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Triggers
The Big Waterfalls- Cinematic.w3x
Variables
Inicializace
Nepojmenovaný spínač 001
Nepojmenovaný spínač 002
Nepojmenovaný spínač 003
Nepojmenovaný spínač 004
Nepojmenovaný spínač 005
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Nepojmenovaný spínač 001
Events
Map initialization
Conditions
Actions
Destructible - Hide Volcano 0853 <gen>
Cinematic - Turn cinematic mode On for (All players)
Unit - Hide Knight 0002 <gen>
Unit - Hide Assassin 0000 <gen>
Unit - Change color of Knight 0002 <gen> to Maroon
Sound - Play PursuitTheme <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - . Apply . gg_cam_Sky for Player 1 (Red) over 0 seconds
Wait 8.00 seconds
Environment - Set sky to Lordaeron Summer Sky
Camera - . Apply . gg_cam_Waterfall for Player 1 (Red) over 4.00 seconds
Wait 7.00 seconds
Sound - Stop music After fading
Sound - Play Credits <gen>
Floating Text - Create floating text that reads The Big Waterfalls at (Center of Text <gen>) with Z offset 0 , using font size 30.00 , color ( 50.00 %, 50.00 %, 100 %), and 100.00 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Sound - Stop music After fading
Sound - Play HeroicVictory <gen>
Camera - . Apply . gg_cam_StartVzzzzt for Player 1 (Red) over 2.00 seconds
Environment - Set sky to Generic Sky
Wait 2 seconds
Game - Set the time of day to 6.00
Game - Set time of day speed to 300.00 % of the default speed
Camera - . Apply . gg_cam_EndVzzzzt for Player 1 (Red) over 30.00 seconds
Wait 30.00 seconds
Camera - . Apply . gg_cam_3H9ome for Player 1 (Red) over 4.00 seconds
Environment - Set sky to Fogged Sky
Wait 5.00 seconds
Sound - Play SadMystery <gen>
Cinematic - Send transmission to (All players) from Brigand 0001 <gen> named George : Play H03VillagerM41 <gen> and display Hi, I am George. And this is my home. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brigand 0001 <gen> named George : Play No sound and display Hmmm... I will go to some saunter... . Modify duration: Add 2.00 seconds and Wait
Unit - Order Brigand 0001 <gen> to Move To . (Center of Oblast_003 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Forest_1 for Player 1 (Red) over 2.00 seconds
Nepojmenovaný spínač 002
Events
Unit - A unit enters Oblast_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Brigand
Actions
Camera - Lock camera target for Player 1 (Red) to Knight 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Forest_2 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Forest_3 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Unit - Unhide Knight 0002 <gen>
Unit - Order Knight 0002 <gen> to Follow . Brigand 0001 <gen>
Sound - Stop music After fading
Wait 2 seconds
Sound - Play Tension <gen>
Trigger - Turn off (This trigger)
Nepojmenovaný spínač 003
Events
Unit - A unit enters Oblast_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Brigand
Actions
Camera - . Apply . gg_cam_BlaBlaBla for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Sound - Play Tragic Confrontation .
Unit - Move Knight 0002 <gen> instantly to (Center of Oblast_004 <gen>)
Cinematic - Send transmission to (All players) from Knight 0002 <gen> named : Play No sound and display Hi!!!! Do you want go to The Big Waterfalls? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brigand 0001 <gen> named George : Play No sound and display ehhh?! Oh, ok... but... Who are you? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0002 <gen> named : Play No sound and display My name is Will, but call me Woopsly. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brigand 0001 <gen> named Geoge : Play No sound and display Well... ok! . Modify duration: Add 2.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Brigand 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Brigand 0001 <gen> to Move To . (Center of Oblast_005 <gen>)
Nepojmenovaný spínač 004
Events
Unit - A unit enters Oblast_005 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Brigand
Actions
Unit - Order Knight 0002 <gen> to Right-Click . Brigand 0001 <gen>
Cinematic - Send transmission to (All players) from Brigand 0001 <gen> named George : Play No sound and display What??? What's this? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0002 <gen> named Woopsly : Play No sound and display Oh, wait! . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Animation - Play Knight 0002 <gen> 's stand victory animation
Destructible - Show Volcano 0853 <gen>
Environment - Create Blight for Player 1 (Red) from (Center of Oblast_006 <gen>) to a radius of 512 .
