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Triggers
The Battle of Troy.w3x
Variables
Initialization
Quests
Starting Text
Starting Text 2
Starting Text 3
Starting Text 4
Starting Text 5
Starting Text 6
iamagod
iamagod Copy
iamagod Copy 2
iamagod Copy 3
iamagod Copy 4
iamagod Copy 5
iamagod Copy 6
iamagod Copy 7
iamagod Copy 8
iamagod Copy 9
iamagod Copy 10
iamagod Copy 11
La music
SEE ALL
Constant gold
START MOVIE
Set Bounty
Initialize the skies
Set EXP gain
Unit Commands (Greek)
Full Charge
Full Charge Copy
Full Charge Copy 2
Full Charge Copy 3
Full Charge Copy 4
Full Charge Copy 5
Retreat
Retreat Copy
Retreat Copy 2
Retreat Copy 3
Retreat Copy 4
Retreat Copy 5
Unit Commands (Trojan)
Shields
Shields Copy
Shields Copy 2
Shields Copy 3
Shields Copy 4
Shields Copy 5
Unshield
Unshield Copy
Unshield Copy 2
Unshield Copy 3
Unshield Copy 4
Unshield Copy 5
Piss off Gods
Stature of Artemis
Alter of Hades
Hero Deaths
Achillies
Agamemnon
Ajax
Heracles
Theseus
Odyseus
Atlanta
Prium
Hector
Paris
Hippolyta
Jason
Victory/Defeat Conditions
Defeat for Troy
Defeat for Greece
SECRET
sex dolls
Romulous Arrives
Make timer 1
Make timer 2
Romulous Arrives
Menelaus Arrives
Players Absent
Player Absence
Player Absence Copy
Player Absence Copy 2
Player Absence Copy 2 Copy
Player Absence Copy 2 Copy 3
Player Absence Copy 2 Copy 4
Player Absence T2
Player Absence T2 Copy
Player Absence T2 Copy 2
Player Absence T2 Copy 3
Player Absence T2 Copy 4
Player Absence T2 Copy 5
Players Leave
Player Leaves
Player Absence Copy Copy
Player Absence Copy 2 Copy 2
Player Absence Copy 2 Copy Copy
Player Absence Copy 2 Copy 3 Copy
Player Absence Copy 2 Copy 4 Copy
Player Absence T2 Copy 6
Player Absence T2 Copy Copy
Player Absence T2 Copy 2 Copy
Player Absence T2 Copy 3 Copy
Player Absence T2 Copy 4 Copy
Player Absence T2 Copy 5 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Timer1
timer
No
Timer2
timer
No
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Creator with the description Created by: Eternity_SheildForums: animeoutpost.proboards32.comNow Cheiftan of Clan ZWR, we meet in channel Clan ZWR on US West. Anyone who wants to join will be accepted, there are no requirements. The Zan Wah Rebels shall rise from the ashes... , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled History with the description Long ago the Greeks and the Trojans were at war, to settle their unending fight they had their greatest champions fight. The loser would admit defeat and sign a treaty of alliegance. The loser was Troy, then just as the Trojans and the Greeks were becoming friends, a Trojan Prince did a terrible thing. He stole the wife of Menelaous, Helen, away from Greece and sailed to Troy with her on his ship. Menelaous was enraged when he found out a Trojan had stolen his wife so he went to his brother, The King of Greece, Agamemnon. Agamemnon decided to send all the men in Greece to destroy Troy for their undermining offense. Even the great, but stubborn, Achillies, son of the Gods came to battle at Troy for glory and Honor. Unfortunatly, he and many other heros would not return from the walls of Troy. , using icon path ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Quest - Create a Required quest titled Battlefield Troy with the description The battlefield of Troy is a very dangerous place. Your heros must be very careful on this great expanse, because if all your heros die your enemy will be victorious. To prevent this from happening, keep your heros far from enemy archer fire and do not clump them up in great masses of units, their not just average soldiers. Take these tips and use them well, who knows when they might save a life. , using icon path ReplaceableTextures\CommandButtons\BTNFelGuard.blp
Quest - Create a Required quest titled The Gods with the description The Gods work in mysterious ways, you never know when they will help you, or abandon you. Sometimes doing certain things in the game will anger the gods or please them, they may give you gifts for your misfortunes and strike you down for your wrong doings. Be careful what you do in this game. , using icon path ReplaceableTextures\CommandButtons\BTNBookOfSummoning.blp
Quest - Create a Optional quest titled Greek Commands with the description Each Greek Player can use the commands:-Attackand-DefendAttack will make all your units charge blindly towards Troy with no strategy.Retreat will order all your units to return to your base. BE VERY CAREFUL both commands work on heros as well. , using icon path ReplaceableTextures\CommandButtons\BTNAvatarOff.blp
Quest - Create a Optional quest titled Trojan Commands with the description The Trojans used more direct control commands than the Greeks. Trojans could tell their men when to shield and not to with the sound of the Trojan Horn.Commands:-Shields-Unshield , using icon path ReplaceableTextures\CommandButtons\BTNAvatar.blp
Quest - Create a Optional quest titled FALSE VERSIONS with the description THIS IS THE OFFICIAL VERSION OF The Battle of Troy!!!Other versions HAVE been made, if you notice imbalanced in the version you have, or NON-CUSTOM abilities such and impale or other things, then it is NOT my version.Some guy name Kraco (I think) made another version... it was super newb, but this version is official SO PLAY IT BWAHAHAHAHAHA!!! , using icon path ReplaceableTextures\PassiveButtons\PASBTNScatterRockets.blp
Quest - Create a Optional quest titled NEW STUFF with the description I added some cool new stuff, there are now 2 timers that countdown to spawn times.When the first timer goes off Romulous will come to the aid of Troy.The Second timer is the coming of Menelaus's army. , using icon path ReplaceableTextures\CommandButtons\BTNBlink.blp
