Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Environment - Set fog to style Linear , z-start 100.00 , z-end 3000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 50.00 %)
Camera - . Apply . gg_cam_Intro_Cam for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Play Zombie_Hoodoo <gen>
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Wait 1.00 seconds
Sound - Play cars0053 <gen>
Unit - Order Car 0001 <gen> to Move To . (Center of Car_Move_01 <gen>)
Trigger - Run Scene01text <gen> (ignoring conditions)
Camera - Pan camera for Player 1 (Red) to (Center of Cam_01 <gen>) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Wood_Cam for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Cinematic - Fade out over 0.00 seconds using texture map filter.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Deer_01 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Sam Thompson : Play No sound and display Can't even find where the Hell I am on this stupid map! . Modify duration: Add 2.00 seconds and Wait
Scene01text
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Sam Thompson : Play No sound and display Last time I ask my way to some goddamn redneck. . Modify duration: Add 2.00 seconds and Wait
Scene02
Events
Unit - A unit enters Car_Move_01 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Car
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Cinematic - Send transmission to (All players) from Villager 0004 <gen> named Sam Thompson : Play No sound and display Holy shit! . Modify duration: Add 0.00 seconds and Wait
Trigger - Run Scene02b <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Deer_02 for Player 1 (Red) over 0 seconds
Unit - Order Car 0001 <gen> to Move To . (Center of Car_Move_02 <gen>)
Scene02b
Events
Unit - A unit enters Car_Move_01 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Car
Actions
Trigger - Turn off (This trigger)
Unit - Order Deer 0002 <gen> to Move To . (Center of Deer_Move <gen>)
Scene02c
Events
Unit - A unit enters Car_Move_02 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Car
Actions
Trigger - Turn off (This trigger)
Unit - Order Car 0001 <gen> to Move To . (Center of Car_Move_03 <gen>)
Camera - . Apply . gg_cam_Deer_03 for Player 1 (Red) over 0 seconds
Trigger - Turn off Scene02 <gen>
Trigger - Turn off Scene02b <gen>
Trigger - Run Scene03 <gen> (ignoring conditions)
Scene03
Events
Conditions
Actions
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Bridge_01 for Player 1 (Red) over 0 seconds
Unit - Order Car 0003 <gen> to Move To . (Center of Car_Move_04 <gen>)
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Sound - Play cars0053 <gen>
Wait 2.50 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Scene04 <gen> (checking conditions)
Scene04
Events
Conditions
Actions
Camera - . Apply . gg_cam_Inn_Ext_01 for Player 1 (Red) over 0 seconds
Unit - Move Car 0003 <gen> instantly to (Center of Park_Car <gen>)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Sound - Play close_car_door <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Sam Thompson : Play No sound and display Thank God I'll finally be able to get some sleep! . Modify duration: Add 0.00 seconds and Wait
Sound - Play RollingThunder1 <gen>
Camera - . Apply . gg_cam_Inn_Ext_02 for Player 1 (Red) over 2.00 seconds
Unit - Order Villager 0005 <gen> to Move To . (Center of Enter_Inn <gen>)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Scene05 <gen> (ignoring conditions)
Scene05
Events
Conditions
Actions
Sound - Play open1 <gen>
Camera - . Apply . gg_cam_Inn_Door for Player 1 (Red) over 0 seconds
Animation - Play Inn Entrance 1591 <gen> 's birth animation
Environment - Set fog to style Linear , z-start 200.00 , z-end 3000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 50.00 %)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Wait 3.00 seconds
Unit - Order Villager 0006 <gen> to Move To . (Center of Order_Room <gen>)
Destructible - Close Inn Entrance 1591 <gen>
Camera - . Apply . gg_cam_Inn_Door_2 for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Inn_Door_3 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0006 <gen> named Sam Thompson : Play No sound and display Hello, I would like to rent a room for the night. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named Inn Keeper : Play No sound and display Here's your key sir. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0006 <gen> named Sam Thompson : Play No sound and display Thanks. Errr, I wouldn't want to sound too curious, but.. . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Inn_Door_4 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Inn_Door_5 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0006 <gen> named Sam Thompson : Play No sound and display ...how come someone built an inn in the middle of a forest? . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Inn_Door_6 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named Inn Keeper : Play No sound and display Well sir, this is actually an inn used by hunters during hunting season. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0006 <gen> named Sam Thompson : Play No sound and display Hmm makes sense I guess. Well good night... . Modify duration: Add 4.00 seconds and Wait
Unit - Order Villager 0006 <gen> to Move To . (Center of Get_to_room <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Scene06 <gen> (ignoring conditions)
Scene06
Events
Conditions
Actions
Sound - Play Ordinary_Vanity <gen>
Camera - . Apply . gg_cam_Room_01 for Player 1 (Red) over 0 seconds
Sound - Play open1 <gen>
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Animation - Play the death animation for all doodads of type D00P (Unexpected type: 'doodadcode') within Log_Door_01 <gen> .
