modify duration: Set to 8.50 seconds and Wait
Camera - . Apply . gg_cam_Council_Leric for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Council_3 for Player 1 (Red) over 0.00 seconds
Set Variable Set Group = (Units in Region_009 <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Animation - Lock (Picked unit) 's Head to face Chase (CINE) 0029 <gen> , offset by ( 0 , 0 , 90 )
Custom script: call DestroyGroup(udg_Group)
Cinematic - Send transmission to (All players) from Warden 0032 <gen> named Guildmistress : Play No sound and display For now, Lina and Chase, you have the evening to yourselves. But you will depart at the mid of night, Lina. Understand? . Modify duration: Set to 8.50 seconds and Wait
Cinematic - Send transmission to (All players) from Shandris 0031 <gen> named Lina : Play No sound and display Yes, mother. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Stop Comradeship <gen> After fading
Trigger - Run Silence_1 <gen> (ignoring conditions)
Silence 1
Events
Conditions
Actions
Game - Set the time of day to 24.00
Trigger - Turn on Borderlands <gen>
Wait 2.50 seconds
Sound - Play DarkAgents <gen>
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Environment - Set fog to style Linear , z-start 2000.00 , z-end 8000 , density 0.60 and color ( 0.00 %, 50.00 %, 0.00 %)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Borderland_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Borderland_2 for Player 1 (Red) over 15.00 seconds
Wait 4.00 seconds
Animation - Play Paladin 0762 <gen> 's victory animation
Cinematic - Send transmission to (All players) from Paladin 0762 <gen> named General Thaelrid : Play No sound and display March on, warriors. We enter the forest where the Binders hide. Soon, they will answer for their crimes! . Modify duration: Set to 8.00 seconds and Wait
Trigger - Turn off Borderlands <gen>
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Hallway_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Hallway_2 for Player 1 (Red) over 7.00 seconds
Set Variable Set Point = (Center of Region_035 <gen>)
Unit - Order Chase 0764 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_036 <gen>)
Unit - Order Shandris 0765 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 5.30 seconds
Unit - Make Chase 0764 <gen> face Shandris 0765 <gen> over 0.40 seconds
Unit - Make Shandris 0765 <gen> face Chase 0764 <gen> over 0.40 seconds
Wait 1.70 seconds
Set Variable Set Point = (Center of Region_038 <gen>)
Unit - Order Chase 0764 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_039 <gen>)
Unit - Order Shandris 0765 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 2000.00 , z-end 8000.00 , density 0.60 and color ( 0.00 %, 50.00 %, 0.00 %)
Camera - . Apply . gg_cam_Briefing_Start for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Briefing_Start_2 for Player 1 (Red) over 6.00 seconds
Set Variable Set Point = (Center of Region_030 <gen>)
Unit - Order Knight 0628 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_031 <gen>)
Unit - Order Footman 0665 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Sound - Play HorseLoop1 <gen>
Wait 2.00 seconds
Sound - Play HorseLoop1 <gen>
Wait 5.50 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Briefing for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0762 <gen> named General Thaelrid : Play No sound and display The infidels defy the will of the Archbishop! They are a plague upon the world! Demon spawns! . Modify duration: Set to 7.50 seconds and Don't wait
Wait 2.50 seconds
Animation - Play Paladin 0002 <gen> 's victory animation
Wait 1.50 seconds
Camera - . Apply . gg_cam_Briefing_2 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Briefing <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to (Unit-type of Crusader Archer 0735 <gen>)
Then - Actions
Else - Actions
Animation - Play (Picked unit) 's victory animation
Wait 3.75 seconds
Cinematic - Send transmission to (All players) from Paladin 0762 <gen> named General Thaelrid : Play No sound and display We will burn down their houses. No mercy for the heretics! Death to them all! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Briefing <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Run Silence_2 <gen> (ignoring conditions)
Silence 2
Events
Conditions
Actions
Wait 1.00 seconds
Unit - Set Chase (CINE) 0069 <gen> movement speed to 90.00
Unit Group - Pick every unit in (Units in Spirits <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's Stand Lumber animation
Environment - Set fog to style Linear , z-start 0.00 , z-end 1700.00 , density 0.60 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to None
Wait 1.00 seconds
Camera - . Apply . gg_cam_Rest_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Rest_2 for Player 1 (Red) over 10.00 seconds
Wait 2.50 seconds
Set Variable Set Point = (Center of Region_028 <gen>)
Unit - Order Chase (CINE) 0069 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Exit_1 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 300.00 , z-end 4000.00 , density 0.60 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to None
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Set Variable Set Point = (Center of Region_026 <gen>)
Unit - Order Shandris 0003 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Camera - . Apply . gg_cam_Exit_2 for Player 1 (Red) over 15.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Hide Shandris 0009 <gen>
Camera - . Apply . gg_cam_Woods_3 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to None
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Woods_4 for Player 1 (Red) over 7.50 seconds
Wait 3.50 seconds
Set Variable Set Point = (Center of Region_010 <gen>)
Unit - Order Shandris 0010 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Woods_5 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Woods_6 for Player 1 (Red) over 3.00 seconds
Unit - Hide Shandris 0010 <gen>
Unit - Unhide Shandris 0009 <gen>
Set Variable Set Point = (Center of Region_010 <gen>)
Unit - Order Shandris 0009 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Woods_7 for Player 1 (Red) over 10.00 seconds
Sound - Play O04FemaleNEA04 <gen>
Wait 2.50 seconds
Sound - Play FreakyForest1 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Shandris 0009 <gen> using Abilities\Spells\NightElf\TargetArtLumber\TargetArtLumber.mdl
Wait 2.50 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Spirits_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 60.00 %, 30.00 %) with 0 % transparency
Sound - Play LichKingDream <gen>
Camera - . Apply . gg_cam_Spirits_2 for Player 1 (Red) over 15.00 seconds
Trigger - Turn on Marching <gen>
Wait 7.50 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0.60 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to None
Camera - . Apply . gg_cam_To_War_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 60.00 %, 30.00 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_To_War_2 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Marching for Player 1 (Red) over 0 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Marching_2 for Player 1 (Red) over 15.00 seconds
Wait 17.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Turn off Marching <gen>
Camera - . Apply . gg_cam_Spirits_End for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0.60 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Spirits_End_2 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Sound - Stop DarkAgents <gen> After fading
Wait 2.00 seconds
Sound - Play 14___Splash_of_Shou <gen>
Cinematic - Send transmission to (All players) from Shandris 0009 <gen> named Lina : Play No sound and display ...No... . Modify duration: Set to 3.50 seconds and Wait
Set Variable Set Point = (Center of Region_029 <gen>)
Unit - Order Shandris 0009 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Trigger - Run Strike <gen> (ignoring conditions)
Strike
Events
Conditions
Actions
Sound - Set Animation and Spell Sounds to 0.00 %
Game - Set the time of day to 24.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to None
Camera - . Apply . gg_cam_Watch_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop music Immediately
Camera - . Apply . gg_cam_Watch_2 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Watch_4 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Watch_5 for Player 1 (Red) over 8.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Watch_6 for Player 1 (Red) over 0.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Watch_7 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade out over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 25.00 % transparency
Wait 7.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 25.00 % transparency
Camera - . Apply . gg_cam_Arrow for Player 1 (Red) over 0.00 seconds
Unit - Order Archer 0121 <gen> to Attack Once . Peon 0125 <gen>
Sound - Play ArrowAttack1 <gen>
Wait 2.75 seconds
Sound - Play ArrowImpact <gen>
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Catapults_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Catapults_2 for Player 1 (Red) over 11.50 seconds
Wait 2.00 seconds
Set Variable Set Point2 = (Position of Demolisher 0640 <gen>)
Set Variable Set Point = (Point2 offset by 2500.00 towards (Facing of Demolisher 0640 <gen>) degrees.)
