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Triggers
The Black Temple 1.7.w3x
Variables
Black Temple
Illidan Start
Illidan End
Spawn
Black Temple
The Horde
The Alliance
The Night Elves
Music
Music Off
Music On
Upgrade
Upgrade 1
Upgrade 2
Upgrade 3
Victory/Defeat
Victory
Defeat
Movements!
Center N
Center H
Center A
Center Move N
Center Move H
Center Move A
Kael N
Kael H
Kael A
Kael Move N
Kael Move H
Kael Move A
Vashj N
Vashj H
Vashj A
Vashj Move N
Vashj Move H
Vashj Move A
Illidan N
Illidan H
Illidan A
Illidan Move N
Illidan Move H
Illidan Move A
Help
Quest
Start
Kael Sunstrider
Kael First Event
Kael Second Event
Kael Third Event
Kael Dies Event
Lady Vashj
Vashj First Event
Vashj Second Event
Vashj Third Event
Illidan Stormrage
Illidan First Time
Illidan Second Time
Illidan Attack Event
Illidan First Event
Illidan Second Event
Illidan Third Event
Illidan Fourth Event
Illidan Fifth Event
Illidan Sixth Event
Player leave
Alliance Missing
Magni Missing
Horde Missing
Rokhan Missing
Night Elves Missing
Tyrande Missing
Alliance Leave
Magni Leave
Horde Leave
Rokhan Leave
Night Elves Leave
Tyrande Leave
Movements! 2nd
Center N Copy
Center H Copy
Center A Copy
Kael N Copy
Kael H Copy
Kael A Copy
Vashj N Copy
Vashj H Copy
Vashj A Copy
Illidan N Copy
Illidan H Copy
Illidan A Copy
Grand Alliance
Ally
Respawn
Tyrande
Magni
Rokhan
Difficult
Show Choices
TooEasy
VeryEasy
Easy
Normal
Hard
VeryHard
TooHard
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Difficult
dialog
No
Easy
button
No
Hard
button
No
Normal
button
No
TOOEASY
button
No
TOOHARD
button
No
VeryEasy
button
No
VeryHard
button
No
Default melee game initialization for all players
Illidan Start
Events
Map initialization
Conditions
Actions
Unit - Set Demon Hunter 0000 <gen> acquisition range to 1800.00
Unit - Make Demon Hunter 0000 <gen> Invulnerable
Illidan End
Events
Time - Every 2 seconds of game time
Conditions
((Sea Witch 0065 <gen> is dead) Equal to True) and ((Blood Mage 0066 <gen> is dead) Equal to True)
Actions
Unit - Make Demon Hunter 0000 <gen> Vulnerable
Trigger - Turn off (This trigger)
Player - Disable Immolation for Player 4 (Purple)
Player - Disable Metamorphosis (Evil Illidan) for Player 4 (Purple)
Hero - Instantly revive Blood Mage 0066 <gen> at (Center of Prince_Kael <gen>) , Hide revival graphics
Hero - Instantly revive Sea Witch 0065 <gen> at (Center of Lady_Vashj <gen>) , Hide revival graphics
Black Temple
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Royal Guard for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Royal Guard for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Spellbreaker for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Spellbreaker for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Raider for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Raider for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
The Horde
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 3 Grunt for Player 7 (Green) at (Center of The_Horde <gen>) facing (Position of Demon Hunter 0000 <gen>)
Unit - Create 3 Raider for Player 7 (Green) at (Center of The_Horde <gen>) facing (Position of Demon Hunter 0000 <gen>)
Unit - Create 2 Tauren for Player 7 (Green) at (Center of The_Horde <gen>) facing (Position of Demon Hunter 0000 <gen>)
Unit - Create 2 Headhunter for Player 7 (Green) at (Center of The_Horde <gen>) facing (Position of Demon Hunter 0000 <gen>)
The Alliance
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 4 Footman for Player 2 (Blue) at (Center of The_Alliance <gen>) facing (Position of Demon Hunter 0000 <gen>)
Unit - Create 3 Knight for Player 2 (Blue) at (Center of The_Alliance <gen>) facing (Position of Demon Hunter 0000 <gen>)
Unit - Create 3 Rifleman for Player 2 (Blue) at (Center of The_Alliance <gen>) facing (Position of Demon Hunter 0000 <gen>)
The Night Elves
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 2 Archer for Player 8 (Pink) at (Center of The_Night_Elves <gen>) facing (Position of Demon Hunter 0000 <gen>)
Unit - Create 2 Huntress for Player 8 (Pink) at (Center of The_Night_Elves <gen>) facing (Position of Demon Hunter 0000 <gen>)
Unit - Create 2 Dryad for Player 8 (Pink) at (Center of The_Night_Elves <gen>) facing (Position of Demon Hunter 0000 <gen>)
Unit - Create 2 Druid of the Talon (Night Elf Form) for Player 8 (Pink) at (Center of The_Night_Elves <gen>) facing (Position of Demon Hunter 0000 <gen>)
Unit - Create 2 Druid of the Claw (Night Elf Form) for Player 8 (Pink) at (Center of The_Night_Elves <gen>) facing (Position of Demon Hunter 0000 <gen>)
Music Off
Events
Map initialization
Conditions
Actions
Sound - Clear the music list
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Music On
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Sound - Disable dawn and dusk sounds
Sound - Set the music list to IllidansTheme <gen> , starting with song 1
Upgrade 1
Events
Unit - Elder Sage 0108 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Royal Guard for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Royal Guard for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Spellbreaker for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Spellbreaker for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Raider for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Raider for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
Trigger - Turn on Upgrade_2 <gen>
