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Triggers
The Blind Tornado III.w3x
Variables
Movie
Orc Camp
Strange
Dalvengyr
Kalzabar Spin
Dalvengyr Die
A Evil Attack
The Battle
The Battle Camera R 1
Arrow Tyria The Battle
Tyria Fade In
Tyria Fade Away
Timers
Peon Put out fire
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Fire1
effect
No
Fire2
effect
No
Fire3
effect
No
Fire4
effect
No
Fire5
effect
No
Kalzabar
unit
No
UnitNull
Tyria
unit
No
UnitNull
Orc Camp
Events
Map initialization
Conditions
Actions
Environment - Set sky to Blizzard Sky
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
Unit - Hide Portal 0023 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Start for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 3.00 seconds using Normal blending on texture war3mapImported\Goku-X presents.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 5.00 seconds
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture war3mapImported\Goku-X presents.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Wait 2.00 seconds
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture war3mapImported\The Blind Tornado Part III.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 5.00 seconds
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture war3mapImported\The Blind Tornado Part III.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Orc_Camp_1 for Player 1 (Red) over 0 seconds
Sound - Play OrcCamp <gen>
Wait 3.00 seconds
Unit - Unhide Portal 0023 <gen>
Animation - Play Portal 0023 <gen> 's birth animation
Sound - Play ShimmeringPortalBirth <gen>
Wait 9.00 seconds
Unit - Move Archer 0024 <gen> instantly to (Center of Orc_Camp_1 <gen>)
Unit - Order Archer 0024 <gen> to Move To . (Center of Orc_Camp_2 <gen>)
Sound - Play ShimmeringPortalEntrance <gen>
Wait 1.00 seconds
Unit - Kill Portal 0023 <gen>
Sound - Play ShimmeringPortalDeath <gen>
Camera - . Apply . gg_cam_Orc_Camp_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display What the? . Modify duration: Set to 4.00 seconds and Wait
Animation - Lock Grunt 0021 <gen> 's Head to face Archer 0024 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Raider 0015 <gen> 's Head to face Archer 0024 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Archer 0024 <gen> 's Head to face Mercenary Camp 0009 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Grunt 0021 <gen> named Mathor : Play No sound and display Who are you? And how did you get here? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display My name is Tyria. I got here from Teldrasil, Ashenvale City. I got messed up with some undead cowards... I found a portal and the next thing I knew I was here. What are you? You are so green.... . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grunt 0021 <gen> named Mathor : Play ItsNotEasyBeingGreen <gen> and display It's not easy being green... . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Batrider 0022 <gen> to Right-Click . Peon 0014 <gen>
Cinematic - Send transmission to (All players) from Raider 0015 <gen> named Nezgrall : Play No sound and display Don't mind Mathor... I am Nezgrall, the chieftan of the orcish tribe... or what's left of it. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display But I thought that the orcs where bigger, and was at Durothar... not in a cold place like this? . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Batrider 0022 <gen> to Attack Once . Great Hall 0003 <gen>
Special Effect - Create a special effect at (Random point in Orc_Camp_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Set Variable Set Fire1 = (Last created special effect)
Special Effect - Create a special effect at (Random point in Orc_Camp_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Set Variable Set Fire2 = (Last created special effect)
Special Effect - Create a special effect at (Random point in Orc_Camp_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Set Variable Set Fire3 = (Last created special effect)
Special Effect - Create a special effect at (Random point in Orc_Camp_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Set Variable Set Fire4 = (Last created special effect)
Special Effect - Create a special effect at (Random point in Orc_Camp_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Set Variable Set Fire5 = (Last created special effect)
Animation - Play Peon 0012 <gen> 's Stand Work animation
Animation - Play Peon 0013 <gen> 's Stand Work animation