Starting Text
Events
Time - Elapsed game time is 65.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: HINT: Trojan walls are VERY good (as well as their condoms) suggested you STAY AWAY from the walls (but not the condoms).
Sound - Play PriestPissed6 <gen>
Starting Text 2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: HINT: Trojans have less food than the Greeks so rushing into open ground against them is probably suicide (unless its 4 on 2).
Sound - Play HeroDemonHunterPissed7 <gen>
Starting Text 3
Events
Time - Elapsed game time is 145.00 seconds
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: HINT: If you think this game is unbalanced, then think about Helen, yes, Helen, think about her bulging tits her fine ass and those ultra hot legs. NOW THINK OF YOUR GRANDMA!!!!! AHAHAHAHAHHAHAHAHAHHAHAHA!!!!!!!!!!
Sound - Play HeroDreadlordPissed5 <gen>
Starting Text 4
Events
Time - Elapsed game time is 190.00 seconds
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: The Battle of Troy, brought to you by Eternity_Sheild!!!
Sound - Play ShamanPissed1 <gen>
Starting Text 5
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: IMHOTEP!!!
Sound - Play HeroLichPissed6 <gen>
Starting Text 6
Events
Time - Elapsed game time is 320.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Type "-I am a god" to grant your hero powers beyond your imagination!!!
Sound - Play HeroBladeMasterPissed2 <gen>
iamagod
Events
Player - Player 1 (Red) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
iamagod Copy
Events
Player - Player 2 (Blue) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
iamagod Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
iamagod Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
iamagod Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
iamagod Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
iamagod Copy 6
Events
Player - Player 7 (Green) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
iamagod Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
iamagod Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
iamagod Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
iamagod Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
iamagod Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -I am a god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + thinks he/she is a god EVERYONE LAUGH!!!!!)
La music
Events
Map initialization
Conditions
Actions
Sound - Play Doom <gen>
SEE ALL
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Constant gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current gold
Player - Add 2 to Player 6 (Orange) . Current gold
Player - Add 4 to Player 7 (Green) . Current gold
Player - Add 4 to Player 8 (Pink) . Current gold
Player - Add 4 to Player 9 (Gray) . Current gold
Player - Add 4 to Player 10 (Light Blue) . Current gold
Player - Add 4 to Player 11 (Dark Green) . Current gold
Player - Add 4 to Player 12 (Brown) . Current gold
START MOVIE
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 10.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Start_Camera for (Picked player) over 0 seconds)
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Medivh named Homer at (Center of (Playable map area)) : Play No sound and display Thousands of ships sail from Greece, to one of the Legendary battles of the anceint times... Troy. . Modify duration: Set to 9.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Agamemnon for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Medivh named Homer at (Center of (Playable map area)) : Play No sound and display Agamemnon, who had always hated Troy, now had a reason to attack it's great Golden Walls. . Modify duration: Set to 7.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Gate for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Medivh named Homer at (Center of (Playable map area)) : Play No sound and display Paris, Son of Prium, had taken Menelaus's wife and in the dead of night, ran off with her. Menelaus asked his brother to take the Greek armies and get her back, Agamemnon he was glad to. . Modify duration: Set to 12.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_The_Opening_Battle for (Picked player) over 0.00 seconds)
Unit Group - Pick every unit in (Units in Region_022 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_027 <gen>))
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_027 <gen>))
Unit Group - Pick every unit in (Units in Region_021 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_027 <gen>))
Unit Group - Pick every unit in (Units in Region_024 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_027 <gen>))
Unit Group - Pick every unit in (Units in Region_020 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Trojan_Horse_Walks_Here <gen>))
Unit Group - Pick every unit in (Units in Region_025 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Trojan_Horse_Walks_Here <gen>))
Unit Group - Pick every unit in (Units in Region_019 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Trojan_Horse_Walks_Here <gen>))
Unit Group - Pick every unit in (Units in Region_026 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Trojan_Horse_Walks_Here <gen>))
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Medivh named Homer at (Center of (Playable map area)) : Play No sound and display Agamemnon's force has landed and the Battle of Troy has begun. Yet, the Fate's are mischievous this day, and have allowed you to take control, now who will win? . Modify duration: Set to 9.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: The Battle of Troy Created by: Eternity_Sheild