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rhri (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rhde (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rhan (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rora (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rotr (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Robk (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rows (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Resw (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rerh (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Reuv (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Remg (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Reib (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Remk (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Redt (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Redc (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Resi (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Reeb (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Reec (Unexpected type: 'techcode') to 1 for (Picked player)
Upgrade 2
Events
Unit - Blood Mage 0066 <gen> Dies
Unit - Sea Witch 0065 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Royal Guard for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Royal Guard for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Spellbreaker for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Spellbreaker for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Raider for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Raider for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Rora (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Resw (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Rerh (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Redt (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Redc (Unexpected type: 'techcode') to 2 for (Picked player)
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Actions)
Loop - Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rhpt (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Rhst (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Rhss (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rora (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rwdm (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Roen (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rnen (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rnsw (Unexpected type: 'techcode') to 2 for (Picked player)
Player - Set the current research level of Rnsi (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rnat (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rnam (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rnsb (Unexpected type: 'techcode') to 1 for (Picked player)
Wait 10.00 seconds
Trigger - Turn on Upgrade_3 <gen>
Upgrade 3
Events
Unit - Blood Mage 0066 <gen> Dies
Unit - Sea Witch 0065 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Black_Temple <gen>
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Myrmidon for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Royal Guard for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Royal Guard for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Sea Witch 0065 <gen> is alive) Equal to True) then do (Create 1.Naga Siren for Player 3 (Teal) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Sorceress for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Spellbreaker for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Spellbreaker for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blood Mage 0066 <gen> is alive) Equal to True) then do (Create 1.Priest for Player 1 (Red) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Grunt for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Raider for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Raider for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Blademaster 0109 <gen> is alive) Equal to True) then do (Create 1.Fel Orc Warlock for Player 11 (Dark Green) at (Random point in Temple_Grounds <gen>) facing Default building facing degrees) else do (Do nothing)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rora (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Resw (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rerh (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Redt (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Redc (Unexpected type: 'techcode') to 3 for (Picked player)
Victory
Events
Unit - Demon Hunter 0000 <gen> 's life becomes Less than 150.00
Conditions
Actions
Unit - Make Demon Hunter 0000 <gen> Invulnerable
Unit - Change ownership of Demon Hunter 0000 <gen> to Player 2 (Blue) and Retain color
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Illidan Stormrage : Play S07Illidan40 <gen> and display What..... . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Position of Demon Hunter 0000 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 1.00 seconds
Unit - Remove Demon Hunter 0000 <gen> from the game
Special Effect - Destroy (Last created special effect)
Quest - Display to (All players) the Quest Update message: Twenty second until scoreboard.
Wait 20.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Defeat
Events
Time - Every 2 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Archmage 0274 <gen> is dead) Equal to True
(Keeper of the Grove 0276 <gen> is dead) Equal to True
(Far Seer 0275 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Twenty second until scoreboard. Better luck next time.