Animation - Play Peon 0014 <gen> 's Stand Work animation
Trigger - Turn on Peon_Put_out_fire <gen>
Cinematic - Send transmission to (All players) from Raider 0015 <gen> named Nezgrall : Play No sound and display It was the undeads... they came to us... they killed almost every single orc in the entire Durothar. We are the only survivors. But I don't like this place. It seems that the trolls where also attacked by the undeads and now they want to bug us untill we leave. . Modify duration: Set to 14.00 seconds and Wait
Unit - Order Batrider 0022 <gen> to Right-Click . Snowy Tree Wall 0824 <gen>
Unit - Order Grunt 0018 <gen> to Right-Click . Peon 0012 <gen>
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display That's sad... is there anything I can do to help? . Modify duration: Set to 5.00 seconds and Don't wait
Wait 2 seconds
Animation - Play Grunt 0018 <gen> 's spell animation
Wait 1.00 seconds
Unit - Order Grunt 0018 <gen> to Right-Click . Raider 0015 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Raider 0015 <gen> named Nezgrall : Play No sound and display Well... you seem like a strong person. With all my modesty... we would be happy if you talked or kicked some sence into those trolls. Please? . Modify duration: Set to 8.00 seconds and Wait
Animation - Lock Grunt 0018 <gen> 's Head to face Raider 0015 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Grunt 0018 <gen> named Grunt : Play No sound and display Chieftan? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display Sure. It's not like I got anything else to do... where can I find theese 'trolls'? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grunt 0018 <gen> named Grunt : Play No sound and display Chieftan? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0015 <gen> named Nezgrall : Play No sound and display Well... you go first north... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grunt 0018 <gen> named Grunt : Play No sound and display Chieftan? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0015 <gen> named Nezgrall : Play No sound and display ... and then turn left... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grunt 0018 <gen> named Grunt : Play No sound and display Chieftan? . Modify duration: Set to 1.00 seconds and Wait
Animation - Lock Archer 0024 <gen> 's Head to face Grunt 0018 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Grunt 0021 <gen> 's Head to face Grunt 0018 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Raider 0015 <gen> 's Head to face Grunt 0018 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Raider 0015 <gen> named Nezgrall : Play No sound and display What is it!? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grunt 0018 <gen> named Grunt : Play No sound and display Well.. it's just that the..... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0015 <gen> named Nezgrall : Play No sound and display No time to talk! The sanctuary is on fire! Come on! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Archer 0024 <gen> to Right-Click . Peon 0013 <gen>
Unit - Order Grunt 0021 <gen> to Right-Click . Peon 0013 <gen>
Unit - Order Raider 0015 <gen> to Right-Click . Great Hall 0003 <gen>
Cinematic - Send transmission to (All players) from Grunt 0018 <gen> named Grunt : Play No sound and display I never get any credit... sniff... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display Don't worry guys! I'll handle this... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display Don't worry guys! I'll handle this... CHAKALAWAAAAAAA!!!! . Modify duration: Set to 2.00 seconds and Wait
Special Effect - Destroy Fire1
Special Effect - Destroy Fire2
Special Effect - Destroy Fire3
Special Effect - Destroy Fire4
Special Effect - Destroy Fire5
Wait 1.00 seconds
Animation - Reset Peon 0012 <gen> 's animation
Animation - Reset Peon 0013 <gen> 's animation
Animation - Reset Peon 0014 <gen> 's animation
Trigger - Turn off Peon_Put_out_fire <gen>
Unit - Make Raider 0015 <gen> face Grunt 0018 <gen> over 0 seconds
Unit - Order Grunt 0021 <gen> to Stop .
Unit - Make Grunt 0021 <gen> face Altar of Storms 0011 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Raider 0015 <gen> named Nezgrall : Play No sound and display Wow! Nice going, thanks. Now... what was it that you where going to say? . Modify duration: Set to 6.00 seconds and Wait
Sound - Play OrcCamp <gen>
Unit - Order Archer 0024 <gen> to Stop .
