Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Animation - Play Tyria 0000 <gen> 's death animation
Animation - Play Taria 0002 <gen> 's death animation
Unit - Hide Wisp 0004 <gen>
Unit - Hide Takoo 0005 <gen>
Unit - Hide Skeletal Tyria 0013 <gen>
Unit - Hide Hippogryph 0001 <gen>
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Cinematic - Turn cinematic mode On for (All players)
Game - Display to (All players) for 30 seconds the text: Made by Goku-X. Hope ya like it! Enjoy!Press ESC at any time to cancel the movie. Instead of using alt+F4 (d'oh)
Wait 2.00 seconds
Sound - Play TheyAreDead <gen>
Camera - . Apply . gg_cam_Start for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Special Effect - Create a special effect at (Center of Start_1 <gen>) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 0.60 seconds
Unit - Create 1 . Kalzabar for Player 1 (Red) at (Center of Start_1 <gen>) facing 50.00 degrees
Set Variable Set Kalzabar = (Last created unit)
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display I was afraid so... . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Kalzabar to Move To . (Center of Start_2 <gen>)
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display I thought I senced a close one fade away... . Modify duration: Set to 5.00 seconds and Wait
Unit - Make Kalzabar face Tyria 0000 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display She managed to kill Tyria... but it took her life... what a price! . Modify duration: Set to 5.00 seconds and Wait
Unit - Make Kalzabar face 50.00 over 0 seconds
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display I feel sad and happy at the same time. I will transport Taria's body to our grave, and Tyria's body to a place in the woods... . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Trigger - Run The_Resurection <gen> (ignoring conditions)
The Resurection
Events
Conditions
Actions
Wait 4.00 seconds
Set Variable Set Kalzabar = Kalzabar 0003 <gen>
Game - Set the time of day to 0.00
Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Wait 6.00 seconds
Environment - Turn (Last created weather effect) On
Camera - . Apply . gg_cam_The_Resurection_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display Taria..... sniff... . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_The_Resurection_2 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Center of The_Resurection_1 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Sound - Play TyriaRaise <gen>
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_The_Resurection_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Make Kalzabar face 180.00 over 0 seconds
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display Huh? I sence a faded power... rising. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.30 seconds
Camera - . Apply . gg_cam_The_Resurection_2 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unhide Skeletal Tyria 0013 <gen>
Animation - Change Skeletal Tyria 0013 <gen> 's animation speed to 20.00 % of its original speed
Animation - Play Skeletal Tyria 0013 <gen> 's birth animation, using only Rare animations
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Animation - Change Skeletal Tyria 0013 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_The_Resurection_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display Strange... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Animation - Change Skeletal Tyria 0013 <gen> 's animation speed to 20.00 % of its original speed
Camera - . Apply . gg_cam_The_Resurection_2 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Animation - Play Skeletal Tyria 0013 <gen> 's stand animation
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_The_Resurection_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display I should ckeck it out! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop TheyAreDead <gen> After fading
Wait 1.00 seconds
Sound - Play SheIsBaaaaack <gen>
Camera - . Apply . gg_cam_The_Resurection_3 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_The_Resurection_4 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Camera - . Apply . gg_cam_The_Resurection_5 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_The_Resurection_6 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Cinematic - Fade out over 1.60 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_The_Resurection_7 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Skeletal Tyria 0013 <gen> named Tyria : Play No sound and display I resurected... but how? . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of The_Resurection_2 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Sound - Play NorukoCome <gen>
Wait 0.50 seconds
Unit - Create 1 . Blademaster for Player 4 (Purple) at (Center of The_Resurection_2 <gen>) facing 210.00 degrees
Set Variable Set Noruko = (Last created unit)
Unit - Order Noruko to Move To . (Center of The_Resurection_3 <gen>)
Animation - Lock Noruko 's Head to face Skeletal Tyria 0013 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Unit - Make Noruko face Skeletal Tyria 0013 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Noruko named Noruko : Play No sound and display That would be my fault! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Skeletal Tyria 0013 <gen> face Noruko over 0 seconds
Animation - Lock Skeletal Tyria 0013 <gen> 's Head to face Noruko , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Skeletal Tyria 0013 <gen> named Tyria : Play No sound and display Huh? . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Skeletal Tyria 0013 <gen> named Tyria : Play No sound and display But... why? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Noruko named Noruko : Play No sound and display Nezgral heard about your troubles and sent me, the strongest warrior of the orcs, to aid you. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Skeletal Tyria 0013 <gen> named Tyria : Play No sound and display Well, thanks. But is there a way to get me... like I was? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Noruko named Noruko : Play No sound and display Ah, yes. Make this unit fleshy!!! . Modify duration: Set to 4.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Skeletal Tyria 0013 <gen> using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Sound - Play TyriaGoFleshy <gen>