Wait 20.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Center N
Events
Player - Player 8 (Pink) types a chat message containing -Center (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Center_Move_N <gen>
Trigger - Turn off Kael_Move_N <gen>
Trigger - Turn off Illidan_Move_N <gen>
Trigger - Turn off Vashj_Move_N <gen>
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Random point in Temple_Grounds <gen>))
Center H
Events
Player - Player 7 (Green) types a chat message containing -Center (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Center_Move_H <gen>
Trigger - Turn off Kael_Move_H <gen>
Trigger - Turn off Illidan_Move_H <gen>
Trigger - Turn off Vashj_Move_H <gen>
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Random point in Temple_Grounds <gen>))
Center A
Events
Player - Player 2 (Blue) types a chat message containing -Center (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Center_Move_A <gen>
Trigger - Turn off Kael_Move_A <gen>
Trigger - Turn off Illidan_Move_A <gen>
Trigger - Turn off Vashj_Move_A <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Random point in Temple_Grounds <gen>))
Center Move N
Events
Unit - A unit enters The_Night_Elves <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Random point in Temple_Grounds <gen>))
Center Move H
Events
Unit - A unit enters The_Horde <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Random point in Temple_Grounds <gen>))
Center Move A
Events
Unit - A unit enters The_Alliance <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Random point in Temple_Grounds <gen>))
Kael N
Events
Player - Player 8 (Pink) types a chat message containing -Kael (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Kael_Move_N <gen>
Trigger - Turn off Illidan_Move_N <gen>
Trigger - Turn off Vashj_Move_N <gen>
Trigger - Turn off Center_Move_N <gen>
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Position of Blood Mage 0066 <gen>))
Kael H
Events
Player - Player 7 (Green) types a chat message containing -Kael (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Kael_Move_H <gen>
Trigger - Turn off Illidan_Move_H <gen>
Trigger - Turn off Vashj_Move_H <gen>
Trigger - Turn off Center_Move_H <gen>
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Blood Mage 0066 <gen>))
Kael A
Events
Player - Player 2 (Blue) types a chat message containing -Kael (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Kael_Move_A <gen>
Trigger - Turn off Illidan_Move_A <gen>
Trigger - Turn off Vashj_Move_A <gen>
Trigger - Turn off Center_Move_A <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Position of Blood Mage 0066 <gen>))
Kael Move N
Events
Unit - A unit enters The_Night_Elves <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Position of Blood Mage 0066 <gen>))
Kael Move H
Events
Unit - A unit enters The_Horde <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Position of Blood Mage 0066 <gen>))
Kael Move A
Events
Unit - A unit enters The_Alliance <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Position of Blood Mage 0066 <gen>))
Vashj N
Events
Player - Player 8 (Pink) types a chat message containing -Vashj (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Vashj_Move_N <gen>
Trigger - Turn off Illidan_Move_N <gen>
Trigger - Turn off Center_Move_N <gen>
Trigger - Turn off Kael_Move_N <gen>
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Position of Sea Witch 0065 <gen>))
Vashj H
Events
Player - Player 7 (Green) types a chat message containing -Vashj (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Vashj_Move_H <gen>
Trigger - Turn off Illidan_Move_H <gen>
Trigger - Turn off Center_Move_H <gen>
Trigger - Turn off Kael_Move_H <gen>
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Sea Witch 0065 <gen>))
Vashj A
Events
Player - Player 2 (Blue) types a chat message containing -Vashj (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Vashj_Move_A <gen>
Trigger - Turn off Kael_Move_A <gen>
Trigger - Turn off Illidan_Move_A <gen>
Trigger - Turn off Center_Move_A <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Position of Sea Witch 0065 <gen>))
Vashj Move N
Events
Unit - A unit enters The_Night_Elves <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Position of Sea Witch 0065 <gen>))
Vashj Move H
Events
Unit - A unit enters The_Horde <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Position of Sea Witch 0065 <gen>))
Vashj Move A
Events
Unit - A unit enters The_Alliance <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Position of Sea Witch 0065 <gen>))
Illidan N
Events
Player - Player 8 (Pink) types a chat message containing -Illidan (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Illidan_Move_N <gen>
Trigger - Turn off Center_Move_N <gen>
Trigger - Turn off Kael_Move_N <gen>
Trigger - Turn off Vashj_Move_N <gen>
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Position of Demon Hunter 0000 <gen>))
Illidan H
Events
Player - Player 7 (Green) types a chat message containing -Illidan (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Illidan_Move_H <gen>
Trigger - Turn off Center_Move_H <gen>
Trigger - Turn off Kael_Move_H <gen>