Wait 2.80 seconds
Unit - Order Villager 0008 <gen> to Move To . (Center of Enter_Room <gen>)
Camera - . Apply . gg_cam_Room_01_Copy for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Room_02 for Player 1 (Red) over 2.00 seconds
Unit - Order Villager 0008 <gen> to Move To . (Center of Move_in_Room_01 <gen>)
Wait 1.80 seconds
Camera - . Apply . gg_cam_Room_03 for Player 1 (Red) over 2.00 seconds
Unit - Order Villager 0008 <gen> to Move To . (Center of Move_in_Room_02 <gen>)
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Sam Thompson : Play No sound and display Hmm, the room seems clean. Guess I can... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Sam Thompson : Play No sound and display Wait a second, what is this? . Modify duration: Add 2.00 seconds and Wait
Unit - Order Villager 0008 <gen> to Move To . (Center of Move_in_Room_03 <gen>)
Camera - . Apply . gg_cam_Room_04 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Unit - Make Villager 0008 <gen> face 90.00 over 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Sam Thompson : Play No sound and display There seems to be some kind of hole in this wall... . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Peep_Hole for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Scope and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Sam Thompson : Play No sound and display Hehe, this trip might get better than what I thought. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Room_04 for Player 1 (Red) over 0 seconds
Cinematic - Hide filter
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Sam Thompson : Play No sound and display Well, better get to sleep. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Villager 0008 <gen> to Move To . (Center of Move_in_Room_04 <gen>)
Camera - . Apply . gg_cam_Room_05 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Unit - Make Villager 0008 <gen> face 0.00 over 1.30 seconds
Camera - . Apply . gg_cam_Window_01 for Player 1 (Red) over 1.50 seconds
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Sam Thompson : Play No sound and display *Shivers* This place gives me the creeps. . Modify duration: Add 2.00 seconds and Wait
Environment - Set fog to style Linear , z-start 200.00 , z-end 2500.00 , density 0.50 and color ( 0.00 %, 0.00 %, 50.00 %)
Camera - . Apply . gg_cam_Window_02 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Ordinary_Vanity <gen> After fading
Wait 3.00 seconds
Trigger - Run Scene07 <gen> (ignoring conditions)
Scene07
Events
Conditions
Actions
Sound - Play JainaOnFootDeath1 <gen>
Unit - Move Villager 0008 <gen> instantly to (Center of Wake_Up <gen>) , facing 0.00 degrees
Environment - Set fog to style Linear , z-start 200.00 , z-end 3000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 50.00 %)
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Room_06 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Sam Thompson : Play No sound and display What the Hell?! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Sam Thompson : Play No sound and display Sounds like it came from the other room. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Villager 0008 <gen> to Move To . (Center of Move_in_Room_03 <gen>)
Camera - . Apply . gg_cam_Room_04 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Peep_Hole_Copy for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Scope and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - Sway the camera target for Player 1 (Red) with magnitude 10 and velocity 4.00
Sound - Play PSYCHO1 <gen>
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Sam Thompson : Play No sound and display Oh my God!! . Modify duration: Add 0.00 seconds and Wait
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Room_04 for Player 1 (Red) over 0 seconds
Cinematic - Hide filter
Sound - Play Sleepy_Hollow_16___The_Chase <gen>
Cinematic - Send transmission to (All players) from Villager 0008 <gen> named Sam Thompson : Play No sound and display I have to warn someone! . Modify duration: Add 2.00 seconds and Wait
Unit - Move Villager 0008 <gen> instantly to (Center of Exit_Room_01 <gen>) , facing 180.00 degrees
Camera - . Apply . gg_cam_Exit_Room_01 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 200.00 , z-end 2000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Unit - Order Villager 0008 <gen> to Move To . (Center of Exit_Room_02 <gen>)
Wait 1.00 seconds
Sound - Play SpiritWolfBirth1 <gen>
Wait 0.30 seconds
Unit - Make Villager 0008 <gen> face 90.00 over 0.50 seconds
Wait 0.70 seconds
Unit - Order Villager 0008 <gen> to Move To . (Center of Exit_Room_03 <gen>)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Scene08 <gen> (ignoring conditions)
Scene08
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 500.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Unit - Remove Villager 0007 <gen> from the game
Unit - Remove Villager 0006 <gen> from the game
Animation - Play the death animation for all doodads of type D008 (Unexpected type: 'doodadcode') within Candle <gen> .