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 10.00 seconds)
Wait 10.00 seconds
Cinematic - Fade in over 8.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Set Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Initialize the skies
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Set EXP gain
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 25.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 25.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 25.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 25.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 25.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 25.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 25.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 25.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 25.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 25.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 25.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 25.00 % experience from future kills
Full Charge
Events
Player - Player 7 (Green) types a chat message containing -ATTACK (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Random point in Unit_deletions <gen>))
Full Charge Copy
Events
Player - Player 8 (Pink) types a chat message containing -ATTACK (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Random point in Unit_deletions <gen>))
Full Charge Copy 2
Events
Player - Player 9 (Gray) types a chat message containing -ATTACK (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Order (Picked unit) to Attack-Move To.(Random point in Unit_deletions <gen>))
Full Charge Copy 3
Events
Player - Player 10 (Light Blue) types a chat message containing -ATTACK (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Order (Picked unit) to Attack-Move To.(Random point in Unit_deletions <gen>))
Full Charge Copy 4
Events
Player - Player 11 (Dark Green) types a chat message containing -ATTACK (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Order (Picked unit) to Attack-Move To.(Random point in Unit_deletions <gen>))
Full Charge Copy 5
Events
Player - Player 12 (Brown) types a chat message containing -ATTACK (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Order (Picked unit) to Attack-Move To.(Random point in Unit_deletions <gen>))
Retreat
Events
Player - Player 7 (Green) types a chat message containing -retreat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Move To.(Center of Region_029 <gen>))
Retreat Copy
Events
Player - Player 8 (Pink) types a chat message containing -retreat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Move To.(Center of Region_030 <gen>))
Retreat Copy 2
Events
Player - Player 9 (Gray) types a chat message containing -retreat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Order (Picked unit) to Move To.(Center of Region_031 <gen>))
Retreat Copy 3
Events
Player - Player 10 (Light Blue) types a chat message containing -retreat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Order (Picked unit) to Move To.(Center of Region_034 <gen>))
Retreat Copy 4
Events
Player - Player 11 (Dark Green) types a chat message containing -retreat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Order (Picked unit) to Move To.(Center of Region_033 <gen>))
Retreat Copy 5
Events
Player - Player 12 (Brown) types a chat message containing -retreat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Order (Picked unit) to Move To.(Center of Region_032 <gen>))
Shields
Events
Player - Player 1 (Red) types a chat message containing -shields (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Human Footman - Defend.)
Shields Copy
Events
Player - Player 2 (Blue) types a chat message containing -shields (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Human Footman - Defend.)
Shields Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -shields (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Human Footman - Defend.)
Shields Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -shields (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Human Footman - Defend.)
Shields Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -shields (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Human Footman - Defend.)
Shields Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -shields (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Order (Picked unit) to Human Footman - Defend.)
Unshield
Events
Player - Player 1 (Red) types a chat message containing -Unshield (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Human Footman - Stop Defend.)
Unshield Copy
Events
Player - Player 2 (Blue) types a chat message containing -Unshield (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Human Footman - Stop Defend.)
Unshield Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Unshield (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Human Footman - Stop Defend.)
Unshield Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -Unshield (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Human Footman - Stop Defend.)
Unshield Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -Unshield (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Human Footman - Stop Defend.)
Unshield Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -Unshield (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Order (Picked unit) to Human Footman - Stop Defend.)
Stature of Artemis
Events
Unit - Statue of Artemis 0774 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: THE STATUE OF ARTEMIS HAS BEEN DESTROYED!!!This has greatly ANGERED the god of the hunt, the unit responsible for this act has been killed.