Unit - Order Demolisher 0640 <gen> to Attack Ground . Point
Custom script: call RemoveLocation(udg_Point)
Custom script: call RemoveLocation(udg_Point2)
Sound - Play CatapultAttack1 <gen>
Wait 2.00 seconds
Set Variable Set Point2 = (Position of Demolisher 0633 <gen>)
Set Variable Set Point = (Point2 offset by 2500.00 towards (Facing of Demolisher 0640 <gen>) degrees.)
Unit - Order Demolisher 0633 <gen> to Attack Ground . Point
Custom script: call RemoveLocation(udg_Point)
Custom script: call RemoveLocation(udg_Point2)
Sound - Play CatapultAttack1 <gen>
Wait 2.00 seconds
Set Variable Set Point2 = (Position of Demolisher 0626 <gen>)
Set Variable Set Point = (Point2 offset by 2500.00 towards (Facing of Demolisher 0640 <gen>) degrees.)
Unit - Order Demolisher 0626 <gen> to Attack Ground . Point
Custom script: call RemoveLocation(udg_Point)
Custom script: call RemoveLocation(udg_Point2)
Sound - Play CatapultAttack1 <gen>
Wait 2.00 seconds
Set Variable Set Point2 = (Position of Demolisher 0622 <gen>)
Set Variable Set Point = (Point2 offset by 2500.00 towards (Facing of Demolisher 0640 <gen>) degrees.)
Unit - Order Demolisher 0622 <gen> to Attack Ground . Point
Custom script: call RemoveLocation(udg_Point)
Custom script: call RemoveLocation(udg_Point2)
Sound - Play CatapultAttack1 <gen>
Wait 2.00 seconds
Set Variable Set Point2 = (Position of Demolisher 0130 <gen>)
Set Variable Set Point = (Point2 offset by 2500.00 towards (Facing of Demolisher 0640 <gen>) degrees.)
Unit - Order Demolisher 0130 <gen> to Attack Ground . Point
Custom script: call RemoveLocation(udg_Point)
Custom script: call RemoveLocation(udg_Point2)
Sound - Play CatapultAttack1 <gen>
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop 14___Splash_of_Shou <gen> After fading
Sound - Play BridgeDeath <gen>
Wait 9.00 seconds
Sound - Play 23___Kings_of_the_Nine_Heavens <gen>
Trigger - Run War <gen> (ignoring conditions)
War
Events
Conditions
Actions
-------- BROKEN THROUGH --------
Set Variable Set Point = (Center of ubersplat_Copy_2 <gen>)
Ubersplat - Create ubersplat at Point of type Death Neutral City Building Small with color ( 100 %, 100 %, 100 %) and 0 % transparency ( Enable paused state, Disable skipping birth time)
Custom script: call RemoveLocation(udg_Point)
Ubersplat - Show (Last created ubersplat)
Ubersplat - Change (Last created ubersplat) : Enable render always state
Set Variable Set Point = (Center of ubersplat_Copy <gen>)
Ubersplat - Create ubersplat at Point of type Death Neutral City Building Small with color ( 100 %, 100 %, 100 %) and 0 % transparency ( Enable paused state, Disable skipping birth time)
Custom script: call RemoveLocation(udg_Point)
Ubersplat - Show (Last created ubersplat)
Ubersplat - Change (Last created ubersplat) : Enable render always state
Set Variable Set Point = (Center of ubersplat_Copy_4 <gen>)
Ubersplat - Create ubersplat at Point of type Death Neutral City Building Small with color ( 100 %, 100 %, 100 %) and 0 % transparency ( Enable paused state, Disable skipping birth time)
Custom script: call RemoveLocation(udg_Point)
Ubersplat - Show (Last created ubersplat)
Ubersplat - Change (Last created ubersplat) : Enable render always state
Set Variable Set Point = (Center of ubersplat <gen>)
Ubersplat - Create ubersplat at Point of type Death Neutral City Building Small with color ( 100 %, 100 %, 100 %) and 0 % transparency ( Enable paused state, Disable skipping birth time)
Custom script: call RemoveLocation(udg_Point)
Ubersplat - Show (Last created ubersplat)
Ubersplat - Change (Last created ubersplat) : Enable render always state
Camera - . Apply . gg_cam_Wall_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Wall_2 for Player 1 (Red) over 10.00 seconds
Wait 3.00 seconds
Unit - Order Footman 0812 <gen> to Attack . Villager 0806 <gen>
Set Variable Set Group = (Units in Region_045 <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Set Variable Set Point = (Center of Region_048 <gen>)
Unit - Order (Picked unit) to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Custom script: call DestroyGroup(udg_Group)
Wait 15.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
-------- KNIGHTS CHARGE --------
Camera - . Apply . gg_cam_Exit_1 for Player 1 (Red) over 0 seconds
Unit - Remove Footman 0022 <gen> from the game
Unit - Remove Footman 0023 <gen> from the game
Camera - . Apply . gg_cam_Exit_2 for Player 1 (Red) over 10.00 seconds
Destructible - Close Gate 1607 <gen>
Sound - Set Animation and Spell Sounds to 100.00 %
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Set Variable Set Point = (Center of fire_here_Copy <gen>)
Unit - Order Demolisher 0815 <gen> to Attack Ground . Point
Custom script: call RemoveLocation(udg_Point)
Wait 0.50 seconds
Set Variable Set Point = (Center of fire_here <gen>)
Unit - Order Demolisher 0814 <gen> to Attack Ground . Point
Custom script: call RemoveLocation(udg_Point)
Wait 0.50 seconds
Set Variable Set Point = (Center of fire_here_Copy_2 <gen>)
Unit - Order Demolisher 0825 <gen> to Attack Ground . Point
Custom script: call RemoveLocation(udg_Point)
Wait 0.50 seconds
Set Variable Set Point = (Center of fire_here_Copy_3 <gen>)
Unit - Order Demolisher 0821 <gen> to Attack Ground . Point
Custom script: call RemoveLocation(udg_Point)
Wait 0.50 seconds
Destructible - Destroy Gate 1607 <gen>
Set Variable Set Group = (Units in Region_053 <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Set (Picked unit) movement speed to 430.00
Set Variable Set Point = (Center of Region_054 <gen>)
Unit - Order (Picked unit) to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Custom script: call DestroyGroup(udg_Group)
Wait 6.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
-------- SAVE THE PEOPLE --------
Camera - . Apply . gg_cam_Siege_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Siege_2 for Player 1 (Red) over 15.00 seconds
Set Variable Set Group = (Units in Villager <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Set (Picked unit) movement speed to 270.00
Set Variable Set Point = (Center of VillagerFlees <gen>)
Unit - Order (Picked unit) to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Custom script: call DestroyGroup(udg_Group)
Wait 2.50 seconds
Set Variable Set Group = (Units in Enemy <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Set Variable Set Point = (Center of Villager <gen>)
Unit - Order (Picked unit) to Attack-Move To . Point