Trigger - Turn off Vashj_Move_H <gen>
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Demon Hunter 0000 <gen>))
Illidan A
Events
Player - Player 2 (Blue) types a chat message containing -Illidan (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Illidan_Move_A <gen>
Trigger - Turn off Kael_Move_A <gen>
Trigger - Turn off Vashj_Move_A <gen>
Trigger - Turn off Center_Move_A <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Position of Demon Hunter 0000 <gen>))
Illidan Move N
Events
Unit - A unit enters The_Night_Elves <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Position of Demon Hunter 0000 <gen>))
Illidan Move H
Events
Unit - A unit enters The_Horde <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Position of Demon Hunter 0000 <gen>))
Illidan Move A
Events
Unit - A unit enters The_Alliance <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching (((Picked unit) is A Hero) Not equal to True).) and do (Order (Picked unit) to Attack-Move To.(Position of Demon Hunter 0000 <gen>))
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Illidan! with the description Illidan is being defend by magical barrier made by Lady Vashj and Prince Kael. , using icon path ReplaceableTextures\CommandButtons\BTNEvilIllidan.blp
Quest - Create a Required quest titled Commands! with the description Command Event-Kael All your units go to Kael!-Vashj All your units go to Vashj!-Illidan All your units go to Illidan!-Center All your units go to the Temple Ground! , using icon path ReplaceableTextures\CommandButtons\BTNBloodMage2.blp
Quest - Create a Required quest titled Hero died! with the description Your hero will not come back!You can still move your units, please do stay so your team can win!Orange respawns if Green is alive.Light Blue respawns if Pink is alive.Gray respawns if Blue is alive. , using icon path ReplaceableTextures\CommandButtons\BTNNagaSeaWitch.blp
Quest - Create a Optional quest titled Credits! with the description Idea from BlizzardGame from BlizzardTerrain from KarmineTriggers from KarmineObject changes from KarmineSearing Blade By KitabatakeWater Blade By KitabatakeBeta Testers :DivineArchangel , using icon path ReplaceableTextures\CommandButtons\BTNDranaiAkama.blp
Quest - Create a Optional quest titled Version History with the description Version 1.7 made 07.03.2009Version 1.6 made 20.12.2008Version 1.5 made 04.12.2008Version 1.4 made 14.04.2008Version 1.3 made 12.04.2008Version 1.2 made 10.04.2008Version 1.1 made 08.04.2008Version 1.0 made 08.04.2008 , using icon path ReplaceableTextures\CommandButtons\BTNChaosBlademaster.blp
Quest - Create a Optional quest titled Patch notes! with the description Version 1.7-Difficult Choicer at start-Fixed the problem with computer not allying players.-Some triggers made simplier.Version 1.6-Bosses do more damager are don't die as fast.-Maxium level is no longer level 20.-Heroes not affected by movement triggers.-Gray, Light Blue and Orange can become leader of their leader leaves the game.-The game handles leavers better now.-New Ending-Game handles it if play slot is left open.Version 1.5-Rokhan, Tyrande and Magni now revive if their leader is alive.-Team's name fixed.-You lose if Jaina, Thrall and Malfurion are dead.Version 1.4-All skills got now 6 levels-All Ultimate got now 2 levels-Fixed Victory and defeat to fit all 6 heroes.-Fixed levels on heroes!-Fixed Illidan's fight, it now 100% works.-Enemy Units Made Stronger, you have been warned!Version 1.3-Malfurion drops his staff now not Akama's blade-Three players added with their own hero.-Bosses are harder-Bosses drop now two items so all the heroes can have one item-Level 20 can now be reachedVersion 1.2-Heroes can only carry 1 item-Heroes no longer carry their weapon-Heroes drop their weapons.-Bosses now drop itemsVersion 1.1-Attacking teammate will now pause your unit for 60 seconds.-If a player leaves then his unit will go to Illidan.-Pink -Kael command been fixed-Items no longer destroyable!Version 1.0-The Game , using icon path ReplaceableTextures\CommandButtons\BTNGreaterRejuvScroll.blp
Start
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: You got 90 seconds before first reinforcement use this time to read quests for information.
Kael First Event
Events
Unit - Blood Mage 0066 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move Blood Mage 0066 <gen> instantly to (Center of Kael <gen>)
Unit - Create 4 Spellbreaker for Player 1 (Red) at (Random point in Kael <gen>) facing (Position of (Triggering unit))
Unit - Set mana of Blood Mage 0066 <gen> to 100 %
Unit - Set life of Blood Mage 0066 <gen> to 100 %
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Blood Mage 0066 <gen> named Kael Sunstrider : Play A06Kael32 <gen> and display I wouldn't have it any other way! . Modify duration: Add 0 seconds and Don't wait
Kael Second Event
Events
Unit - Blood Mage 0066 <gen> 's life becomes Less than 7500.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move Blood Mage 0066 <gen> instantly to (Center of Kael <gen>)
Unit - Create 4 Spellbreaker for Player 1 (Red) at (Random point in Kael <gen>) facing (Position of (Triggering unit))