Unit - Kill (Killing unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Killing unit) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Alter of Hades
Events
Unit - Alter of Hades 0770 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: THE ALTER OF HADES HAS BEEN DESTROYED!!!The unit responsible for its destruction was killed by a circle of death.
Unit - Kill (Killing unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Killing unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Achillies
Events
Unit - Greek Champion 0500 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Achillies, son of the gods has fallen. He will go down throughout the ages as a hero of legendary proportions.
Agamemnon
Events
Unit - King of Mycenae 0553 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Agememnon King of the Greeks has fallen in battle. He will be quickly replaced by one of the other kings, none will miss him...
Ajax
Events
Unit - Hero of Greece 0552 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Ajax the Greek Hero has died, nobody will miss him because he was only an extra character...
Heracles
Events
Unit - Giant amoung Men 0602 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Heraclese warrior of the Greeks, the spirit of greece, has fallen, he will be missed by his comrads in arms...
Theseus
Events
Unit - King of Athens 0571 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Theseus the warrior of youth has fallen, he will be remembered by all, even the gods.
Odyseus
Events
Unit - King of Ithica 0501 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Odysseus, greatest of archers has fallen. With Ithica's King dead the thrown will be fought over by suiters of the queen.
Atlanta
Events
Unit - Trojan Spearman 0393 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Atlanta, Hero of Atlantis has fallen, the Atlantians will not forget the disregard for their own and shall unally Troy, this could be disastrous for Troy.
Prium
Events
Unit - King of Troy 0008 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Prium King of Troy has fallen, his sword will be passed on through the Trojans of time defending them were ever they might need it.
Hector
Events
Unit - Trojan Champion 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Hector, Prince of Troy, has fallen, his death is a great loss to Troy for many years he would have defended it as king.
Paris
Events
Unit - Trojan Prince 0229 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Paris, favorite of the gods, has fallen, the gods cry out in agony of their loss.
Hippolyta
Events
Unit - Wife of Theseus 0391 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Hippolyta of Troy has fallen, the bow given to her by Aries dissipates as she dies.
Jason
Events
Unit - Greek Soldier 0374 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Jason, the greek hero of the Argonauts has fallen. This is a great loss for Greece and now another has joined the legends of Troy.....
Defeat for Troy
Events
Unit - King of Troy 0008 <gen> Dies
Unit - Trojan Spearman 0393 <gen> Dies
Unit - Trojan Prince 0229 <gen> Dies
Unit - Trojan Champion 0007 <gen> Dies
Unit - Wife of Theseus 0391 <gen> Dies
Unit - King of Athens 0571 <gen> Dies
Conditions
(King of Troy 0008 <gen> is dead) Equal to True
(Trojan Champion 0007 <gen> is dead) Equal to True
(Trojan Prince 0229 <gen> is dead) Equal to True
(Wife of Theseus 0391 <gen> is dead) Equal to True
(King of Athens 0571 <gen> is dead) Equal to True
(Trojan Spearman 0393 <gen> is dead) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Create 1 . The Trojan Horse for Neutral Passive at (Center of Create_Trojan_Horse <gen>) facing 90.00 degrees
Wait 2 seconds
Unit Group - Order (Units in Create_Trojan_Horse <gen>) to Move To . (Center of Trojan_Horse_Walks_Here <gen>)
Cinematic - Fade in over 20.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Troy_Lose_Camera for (Picked player) over 0 seconds)
Game - Display to (All players) for 20.00 seconds the text: What future does Troy have... Whats this the Greeks have built... A Giant Wooden Horse? Are they surrendering, or is it something more...
Wait 20.00 seconds
Game - Defeat Player 1 (Red) with the message: Troy has been taken...
Game - Defeat Player 2 (Blue) with the message: Troy has been taken...
Game - Defeat Player 3 (Teal) with the message: Troy has been taken...
Game - Defeat Player 4 (Purple) with the message: Troy has been taken...
Game - Defeat Player 5 (Yellow) with the message: Troy has been taken...
Game - Defeat Player 6 (Orange) with the message: Troy has been taken...