Unit - Make Archer 0024 <gen> face Altar of Storms 0011 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Grunt 0018 <gen> named Grunt : Play No sound and display I wanted to say that the sanctuary was on fire! . Modify duration: Set to 4.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display Ok! Well.... off I go to the tro...... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display Ok! Well.... off I go to the tro...... GNYAAAAAAAA!!!! AAAAAAAA! RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0015 <gen> named Nezgrall : Play No sound and display Tyria!? TYRIA!? What's going on!? Tyria can you hear me!? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display GNAAAAA! GRRRRR! GNYWAWAAAAAYAAA!!! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Orc_Camp_4 for Player 1 (Red) over 0 seconds
Animation - Play Archer 0024 <gen> 's death animation
Wait 2 seconds
Sound - Play MeetMother <gen>
Unit - Order Warden 0002 <gen> to Right-Click . Archer 0001 <gen>
Cinematic - Fade in over 1000.00 seconds using texture Gray Texture.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 45.00 % transparency
Animation - Lock Archer 0001 <gen> 's Head to face Warden 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Warden 0002 <gen> 's Head to face Archer 0001 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archer 0001 <gen> named Tyria : Play No sound and display M...mother? Is that you? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0002 <gen> named Mother : Play No sound and display Calm yourself child. Yes, I am your mother. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0001 <gen> named Tyria : Play No sound and display But you are dead! I...I saw you die! How... wait a minute... does this mean...? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0002 <gen> named Mother : Play No sound and display No, my child. You are not dead... but neither are you living. You are balancing between the living world and the other realm. Be strong, my child. Don't let the other realm get you! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0001 <gen> named Tyria : Play No sound and display But mother! Don't leave me now! . Modify duration: Set to 3.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Warden 0002 <gen> named Mother : Play No sound and display Good bye, my child. . Modify duration: Set to 3.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Archer 0001 <gen> named Tyria : Play No sound and display MOTHER!!!!! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Orc_Camp_3 for Player 1 (Red) over 0 seconds
Game - Set the time of day to 0.00
Sound - Stop MeetMother <gen> After fading
Wait 2 seconds
Sound - Play Strange <gen>
Animation - Lock Grunt 0018 <gen> 's Head to face Archer 0024 <gen> , offset by ( 0 , 0 , 0.00 )
Animation - Lock Grunt 0021 <gen> 's Head to face Archer 0024 <gen> , offset by ( 0 , 0 , 0.00 )
Animation - Lock Raider 0015 <gen> 's Head to face Archer 0024 <gen> , offset by ( 0 , 0 , 0.00 )
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Grunt 0021 <gen> named Mathog : Play No sound and display Tyria? Tyria? Look! She's waking up. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display Ugh... pew! That hurt... well, off I go to the trolls! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0015 <gen> named Nezgrall : Play No sound and display Are you sure you can handle it? . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Archer 0024 <gen> 's stand animation
Animation - Lock Grunt 0018 <gen> 's Head to face Archer 0024 <gen> , offset by ( 0 , 0 , 90.00 )
Animation - Lock Grunt 0021 <gen> 's Head to face Archer 0024 <gen> , offset by ( 0 , 0 , 90.00 )
Animation - Lock Raider 0015 <gen> 's Head to face Archer 0024 <gen> , offset by ( 0 , 0 , 90.00 )
Cinematic - Send transmission to (All players) from Archer 0024 <gen> named Tyria : Play No sound and display What? Oh, yeah! I'm fine! Well... see you later! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Archer 0024 <gen> to Move To . (Center of Orc_Camp_4 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Raider 0015 <gen> named Nezgrall : Play No sound and display I sure hope so... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill Trigger Starter 0031 <gen>
Strange
Events
Unit - Trigger Starter 0031 <gen> Dies
Conditions
Actions
Wait 2 seconds
Camera - . Apply . gg_cam_Strange_1 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Archer 0029 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Archer 0029 <gen> to Move To . (Center of Strange_1 <gen>)
Wait 4.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0029 <gen> named Tyria : Play No sound and display It's strange... I feel weird. Like... I have no mind. No love. Only hate. Hate for all. Where am I going? Ha! The hell with the orcs! I'll just hunt down that idiot of an evil guy and kill him. . Modify duration: Set to 13.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Replace Archer 0029 <gen> with a Dark Ranger using The old unit's relative life and mana