Unit - Set mana of Blood Mage 0066 <gen> to 100 %
Unit - Set life of Blood Mage 0066 <gen> to 100 %
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Blood Mage 0066 <gen> named Kael Sunstrider : Play KaelYesAttack3 <gen> and display This is too easy! . Modify duration: Add 0 seconds and Don't wait
Kael Third Event
Events
Unit - Blood Mage 0066 <gen> 's life becomes Less than 5000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Blood Mage 0066 <gen> named Kael Sunstrider : Play A07Kael16 <gen> and display Taste the vengence of the blood elves! . Modify duration: Add 0 seconds and Don't wait
Unit - Set mana of Blood Mage 0066 <gen> to 100 %
Unit - Set life of Blood Mage 0066 <gen> to 100 %
Unit - Move Blood Mage 0066 <gen> instantly to (Center of Kael_Teleport <gen>)
Unit - Create 8 Spellbreaker for Player 1 (Red) at (Random point in Kael_Teleport <gen>) facing (Position of (Triggering unit))
Kael Dies Event
Events
Unit - Blood Mage 0066 <gen> Dies
Conditions
Actions
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Blood Mage 0066 <gen> named Kael Sunstrider : Play A07Kael17 <gen> and display Fight on brethren slay them all in the master's name! . Modify duration: Add 0 seconds and Wait
Vashj First Event
Events
Unit - Sea Witch 0065 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Set mana of Sea Witch 0065 <gen> to 100 %
Unit - Set life of Sea Witch 0065 <gen> to 100 %
Unit - Move Sea Witch 0065 <gen> instantly to (Center of Vashj <gen>)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Sea Witch 0065 <gen> named Lady Vashj : Play A03LadyVashj13 <gen> and display As you will.... . Modify duration: Add 0 seconds and Don't wait
Unit - Create 2 . Naga Royal Guard for Player 3 (Teal) at (Random point in Vashj <gen>) facing Default building facing degrees
Vashj Second Event
Events
Unit - Sea Witch 0065 <gen> 's life becomes Less than 6000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Set mana of Sea Witch 0065 <gen> to 100 %
Unit - Set life of Sea Witch 0065 <gen> to 100 %
Unit - Move Sea Witch 0065 <gen> instantly to (Center of Vashj <gen>)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Sea Witch 0065 <gen> named Lady Vashj : Play LadyVashjYesAttack2 <gen> and display Taste my sting! . Modify duration: Add 0 seconds and Don't wait
Unit - Create 2 . Naga Royal Guard for Player 3 (Teal) at (Random point in Vashj <gen>) facing Default building facing degrees
Vashj Third Event
Events
Unit - Sea Witch 0065 <gen> 's life becomes Less than 3000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Set mana of Sea Witch 0065 <gen> to 100 %
Unit - Set life of Sea Witch 0065 <gen> to 100 %
Unit - Move Sea Witch 0065 <gen> instantly to (Center of Vashj <gen>)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Sea Witch 0065 <gen> named Lady Vashj : Play LadyVashjYes5 <gen> and display In Azshara's name! . Modify duration: Add 0 seconds and Don't wait
Unit - Create 4 . Naga Royal Guard for Player 3 (Teal) at (Random point in Vashj <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Center of Vashj <gen>))
Illidan First Time
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 700.00 of (Position of Demon Hunter 0000 <gen>) matching ((Owner of (Picked unit)) Not equal to Player 4 (Purple)).) and do (Cause Demon Hunter 0000 <gen> to damage (Picked unit), dealing 250.00 damage of attack type Chaos and damage type Death)
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Demon Hunter 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Illidan Second Time
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 700.00 of (Position of Demon Hunter 0000 <gen>) matching ((Owner of (Picked unit)) Not equal to Player 4 (Purple)).) and do (Cause Demon Hunter 0000 <gen> to damage (Picked unit), dealing 250.00 damage of attack type Chaos and damage type Death)
Illidan Attack Event
Events
Unit - Demon Hunter 0000 <gen> Takes damage
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Position of Demon Hunter 0000 <gen>))
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Pick every unit in (Units owned by (Picked player).) and do (Order (Picked unit) to Attack-Move To.(Position of Demon Hunter 0000 <gen>)))
Trigger - Turn off (This trigger)
Wait 30.00 game-time seconds
Trigger - Turn on (This trigger)
Illidan First Event
Events
Unit - Demon Hunter 0000 <gen> 's life becomes Less than 20000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Illidan Stormrage : Play S07Illidan30 <gen> and display Soon my enemies will burn! . Modify duration: Add 0 seconds and Don't wait
Player - Enable Immolation for Player 4 (Purple)
Trigger - Turn on Illidan_First_Time <gen>
Illidan Second Event
Events
Unit - Demon Hunter 0000 <gen> 's life becomes Less than 15000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Illidan Stormrage : Play IllidanYesAttack2 <gen> and display Die fool! . Modify duration: Add 0 seconds and Don't wait
Player - Enable Metamorphosis (Evil Illidan) for Player 4 (Purple)
Unit - Order Demon Hunter 0000 <gen> to Night Elf Demon Hunter - Metamorphosis .
Unit - Order Demon Hunter 0000 <gen> to Night Elf Demon Hunter - Deactivate Immolation .
