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Triggers
The Blind Tornado Part II.w3x
Variables
Movie
Start
Start alert
Captured
Captured end
Ending
The End
Dreadlord jump
Cancel
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Mining_Aco
group
No
Start
Events
Map initialization
Conditions
Actions
Unit - Hide Portal 0101 <gen>
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Animation - Play Necromancer 0013 <gen> 's stand channel animation
Special Effect - Create a special effect attached to the overhead, back (Unexpected type: 'attachpoint') of Pit Lord 0014 <gen> using buildings\other\WyvernCage\WyvernCage.mdl
Unit Group - Pick every unit in (Units in Mining_aco <gen>) and do (Order (Picked unit) to Right-Click.Haunted Gold Mine 0002 <gen>)
Unit Group - Pick every unit in (Units in Mining_aco <gen>) and do (Add (Picked unit) to Mining_Aco)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 1000.00 seconds using texture war3mapImported\Goku-X presents.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Sound - Stop music Immediately
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 1000.00 seconds using texture war3mapImported\The Blind Tornado Part II.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Start_1 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 50.00 % transparency
Wait 1.00 seconds
Animation - Change Archer 0000 <gen> flying height to 0.00 at 1000.00
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play Scream <gen> and display AAAAAAA!!! . Modify duration: Set to 0.70 seconds and Wait
Animation - Play Archer 0000 <gen> 's death animation
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: 1 week later...
Camera - . Apply . gg_cam_Start_2 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 75.00 % transparency
Wait 2 seconds
Sound - Play DalvengyrChange <gen>
Cinematic - Send transmission to (All players) from Acolyte 0004 <gen> named Acolyte : Play No sound and display The process is done my lord. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Haunted Gold Mine 0002 <gen> named Dalvengyr : Play No sound and display I don't feel different. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Acolyte : Play No sound and display The effect will take effect in 10... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Acolyte : Play No sound and display 9 . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Acolyte : Play No sound and display 8 . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Acolyte : Play No sound and display 7 . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Acolyte : Play No sound and display 6 . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Acolyte : Play No sound and display 5 . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Acolyte : Play No sound and display 4 . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Acolyte : Play No sound and display 3 . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Acolyte : Play No sound and display 2 . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0009 <gen> named Acolyte : Play No sound and display 1 . Modify duration: Set to 1.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Haunted Gold Mine 0002 <gen> using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Sound - Play WROAAAA <gen>
Wait 0.50 seconds
Animation - Change Haunted Gold Mine 0002 <gen> 's size to ( 175.00 %, 175.00 %, 175.00 %) of its original size
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Haunted Gold Mine 0002 <gen> using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 1.00 seconds
Sound - Play WROAAAA <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Haunted Gold Mine 0002 <gen> using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Animation - Change Haunted Gold Mine 0002 <gen> 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Wait 2.00 seconds
Sound - Play WROAAAA <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Haunted Gold Mine 0002 <gen> using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 1.00 seconds
Unit - Move Warlock 0011 <gen> instantly to (Position of Haunted Gold Mine 0002 <gen>)
Unit - Move Haunted Gold Mine 0002 <gen> instantly to (Random point in Go_when_no_need <gen>)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warlock 0011 <gen> named Dalvengyr : Play No sound and display I... I feel strange. I feel different. I feel... invincible! I must kill. I must smell the good taste of blood. . Modify duration: Set to 6.00 seconds and Wait
Animation - Play Warlock 0011 <gen> 's spell slam animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Warlock 0011 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Sound - Play BANG <gen>
Unit Group - Pick every unit in Mining_Aco and do (Explode (Picked unit).)