Wait 0.60 seconds
Unit - Replace Skeletal Tyria 0013 <gen> with a Tyria using The new unit's max life and mana
Set Variable Set Tyria = (Last replaced unit)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display Much better. Thanks! . Modify duration: Set to 3.00 seconds and Wait
Sound - Stop SheIsBaaaaack <gen> After fading
Cinematic - Send transmission to (All players) from Noruko named Noruko : Play No sound and display No problem, Tyria! So what should we do now? . Modify duration: Set to 4.00 seconds and Wait
Sound - Play BeethovenOnSpeed <gen>
Special Effect - Create a special effect at (Random point in The_Resurection_Burn_here <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in The_Resurection_Burn_here <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in The_Resurection_Burn_here <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in The_Resurection_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit - Hide Noruko
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display First we watch out! FLAME STRIKE!!! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Battle_Begin_1 for Player 1 (Red) over 5.00 seconds
Trigger - Run Battle_Begin <gen> (ignoring conditions)
Battle Begin
Events
Conditions
Actions
Unit - Create 1 . Kalzabar for Player 1 (Red) at (Center of The_Resurection_4 <gen>) facing 360.00 degrees
Set Variable Set Kalzabar = (Last created unit)
Unit - Make Tyria face Kalzabar over 0 seconds
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display You! You're alive! Good. Now I will get my revenge!!! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display I don't know who you are, but I don't really care because you burned Noruko away!!! . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kalzabar using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 0.50 seconds
Unit - Move Kalzabar instantly to (Center of Battle_Begin_Kalzabar_ambush <gen>) , facing 180.00 degrees
Animation - Play Kalzabar 's Attack - 2 animation, using only Rare animations
Wait 0.20 seconds
Sound - Play TyriaHit <gen>
Unit - Move Tyria instantly to (Center of Battle_Begin_Tyria_strike_to <gen>) , facing 360.00 degrees
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Tyria using Objects\Spawnmodels\Other\BeastmasterBlood\BeastmasterBlood.mdl
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display Ouch! Eat this! . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Tyria to Attack Once . Kalzabar
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Kalzabar using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Sound - Play FrostNova <gen>
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display Grr! . Modify duration: Set to 1.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Animation - Play Kalzabar 's dissipate animation
Wait 1.00 seconds
Unit - Order Tyria to Move To . (Center of The_Resurection_3 <gen>)
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display Where did you go? . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Create 1 . Swarm for Player 1 (Red) at (Position of Tyria) facing 90.00 degrees
Sound - Play SwarmLoop <gen>
Camera - . Apply . gg_cam_Battle_Begin_swarm_1 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Animation - Play Tyria 's death animation
Unit - Kill (Last created unit)
Wait 0.20 seconds
Unit - Create 1 . Swarm for Player 1 (Red) at (Position of Tyria) facing 180.00 degrees
Sound - Play SwarmLoop <gen>
Camera - . Apply . gg_cam_Battle_Begin_swarm_2 for Player 1 (Red) over 0 seconds
Animation - Play Tyria 's death animation
Unit - Kill (Last created unit)
Wait 0.20 seconds
Unit - Create 1 . Swarm for Player 1 (Red) at (Position of Tyria) facing 240.00 degrees
Sound - Play SwarmLoop <gen>
Camera - . Apply . gg_cam_Battle_Begin_swarm_3 for Player 1 (Red) over 0 seconds
Animation - Play Tyria 's death animation
Unit - Kill (Last created unit)
Wait 0.20 seconds
Unit - Create 1 . Swarm for Player 1 (Red) at (Position of Tyria) facing 360.00 degrees
Sound - Play SwarmLoop <gen>
Camera - . Apply . gg_cam_Battle_Begin_swarm_4 for Player 1 (Red) over 0 seconds
Animation - Play Tyria 's death animation
Unit - Kill (Last created unit)
Wait 0.20 seconds
Sound - Play Swarm <gen>
Animation - Play Kalzabar 's stand animation
Animation - Play Tyria 's stand animation
Camera - . Apply . gg_cam_Battle_Begin_overview for Player 1 (Red) over 4.00 seconds
Unit - Order Kalzabar to Attack Once . Tyria
Wait 0.20 seconds
Sound - Play TyriaHit <gen>
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tyria using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Wait 0.10 seconds
Unit - Move Tyria instantly to (Center of Battle_Begin_Tyria_strike_to <gen>) , facing 40.00 degrees
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display TRI STRIKE!!!! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kalzabar using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Sound - Play TriAttack1 <gen>
Wait 0.60 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kalzabar using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Set Variable Set FrostNova = (Last created special effect)
Special Effect - Destroy FrostNova
Sound - Play TriAttack2 <gen>
Wait 0.60 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kalzabar using Abilities\Weapons\Bolt\BoltImpact.mdl
Sound - Play TriAttack3 <gen>
Wait 1.00 seconds
Unit - Order Tyria to Stop .