Player - Disable Immolation for Player 4 (Purple)
Illidan Third Event
Events
Unit - Demon Hunter 0000 <gen> 's life becomes Less than 12000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Illidan Stormrage : Play IllidanMorphedYesAttack3 <gen> and display You willl regret to approaching me! . Modify duration: Add 0 seconds and Don't wait
Player - Enable Immolation for Player 4 (Purple)
Unit - Order Demon Hunter 0000 <gen> to Night Elf Demon Hunter - Activate Immolation .
Illidan Fourth Event
Events
Unit - Demon Hunter 0000 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Illidan Stormrage : Play IllidanMorphedWhat2 <gen> and display I grow impatient! . Modify duration: Add 0 seconds and Don't wait
Unit - Create 2 . Doom Guard (Standard) for Player 4 (Purple) at (Position of Demon Hunter 0000 <gen>) facing Default building facing degrees
Trigger - Turn on Illidan_Second_Time <gen>
Illidan Fifth Event
Events
Unit - Demon Hunter 0000 <gen> 's life becomes Less than 7500.00
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Illidan Stormrage : Play IllidanMorphedPissed5 <gen> and display None of them know my true power! . Modify duration: Add 0 seconds and Don't wait
Unit - Move Demon Hunter 0000 <gen> instantly to (Center of Illidan_Left <gen>)
Unit - Add Death And Decay to Demon Hunter 0000 <gen>
Hero - Learn skill for Demon Hunter 0000 <gen> : Undead Lich - Death And Decay
Unit - Order Demon Hunter 0000 <gen> to Undead Lich - Death And Decay . (Center of Illidan_Middle <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Center of Illidan_Middle <gen>)))
Unit - Move Archmage 0274 <gen> instantly to (Center of Temple_Grounds <gen>)
Unit - Move Far Seer 0275 <gen> instantly to (Center of Temple_Grounds <gen>)
Unit - Move Keeper of the Grove 0276 <gen> instantly to (Center of Temple_Grounds <gen>)
Unit - Move Priestess of the Moon 0967 <gen> instantly to (Center of Temple_Grounds <gen>)
Unit - Move Shadow Hunter 0966 <gen> instantly to (Center of Temple_Grounds <gen>)
Unit - Move Mountain King 0968 <gen> instantly to (Center of Temple_Grounds <gen>)
Wait 5.00 game-time seconds
Unit - Move Demon Hunter 0000 <gen> instantly to (Center of Illidan_Right <gen>)
Unit - Order Demon Hunter 0000 <gen> to Undead Lich - Death And Decay . (Center of Illidan_Middle <gen>)
Wait 5.00 game-time seconds
Unit - Move Demon Hunter 0000 <gen> instantly to (Center of Illidan_Down <gen>)
Unit - Order Demon Hunter 0000 <gen> to Undead Lich - Death And Decay . (Center of Illidan_Middle <gen>)
Wait 5.00 game-time seconds
Unit - Move Demon Hunter 0000 <gen> instantly to (Center of Illidan_Up <gen>)
Unit - Order Demon Hunter 0000 <gen> to Undead Lich - Death And Decay . (Center of Illidan_Middle <gen>)
Wait 5.00 game-time seconds
Unit - Remove Death And Decay from Demon Hunter 0000 <gen>
Illidan Sixth Event
Events
Unit - Demon Hunter 0000 <gen> 's life becomes Less than 5000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn subtitle display override On
Player - Disable Metamorphosis (Evil Illidan) for Player 4 (Purple)
Unit - Remove Metamorphosis buff from Demon Hunter 0000 <gen>
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Illidan Stormrage : Play IllidanWhat2 <gen> and display I grow impatient! . Modify duration: Add 0 seconds and Don't wait
Unit - Create 2 . Doom Guard (Standard) for Player 4 (Purple) at (Position of Demon Hunter 0000 <gen>) facing Default building facing degrees
Unit - Create 2 . Overlord for Player 4 (Purple) at (Position of Demon Hunter 0000 <gen>) facing Default building facing degrees
Alliance Missing
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 2 (Blue) controller) Not equal to User
Actions
Player Group - Pick every player in (All allies of Player 9 (Gray).) and do (Make Player 2 (Blue) treat (Picked player) as an Ally with shared vision and full shared units)
Magni Missing
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 9 (Gray) controller) Not equal to User
Actions
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make Player 9 (Gray) treat (Picked player) as an Ally with shared vision and full shared units)
Horde Missing
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 7 (Green) controller) Not equal to User
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Make Player 7 (Green) treat (Picked player) as an Ally with shared vision and full shared units)
Rokhan Missing
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 6 (Orange) controller) Not equal to User
Actions
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Make Player 6 (Orange) treat (Picked player) as an Ally with shared vision and full shared units)
Night Elves Missing
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 8 (Pink) controller) Not equal to User
Actions
Player Group - Pick every player in (All allies of Player 8 (Pink).) and do (Make Player 8 (Pink) treat (Picked player) as an Ally with shared vision and full shared units)
Tyrande Missing
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 10 (Light Blue) controller) Not equal to User
Actions
