Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
The Blind Tornado Part I.w3x
Variables
Movie
Cancel
Intro
Wood city
Undead Siege
Timers
Two sec
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cancel
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: There IS more you know? Unless GOD has spoken...
Intro
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Unit Group - Pick every unit in (Units in Mining_aco <gen>) and do (Order (Picked unit) to Right-Click.Haunted Gold Mine 0086 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro_1 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro_2 for Player 1 (Red) over 18.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0001 <gen> named Demon : Play No sound and display Who... who are you? . Modify duration: Set to 3.00 seconds and Wait
Sound - Play UndeadVictory <gen>
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display I am Tyria. They call me The Blind Tornado. But I don't know why. And for you... prepare to die! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0001 <gen> named Demon : Play No sound and display You can't kill me! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Wanna bet? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Intro_3 for Player 1 (Red) over 1.00 seconds
Animation - Change Archer 0000 <gen> 's animation speed to 20.00 % of its original speed
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dreadlord 0001 <gen> using Abilities\Weapons\Bolt\BoltImpact.mdl
-------- I create a special effect to abuse a bug on wc3 --------
-------- when a unit is hit by a spcial effect it will stand still and not move a muscle --------
Camera - . Apply . gg_cam_Intro_4 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Intro_5 for Player 1 (Red) over 1.00 seconds
Wait 0.60 seconds
Camera - . Apply . gg_cam_Intro_6 for Player 1 (Red) over 3.00 seconds
Unit - Kill Dreadlord 0001 <gen>
Wait 1.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Intro_7 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display There. I saved the world once again. TAKOO!!! . Modify duration: Set to 5.00 seconds and Wait
Special Effect - Create a special effect at (Center of Intro <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Unit - Move Hippogryph 0003 <gen> instantly to (Center of Intro <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Hippogryph 0003 <gen> named Takoo : Play HippogryphPissed2 <gen> and display Yoh! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0000 <gen> named Tyria : Play No sound and display Come Takoo. Let's head home and enjoy a nice meal. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hippogryph 0003 <gen> named Takoo : Play HippogryphPissed3 <gen> and display Hyaahhh! . Modify duration: Set to 2.00 seconds and Wait
Unit - Move Archer 0000 <gen> instantly to (Center of Go_when_no_need <gen>)
Unit - Move Hippogryph 0003 <gen> instantly to (Center of Go_when_no_need <gen>)
Sound - Play TamingTarget1 <gen>
Unit - Move Hippogryph Rider 0004 <gen> instantly to (Center of Intro <gen>)
Wait 2 seconds
Unit - Order Hippogryph Rider 0004 <gen> to Move To . (Center of Go_when_no_need <gen>)
Cinematic - Send transmission to (All players) from Hippogryph Rider 0004 <gen> named Tyria : Play HippogryphWithRiderYes2 <gen> and display To the skyes! . Modify duration: Set to 3.00 seconds and Wait
Sound - Play HippogryphPissed3 <gen>
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 35.00 seconds the text: She did it again. Saved the world from a spawn of darkness. She does that alot. She is incredibly powerfull and now you... are going to see the greatest threat she has ever stood up against. Heck, I don't even know who is going to win! Stay tuned for |cffffcc00The Blind Tornado!!!|r
Wait 3.00 seconds
Unit - Kill Trigger Starter 0005 <gen>
Game - Set the time of day to 24.00
Wood city
Events
Unit - Trigger Starter 0005 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Wood_city_1 for Player 1 (Red) over 0 seconds
Wait 30.00 seconds
Sound - Play SadMystery <gen>
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Wood_city_2 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Wood_city_3 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Wood_city_4 for Player 1 (Red) over 5.00 seconds
