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Triggers
BestCryEver.w3x
Variables
Initialization
Initialization
Start
ActI
ActI End
ActII
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Paladin
unit
Yes
Point
location
Yes
UtherGroup
group
No
Initialization
Events
Map initialization
Conditions
Actions
Unit Group - Add all units of (Units in UthersParty <gen>) to UtherGroup
Set Variable Set Paladin[1] = Paladin 0008 <gen>
Set Variable Set Paladin[2] = Paladin 0007 <gen>
Sound - Play WindLoopStereo <gen>
Default melee game initialization for all players
Start
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Set Variable Set Point[1] = (Center of Move1 <gen>)
Set Variable Set Point[3] = (Center of Region_011 <gen>)
Set Variable Set Point[2] = (Center of Region_012 <gen>)
Set Variable Set Point[4] = (Center of Move2 <gen>)
Set Variable Set Point[5] = (Center of UtherStop <gen>)
Set Variable Set Point[6] = (Center of Pala1 <gen>)
Set Variable Set Point[7] = (Center of Pala2 <gen>)
Game - Set the time of day to 17.50
Sound - Play Sad Mystery .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Wait 4.90 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Wait 3.90 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop WindLoopStereo <gen> After fading
Wait 1.90 seconds
Unit - Order Paladin 0001 <gen> to Move To . Point[1]
Unit - Order Paladin[1] to Move To . Point[2]
Unit - Order Paladin[2] to Move To . Point[3]
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Wait 6.20 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Uther the Lightbringer : Play Aloitus0 <gen> and display Where's he gone? . Modify duration: Add 0 seconds and Wait
Wait 1.25 seconds
Unit Group - Pick every unit in UtherGroup and do (Order (Picked unit) to Move To.Point[4])
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 1.00 seconds
Wait 0.90 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.90 seconds
Wait 0.84 seconds
Cinematic - Fade out over 3.60 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 1.00 seconds
Wait 0.92 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 1.05 seconds
Wait 1.20 seconds
Unit - Order Paladin 0001 <gen> to Move To . Point[5]
Set Variable Set Point[2] = (Center of Arthas1 <gen>)
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 6.00 seconds
Wait 2.20 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Uther the Lightbringer : Play Aloitus1 <gen> and display I'm getting too old for this. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out and back in over 6.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.99 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 4.00 seconds
Wait 1.75 seconds
Unit - Order Death Knight 0000 <gen> to Move To . Point[2]
ActI End
Events
Unit - A unit enters Arthas1 <gen>
Conditions
(Entering unit) Equal to Death Knight 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Set Variable Set Point[7] = (Center of Arthas_Stop <gen>)
Unit - Order (Entering unit) to Move To . Point[7]
Custom script: call RemoveLocation (udg_Point[7])
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.85 seconds
Wait 3.84 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0.00 seconds
Unit - Make Paladin 0001 <gen> face Death Knight 0000 <gen> over 0.50 seconds
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Unit - Make Paladin[(Integer A)] face Death Knight 0000 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Uther the Lightbringer : Play Aloitus2 <gen> and display Arthas... . Modify duration: Add 1.00 seconds and Wait
ActII
Events
Unit - A unit enters Arthas_Stop <gen>
Conditions
(Entering unit) Equal to Death Knight 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Set Variable Set Point[1] = (Center of Arthas1 <gen>)
Animation - Play Paladin 0008 <gen> 's stand ready animation
Animation - Play Paladin 0007 <gen> 's stand ready animation
Wait 0.10 seconds
Unit - Make Paladin 0001 <gen> face Death Knight 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Death Knight 0000 <gen> named Arthas : Play Aloitus3 <gen> and display Glad you could make it Uther. . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0.00 seconds
Animation - Play Paladin 0008 <gen> 's Stand Channel animation
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Paladin 0008 <gen> named Paladin of Silverhand : Play Aloitus4a <gen> and display You deserve a gruesome death boy. . Modify duration: Add 0.00 seconds and Wait
Wait 0.10 seconds
Animation - Reset Paladin 0008 <gen> 's animation
Animation - Play Paladin 0008 <gen> 's stand ready animation
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Uther the Lightbringer : Play Aloitus4b <gen> and display Do not fear. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Paladin of Silverhand : Play Aloitus4c <gen> and display I am not afraid! . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0000 <gen> named Arthas : Play Aloitus5 <gen> and display Very dramatic Uther. . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Uther the Lightbringer : Play Aloitus6 <gen> and display Watch your tone with me boy. . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0000 <gen> named Arthas : Play Aloitus7 <gen> and display My powers are weakening, but I'll be alright... . Modify duration: Add 0.00 seconds and Wait
Sound - Stop the currently playing music theme
Sound - Play Best_Cry_Ever <gen>
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0000 <gen> named Arthas : Play No sound and display ...because i know... . Modify duration: Set to 1.50 seconds and Wait
Sound - Set music volume to 0.00 %
Wait 0.45 seconds
Cinematic - Send transmission to (All players) from Death Knight 0000 <gen> named Arthas : Play No sound and display ...somewhere deep down in my heart... . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Wait 4.20 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0000 <gen> named Arthas : Play No sound and display ...I still Love You! . Modify duration: Set to 2.20 seconds and Don't wait
Wait 0.50 seconds
Animation - Play Death Knight 0000 <gen> 's spell - 1 animation
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Animation - Reset Death Knight 0000 <gen> 's animation
Wait 2.30 seconds
Animation - Play Paladin 0008 <gen> 's stand channel animation
Animation - Play Paladin 0007 <gen> 's stand victory animation
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Wait 0.20 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Animation - Play Paladin 0001 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Uther the Lightbringer : Play No sound and display *Cries* . Modify duration: Set to 10.00 seconds and Don't wait
Wait 4.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 1.90
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0000 <gen> named Arthas : Play ArthasA1 <gen> and display Now Frostmourne! . Modify duration: Add 0.00 seconds and Wait
Unit - Order Death Knight 0000 <gen> to Neutral - Firebolt . Paladin 0007 <gen>
Wait 1.22 seconds
Unit - Order Death Knight 0000 <gen> to Special Archimonde - Finger Of Death . Paladin 0008 <gen>
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Death Knight 0000 <gen> named Arthas : Play ArthasA2 <gen> and display I'll make sure you suffer! . Modify duration: Add 0.00 seconds and Wait
Unit - Order Death Knight 0000 <gen> to Attack . Paladin 0001 <gen>
Sound - Set music volume to 100.00 %
Sound - Play Dark Victory .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0.00 seconds
Sound - Stop Best_Cry_Ever <gen> After fading
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 3.00 seconds
Wait 2.25 seconds
Cinematic - Send transmission to (All players) from Death Knight 0000 <gen> named Arthas : Play LichKingGivenTruePower <gen> and display The Lich King has given me true power. . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 3.00 seconds
Wait 1.80 seconds
Unit - Order Death Knight 0000 <gen> to Move To . Point[1]
Custom script: call RemoveLocation (udg_Point[1])
Wait 1.10 seconds
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 10.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0000 <gen> named Arthas : Play IwasAFoolToTrustInto <gen> and display I was a fool to trust in the Light. . Modify duration: Add 0.00 seconds and Wait
Wait 6.00 seconds
Game - Display to (All players) the text: Thank you for watching!
Wait 2.00 seconds
Game - Display to (All players) the text: Created by Arbitor.
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Uther was killed!
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