Custom script: call RemoveLocation(udg_Point)
Custom script: call DestroyGroup(udg_Group)
Wait 6.50 seconds
Unit - Kill Footman 0791 <gen>
Wait 2.00 seconds
Unit - Kill Footman 0799 <gen>
Wait 0.60 seconds
Unit - Kill Footman 0796 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
-------- RUNNING --------
Set Variable Set Group = (Units in Battlefield <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Custom script: call DestroyGroup(udg_Group)
Camera - . Apply . gg_cam_Running for Player 1 (Red) over 0.00 seconds
Set Variable Set Point = (Center of Region_010 <gen>)
Unit - Move Shandris 0009 <gen> instantly to Point
Custom script: call RemoveLocation(udg_Point)
Unit - Set Shandris 0009 <gen> movement speed to 430.00
Set Variable Set Point = (Center of Region_029 <gen>)
Unit - Order Shandris 0009 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.30 seconds
Animation - Play Footman 0846 <gen> 's death animation
Animation - Play Footman 0845 <gen> 's death animation
Animation - Play Footman 0847 <gen> 's death animation
Animation - Play Footman 0848 <gen> 's death animation
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
-------- BURNING HOUSES --------
Camera - . Apply . gg_cam_Burning_Houses for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Burning_Houses_1 for Player 1 (Red) over 15.00 seconds
Set Variable Set Group = (Units in Region_060 <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's ready animation
Custom script: call DestroyGroup(udg_Group)
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Set Variable Set Group = (Units in Region_060 <gen>)
Set Variable Set Group2 = (Units in Burning <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack Once . (Random unit from Group2)
Custom script: call DestroyGroup(udg_Group)
Custom script: call DestroyGroup(udg_Group2)
Wait 0.40 seconds
Sound - Play ArrowAttack1 <gen>
Wait 2.30 seconds
Set Variable Set Group = (Units in Burning <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Custom script: call DestroyGroup(udg_Group)
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
-------- MISTRESS --------
Camera - . Apply . gg_cam_Mistress_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Mistress_2 for Player 1 (Red) over 10.00 seconds
Set Variable Set Point = (Center of Region_061 <gen>)
Unit - Order Swordsman 0612 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_061_Copy <gen>)
Unit - Order Warden 0160 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0612 <gen> named Guard : Play No sound and display Mistress! The guild is under attack! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0160 <gen> named Guildmistress : Play No sound and display Keep the enemy at bay. The Binder must live! . Modify duration: Set to 4.00 seconds and Wait
Set Variable Set Point = (Center of Region_061_Copy_2 <gen>)
Unit - Order Swordsman 0612 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_061_Copy_3 <gen>)
Unit - Order Warden 0160 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Cinematic - Send transmission to (All players) from Swordsman 0612 <gen> named Guard : Play No sound and display Yes, Mistress! . Modify duration: Set to 2.00 seconds and Don't wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
-------- MY HOME! --------
Environment - Set fog to style Linear , z-start 0.00 , z-end 7000.00 , density 0.60 and color ( 30.00 %, 0.00 %, 0.00 %)
Environment - Set sky to Lordaeron Winter Sky (Red)
Camera - . Apply . gg_cam_Return for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Set Variable Set Point = (Center of Region_065 <gen>)
Unit - Order Shandris 0111 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Shandris 0111 <gen> named Lina : Play No sound and display Mother! Chase! . Modify duration: Set to 3.00 seconds and Wait
Set Variable Set Point = (Center of Region_066 <gen>)
Unit - Order Shandris 0111 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
-------- CHASE --------
Unit - Set Chase (CINE) 0069 <gen> movement speed to 350.00
Camera - . Apply . gg_cam_Awake for Player 1 (Red) over 0.00 seconds
Unit - Make Chase (CINE) 0069 <gen> face 93.00 over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Sound - Play GlueScreenEarthquake1 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 2.70 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Chase (CINE) 0069 <gen> named Chase : Play No sound and display What was that?! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.50 seconds
Set Variable Set Point = (Center of Region_067 <gen>)
Unit - Order Chase (CINE) 0069 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
-------- ENCOUNTER --------
Camera - . Apply . gg_cam_Encounter_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Encounter_2 for Player 1 (Red) over 6.00 seconds
Set Variable Set Point = (Center of Region_061_Copy <gen>)
Unit - Order Chase (CINE) 0113 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 3.00 seconds
Set Variable Set Point = (Center of Region_068 <gen>)
Unit - Order Swordsman 0114 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_069 <gen>)
Unit - Order Swordsman 0112 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 0.70 seconds
Cinematic - Send transmission to (All players) from Swordsman 0112 <gen> named Knight : Play No sound and display There he is! Get him! . Modify duration: Set to 2.50 seconds and Wait
Unit - Change ownership of Swordsman 0112 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Swordsman 0114 <gen> to Neutral Hostile and Retain color
Wait 0.10 seconds
Unit - Order Swordsman 0114 <gen> to Attack . Chase (CINE) 0113 <gen>
Unit - Order Swordsman 0112 <gen> to Attack . Chase (CINE) 0113 <gen>
Cinematic - Send transmission to (All players) from Chase (CINE) 0113 <gen> named Chase : Play No sound and display Knights! . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Order Chase (CINE) 0113 <gen> to Attack . Swordsman 0114 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Encounter_3 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Encounter_4 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Order Chase (CINE) 0113 <gen> to Human Mountain King - Storm Bolt . Swordsman 0114 <gen>
Sound - Play MetalLightSliceMetal2 <gen>
Camera - . Apply . gg_cam_Encounter_4a for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Unit - Order Chase (CINE) 0113 <gen> to Orc Blademaster - Bladestorm .