Unit - Order Hippogryph Rider 0084 <gen> to Move To . (Center of Wood_city_1 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Wood_city_5 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Wood_city_6 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Wood_city_7 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Wood_city_8 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Wood_city_9 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Tree of Eternity 0009 <gen> named Tree of the Night : Play No sound and display You have done well, lad. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hippogryph Rider 0084 <gen> named Tyria : Play No sound and display Thank you, master. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Tree of Eternity 0009 <gen> named Tree of the Night : Play No sound and display I have bad news, lad. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hippogryph Rider 0084 <gen> named Tyria : Play No sound and display What? What, master? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Tree of Eternity 0009 <gen> named Tree of the Night : Play No sound and display Take a look. It's terrible. . Modify duration: Set to 4.00 seconds and Wait
Unit - Move Wisp 0085 <gen> instantly to (Center of Wood_city_2 <gen>)
Camera - . Apply . gg_cam_Wood_city_10 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0.00 %, 100.00 %) with 0.00 % transparency
Wait 3.00 seconds
Sound - Stop SadMystery <gen> After fading
Camera - . Apply . gg_cam_Wood_city_11 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0.00 %) with 0 % transparency
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Haunted Gold Mine 0086 <gen> named Demon : Play No sound and display Come on slowpokes! I want my revenge as soon as possible! . Modify duration: Set to 5.00 seconds and Wait
Sound - Play OrcVictory <gen>
Cinematic - Send transmission to (All players) from Acolyte 0087 <gen> named Acolyte : Play No sound and display But lord Dalvengyr. This is a week long process. But when we are done... mwahahaha. You will be the strongest in both strength and magic. You can kill this Tyria with one single punch. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Haunted Gold Mine 0086 <gen> named Dalvengyr : Play No sound and display Ahh. Yes... call Nagathor! I think Tyria will come attack us. I need defences. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0089 <gen> named Acolyte : Play No sound and display Yes... as you wish. NAGATHOR!!! . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Animation - Change Sapphiron 0095 <gen> flying height to 90.00 at 1000.00
Wait 2 seconds
Cinematic - Send transmission to (All players) from Sapphiron 0095 <gen> named Nagathor : Play No sound and display You called? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Haunted Gold Mine 0086 <gen> named Dalvengyr : Play No sound and display Make me an army! NOW! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sapphiron 0095 <gen> named Nagathor : Play No sound and display As you wish. But it will take about... two hours. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Haunted Gold Mine 0086 <gen> named Dalvengyr : Play No sound and display Fine! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Wood_city_10 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Wood_city_9 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Hippogryph Rider 0084 <gen> named Tyria : Play No sound and display This is awfull! I will leave first thing in the morning. I need some rest. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Tree of Eternity 0009 <gen> named Tree of the Night : Play No sound and display Alright. Now go, lad. Get some rest. The world depends on you... again. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Kill Trigger Starter 0006 <gen>
Undead Siege
Events
Unit - Trigger Starter 0006 <gen> Dies
Conditions
Actions
Sound - Stop OrcVictory <gen> Immediately
Sound - Play Orc3 <gen>
Camera - . Apply . gg_cam_Undead_Siege_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archer 0115 <gen> named Tyria : Play No sound and display This is too dangerous for you to come, Takoo. You better stay here. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Gargoyle 0113 <gen> named Takoo : Play HippoGryphReady1 <gen> and display Hyaahaaa! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0115 <gen> named Tyria : Play No sound and display Alright. Off i go! . Modify duration: Set to 4.00 seconds and Wait
Sound - Play TornadoLoop <gen>
Unit - Move Grunt 0129 <gen> instantly to (Position of Archer 0115 <gen>)
Unit - Move Archer 0115 <gen> instantly to (Center of Go_when_no_need <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Archer 0115 <gen> named Tyria : Play No sound and display See you later, Takoo. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Gargoyle 0113 <gen> named Tagoo : Play HippoGryphReady1 <gen> and display Yaaahaaa! . Modify duration: Set to 3.00 seconds and Wait
Sound - Stop Orc3 <gen> After fading