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Camera - Sway the camera target for Player 1 (Red) with magnitude 10 and velocity 10.00
Camera - . Apply . gg_cam_Stairs_01 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Stairs_02 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_LFP_01 for Player 1 (Red) over 0.80 seconds
Sound - Play SpiritWolfYesAttack101 <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Stairs_03 for Player 1 (Red) over 0.80 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_LFP_01 for Player 1 (Red) over 0.80 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_LFP_02 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_LFP_03 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_LFP_04 for Player 1 (Red) over 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Unit - Kill Car 0003 <gen>
Environment - Set fog to style Linear , z-start 100.00 , z-end 3000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 50.00 %)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Order Villager 0005 <gen> to Move To . (Center of WTHCar <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Inn_Ext_03 for Player 1 (Red) over 0 seconds
Trigger - Run Scene08text <gen> (ignoring conditions)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Inn_Ext_04 for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Wolf_Pov_01 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 100.00 %, 0 %, 0 %) with 0.00 % transparency
Wait 0.50 seconds
Camera - Sway the camera target for Player 1 (Red) with magnitude 15.00 and velocity 10.00
Unit - Set Villager 0005 <gen> movement speed to 270.00
Sound - Play SpiritWolfYesAttack3 <gen>
Camera - . Apply . gg_cam_Wolf_Pov_02 for Player 1 (Red) over 4.00 seconds
Trigger - Run Scene08textb <gen> (ignoring conditions)
Wait 0.60 seconds
Trigger - Run Scene08b <gen> (ignoring conditions)
Wait 3.40 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Scene09 <gen> (ignoring conditions)
Scene08text
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Sam Thompson : Play No sound and display Oh please God no! Not this! . Modify duration: Add 1.00 seconds and Wait
Scene08textb
Events
Conditions
Actions
Unit - Make Villager 0005 <gen> face 270.00 over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Sam Thompson : Play No sound and display Oh shit! . Modify duration: Add 0.00 seconds and Wait
Scene08b
Events
Conditions
Actions
Unit - Order Villager 0005 <gen> to Move To . (Center of Run_into_forest <gen>)
Scene09
Events
Conditions
Actions
Sound - Stop Sleepy_Hollow_16___The_Chase <gen> After fading
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 35.00 %)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Camera - Sway the camera target for Player 1 (Red) with magnitude 20.00 and velocity 10.00
Camera - . Apply . gg_cam_Forest_Pursuit_01 for Player 1 (Red) over 0 seconds
Sound - Play FreakyForest2 <gen>
Sound - Play Erie_Wind__Steve_Zuranski_u <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Forest_Pursuit_02 for Player 1 (Red) over 2.20 seconds
Wait 2.20 seconds
Camera - . Apply . gg_cam_Forest_Pursuit_02_Copy for Player 1 (Red) over 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Sam Thompson : Play pant <gen> and display *Panting* . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Sound - Play werewolfhowl22 <gen>
Wait 0.40 seconds
Camera - . Apply . gg_cam_Forest_Pursuit_03 for Player 1 (Red) over 0.80 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Forest_Pursuit_04 for Player 1 (Red) over 0.80 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Forest_Pursuit_02 for Player 1 (Red) over 0.50 seconds
Wait 0.40 seconds
Camera - . Apply . gg_cam_Forest_Pursuit_05 for Player 1 (Red) over 1.60 seconds
Wait 1.00 seconds
Unit - Move Werewolf 0011 <gen> instantly to (Center of Werewolf_01 <gen>) , facing 90.00 degrees
Camera - . Apply . gg_cam_Forest_Pursuit_06 for Player 1 (Red) over 1.60 seconds
Wait 1.30 seconds
Camera - . Apply . gg_cam_Forest_Pursuit_07 for Player 1 (Red) over 1.00 seconds
Unit - Order Werewolf 0011 <gen> to Move To . (Center of Werewolf_02 <gen>)
Wait 0.10 seconds