Unit - Order (Last replaced unit) to Move To . (Center of Strange_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to (Last replaced unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.03 seconds
Unit - Replace (Last replaced unit) with a Archer using The old unit's relative life and mana
Unit - Order (Last replaced unit) to Move To . (Center of Strange_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to (Last replaced unit) , offset by ( 0 , 0 ) using Default rotation
Wait 2.00 seconds
Unit - Replace (Last replaced unit) with a Dark Ranger using The old unit's relative life and mana
Unit - Order (Last replaced unit) to Move To . (Center of Strange_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to (Last replaced unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.30 seconds
Unit - Replace (Last replaced unit) with a Archer using The old unit's relative life and mana
Unit - Order (Last replaced unit) to Move To . (Center of Strange_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to (Last replaced unit) , offset by ( 0 , 0 ) using Default rotation
Wait 2.00 seconds
Unit - Replace (Last replaced unit) with a Dark Ranger using The old unit's relative life and mana
Unit - Order (Last replaced unit) to Move To . (Center of Strange_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to (Last replaced unit) , offset by ( 0 , 0 ) using Default rotation
Set Variable Set Tyria = (Last replaced unit)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) for 15.00 seconds the text: A couple of hours later this new, evil Tyria reaches the nearest village. Her goal is behind the village called Optifasust. Strange name eh? Anyway... meanwhile... at Dalvengyr's room...
Camera - . Apply . gg_cam_Dalvengyr_1 for Player 1 (Red) over 0 seconds
Wait 8.00 seconds
Cinematic - Fade in over 7.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill Trigger Starter 0057 <gen>
Dalvengyr
Events
Unit - Trigger Starter 0057 <gen> Dies
Conditions
Actions
Sound - Stop Strange <gen> After fading
Wait 6.00 seconds
Sound - Play DalvengyrDead <gen>
Cinematic - Send transmission to (All players) from TV 0030 <gen> named TV : Play No sound and display We will be right back after this short break. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dalvengyr 0032 <gen> named Dalvengyr : Play No sound and display Hey new guy! Come see this! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Footman 0033 <gen> to Right-Click . Dalvengyr 0032 <gen>
Wait 4.00 seconds
Unit - Order Footman 0033 <gen> to Stop .
Cinematic - Send transmission to (All players) from Footman 0033 <gen> named Kalzabar : Play No sound and display You called, master? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dalvengyr 0032 <gen> named Dalvengyr : Play No sound and display Yes. You just have to see this show! Oh! It's starting again! . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Footman 0033 <gen> face TV 0030 <gen> over 0 seconds
Sound - Play Show <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Spellbreaker named Steve C. Ommentor at (Center of (Playable map area)) : Play No sound and display Welcome back to; Jaina in the morning! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 8 (Pink) . Archmage named Jaina in the morning at (Center of (Playable map area)) : Play No sound and display We're here with Malvengerof, hunter of night. And his girfriend Kim! Now Kim, you think you're here for a makeover, right? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Ranger named Kim at (Center of (Playable map area)) : Play No sound and display Uhm. Yeah? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 8 (Pink) . Archmage named Jaina in the morning at (Center of (Playable map area)) : Play No sound and display Mal, why don't you tell us why you're really here? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . Pit Lord named Malvengerof at (Center of (Playable map area)) : Play No sound and display Well, Kimkake. I love you... but I have something to tell you..... uh... I'm a demon..........Accually more of a pitlord.... . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Ranger named Kim at (Center of (Playable map area)) : Play No sound and display What!? I don't understand. . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Rifleman named Galpoc at (Center of (Playable map area)) : Play No sound and display He's a bon! Throw him out! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Ranger named Kim at (Center of (Playable map area)) : Play No sound and display I thought you said you worked for the postoffice. . Modify duration: Set to 2.60 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 10 (Light Blue) . Pit Lord named Malvengerof at (Center of (Playable map area)) : Play No sound and display Well... I have no life. . Modify duration: Set to 3.00 seconds and Wait