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display Pant, pant, pant. You chilled me! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display Hehe! . Modify duration: Set to 1.00 seconds and Wait
Animation - Play Kalzabar 's spell slam animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Sound - Play SpikeCome <gen>
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Sound - Play SpikeCome <gen>
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Sound - Play SpikeCome <gen>
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Sound - Play SpikeCome <gen>
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Sound - Play SpikeCome <gen>
Wait 0.10 seconds
Animation - Play Tyria 's death animation
Sound - Play TyriaDeadSound <gen>
Wait 2.00 seconds
Unit - Order Kalzabar to Right-Click . Tyria
Animation - Play Tyria 's stand animation
Wait 1.00 seconds
Unit - Order Kalzabar to Stop .
Animation - Play Kalzabar 's spell animation
Sound - Play KalzabarSpell <gen>
Wait 1.00 seconds
Unit - Move Tyria instantly to (Center of The_Resurection_2 <gen>)
Unit - Make Kalzabar face Tyria over 0 seconds
Camera - . Apply . gg_cam_Battle_Begin_Kalzabar_BigBlow for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Animation - Play Kalzabar 's Spell Third animation, using only Rare animations
Wait 1.20 seconds
Animation - Play Tyria 's death animation
Sound - Play TyriaDeadSound <gen>
Unit - Order Kalzabar to Move To . (Center of Battle_Begin_Kalzabar_ambush <gen>)
Wait 2.00 seconds
Unit - Make Kalzabar face Tyria over 1.00 seconds
Animation - Play Kalzabar 's spell slam animation
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Make Kalzabar face Tyria over 0 seconds
Animation - Lock Kalzabar 's Head to face Tyria , offset by ( 0 , 0 , 0.00 )
Unit - Unhide Hippogryph 0001 <gen>
Camera - . Apply . gg_cam_Battle_Begin_Tyria_Eyes_on_ground for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.20 seconds
Unit - Order Hippogryph 0001 <gen> to Move To . (Center of Takoo_fly_to_when_first_notice <gen>)
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display Prepare to die.... worm! . Modify duration: Set to 3.00 seconds and Wait
Unit - Remove Hippogryph 0001 <gen> from the game
Unit - Unhide Takoo 0005 <gen>
Unit - Order Takoo 0005 <gen> to Move To . (Center of Takoo_fly_to_when_hit_Kalzabar <gen>)
Cinematic - Send transmission to (All players) from Takoo 0005 <gen> named Takoo : Play Hyrhoar <gen> and display Hyrhoar!!!!! . Modify duration: Set to 2.00 seconds and Wait
Trigger - Run Battle_Continues <gen> (ignoring conditions)
Tyria Attacksound
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Tyria
Actions
Sound - Play TyriaAttack <gen>
Wait 0.20 seconds
Sound - Play TyriaAttackHit <gen>
Battle Continues
Events
Conditions
Actions
Wait 0.40 seconds
Unit - Order Takoo 0005 <gen> to Stop .