Wait 0.50 seconds
Sound - Play AxeMissileLaunch1 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Swordsman 0114 <gen> using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Swordsman 0112 <gen> using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.70 seconds
Sound - Play AxeMissileLaunch1 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Swordsman 0114 <gen> using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Swordsman 0112 <gen> using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Destroy (Last created special effect)
Unit - Kill Swordsman 0114 <gen>
Unit - Order Chase (CINE) 0113 <gen> to Attack . Swordsman 0112 <gen>
Wait 3.00 seconds
Unit - Order Chase (CINE) 0113 <gen> to Human Mountain King - Storm Bolt . Swordsman 0112 <gen>
Sound - Play MetalLightSliceMetal2 <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Encounter_5 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Set Variable Set Point = (Center of Region_070 <gen>)
Unit - Order Chase (CINE) 0113 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Rendezvous <gen> (ignoring conditions)
Rendezvous
Events
Conditions
Actions
Set Variable Set Group = (Units in Region_120 <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Stop .
Custom script: call DestroyGroup(udg_Group)
-------- ALLYWAY --------
Camera - . Apply . gg_cam_Allyway_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Allyway_2 for Player 1 (Red) over 4.00 seconds
Set Variable Set Point = (Center of Region_075 <gen>)
Unit - Order Chase 0142 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 6.00 seconds
Camera - . Apply . gg_cam_Allyway_3 for Player 1 (Red) over 0.00 seconds
Set Variable Set Point = (Center of Region_076 <gen>)
Unit - Order Knight 0143 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_076_Copy <gen>)
Unit - Order Knight 0144 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Sound - Play HorseLoop1 <gen>
Cinematic - Send transmission to (All players) from Knight 0143 <gen> named Crusader : Play No sound and display No where to run now, demon. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Allyway_4 for Player 1 (Red) over 0.00 seconds
Set Variable Set Point = (Center of Region_076_Copy_2 <gen>)
Unit - Order Knight 0145 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_075_Copy <gen>)
Unit - Order Chase 0142 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 3.00 seconds
Sound - Play FanOfKnives <gen>
Unit - Kill Knight 0144 <gen>
Unit - Kill Knight 0143 <gen>
Unit - Unhide Warden 0146 <gen>
Wait 1.50 seconds
Set Variable Set Point = (Center of Region_076_Copy_3 <gen>)
Unit - Order Warden 0146 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Camera - . Apply . gg_cam_Allyway_3 for Player 1 (Red) over 0.00 seconds
Unit - Make Chase 0142 <gen> face Warden 0146 <gen> over 0.75 seconds
Wait 0.70 seconds
Sound - Play ArrowAttack1 <gen>
Wait 0.70 seconds
Sound - Play ArrowImpact <gen>
Unit - Unhide Shandris 0147 <gen>
Unit - Kill Knight 0145 <gen>
Wait 0.70 seconds
Camera - . Apply . gg_cam_Allyway_4 for Player 1 (Red) over 0.00 seconds
Unit - Make Chase 0142 <gen> face Shandris 0147 <gen> over 0.60 seconds
Wait 0.70 seconds
Set Variable Set Point = (Center of Region_081 <gen>)
Unit - Order Shandris 0147 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Chase 0142 <gen> named Chase : Play No sound and display Impecable timing, ladies. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Allyway_3 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Warden 0146 <gen> named Guildmistress : Play No sound and display We have to go. Now! This way. . Modify duration: Set to 3.00 seconds and Wait
Set Variable Set Point = (Center of Region_082 <gen>)
Unit - Order Warden 0146 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 0.50 seconds
Set Variable Set Point = (Center of Region_083 <gen>)
Unit - Order Shandris 0147 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_083 <gen>)
Unit - Order Chase 0142 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
-------- MAGES --------
Camera - . Apply . gg_cam_Mages_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Mages_2 for Player 1 (Red) over 6.00 seconds
Set Variable Set Group = (Units in Region_087 <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Priest 0148 <gen>
Custom script: call DestroyGroup(udg_Group)
Set Variable Set Group = (Units in Region_087_Copy <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Priest 0150 <gen>
Custom script: call DestroyGroup(udg_Group)
Set Variable Set Group = (Units in Region_087_Copy_2 <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Priest 0149 <gen>
Custom script: call DestroyGroup(udg_Group)
Wait 1.80 seconds
Animation - Play Priest 0148 <gen> 's spell animation
Animation - Play Priest 0150 <gen> 's spell animation
Animation - Play Priest 0149 <gen> 's spell animation
Animation - Queue Priest 0148 <gen> 's stand animation
Animation - Queue Priest 0150 <gen> 's stand animation
Animation - Queue Priest 0149 <gen> 's stand animation
Set Variable Set Point = (Center of Region_084_Copy_2 <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\FlameStrike\FlameStrike2.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_084 <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\FlameStrike\FlameStrike2.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_084_Copy <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\FlameStrike\FlameStrike2.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Group = (Units in Region_094 <gen> matching ((Unit-type of (Matching unit)) Equal to Footman))
Wait 0.35 seconds
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Custom script: call DestroyGroup(udg_Group)
Set Variable Set Point = (Center of Region_090_Copy <gen>)
Unit - Order Shandris 0190 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_090 <gen>)
Unit - Order Warden 0609 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_090_Copy_2 <gen>)
Unit - Order Chase (Small) 0191 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 3.00 seconds
Set Variable Set Point = (Center of Region_090_Copy_3 <gen>)
Unit - Order Priest 0150 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Unit - Make Priest 0148 <gen> face Warden 0609 <gen> over 0.80 seconds
Unit - Make Priest 0149 <gen> face Warden 0609 <gen> over 0.80 seconds