Sound - Play DalvengyrDead <gen>
Cinematic - Send transmission to (All players) from Dalvengyr 0032 <gen> named Dalvengyr : Play No sound and display Ooo!!! Haha! He have no life! Hohoho! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0033 <gen> named Kalzabar : Play No sound and display You idiot! It's you who have no life! Tyria is out there destroying our plans and you're just sitting watching Jaina in the corny!? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dalvengyr 0032 <gen> named Dalvengyr : Play No sound and display Morning . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0033 <gen> named Kalzabar : Play No sound and display I don't bloody care!!! I'm taking over! And you're going to end up dead! In two seconds! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dalvengyr 0032 <gen> named Dalvengyr : Play No sound and display But... . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Footman 0033 <gen> to Attack . Dalvengyr 0032 <gen>
Cinematic - Send transmission to (All players) from Footman 0033 <gen> named Kalzabar : Play No sound and display You little baby!!! I don't care about you and your buts! Now I'm the leader! And now I will take over the world! Now I will use my magic to controll you men! Now I'm going to transform to my normal form! I DON'T CARE ABOUT YOUR BUTS!!! . Modify duration: Set to 14.00 seconds and Wait
Trigger - Run Kalzabar_Spin <gen> (ignoring conditions)
Wait 0.20 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Replace Footman 0033 <gen> with a Kalzabar using The new unit's max life and mana
Set Variable Set Kalzabar = (Last replaced unit)
Unit - Remove (Last created unit) from the game
Wait 1.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display Taria, my love. You can come in now! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Taria 0058 <gen> to Right-Click . Kalzabar
Cinematic - Send transmission to (All players) from Taria 0058 <gen> named Taria : Play No sound and display Coming! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Taria 0058 <gen> to Stop .
Animation - Lock Kalzabar 's Head to face Taria 0058 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Taria 0058 <gen> 's Head to face Kalzabar , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play No sound and display I guess I can trust you to kill Tyria? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Taria 0058 <gen> named Taria : Play No sound and display Yes. And then. We will rule the world!!! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kalzabar named Kalzabar : Play HAHAHA <gen> and display Yes! Haw, haw haw haw haw! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run A_Evil_Attack <gen> (ignoring conditions)
Kalzabar Spin
Events
Conditions
Actions
Unit - Make Footman 0033 <gen> face 0.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 20.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 40.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 60.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 80.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 100.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 120.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 140.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 160.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 180.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 200.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 220.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 240.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 260.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 280.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 300.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 320.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 340.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 360.00 over 0 seconds
Wait 0.01 seconds
Unit - Make Footman 0033 <gen> face 0.00 over 0 seconds
Dalvengyr Die
Events
Unit - Dalvengyr 0032 <gen> Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.30 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.30 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.30 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Camera - . Apply . gg_cam_A_Evil_Attack_1 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play TownDestruction <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Order Tyria to Attack . Gate 2449 <gen>
Sound - Play OrbOfCorruptionMissile <gen>
Wait 0.50 seconds
Sound - Play OrbOfCorruptionTarget <gen>
Unit - Order Tyria to Move To . (Center of A_Evil_Attack_1 <gen>)
Camera - . Apply . gg_cam_A_Evil_Attack_2 for Player 1 (Red) over 10.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Taria 0058 <gen> named Taria : Play No sound and display Stop right there!!! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Tyria to Stop .