Sound - Play Tension <gen>
Visibility - Enable fog of war
Visibility - Enable black mask
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Knight 0002 <gen> named Woopsly : Play No sound and display Now go to the portal! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brigand 0001 <gen> named George : Play No sound and display Why? Well, ok! But you wanted to go to The Big Waterfalls! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Unit - Order Brigand 0001 <gen> to Move To . (Center of Oblast_007 <gen>)
Wait 2 seconds
Unit - Order Brigand 0001 <gen> to Move To . (Center of Oblast_008 <gen>)
Nepojmenovaný spínač 005
Events
Unit - A unit enters Oblast_008 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Brigand
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Set sky to Felwood Sky
Sound - Stop music Immediately
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 2.00 seconds
Environment - Create a 10.00 second Normal ripple deformation at (Center of Oblast_006 <gen>) with starting radius 1024.00 , ending radius 1024 , and depth 865.00 , using 1 second ripples spaced 512 apart
Wait 3.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 45.00
Unit - Move Knight 0002 <gen> instantly to (Center of Oblast_010 <gen>)
Unit - Move Brigand 0001 <gen> instantly to (Center of Oblast_009 <gen>)
Sound - Play LightningBolt1 <gen>
Wait 2 seconds
Environment - Stop all active terrain deformations instantly
Environment - Turn (Last created weather effect) Off
Environment - Remove Blight for Player 1 (Red) from (Center of Oblast_006 <gen>) to a radius of 512 .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 6.00 seconds
Camera - . Apply . gg_cam_Waterfall for Player 1 (Red) over 5.00 seconds
Visibility - Disable fog of war
Visibility - Disable black mask
Wait 2 seconds
Sound - Play SadMystery <gen>
Wait 7.00 seconds
Camera - . Apply . gg_cam_Waterfall_2 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Unit - Order Brigand 0001 <gen> to Move To . (Center of Oblast_010 <gen>)
Cinematic - Send transmission to (All players) from Brigand 0001 <gen> named George : Play No sound and display Well, what do you want do now? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0002 <gen> named Woopsly : Play No sound and display This: . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Animation - Change Brigand 0001 <gen> 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Wait 2 seconds
Animation - Change Brigand 0001 <gen> 's size to ( 100 %, 100 %, 100 %) of its original size
Cinematic - Send transmission to (All players) from Knight 0002 <gen> named Woopsly : Play No sound and display Oh! Sorry! I want do this: . Modify duration: Add 2.00 seconds and Wait
Unit - Move Knight 0002 <gen> instantly to (Center of Oblast_009 <gen>)
Camera - . Apply . gg_cam_Waterfall_3 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Animation - Play Knight 0002 <gen> 's death animation
Wait 2 seconds
Animation - Change Knight 0002 <gen> 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Wait 2 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Unit - Move Knight 0002 <gen> instantly to (Center of Oblast_011 <gen>)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Knight 0002 <gen> named Woopsly : Play No sound and display Now I must...- . Modify duration: Add 0.40 seconds and Wait
Unit - Explode Knight 0002 <gen> .
Wait 2 seconds
Unit - Order Brigand 0001 <gen> to Move To . (Center of Oblast_009 <gen>)
Cinematic - Send transmission to (All players) from Brigand 0001 <gen> named George : Play No sound and display What? NOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!! . Modify duration: Add 2.00 seconds and Wait
Unit - Explode Brigand 0001 <gen> .
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Unhide Assassin 0000 <gen>
Cinematic - Send transmission to (All players) from Assassin 0000 <gen> named Real George : Play H01VillagerC37 <gen> and display Hahaha!!!! That was strange dream!!! Hahahaha!!!! . Modify duration: Add 0.00 seconds and Wait
Sound - Play H01VillagerC37 <gen>
Camera - Set Player 1 (Red) 's camera Distance to target to 0.00 over 5.00 seconds
Wait 5.00 seconds
Quest - Display to (All players) the Warning message: Creator- Vojta(CZ)Some models- Exported from "The Ancient Tree- Cinematic" and "Galth!or's Escape"This map is not protected, then you can look for triggers, but please don't change it!
Wait 15.00 seconds
Game - Defeat Player 1 (Red) with the message: The End
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