Camera - . Apply . gg_cam_Mages_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Mages_4 for Player 1 (Red) over 10.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Priest 0150 <gen> named Mage : Play No sound and display Mistress, we Mages are yours command. . Modify duration: Set to 3.30 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0609 <gen> named Guildmistress : Play No sound and display We must get the Binders into the wilderness quickly! . Modify duration: Set to 3.30 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0150 <gen> named Mage : Play No sound and display The nearest gate is just up beyond here. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Mages_5 for Player 1 (Red) over 0.00 seconds
Set Variable Set Group = (Units in Region_096 <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Set Variable Set Point = (Center of Region_095 <gen>)
Unit - Order (Picked unit) to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Custom script: call DestroyGroup(udg_Group)
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Final <gen> (ignoring conditions)
Final
Events
Conditions
Actions
Unit - Set Shandris 0071 <gen> movement speed to 130.00
Unit - Set Chase (CINE) 0126 <gen> movement speed to 130.00
Wait 1.50 seconds
Sound - Play 15___Ottom_Out <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Final_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Set Variable Set Point = (Center of Final_Copy <gen>)
Unit - Order Warden 0610 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy_Copy_2 <gen>)
Unit - Order Chase (Small) 0118 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy_Copy <gen>)
Unit - Order Shandris 0618 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy_Copy_3 <gen>)
Unit - Order Priest 0630 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy_Copy_5 <gen>)
Unit - Order Priest 0632 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy_Copy_4 <gen>)
Unit - Order Priest 0634 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 2.50 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Final_3a for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Final_3b for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Warden 0610 <gen> named Guildmistress : Play No sound and display Thaelrid... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0119 <gen> named General Thaelrid : Play No sound and display You have something I want, Mistress, and I'm not leaving without it. . Modify duration: Set to 5.70 seconds and Wait
Camera - . Apply . gg_cam_Final_4 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Final_4a for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0119 <gen> named General Thaelrid : Play No sound and display Get them! . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Order Captain 0122 <gen> to Attack . Priest 0630 <gen>
Unit - Order Captain 0120 <gen> to Attack . Priest 0632 <gen>
Unit - Order Captain 0124 <gen> to Attack . Priest 0634 <gen>
Unit - Order Captain 0123 <gen> to Attack . Priest 0632 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Priest 0632 <gen> named Mage : Play No sound and display Get behind us! . Modify duration: Set to 2.00 seconds and Don't wait
Set Variable Set Point = (Center of Final_Copy_Copy_3_Copy_Copy <gen>)
Unit - Move Warden 0610 <gen> instantly to Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy_Copy_3_Copy <gen>)
Unit - Move Shandris 0618 <gen> instantly to Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy_Copy_3_Copy_Copy_2 <gen>)
Unit - Move Chase (Small) 0118 <gen> instantly to Point
Custom script: call RemoveLocation(udg_Point)
Destructible - Close ForceWall 3334 <gen>
Destructible - Close ForceWall 3333 <gen>
-------- - --------
Set Variable Set Point = (Center of Final_Copy_Copy_3_Copy <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy_Copy <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy_Copy_3_Copy_Copy <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy_Copy_3_Copy_Copy_2 <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_Copy_Copy_2 <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Custom script: call RemoveLocation(udg_Point)
Wait 4.00 seconds
Animation - Play Warden 0610 <gen> 's ready animation
Animation - Play Shandris 0618 <gen> 's ready animation
Animation - Play Chase (Small) 0118 <gen> 's ready animation
Set Variable Set Point = (Center of Final_battle_Copy <gen>)
Unit - Order Priest 0632 <gen> to Night Elf Warden - Blink . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_battle <gen>)
Unit - Order Priest 0630 <gen> to Night Elf Warden - Blink . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Final_battle_Copy_2 <gen>)
Unit - Order Priest 0634 <gen> to Night Elf Warden - Blink . Point
Custom script: call RemoveLocation(udg_Point)
Camera - . Apply . gg_cam_Final_6a for Player 1 (Red) over 0.00 seconds
Unit - Add Shackles to Priest 0634 <gen>
Unit - Add Shackles to Priest 0630 <gen>
Wait 2.20 seconds
Unit - Order Priest 0630 <gen> to Human Dragonhawk Rider - Aerial Shackles . Captain 0122 <gen>
Wait 2.25 seconds
Camera - . Apply . gg_cam_Final_6b for Player 1 (Red) over 0.00 seconds
Animation - Play Priest 0632 <gen> 's spell animation
Animation - Queue Priest 0632 <gen> 's stand animation
Unit - Pause Captain 0120 <gen>
Animation - Change Captain 0120 <gen> 's animation speed to 0.00 % of its original speed
Unit - Pause Captain 0123 <gen>
Animation - Change Captain 0123 <gen> 's animation speed to 0.00 % of its original speed
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Captain 0123 <gen> using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Set Variable Set SFXs[3] = (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Captain 0120 <gen> using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Set Variable Set SFXs[4] = (Last created special effect)
Unit - Make Priest 0632 <gen> face 227.00 over 0.80 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Final_6c for Player 1 (Red) over 0.00 seconds
Unit - Order Priest 0634 <gen> to Human Dragonhawk Rider - Aerial Shackles . Captain 0124 <gen>
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Priest 0632 <gen> named Mage : Play No sound and display We'll hold them for as long as we can, Mistress. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Final_7 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Final_7a for Player 1 (Red) over 6.70 seconds
Set Variable Set Point = (Center of Final_Copy_Copy_5 <gen>)
Unit - Order Paladin 0119 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 5.30 seconds
Animation - Play Paladin 0119 <gen> 's channel animation
Sound - Play FlameStrikeTargetWaveNonLoop1 <gen>
Wait 2.20 seconds
Animation - Play Paladin 0119 <gen> 's spell animation