Unit - Move Taria 0058 <gen> instantly to (Center of A_Evil_Attack_2 <gen>) , facing Default building facing degrees
Unit - Order Tyria to Right-Click . Taria 0058 <gen>
Unit - Make Taria 0058 <gen> face Tyria over 0 seconds
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display Aunt Taria? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_A_Evil_Attack_3 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Taria 0058 <gen> named Taria : Play No sound and display Haha. My little niece! Nice to see you. You look like your mother that I killed, with pleasure. Like I'm going to do with you, now! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display It's too crowded here. Can you do anything about it? Maybe a mass slaughter? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Taria 0058 <gen> named Taria : Play No sound and display What!? Are you serious? Well. It looks like you've changed. I don't like that! I want to kill Tartia's real daughter. By the dead Eloone! I summon you! To purify this being. So she can be good once again!!! . Modify duration: Set to 12.00 seconds and Don't wait
Wait 6.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Taria 0058 <gen> using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Set Variable Set Fire1 = (Last created special effect)
Wait 2 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tyria using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Set Variable Set Fire2 = (Last created special effect)
Wait 4.00 seconds
Unit - Replace Tyria with a Archer using The new unit's max life and mana
Set Variable Set Tyria = (Last replaced unit)
Special Effect - Destroy Fire1
Special Effect - Destroy Fire2
Cinematic - Send transmission to (All players) from Taria 0058 <gen> named Taria : Play No sound and display Good. Now I'll do as you wished. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display No! Don't!!! . Modify duration: Set to 2.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Taria 0058 <gen> using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Sound - Play CityDestruction <gen>
Sound - Stop TownDestruction <gen> After fading
Wait 1.00 seconds
Sound - Play Battle <gen>
Sound - Skip to 6.00 seconds from the start of Battle <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 100.00 %, 0 %) with 0 % transparency
Wait 2 seconds
Set Variable Set Tyria = Archer 0186 <gen>
Camera - . Apply . gg_cam_A_Evil_Attack_4 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display You bastard! You deleted the whole city! Just like that! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Taria 0185 <gen> named Taria : Play No sound and display Yes. I did. And now I am going to kill you!! Prepare for my.... FLAMETHROWER!!!! . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Taria 0185 <gen> to Attack . Tyria
Unit - Order Tyria to Move To . (Center of A_Evil_Attack_3 <gen>)
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display AA!! HOT HOT HOT! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Tyria to Move To . (Center of A_Evil_Attack_4 <gen>)
The Battle
Events
Unit - A unit enters A_Evil_Attack_4 <gen>
Conditions
(Triggering unit) Equal to Tyria
Actions
Environment - Set sky to Outland Sky
Trigger - Run The_Battle_Camera_R_1 <gen> (ignoring conditions)
Unit - Order Taria 0185 <gen> to Stop .
Animation - Change Taria 0185 <gen> 's animation speed to 17.00 % of its original speed
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Sound - Play SoundFromTyriaWeapn <gen>
Unit - Order Tyria to Attack Once . Taria 0185 <gen>
Wait 0.20 seconds
Animation - Change Taria 0185 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Taria 0185 <gen> 's death animation
Unit - Move Taria 0185 <gen> instantly to ((Center of A_Evil_Attack_5 <gen>) offset by 20.00 towards (Angle from (Center of A_Evil_Attack_5 <gen>) to (Center of A_Evil_Attack_4 <gen>)) degrees.) , facing (Center of A_Evil_Attack_4 <gen>)
Sound - Play HeroMoonPriestessDeath1 <gen>
Cinematic - Send transmission to (All players) from Taria 0185 <gen> named Taria : Play No sound and display AAA!!! . Modify duration: Set to 1.00 seconds and Wait
Sound - Stop (Last played sound) Immediately
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display You like that, huh? . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Taria 0185 <gen> 's stand animation
Unit - Order Taria 0185 <gen> to Move To . (Center of A_Evil_Attack_4 <gen>)
Trigger - Run Tyria_Fade_Away <gen> (ignoring conditions)
Wait 1.50 seconds
Unit - Move Tyria instantly to (Center of The_Battle_1 <gen>)
Unit - Make Tyria face Taria 0185 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Taria 0185 <gen> named Taria : Play No sound and display What? Where did you go? . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Trigger - Run Tyria_Fade_In <gen> (ignoring conditions)
