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Triggers
The_big_punch.w3x
Variables
Initialization
Untitled Trigger 002
Melee Initialization
Attack
Next Lab
Quit
Untitled Trigger 001
Melee Initialization Copy
Name
Type
is_array
initial_value
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Sound - Use the Barrens daytime ambient theme
Sound - Set music volume to 0.00 %
Trigger - Run Melee_Initialization <gen> (ignoring conditions)
Default melee game initialization for all players
Melee Initialization
Events
Conditions
Actions
Game - Set the time of day to 12
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Sound - Play 11_Track2 <gen>
Wait 1.50 seconds
Cinematic - Fade out over 1.50 seconds using texture war3mapImported\Valve.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture war3mapImported\Valve.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture war3mapImported\Caution.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture war3mapImported\Caution.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Environment - Set sky to Fogged Sky
Unit - Order Siege Engine 0030 <gen> to Move To . (Center of Region_001 <gen>)
Animation - Play Marine 0000 <gen> 's Sleep animation
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Play (Picked unit)'s Attack animation)
Unit - Order Flying Machine 0021 <gen> to Move To . (Center of Region_017 <gen>)
Wait 0.10 seconds
Sound - Play ap_rotor2 <gen>
Sound - Play tankdrivein2 <gen>
Wait 0.90 seconds
Sound - Play target <gen>
Wait 1.00 seconds
Sound - Play tankidle1 <gen>
Unit - Order Marine 0031 <gen> to Move To . (Center of Region_002 <gen>)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 5.00 seconds
Sound - Stop ap_rotor2 <gen> After fading
Sound - Play ap_rotor201 <gen>
Wait 4.00 seconds
Sound - Stop ap_rotor201 <gen> After fading
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Attack
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 0.10 seconds
Sound - Play 11_Track2 <gen>
Wait 2.90 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Sound - Play move__u <gen>
Animation - Play Siege Engine 0030 <gen> 's Attack animation
Animation - Play Marine 0031 <gen> 's Stand Victory animation
Sound - Play biggun3 <gen>
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Destructible - Kill Demonic Gate 0054 <gen>
Sound - Play mortarhit <gen>
Unit - Order Flying Machine 0023 <gen> to Move To . (Center of Region_019 <gen>)
Unit Group - Order (Units in Region_005 <gen>) to Move To . (Random point in Region_003 <gen>)
Wait 1.00 seconds
Animation - Play Marine 0000 <gen> 's Stand Channel animation
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 10.00 seconds
Sound - Play ap_rotor201 <gen>
Sound - Use the Dungeon nighttime ambient theme
Wait 1.00 seconds
Sound - Play go_u <gen>
Wait 5.00 seconds
Sound - Stop ap_rotor201 <gen> After fading
Trigger - Run Next_Lab <gen> (ignoring conditions)
Next Lab
Events
Conditions
Actions
Sound - Play warn1 <gen>
Environment - Set sky to None
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 4.00 seconds
Unit Group - Order (Units in Region_010 <gen>) to Move To . (Random point in Region_009 <gen>)
Wait 2.00 seconds
Sound - Play woop <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Unit - Order Marine 0006 <gen> to Move To . (Center of Region_011 <gen>)
Wait 2.00 seconds
Unit - Order Marine 0008 <gen> to Move To . (Center of Region_016 <gen>)
Wait 2.00 seconds
Sound - Play quiet <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 6.00 seconds
Unit - Order Marine 0009 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Marine 0007 <gen> to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Sound - Play tu_spinup <gen>
Wait 0.50 seconds
Sound - Play here <gen>
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 2.00 seconds