Player Group - Pick every player in (All allies of Player 8 (Pink).) and do (Make Player 10 (Light Blue) treat (Picked player) as an Ally with shared vision and full shared units)
Alliance Leave
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Trigger - Turn on Illidan_Move_A <gen>
Trigger - Turn off Kael_Move_A <gen>
Trigger - Turn off Vashj_Move_A <gen>
Trigger - Turn off Center_Move_A <gen>
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units)
Magni Leave
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units)
Horde Leave
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Trigger - Turn on Illidan_Move_H <gen>
Trigger - Turn off Center_Move_H <gen>
Trigger - Turn off Kael_Move_H <gen>
Trigger - Turn off Vashj_Move_H <gen>
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units)
Rokhan Leave
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units)
Night Elves Leave
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Trigger - Turn on Illidan_Move_N <gen>
Trigger - Turn off Vashj_Move_N <gen>
Trigger - Turn off Center_Move_N <gen>
Trigger - Turn off Kael_Move_N <gen>
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units)
Tyrande Leave
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of (Triggering player).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units)
Center N Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -Center (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Trigger - Turn on Center_Move_N <gen>
Trigger - Turn off Kael_Move_N <gen>
Trigger - Turn off Illidan_Move_N <gen>
Trigger - Turn off Vashj_Move_N <gen>
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Random point in Temple_Grounds <gen>))
Center H Copy
Events
Player - Player 6 (Orange) types a chat message containing -Center (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Trigger - Turn on Center_Move_H <gen>
Trigger - Turn off Kael_Move_H <gen>
Trigger - Turn off Illidan_Move_H <gen>
Trigger - Turn off Vashj_Move_H <gen>
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Random point in Temple_Grounds <gen>))
Center A Copy
Events
Player - Player 9 (Gray) types a chat message containing -Center (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Trigger - Turn on Center_Move_A <gen>
Trigger - Turn off Kael_Move_A <gen>
Trigger - Turn off Illidan_Move_A <gen>
Trigger - Turn off Vashj_Move_A <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Random point in Temple_Grounds <gen>))
Kael N Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -Kael (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Trigger - Turn on Kael_Move_N <gen>
Trigger - Turn off Illidan_Move_N <gen>
Trigger - Turn off Vashj_Move_N <gen>
Trigger - Turn off Center_Move_N <gen>
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Position of Blood Mage 0066 <gen>))
Kael H Copy
Events
Player - Player 6 (Orange) types a chat message containing -Kael (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Trigger - Turn on Kael_Move_H <gen>
Trigger - Turn off Illidan_Move_H <gen>
Trigger - Turn off Vashj_Move_H <gen>
Trigger - Turn off Center_Move_H <gen>
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Blood Mage 0066 <gen>))
Kael A Copy
Events
Player - Player 9 (Gray) types a chat message containing -Kael (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Trigger - Turn on Kael_Move_A <gen>
Trigger - Turn off Illidan_Move_A <gen>
Trigger - Turn off Vashj_Move_A <gen>
Trigger - Turn off Center_Move_A <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Position of Blood Mage 0066 <gen>))
Vashj N Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -Vashj (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Trigger - Turn on Vashj_Move_N <gen>
Trigger - Turn off Illidan_Move_N <gen>
Trigger - Turn off Center_Move_N <gen>
Trigger - Turn off Kael_Move_N <gen>
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Position of Sea Witch 0065 <gen>))
Vashj H Copy
Events
Player - Player 6 (Orange) types a chat message containing -Vashj (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Trigger - Turn on Vashj_Move_H <gen>
Trigger - Turn off Illidan_Move_H <gen>
Trigger - Turn off Center_Move_H <gen>
Trigger - Turn off Kael_Move_H <gen>
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Sea Witch 0065 <gen>))
Vashj A Copy
Events
Player - Player 9 (Gray) types a chat message containing -Vashj (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Trigger - Turn on Vashj_Move_A <gen>
Trigger - Turn off Kael_Move_A <gen>
Trigger - Turn off Illidan_Move_A <gen>
Trigger - Turn off Center_Move_A <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Position of Sea Witch 0065 <gen>))
Illidan N Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -Illidan (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Trigger - Turn on Illidan_Move_N <gen>
Trigger - Turn off Center_Move_N <gen>
Trigger - Turn off Kael_Move_N <gen>
Trigger - Turn off Vashj_Move_N <gen>
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Position of Demon Hunter 0000 <gen>))
Illidan H Copy
Events
Player - Player 6 (Orange) types a chat message containing -Illidan (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Trigger - Turn on Illidan_Move_H <gen>