Sound - Play SpiritWolfYes2 <gen>
Wait 0.70 seconds
Camera - . Apply . gg_cam_Forest_Pursuit_08 for Player 1 (Red) over 1.00 seconds
Wait 0.70 seconds
Camera - . Apply . gg_cam_Forest_Pursuit_09 for Player 1 (Red) over 3.00 seconds
Unit - Order Werewolf 0011 <gen> to Move To . (Center of Werewolf_03 <gen>)
Wait 0.50 seconds
Sound - Play WaterStep1 <gen>
Wait 0.85 seconds
Sound - Play WaterStep2 <gen>
Wait 1.80 seconds
Camera - . Apply . gg_cam_Forest_Pursuit_10 for Player 1 (Red) over 3.00 seconds
Wait 1.80 seconds
Sound - Play SpiritWolfYes1 <gen>
Wait 1.80 seconds
Camera - . Apply . gg_cam_Forest_Pursuit_011 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Forest_Pursuit12 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Sam Thompson : Play No sound and display Damn! . Modify duration: Add 0.00 seconds and Wait
Unit - Move Werewolf 0011 <gen> instantly to (Center of Werewolf_04 <gen>) , facing 90.00 degrees
Sound - Play SpiritWolfBirth1 <gen>
Wait 0.10 seconds
Unit - Order Werewolf 0011 <gen> to Move To . (Center of Werewolf_05 <gen>)
Unit - Set Werewolf 0011 <gen> movement speed to 240.00
Camera - . Apply . gg_cam_Forest_Pursuit13 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Sam Thompson : Play No sound and display No, no! This isn't fair! . Modify duration: Add 0.00 seconds and Wait
Wait 1.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Forest_BirdView for Player 1 (Red) over 0 seconds
Sound - Stop Erie_Wind__Steve_Zuranski_u <gen> After fading
Sound - Play scream03 <gen>
Wait 2.50 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 35.00 %)
Wait 3.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Sound - Play credence_clearwater_revival___bad_moon_a_rising <gen>
Floating Text - Create floating text that reads Credits at (Center of Credits <gen>) with Z offset 0 , using font size 30.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Created by Critters at (Center of Credits <gen>) with Z offset 0 , using font size 15.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Models at (Center of Credits <gen>) with Z offset 0 , using font size 20.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Black Balverine by Dan van Ohllus at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Indoor Doodads Pack by Nasrudin at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads GTrees by Nasrudin at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Tall Fat Pine Tree by HappyTauren at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Stone House Kit by xXm0rpH3usXx, Shadow1500 and Chriz at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Log House Kit by xXm0rpH3usXx, Shadow1500 and Chriz at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Blood by SantoRayo[iP] at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Church and Library Pack by xXm0rpH3usXx at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Furniture Pack by Ket at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Moon by Mc ! at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Village Pack by xXm0rpH3usXx at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads zaz968 by JEDI Knight at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Music and Sounds at (Center of Credits <gen>) with Z offset 0 , using font size 20.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Zombie Hoodoo by Kevin MacLeod at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Ordinary Vanity from Silent Hill Soundtrack at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads The Chase by Danny Elfman (Sleepy Hollow Soundtrack) at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Erie Wind by Steve Zuranski at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Bad Moon Rising by CCR (American Werewolf in London Soundtrack) at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Various car sounds and horror sounds found on FindSounds.com at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads Thanks for watching at (Center of Credits <gen>) with Z offset 0 , using font size 10.00 , color ( 35.00 %, 0.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.