Animation - Queue Paladin 0119 <gen> 's stand animation
Set Variable Set Point = (Center of Region_107 <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_107_Copy <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_107_Copy_2 <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Custom script: call RemoveLocation(udg_Point)
Wait 1.00 seconds
Set Variable Set Point = (Center of Region_107 <gen>)
Special Effect - Create a special effect at Point using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_107_Copy <gen>)
Special Effect - Create a special effect at Point using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_107_Copy_2 <gen>)
Special Effect - Create a special effect at Point using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Custom script: call RemoveLocation(udg_Point)
Destructible - Open ForceWall 3334 <gen>
Destructible - Open ForceWall 3333 <gen>
Camera - . Apply . gg_cam_Final_7b for Player 1 (Red) over 7.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Warden 0610 <gen> named Guildmistress : Play No sound and display You will not have them! . Modify duration: Set to 2.20 seconds and Don't wait
Camera - . Apply . gg_cam_Final_7c for Player 1 (Red) over 7.00 seconds
Unit - Order Warden 0610 <gen> to Attack . Paladin 0119 <gen>
Wait 1.50 seconds
Unit - Order Paladin 0119 <gen> to Attack . Warden 0610 <gen>
Sound - Play MetalLightSliceMetal2 <gen>
Wait 1.00 seconds
Sound - Play MetalHeavySliceMetal1 <gen>
Wait 2.00 seconds
Sound - Play MetalLightSliceMetal2 <gen>
Cinematic - Send transmission to (All players) from Warden 0610 <gen> named Guildmistress : Play No sound and display Lina! Chase! Run! . Modify duration: Set to 2.20 seconds and Don't wait
Wait 1.50 seconds
Sound - Play MetalLightSliceMetal2 <gen>
Set Variable Set Point = (Center of Region_110_Copy <gen>)
Unit - Order Shandris 0618 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_110 <gen>)
Unit - Order Chase (Small) 0118 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 2.00 seconds
Sound - Play MetalLightSliceMetal2 <gen>
Wait 2.30 seconds
Camera - . Apply . gg_cam_Not_so_Fast for Player 1 (Red) over 0.00 seconds
Unit - Order Paladin 0119 <gen> to Human Mountain King - Storm Bolt . Warden 0610 <gen>
Sound - Play ThunderBoltMissileDeath <gen>
Cinematic - Send transmission to (All players) from Paladin 0119 <gen> named General Thaelrid : Play No sound and display Not so fast. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Paladin 0119 <gen> face 45.00 over 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0119 <gen> using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Shandris 0618 <gen> using Abilities\Spells\Items\StaffOfSanctuary\Staff_Sanctuary_Target.mdl
Set Variable Set SFXs[1] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Chase (Small) 0118 <gen> using Abilities\Spells\Items\StaffOfSanctuary\Staff_Sanctuary_Target.mdl
Set Variable Set SFXs[2] = (Last created special effect)
Unit - Order Shandris 0618 <gen> to Stop .
Unit - Order Chase (Small) 0118 <gen> to Stop .
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Chase (Small) 0118 <gen> named Chase : Play No sound and display I can't move! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 3.00 seconds
Set Variable Set Point = (Center of Region_112 <gen>)
Unit - Order Paladin 0119 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 0.50 seconds
Set Variable Set Point = (Position of Warden 0610 <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Point)
Unit - Remove All buffs from Warden 0610 <gen>
Set Variable Set Point = (Center of Region_112_Copy <gen>)
Unit - Move Warden 0610 <gen> instantly to Point , facing 270.00 degrees
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_112_Copy <gen>)
Special Effect - Create a special effect at Point using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_Point)
Wait 0.70 seconds
Unit - Order Warden 0610 <gen> to Human Mountain King - Storm Bolt . Paladin 0119 <gen>
Wait 0.75 seconds
Sound - Play FrostArrowHit1 <gen>
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Paladin 0119 <gen> named General Thaelrid : Play No sound and display ARGHH! . Modify duration: Set to 2.00 seconds and Don't wait
Animation - Change Paladin 0119 <gen> 's animation speed to 5.00 % of its original speed
Animation - Play Paladin 0119 <gen> 's death animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Not_so_fast_3 for Player 1 (Red) over 0.00 seconds
Animation - Play Warden 0610 <gen> 's spell animation, using only Common animations
Sound - Play ManaShieldCaster1 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Warden 0610 <gen> using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Special Effect - Destroy (Last created special effect)
Wait 2.67 seconds
Sound - Play DispelMagicTarget <gen>
Animation - Play Warden 0610 <gen> 's ready animation, using only Common animations
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Shandris 0618 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Chase (Small) 0118 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy SFXs[1]
Special Effect - Destroy SFXs[2]
Wait 2.50 seconds
Camera - . Apply . gg_cam_Not_so_fast_4 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Not_so_fast_4a for Player 1 (Red) over 15.00 seconds
Wait 1.50 seconds
Set Variable Set Point = (Center of Region_114 <gen>)
Unit - Order Shandris 0618 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_114 <gen>)
Unit - Order Chase (Small) 0118 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_114 <gen>)
Unit - Order Warden 0610 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Cinematic - Send transmission to (All players) from Paladin 0119 <gen> named General Thaelrid : Play No sound and display NO! . Modify duration: Set to 1.50 seconds and Don't wait
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0119 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Destroy (Last created special effect)
Animation - Change Paladin 0119 <gen> 's animation speed to 100.00 % of its original speed
Animation - Reset Paladin 0119 <gen> 's animation
Animation - Play Paladin 0119 <gen> 's ready animation
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Point = (Position of Paladin 0119 <gen>)
Unit - Create 1 Peasant for Player 1 (Red) at Point facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point)
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Set Variable Set Point2 = (Position of (Last created unit))
Set Variable Set Point = (Point2 offset by 256.00 towards ((Real((Integer A))) x 36.00) degrees.)