Cinematic - Send transmission to (All players) from Warlock 0011 <gen> named Dalvengyr : Play No sound and display I... I feel strange. I feel defferent. I feel... invincible! I must kill. I must smell the good taste of blood. Out of my way you worms!!! . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0011 <gen> named Dalvengyr : Play No sound and display Haha! Cool. Now to kill Tyria. . Modify duration: Set to 4.00 seconds and Wait
Animation - Play Warlock 0011 <gen> 's death animation
Wait 2 seconds
Sound - Stop DalvengyrChange <gen> After fading
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play TyriaCaptured <gen>
Camera - . Apply . gg_cam_Start_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 75.00 % transparency
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Ouch! That hurt. Wonder how long I was out... . Modify duration: Set to 4.00 seconds and Wait
Animation - Play Archer 0000 <gen> 's stand animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Start_3 for Player 1 (Red) over 0.00 seconds
Animation - Lock Archer 0000 <gen> 's Head to face Archer 0012 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Start_4 for Player 1 (Red) over 15.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Woa! Thats a long way up! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Grrr! If it wasn't for those stupid spikes i could have called Takoo to bring me out of this creepy place! I guess I got to find another way out. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Start_1 for Player 1 (Red) over 1.00 seconds
Unit - Order Archer 0000 <gen> to Move To . (Center of Start_1 <gen>)
Wait 0.70 seconds
Camera - . Apply . gg_cam_Start_5 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Hmm.... . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Make Archer 0000 <gen> face (Center of Start_2 <gen>) over 1.00 seconds
Wait 1.00 seconds
Unit - Make Archer 0000 <gen> face (Center of Start_3 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Hmm.... . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Make Archer 0000 <gen> face (Center of Start_2 <gen>) over 1.00 seconds
Wait 1.00 seconds
Unit - Make Archer 0000 <gen> face (Center of Start_3 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Hmm.... . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Make Archer 0000 <gen> face (Center of Start_2 <gen>) over 1.00 seconds
Wait 1.00 seconds
Unit - Make Archer 0000 <gen> face (Center of Start_3 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Hmm.... aha! I can push the lever to get past! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Archer 0000 <gen> to Move To . (Center of Start_2 <gen>)
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display But wich one? I try this one! . Modify duration: Set to 4.00 seconds and Wait
Sound - Play Lever <gen>
Destructible - Kill Lever 0094 <gen>
Unit - Make Archer 0000 <gen> face (Center of Start_3 <gen>) over 1.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Why is it not opening? . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Archer 0000 <gen> face (Center of Go_when_no_need <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display I will try pulling another one. . Modify duration: Set to 4.00 seconds and Wait
Sound - Play Lever <gen>
Destructible - Kill Lever 0093 <gen>
Wait 1.00 seconds
Trigger - Turn on Start_alert <gen>
Cinematic - Send transmission to (All players) from Necromancer 0013 <gen> named Necromancer : Play No sound and display Intruder alert! Intruder alert! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Archer 0000 <gen> to Move To . (Center of Start_1 <gen>)
Wait 1.00 seconds
Unit - Make Archer 0000 <gen> face (Center of Start_3 <gen>) over 0.00 seconds
Sound - Play Gate <gen>
Destructible - Kill Rolling Stone Door 0000 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0013 <gen> named Necromancer : Play No sound and display Intruder!!! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display What? No! I'm not.... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0013 <gen> named Necromancer : Play No sound and display Intruder!!! . Modify duration: Set to 2.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Archer 0000 <gen> using buildings\other\WyvernCage\WyvernCage.mdl
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Stop TyriaCaptured <gen> After fading
Unit - Kill Trigger Starter 0070 <gen>
Start alert
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Sound - Play Alarm <gen>
Captured
Events
Unit - Trigger Starter 0070 <gen> Dies
Conditions
Actions
Sound - Play UndeadCity <gen>
Trigger - Turn off Start_alert <gen>
Unit - Order Pit Lord 0014 <gen> to Move To . (Center of Captured_1 <gen>)
Camera - . Apply . gg_cam_Captured_1 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 75.00 % transparency
Camera - . Apply . gg_cam_Captured_2 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Captured_3 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Captured_4 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Captured_5 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Captured_6 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Captured_7 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Captured_8 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Captured_9 for Player 1 (Red) over 5.00 seconds
Unit - Order Ghoul 0020 <gen> to Move To . (Center of Captured_2 <gen>)
Cinematic - Send transmission to (All players) from Pit Lord 0014 <gen> named Varagoth : Play No sound and display I got this Tyria woman you asked for, my lord. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ghoul 0020 <gen> named Dalvengyr : Play No sound and display Good. Release her! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Archer named Tyria at (Position of Pit Lord 0014 <gen>) : Play No sound and display LET ME OUT!!! . Modify duration: Set to 3.00 seconds and Wait
Unit - Move Archer 0000 <gen> instantly to (Position of Pit Lord 0014 <gen>)
Special Effect - Destroy (Last created special effect)
Unit - Order Archer 0000 <gen> to Right-Click . Ghoul 0020 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Who are you? . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Archer 0000 <gen> to Stop .