Animation - Play Takoo 0005 <gen> 's Stand 3 animation, using only Rare animations
Animation - Play Kalzabar 's dissipate animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kalzabar using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Sound - Play TyriaHit <gen>
Wait 0.07 seconds
Sound - Stop TyriaHit <gen> Immediately
Animation - Change Kalzabar 's animation speed to 0.00 % of its original speed
Animation - Change Takoo 0005 <gen> 's animation speed to 0.00 % of its original speed
Wait 4.00 seconds
Sound - Play TyriaHit <gen>
Sound - Skip to 0.07 seconds from the start of TyriaHit <gen>
Animation - Change Kalzabar 's animation speed to 100 % of its original speed
Animation - Change Takoo 0005 <gen> 's animation speed to 100 % of its original speed
Animation - Play Kalzabar 's stand animation
Unit - Move Kalzabar instantly to (Center of Takoo_fly_to_when_hit_Kalzabar <gen>) , facing 180.00 degrees
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Battle_1 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit - Remove Tyria from the game
Unit - Replace Takoo 0005 <gen> with a Hippogryph Rider using The new unit's max life and mana
Set Variable Set Tyria = (Last replaced unit)
Animation - Change Tyria flying height to 400.00 at 300.00
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display I missed you, Takoo. It's good you found me! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Takoo named Takoo at (Center of (Playable map area)) : Play Hyarhaa <gen> and display Hyarhaa! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display Let's kick some red-demon-thingy but! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Takoo named Takoo at (Center of (Playable map area)) : Play Yoh <gen> and display Yoh! . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Tyria to Move To . (Center of Takoo_fly_to_when_hit_Kalzabar <gen>)
Animation - Change Tyria flying height to 90.00 at 1000.00
Unit - Order Kalzabar to Move To . (Center of Region_012 <gen>)
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display No! I'm alergic to birds! Atchoo!!! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Tyria face Kalzabar over 0 seconds
Unit - Make Kalzabar face Tyria over 0 seconds
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display Let's finfish this! Takoo. Get ready for the super-speed! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Dream and color ( 0 %, 100.00 %, 0.00 %) with 0 % transparency
Sound - Play SuperSpeedLoop <gen>
Camera - . Apply . gg_cam_Battle_2 for Player 1 (Red) over 2.00 seconds
Animation - Change Tyria 's animation speed to 300.00 % of its original speed
Wait 2 seconds
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display Get ready, demon! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Tyria to Move To . (Center of Region_017 <gen>)
Wait 2.40 seconds
Unit - Order Tyria to Stop .
Animation - Change Tyria 's animation speed to 2000.00 % of its original speed
Trigger - Turn on Takoo_hit_alot <gen>
Wait 10.00 seconds
Trigger - Turn off Takoo_hit_alot <gen>
Animation - Change Tyria 's animation speed to 100.00 % of its original speed
Unit - Order Tyria to Move To . (Center of Takoo_fly_to_when_hit_Kalzabar <gen>)
Sound - Stop BeethovenOnSpeed <gen> After fading
Wait 1.00 seconds
Sound - Play Credits <gen>
Unit - Order Tyria to Stop .
Unit - Make Tyria face Kalzabar over 0 seconds
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display Good bye. I won't miss you... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_The_End for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Hippogryph Rider 0006 <gen> named Tyria : Play No sound and display I saved the world... once again. My Night Elf village is doing better, and have much more food. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0007 <gen> named Noruko : Play No sound and display My orc camp is now called Orgrimmar 2. It's at the Eastern Kingdoms. After Kalzabar and Dalvengyr died, the undead population have decreased alot. I, who is dead, is by Tyria's side always. To guard, and help her. The ESC trigger is now off. . Modify duration: Set to 14.00 seconds and Don't wait
Trigger - Turn off Cancel <gen>
Wait 1.00 seconds
Floating Text - Create floating text that reads The Blind Tornado at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Made by Goku-X at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Credits at (Center of Credits <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Part 1 at (Center of Credits <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Unknownczar - wall model at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Part 2 at (Center of Credits <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Mecheon - Undead Horse model at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Part 3: The Change at (Center of Credits <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Mc! - Kalzabar model (Demon) at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads mage_master - Kalzabar model (Knight) at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Tyrant - Taria skin at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Afronight_71 - TV model at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Part 4: The Battle at (Center of Credits <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Mc! - Kalzabar model at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Tyrant - Taria skin at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Battle MusicThanks to my brother for getting it.Made by "The Great Kat"Titled - "Beethowen on Speed" at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 30.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Takoo hit alot
Events
Time - Every 0.07 seconds of game time
Conditions
Actions
Sound - Play TyriaHit <gen>
Wait 0.05 seconds
Sound - Stop TyriaHit <gen> Immediately
Wait 0.02 seconds
Animation - Play Kalzabar 's death animation
Cancel
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: There's more, you know!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.