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . Point
Custom script: call RemoveLocation(udg_Point2)
Custom script: call RemoveLocation(udg_Point)
Special Effect - Destroy SFXs[3]
Special Effect - Destroy SFXs[4]
Unit - Unpause Captain 0120 <gen>
Animation - Change Captain 0120 <gen> 's animation speed to 100.00 % of its original speed
Unit - Unpause Captain 0123 <gen>
Animation - Change Captain 0123 <gen> 's animation speed to 100.00 % of its original speed
Unit - Make Paladin 0119 <gen> face 65.00 over 0.80 seconds
Wait 1.00 seconds
Unit - Kill Captain 0124 <gen>
Unit - Kill Captain 0123 <gen>
Unit - Kill Captain 0120 <gen>
Unit - Kill Captain 0122 <gen>
Unit - Order Chase (Small) 0118 <gen> to Stop .
Unit - Order Shandris 0618 <gen> to Stop .
Unit - Order Warden 0610 <gen> to Stop .
Wait 2.00 seconds
Unit - Order Priest 0634 <gen> to Attack . Paladin 0119 <gen>
Unit - Order Priest 0632 <gen> to Attack . Paladin 0119 <gen>
Unit - Order Priest 0630 <gen> to Attack . Paladin 0119 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0119 <gen> using Abilities\Spells\Human\DivineShield\DivineShieldTarget.mdl
Set Variable Set Point = (Position of Paladin 0119 <gen>)
Unit - Create 1 Peasant for Player 1 (Red) at Point facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point)
Unit - Order (Last created unit) to Human Dragonhawk Rider - Aerial Shackles . Shandris 0618 <gen>
Set Variable Set Point = (Position of Paladin 0119 <gen>)
Unit - Create 1 Peasant for Player 1 (Red) at Point facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point)
Unit - Order (Last created unit) to Human Dragonhawk Rider - Aerial Shackles . Warden 0610 <gen>
Set Variable Set Point = (Position of Paladin 0119 <gen>)
Unit - Create 1 Peasant for Player 1 (Red) at Point facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Point)
Unit - Order (Last created unit) to Human Dragonhawk Rider - Aerial Shackles . Chase (Small) 0118 <gen>
Cinematic - Send transmission to (All players) from Paladin 0119 <gen> named General Thaelrid : Play No sound and display You will not escape me! . Modify duration: Set to 2.30 seconds and Wait
Camera - . Apply . gg_cam_Not_so_fast_End for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0119 <gen> using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Warden 0610 <gen> using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Chase (Small) 0118 <gen> using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Shandris 0618 <gen> using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Destroy (Last created special effect)
Sound - Play DispelMagicTarget <gen>
Unit - Remove All buffs from Shandris 0618 <gen>
Unit - Remove All buffs from Chase (Small) 0118 <gen>
Unit - Remove All buffs from Warden 0610 <gen>
Unit - Order Chase (Small) 0118 <gen> to Stop .
Unit - Order Shandris 0618 <gen> to Stop .
Set Variable Set Point = (Center of Region_116 <gen>)
Unit - Order Warden 0610 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 0.75 seconds
Unit - Make Chase (Small) 0118 <gen> face Paladin 0119 <gen> over 0.50 seconds
Unit - Make Shandris 0618 <gen> face Paladin 0119 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Warden 0610 <gen> named Guildmistress : Play No sound and display The mages and I will buy you all the time you need to escape, Binders. The fate of the Seal lies in your hands now! Find the Binders. Restore the Seal once again! . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shandris 0618 <gen> named Lina : Play No sound and display No! Mother-... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0610 <gen> named Guildmistress : Play No sound and display Do not question me, Lina! Go! NOW! . Modify duration: Set to 3.00 seconds and Wait
Set Variable Set Point = (Center of Region_114 <gen>)
Unit - Order Shandris 0618 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_114 <gen>)
Unit - Order Chase (Small) 0118 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Set Variable Set Group = (Units in Region_119 <gen>)
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Stop .
Custom script: call DestroyGroup(udg_Group)
Trigger - Run Epilogue <gen> (ignoring conditions)
Epilogue
Events
Conditions
Actions
Sound - Stop 15___Ottom_Out <gen> After fading
Wait 6.50 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4500.00 , density 0.60 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to None
Sound - Play 16___Limpidly_flow <gen>
Camera - . Apply . gg_cam_Woods_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Woods_2 for Player 1 (Red) over 15.00 seconds
Wait 12.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_End_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_End_2 for Player 1 (Red) over 35.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0071 <gen> named Lina : Play No sound and display Stars protect my mother... preserve my home and those who gave their lives defending it. . Modify duration: Set to 7.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0071 <gen> named Lina : Play No sound and display Now you and I share a common goal, Chase. . Modify duration: Set to 5.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0071 <gen> named Lina : Play No sound and display Vengeance. For your father. For my home. . Modify duration: Set to 5.50 seconds and Wait
Wait 3.00 seconds
Unit - Make Shandris 0071 <gen> face Chase (CINE) 0126 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0071 <gen> named Lina : Play No sound and display But... as Binders, we have a responsibility. . Modify duration: Set to 6.60 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0071 <gen> named Lina : Play No sound and display The others must be found. . Modify duration: Set to 3.50 seconds and Wait
Wait 2.30 seconds
Cinematic - Send transmission to (All players) from Chase (CINE) 0126 <gen> named Chase : Play No sound and display To Valinor then? . Modify duration: Set to 3.80 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0071 <gen> named Lina : Play No sound and display Yes. The third Binder awaits... . Modify duration: Set to 5.50 seconds and Wait
Camera - . Apply . gg_cam_End_3 for Player 1 (Red) over 0 seconds
Set Variable Set Point = (Center of Region_118 <gen>)
Unit - Order Shandris 0071 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 2.30 seconds
Set Variable Set Point = (Center of Region_118 <gen>)
Unit - Order Chase (CINE) 0126 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 2.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.50 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Set Variable Set Point = (Center of Credits <gen>)