Cinematic - Send transmission to (All players) from Ghoul 0020 <gen> named Dalvengyr : Play No sound and display Varagoth. You can leave us now. . Modify duration: Set to 4.00 seconds and Wait
Unit - Remove Pit Lord 0014 <gen> from the game
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Are going to answer me or not?! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ghoul 0020 <gen> named Dalvengyr : Play No sound and display It hurts that you don't remember me. I mean... you did just KILL me. Hahaha. I have returned. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Dalvengyr? What happened to you!? You look like a weirdo! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ghoul 0020 <gen> named Dalvengyr : Play No sound and display Ah, yes. What? No! I look cool. You know... chill! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Yeah right.... . Modify duration: Set to 2.00 seconds and Wait
Sound - Stop UndeadCity <gen> Immediately
Cinematic - Send transmission to (All players) from Ghoul 0020 <gen> named Dalvengyr : Play No sound and display Whatever! The point is that I'm MUCH stronger. Fortunate for you I am not going to kill you.... yet... muahahahaha! . Modify duration: Set to 7.00 seconds and Wait
Sound - Play UndeadCity <gen>
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display .... ok, good for you. Now can you tell me how to get out of this place? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ghoul 0020 <gen> named Dalvengyr : Play No sound and display Ok. Into the sacrifical pit you go! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Yeah... right. Ok... I will just be leaving now so... smell you later! Oh, I will. You stink! Get a shower! May I suggest... a shower of arrows? . Modify duration: Set to 10.00 seconds and Wait
Unit - Order Archer 0000 <gen> to Neutral Tinker - Cluster Rockets . (Center of Captured_2 <gen>)
Animation - Play Archer 0000 <gen> 's Stand Victory animation
Wait 1.00 seconds
Unit - Remove Ghoul 0020 <gen> from the game
Cinematic - Send transmission to (All players) from Ghoul 0020 <gen> named Dalvengyr : Play No sound and display This is getting out of hand! I better get out of here! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Filthy coward! Now what? He was my ticket out of here! Well. Maybe I can find a way out... . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Archer 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 75.00 % transparency
Unit - Order Archer 0000 <gen> to Move To . (Center of Captured_3 <gen>)
Captured end
Events
Unit - A unit enters Captured_3 <gen>
Conditions
(Triggering unit) Equal to Archer 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Ending
Events
Unit - A unit enters Captured_3 <gen>
Conditions
(Triggering unit) Equal to Archer 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Camera - . Apply . gg_cam_Ending_1 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.25 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 50.00 % transparency
Unit - Order Druid of the Talon 0067 <gen> to Move To . (Center of Ending_1 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0067 <gen> named Tyria : Play No sound and display That was a strange teleport... many ghosts and stuff in it... well, well. I want out of here now! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Ending_2 for Player 1 (Red) over 1.00 seconds
Unit - Order Druid of the Talon 0067 <gen> to Move To . (Center of Ending_2 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Ending_3 for Player 1 (Red) over 8.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Ending_4 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Ending_3 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0067 <gen> named Tyria : Play No sound and display Hmm... wich way? . Modify duration: Set to 2.00 seconds and Wait
Sound - Stop UndeadCity <gen> After fading
Sound - Play Horse <gen>
Unit Group - Pick every unit in (Units in Ending_horses <gen>) and do (Order (Picked unit) to Move To.(Random point in Ending_horses_moveto <gen>))
Wait 2 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0067 <gen> named Tyria : Play No sound and display Hmm... wich way? What was that?! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Ending_5 for Player 1 (Red) over 2.00 seconds
Sound - Play TyriaEscape <gen>
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0067 <gen> named Tyria : Play No sound and display WAAA!!! Dead horses! Whats next!? Dead humans!? I'm out of here! . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Druid of the Talon 0067 <gen> to Move To . (Center of Ending_3 <gen>)
Camera - . Apply . gg_cam_Ending_6 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Ending_7 for Player 1 (Red) over 20.00 seconds
Wait 2.00 seconds
Unit - Order Druid of the Talon 0067 <gen> to Move To . (Center of Ending_4 <gen>)
Wait 8.00 seconds
Camera - . Apply . gg_cam_Ending_8 for Player 1 (Red) over 14.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Ending_9 for Player 1 (Red) over 6.00 seconds
The End
Events
Unit - A unit enters Ending_4 <gen>
Conditions
(Triggering unit) Equal to Druid of the Talon 0067 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Druid of the Talon 0067 <gen> named Tyria : Play No sound and display WHAT!? Dead end!? Oh nooo! This is the end for me... sniff... sniff... . Modify duration: Set to 4.00 seconds and Wait
Sound - Play StrangeSound <gen>
Cinematic - Send transmission to (All players) from Druid of the Talon 0067 <gen> named Tyria : Play No sound and display WHAT!? Dead end!? Oh nooo! This is the end for me... sniff... sniff... huh? . Modify duration: Set to 2.00 seconds and Wait
Unit - Unhide Portal 0101 <gen>
Animation - Play Portal 0101 <gen> 's birth animation
Cinematic - Send transmission to (All players) from Druid of the Talon 0067 <gen> named Tyria : Play No sound and display What's that? looks like... is it? Is it really? A portal? . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Druid of the Talon 0067 <gen> to Move To . (Center of The_end <gen>)
Wait 0.75 seconds
Unit - Remove Druid of the Talon 0067 <gen> from the game
Wait 2 seconds
Unit - Kill Portal 0101 <gen>
Wait 2 seconds
Sound - Play BABAM <gen>
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Flying Sheep 0102 <gen> named God? : Play No sound and display What will happen now? Where the heck will Tyria be transported to? Keep looking for |cffffcc00The Blind Tornado Part III|r on www.wc3sear.ch. I hope you enjoyed. Press ESC or wait 9999999 seconds. . Modify duration: Set to 9999999.00 seconds and Wait
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Dreadlord jump
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Animation - Play Haunted Gold Mine 0002 <gen> 's stand - 3 animation, using only Rare animations
Cancel
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: There is more you know? Unless God has spoken...
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