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display Looking for me? . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Taria 0185 <gen> face Tyria over 5.00 seconds
Camera - . Apply . gg_cam_The_Battle_1 for Player 1 (Red) over 6.00 seconds
Animation - Play Tyria 's Stand Victory animation
Cinematic - Send transmission to (All players) from Tyria named Tyria : Play No sound and display Sorry, aunt Taria. But it ends here! . Modify duration: Set to 4.00 seconds and Wait
Animation - Lock Taria 0185 <gen> 's Head to face Tyria , offset by ( 0 , 0 , 360.00 )
Cinematic - Send transmission to (All players) from Taria 0185 <gen> named Taria : Play No sound and display What? No! No!!! . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_The_Battle_2 for Player 1 (Red) over 0 seconds
Animation - Change Missle to kill Taria 0189 <gen> flying height to 0.00 at 1000.00
Wait 0.30 seconds
Animation - Change Missle to kill Taria 0188 <gen> flying height to 0.00 at 1000.00
Wait 0.30 seconds
Animation - Change Missle to kill Taria 0187 <gen> flying height to 0.00 at 1000.00
Cinematic - Send transmission to (All players) from Taria 0185 <gen> named Taria : Play No sound and display Ops! I... I... I'm dying. But... I will not allow me to die... alone! . Modify duration: Set to 6.00 seconds and Don't wait
Unit - Kill Missle to kill Taria 0187 <gen>
Wait 0.20 seconds
Unit - Kill Missle to kill Taria 0188 <gen>
Wait 0.20 seconds
Unit - Kill Missle to kill Taria 0189 <gen>
Animation - Change Taria 0185 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Taria 0185 <gen> 's death animation
Sound - Play HeroMoonPriestessDeath1 <gen>
Camera - . Apply . gg_cam_The_Battle_1 for Player 1 (Red) over 1.00 seconds
Special Effect - Create a special effect at (Center of A_Evil_Attack_4 <gen>) using Objects\Spawnmodels\Naga\NagaBlood\NagaBloodWindserpent.mdl
Wait 0.40 seconds
Special Effect - Create a special effect at (Center of A_Evil_Attack_4 <gen>) using Objects\Spawnmodels\Naga\NagaBlood\NagaBloodWindserpent.mdl
Wait 0.40 seconds
Special Effect - Create a special effect at (Center of A_Evil_Attack_4 <gen>) using Objects\Spawnmodels\Naga\NagaBlood\NagaBloodWindserpent.mdl
Wait 0.40 seconds
Special Effect - Create a special effect at (Center of A_Evil_Attack_4 <gen>) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of A_Evil_Attack_4 <gen>) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Taria 0185 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Taria 0185 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.10 seconds
Animation - Play Tyria 's death animation
Wait 2 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play End <gen>
Sound - Stop Battle <gen> Immediately
Sound - Play TheEnd <gen>
Cinematic - Send transmission to (All players) from a Neutral Passive . Flying Sheep named GOD at (Center of (Playable map area)) : Play No sound and display What? What is this!? Tyria... DEAD!? Oh no. What will happen now!? Find out on the next, last and actionfulled episode of The Blind Tornado Part 4!!!! Press Escape or alt+F4+X to go out of the cinematic. . Modify duration: Set to 100000000.00 seconds and Wait
The Battle Camera R 1
Events
Conditions
Actions
Camera - . Apply . gg_cam_A_Evil_Attack_5 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_A_Evil_Attack_6 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_A_Evil_Attack_7 for Player 1 (Red) over 4.00 seconds
Arrow Tyria The Battle
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Tyria
Actions
Sound - Play ArrowAttack1 <gen>
Wait 0.20 seconds
Sound - Play ArrowImpact <gen>
Tyria Fade In
Events
Conditions
Actions
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 80.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 60.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 30.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 20.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 10.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Tyria Fade Away
Events
Conditions
Actions
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 10.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 20.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 30.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 60.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 80.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Wait 0.10 seconds
Animation - Change Tyria 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Peon Put out fire
Events
Time - Every 0.70 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Peon 0012 <gen> using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Peon 0013 <gen> using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Peon 0014 <gen> using Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl
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