Floating Text - Create floating text that reads The Bloodline at Point with Z offset 0 , using font size 32.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 20.00 seconds
Custom script: call RemoveLocation(udg_Point)
Wait 3.00 seconds
Set Variable Set Point = (Center of Credits <gen>)
Floating Text - Create floating text that reads Written and Directed by DTS(dts0301@TheHiveWorkshop) at Point with Z offset 0.00 , using font size 12.00 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 20.00 seconds
Custom script: call RemoveLocation(udg_Point)
Wait 5.00 seconds
Set Variable Set Point = (Center of Credits <gen>)
Floating Text - Create floating text that reads Model Credits to: at Point with Z offset 0.00 , using font size 12.00 , color ( 100.00 %, 100.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 20.00 seconds
Custom script: call RemoveLocation(udg_Point)
Wait 5.50 seconds
Set Variable Set Point = (Center of Credits <gen>)
Floating Text - Create floating text that reads General FrankLevigeorge1617Mr. Bobsc_freekDan van OhllusNirvendorShadow_KillerPrinceOfFameNasrudiniNfraNeBusterOther unknow artists with environmental models exported from UTM. at Point with Z offset 0.00 , using font size 12.00 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 20.00 seconds
Custom script: call RemoveLocation(udg_Point)
Wait 4.00 seconds
Set Variable Set Point = (Center of Credits <gen>)
Floating Text - Create floating text that reads @TheHiveWorkshopAndWarcraft3Campaigns at Point with Z offset 0.00 , using font size 12.00 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 20.00 seconds
Custom script: call RemoveLocation(udg_Point)
Wait 6.00 seconds
Set Variable Set Point = (Center of Credits <gen>)
Floating Text - Create floating text that reads Music:Blizzard EntertainmentMonolith Soft - Baten Kaitos at Point with Z offset 0.00 , using font size 12.00 , color ( 50.00 %, 100.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 20.00 seconds
Custom script: call RemoveLocation(udg_Point)
Wait 8.00 seconds
Set Variable Set Point = (Center of Credits <gen>)
Floating Text - Create floating text that reads Special thanks to thedeathunterxx (TDHX) for inspiring this series with his: The Legend of Ediathis. Go check it out at the Hive Workshop. at Point with Z offset 0.00 , using font size 12.00 , color ( 50.00 %, 50.00 %, 100.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 20.00 seconds
Custom script: call RemoveLocation(udg_Point)
Wait 5.00 seconds
Set Variable Set Point = (Center of Credits <gen>)
Floating Text - Create floating text that reads Part 4 is in production. at Point with Z offset 0.00 , using font size 12.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 20.00 seconds
Custom script: call RemoveLocation(udg_Point)
Wait 4.00 seconds
Set Variable Set Point = (Center of Credits <gen>)
Floating Text - Create floating text that reads Thanks for watching. at Point with Z offset 0.00 , using font size 12.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 20.00 seconds
Custom script: call RemoveLocation(udg_Point)
Wait 6.00 seconds
Cinematic - Fade out over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Marching
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Set Variable Set MarchingPoints[1] = Marching <gen>
Set Variable Set MarchingPoints[2] = Marching_Copy <gen>
Set Variable Set MarchingPoints[3] = Marching_Copy_2 <gen>
Set Variable Set MarchingPoints[4] = Marching_Copy_3 <gen>
Set Variable Set MarchingPoints[5] = Marching_Copy_4 <gen>
Set Variable Set MarchingPoints[6] = Marching_Copy_5 <gen>
Set Variable Set MarchingPoints[7] = Marching_Copy_6 <gen>
Set Variable Set MarchingPointsEnd[1] = Marching_Copy_7 <gen>
Set Variable Set MarchingPointsEnd[2] = Marching_Copy_Copy <gen>
Set Variable Set MarchingPointsEnd[3] = Marching_Copy_2_Copy <gen>
Set Variable Set MarchingPointsEnd[4] = Marching_Copy_3_Copy <gen>
Set Variable Set MarchingPointsEnd[5] = Marching_Copy_4_Copy <gen>
Set Variable Set MarchingPointsEnd[6] = Marching_Copy_5_Copy <gen>
Set Variable Set MarchingPointsEnd[7] = Marching_Copy_6_Copy <gen>
For each (Integer A) from 1 to 7 , do (Actions)
Loop - Actions
Set Variable Set Point = (Random point in MarchingPoints[(Integer A)])
Unit - Create 1 . Footman for Player 1 (Red) at Point facing Default building facing degrees
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point2 = (Random point in MarchingPointsEnd[(Integer A)])
Unit - Order (Last created unit) to Move To . Point2
Custom script: call RemoveLocation(udg_Point2)
Despawn Marching
Events
Unit - A unit enters Marching_Copy_7 <gen>
Unit - A unit enters Marching_Copy_Copy <gen>
Unit - A unit enters Marching_Copy_2_Copy <gen>
Unit - A unit enters Marching_Copy_3_Copy <gen>
Unit - A unit enters Marching_Copy_4_Copy <gen>
Unit - A unit enters Marching_Copy_5_Copy <gen>
Unit - A unit enters Marching_Copy_6_Copy <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Borderlands
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Set Variable Set Point = (Random point in Region_033 <gen>)
Unit - Create 1 . Footman for Player 1 (Red) at Point facing Default building facing degrees
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point2 = (Random point in Region_034 <gen>)
Unit - Order (Last created unit) to Move To . Point2
Custom script: call RemoveLocation(udg_Point2)
Set Variable Set Point = (Random point in Region_033 <gen>)
Unit - Create 1 . Footman for Player 1 (Red) at Point facing Default building facing degrees
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point2 = (Random point in Region_034 <gen>)
Unit - Order (Last created unit) to Move To . Point2
Custom script: call RemoveLocation(udg_Point2)
Set Variable Set Point = (Random point in Region_033 <gen>)
Unit - Create 1 . Knight for Player 1 (Red) at Point facing Default building facing degrees
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point2 = (Random point in Region_034 <gen>)
Unit - Order (Last created unit) to Move To . Point2
Custom script: call RemoveLocation(udg_Point2)
Despawn Marching Copy
Events
Unit - A unit enters Region_034 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Flee
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Set Variable Set Point = (Center of Region_048 <gen>)
Unit - Order Villager 0806 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 2.00 seconds
Set Variable Set Point = (Center of Region_048 <gen>)
Unit - Order Villager 0804 <gen> to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_048 <gen>)
Unit - Order Villager 0805 <gen> to Move To . Point
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