Sound - Play movement_u <gen>
Destructible - Open Demonic Gate 0117 <gen>
Wait 0.50 seconds
Sound - Play button1 <gen>
Game - Set the time of day to 12
Unit - Order Peasant 0022 <gen> to Move To . (Center of Region_015 <gen>)
Wait 1.00 seconds
Unit - Order Peasant 0022 <gen> to Move To . (Center of Region_015 <gen>)
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Wait 0.50 seconds
Sound - Play VillagerCWhat1 <gen>
Wait 0.70 seconds
Sound - Play VillagerCWhat4 <gen>
Wait 1.00 seconds
Unit - Order Marine 0007 <gen> to Move To . (Center of Region_020 <gen>)
Sound - Play VillagerCWhat5 <gen>
Wait 1.10 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Sound - Play squad_u <gen>
Sound - Play gr_reload1 <gen>
Animation - Play Marine 0007 <gen> 's Spell Alternate animation
Wait 1.00 seconds
Animation - Play Marine 0007 <gen> 's Stand Victory animation
Wait 2.50 seconds
Animation - Play Marine 0007 <gen> 's Attack Alternate animation
Wait 0.20 seconds
Sound - Play claw_strike1 <gen>
Sound - Play VillagerChildDeath1 <gen>
Wait 0.50 seconds
Sound - Play GyrocopterImpactHit1 <gen>
Unit - Order Marine 0006 <gen> to Attack . Peasant 0022 <gen>
Unit - Order Marine 0007 <gen> to Attack . Peasant 0022 <gen>
Unit - Order Marine 0008 <gen> to Attack . Peasant 0022 <gen>
Unit - Order Marine 0009 <gen> to Attack . Peasant 0022 <gen>
Wait 0.20 seconds
Sound - Play GyrocopterImpactHit202 <gen>
Wait 0.20 seconds
Sound - Play GyrocopterImpactHit201 <gen>
Wait 0.30 seconds
Sound - Play GyrocopterImpactHit101 <gen>
Wait 0.20 seconds
Sound - Play GyrocopterImpactHit104 <gen>
Wait 0.20 seconds
Sound - Play GyrocopterImpactHit103 <gen>
Wait 0.15 seconds
Sound - Play GyrocopterImpactHit204 <gen>
Wait 0.15 seconds
Sound - Play GyrocopterImpactHit2 <gen>
Wait 0.15 seconds
Sound - Play GyrocopterImpactHit203 <gen>
Wait 0.15 seconds
Sound - Play GyrocopterImpactHit1 <gen>
Wait 0.15 seconds
Sound - Play GyrocopterImpactHit105 <gen>
Wait 0.15 seconds
Sound - Play GyrocopterImpactHit201 <gen>
Wait 0.20 seconds
Sound - Play GyrocopterImpactHit202 <gen>
Wait 0.20 seconds
Sound - Play GyrocopterImpactHit101 <gen>
Wait 0.30 seconds
Sound - Play GyrocopterImpactHit102 <gen>
Wait 0.15 seconds
Sound - Play GyrocopterImpactHit104 <gen>
Wait 0.15 seconds
Sound - Play GyrocopterImpactHit103 <gen>
Wait 0.15 seconds
Unit Group - Order (Units in Region_021 <gen>) to Hold Position
Wait 0.30 seconds
Sound - Play tango <gen>
Wait 1.00 seconds
Wait 0.50 seconds
Animation - Play Marine 0007 <gen> 's Attack Alternate animation
Wait 0.20 seconds
Sound - Play claw_strike1 <gen>
Wait 0.15 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off Quit <gen>
Wait 1.00 seconds
Sound - Stop warn1 <gen> After fading
Sound - Play c2a3_hg_laugh <gen>
Environment - Set sky to None
Game - Set the time of day to 12
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade out over 2.00 seconds using texture war3mapImported\4.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture war3mapImported\4.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture war3mapImported\Credit.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade in over 2.00 seconds using texture war3mapImported\Credit.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 1.50 seconds using texture war3mapImported\Valve2.BLP (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture war3mapImported\Valve2.BLP (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play haveniceday <gen>
Wait 2.50 seconds
Sound - Set music volume to 100 %
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Quit
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Untitled Trigger 001
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Animation - Play Marine 0009 <gen> 's Stand Channel animation
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