Wait 2 seconds
Sound - Play PursuitTheme <gen>
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Undead_Siege_2 for Player 1 (Red) over 0 seconds
Unit - Order Grunt 0131 <gen> to Move To . (Center of Undead_Siege_1 <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Move Archer 0128 <gen> instantly to (Position of Grunt 0131 <gen>)
Unit - Move Grunt 0131 <gen> instantly to (Center of Go_when_no_need <gen>)
Cinematic - Send transmission to (All players) from Archer 0128 <gen> named Tyria : Play No sound and display Hmm... a sign. 'Welcome to the Plains of Pains PS: Do not enter if you like your life.' Ooo... spooky! Im going! . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Undead_Siege_3 for Player 1 (Red) over 6.00 seconds
Unit - Order Archer 0128 <gen> to Move To . (Center of Undead_Siege_2 <gen>)
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Archer 0128 <gen> named Tyria : Play No sound and display Corpses... I must be close. Sniff, sniff. Yuck! Smells terrible. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Undead_Siege_4 for Player 1 (Red) over 8.00 seconds
Unit - Order Archer 0128 <gen> to Move To . (Center of Undead_Siege_3 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Archer 0128 <gen> named Tyria : Play No sound and display What the? . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archer 0128 <gen> named Tyria : Play No sound and display And how am I supposed to get past that?! Not even Takoo can fly over them. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0128 <gen> named Tyria : Play No sound and display And how am I supposed to get past that?! Not even Takoo can fly over them. I can try running past... but what if I fail? Well, well. No pain, no gain. I can use my super speed! . Modify duration: Set to 10.00 seconds and Wait
Unit Group - Pick every unit in (Units in Undead_Siege_slow <gen>) and do (Change (Picked unit)'s animation speed to 10.00% of its original speed)
Animation - Change Archer 0128 <gen> 's animation speed to 40.00 % of its original speed
Sound - Play WindWalk <gen>
Cinematic - Fade out over 2.20 seconds using texture Dream and color ( 0 %, 100.00 %, 0 %) with 0 % transparency
Unit - Order Archer 0128 <gen> to Move To . (Center of Undead_Siege_4 <gen>)
Camera - . Apply . gg_cam_Undead_Siege_6 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Archer 0128 <gen> named Tyria : Play No sound and display YHAAAAAA!!! . Modify duration: Set to 2.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Change Archer 0128 <gen> 's animation speed to 100 % of its original speed
Cinematic - Send transmission to (All players) from Archer 0128 <gen> named Tyria : Play No sound and display I did it! Wohoo! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Archer 0128 <gen> to Move To . (Center of Undead_Siege_5 <gen>)
Cinematic - Send transmission to (All players) from Archer 0128 <gen> named Tyria : Play No sound and display I did it! Wohoo! Ok... now what? Dead end!? . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Sound - Play BattlenetBirth1 <gen>
Destructible - Kill Elevator 5155 <gen>
Cinematic - Send transmission to (All players) from Archer 0128 <gen> named Tyria : Play No sound and display Huh? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0128 <gen> named Tyria : Play No sound and display Huh? I guess I go over.... . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Archer 0128 <gen> to Move To . (Center of Undead_Siege_6 <gen>)
Wait 2 seconds
Sound - Play BattlenetBirth1 <gen>
Wait 2 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Rescue <gen>
Sound - Stop PursuitTheme <gen> Immediately
Sound - Play Tension <gen>
Cinematic - Send transmission to (All players) from Flying Sheep 0007 <gen> named God? : Play No sound and display Oooo! What's going to happen now? Please check www.wc3sear.ch for |cffffcc00The Blind Tornado Part II.|r If it's not too much to ask for I would like for you to comment my little movie. Ehh...hehe.... ok... well! Have a good day! When you done reading press ESC. Or else... wait 9999999 seconds. Oh and... thanks to unknownczar for making wall. . Modify duration: Set to 9999999.00 seconds and Don't wait
Wait 20.00 seconds
Sound - Play Orc3 <gen>
Wait 9999979.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Two sec
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Huntress 0036 <gen> to Attack . Huntress 0037 <gen>
Unit - Order Huntress 0037 <gen> to Attack . Huntress 0036 <gen>
Unit - Order Huntress 0038 <gen> to Attack . Huntress 0039 <gen>
Unit - Order Huntress 0039 <gen> to Attack . Huntress 0038 <gen>
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.