Trigger - Turn off Center_Move_H <gen>
Trigger - Turn off Kael_Move_H <gen>
Trigger - Turn off Vashj_Move_H <gen>
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Position of Demon Hunter 0000 <gen>))
Illidan A Copy
Events
Player - Player 9 (Gray) types a chat message containing -Illidan (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Trigger - Turn on Illidan_Move_A <gen>
Trigger - Turn off Kael_Move_A <gen>
Trigger - Turn off Vashj_Move_A <gen>
Trigger - Turn off Center_Move_A <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Position of Demon Hunter 0000 <gen>))
Ally
Events
Map initialization
Conditions
Actions
Player Group - Make (All enemies of Player 4 (Purple).) treat (All enemies of Player 4 (Purple).) as an Ally with shared vision
Tyrande
Events
Unit - Priestess of the Moon 0967 <gen> Dies
Conditions
(Keeper of the Grove 0276 <gen> is alive) Equal to True
Actions
Wait 30.00 game-time seconds
Hero - Instantly revive Priestess of the Moon 0967 <gen> at (Center of The_Night_Elves <gen>) , Hide revival graphics
Magni
Events
Unit - Mountain King 0968 <gen> Dies
Conditions
(Archmage 0274 <gen> is alive) Equal to True
Actions
Wait 30.00 game-time seconds
Hero - Instantly revive Mountain King 0968 <gen> at (Center of The_Alliance <gen>) , Hide revival graphics
Rokhan
Events
Unit - Shadow Hunter 0966 <gen> Dies
Conditions
(Far Seer 0275 <gen> is alive) Equal to True
Actions
Wait 30.00 game-time seconds
Hero - Instantly revive Shadow Hunter 0966 <gen> at (Center of The_Horde <gen>) , Hide revival graphics
Show Choices
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Dialog - Create a dialog button for Difficult labelled I just want to win!
Set Variable Set TOOEASY = (Last created dialog Button)
Dialog - Create a dialog button for Difficult labelled Very Easy
Set Variable Set VeryEasy = (Last created dialog Button)
Dialog - Create a dialog button for Difficult labelled Easy
Set Variable Set Easy = (Last created dialog Button)
Dialog - Create a dialog button for Difficult labelled Normal
Set Variable Set Normal = (Last created dialog Button)
Dialog - Create a dialog button for Difficult labelled Hard
Set Variable Set Hard = (Last created dialog Button)
Dialog - Create a dialog button for Difficult labelled Impossible!
Set Variable Set VeryHard = (Last created dialog Button)
Dialog - Create a dialog button for Difficult labelled I want to die.
Set Variable Set TOOHARD = (Last created dialog Button)
Dialog - Show Difficult for Player 2 (Blue)
TooEasy
Events
Dialog - A dialog button is clicked for Difficult
Conditions
(Clicked dialog button) Equal to TOOEASY
Actions
Game - Display to (All players) for 25.00 seconds the text: Blue has picked "I Just Want to Win".
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 200.00 % experience from future kills
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for (Picked player)
VeryEasy
Events
Dialog - A dialog button is clicked for Difficult
Conditions
(Clicked dialog button) Equal to VeryEasy
Actions
Game - Display to (All players) for 25.00 seconds the text: Blue has picked "Very Easy".
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 150.00 % experience from future kills
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for (Picked player)
Easy
Events
Dialog - A dialog button is clicked for Difficult
Conditions
(Clicked dialog button) Equal to Easy
Actions
Game - Display to (All players) for 25.00 seconds the text: Blue has picked "Easy".
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 125.00 % experience from future kills
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Picked player)
Normal
Events
Dialog - A dialog button is clicked for Difficult
Conditions
(Clicked dialog button) Equal to Normal
Actions
Game - Display to (All players) for 25.00 seconds the text: Blue has picked "Normal".
Hard
Events
Dialog - A dialog button is clicked for Difficult
Conditions
(Clicked dialog button) Equal to Hard
Actions
Game - Display to (All players) for 25.00 seconds the text: Blue has picked "Hard".
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 90.00 % experience from future kills
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for (Picked player)
VeryHard
Events
Dialog - A dialog button is clicked for Difficult
Conditions
(Clicked dialog button) Equal to VeryHard
Actions
Game - Display to (All players) for 25.00 seconds the text: Blue has picked "IMPOSSIBLE!".
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 75.00 % experience from future kills
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for (Picked player)
TooHard
Events
Dialog - A dialog button is clicked for Difficult
Conditions
(Clicked dialog button) Equal to TOOHARD
Actions
Game - Display to (All players) for 25.00 seconds the text: Blue has picked "I just want to die" was nice to knowing you all good bye.
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 50.00 % experience from future kills
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for (Picked player)
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