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Triggers
The Blood Elves Return.w3x
Variables
Talk
jaina and arthas
Unit Waves
Unit Spawn
Unit Attacks
Unit Attacks 2
Unit Attacks 3
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
jaina and arthas
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All allies of Player 4 (Purple).) from Warlock 0001 <gen> named Kil'Jaeden : Play No sound and display Kill and destroy all blood elves. . Modify duration: Add 0 seconds and Don't wait
Cinematic - Turn on letterbox mode (hide interface) for (All allies of Player 1 (Red).) : fade out over 2 seconds
Cinematic - Send transmission to (All allies of Player 1 (Red).) from Regent-Lord of Quel'Thalas 0452 <gen> named Lor'Themar Theron : Play No sound and display We need to destroy Burning Legion Before they will attack us. . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Unit Spawn
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Create 5 . Bloodfiend for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guard (Standard) for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Eredar Sorcerer for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit Attacks
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_001 <gen>)
Unit Attacks 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_002 <gen>)
Unit Attacks 3
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_003 <gen>)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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