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Defeat for Greece
Events
Unit - Greek Champion 0500 <gen> Dies
Unit - King of Ithica 0501 <gen> Dies
Unit - King of Mycenae 0553 <gen> Dies
Unit - Greek Soldier 0374 <gen> Dies
Unit - Giant amoung Men 0602 <gen> Dies
Unit - Hero of Greece 0552 <gen> Dies
Conditions
(Greek Champion 0500 <gen> is dead) Equal to True
(King of Ithica 0501 <gen> is dead) Equal to True
(Hero of Greece 0552 <gen> is dead) Equal to True
(King of Mycenae 0553 <gen> is dead) Equal to True
(Greek Soldier 0374 <gen> is dead) Equal to True
(Giant amoung Men 0602 <gen> is dead) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Troy_Lose_Camera for (Picked player) over 0 seconds)
Sound - Play WhiteTaurenPissed6 <gen>
Game - Display to (All players) for 15.00 seconds the text: The vast Greek armies retreat, the Trojan walls have held.
Wait 5.00 seconds
Game - Defeat Player 7 (Green) with the message: Troy has killed all your heros!!!
Game - Defeat Player 8 (Pink) with the message: Troy has killed all your heros!!!
Game - Defeat Player 9 (Gray) with the message: Troy has killed all your heros!!!
Game - Defeat Player 10 (Light Blue) with the message: Troy has killed all your heros!!!
Game - Defeat Player 11 (Dark Green) with the message: Troy has killed all your heros!!!
Game - Defeat Player 12 (Brown) with the message: Troy has killed all your heros!!!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
sex dolls
Events
Player - Player 3 (Teal) types a chat message containing I want big tits (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Sex Doll at (Center of SEX_DOLL <gen>)
Make timer 1
Events
Time - Elapsed game time is 65.00 seconds
Conditions
Actions
Countdown Timer - Start Timer1 as a One-shot timer that will expire in 900.00 seconds
Countdown Timer - Create a timer window for Timer1 with title Romulous Arrives:
Make timer 2
Events
Time - Elapsed game time is 65.00 seconds
Conditions
Actions
Countdown Timer - Start Timer2 as a One-shot timer that will expire in 1200.00 seconds
Countdown Timer - Create a timer window for Timer2 with title Menelaus Arrives:
Romulous Arrives
Events
Time - Timer1 expires
Conditions
Actions
Unit - Create 50 . Romulous's Elite Knights for Player 1 (Red) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 1 . Trojan Captain for Player 1 (Red) at (Center of Region_035 <gen>) facing Default building facing degrees
Game - Display to (All players) for 15.00 seconds the text: Captain Romulous has arrived!!!
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_035 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Create_Trojan_Horse <gen>))
Menelaus Arrives
Events
Time - Timer2 expires
Conditions
Actions
Unit - Create 50 . Greek Hoplite for Player 12 (Brown) at (Center of Menelaus_Arrives <gen>) facing Default building facing degrees
Unit - Create 1 . King of Sparta for Player 12 (Brown) at (Center of Menelaus_Arrives <gen>) facing Default building facing degrees
Game - Display to (All players) for 15.00 seconds the text: King Menelaus has arrived!
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Menelaus_Arrives <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Create_Trojan_Horse <gen>))
Player Absence
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make Player 1 (Red) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence Copy
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make Player 2 (Blue) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence Copy 2
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make Player 3 (Teal) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence Copy 2 Copy
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make Player 4 (Purple) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence Copy 2 Copy 3
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Make Player 5 (Yellow) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence Copy 2 Copy 4
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Make Player 6 (Orange) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Make Player 7 (Green) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2 Copy
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 8 (Pink).) and do (Make Player 8 (Pink) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2 Copy 2
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 9 (Gray).) and do (Make Player 9 (Gray) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2 Copy 3
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Make Player 10 (Light Blue) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2 Copy 4
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 11 (Dark Green).) and do (Make Player 11 (Dark Green) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2 Copy 5
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 12 (Brown).) and do (Make Player 12 (Brown) treat (Picked player) as an Ally with shared vision and full shared units)
Player Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make Player 1 (Red) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence Copy Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Make Player 2 (Blue) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence Copy 2 Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Make Player 3 (Teal) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence Copy 2 Copy Copy
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Make Player 4 (Purple) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence Copy 2 Copy 3 Copy
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Make Player 5 (Yellow) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence Copy 2 Copy 4 Copy
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Make Player 6 (Orange) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2 Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Make Player 7 (Green) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2 Copy Copy
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 8 (Pink).) and do (Make Player 8 (Pink) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2 Copy 2 Copy
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 9 (Gray).) and do (Make Player 9 (Gray) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2 Copy 3 Copy
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Make Player 10 (Light Blue) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2 Copy 4 Copy
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 11 (Dark Green).) and do (Make Player 11 (Dark Green) treat (Picked player) as an Ally with shared vision and full shared units)
Player Absence T2 Copy 5 Copy
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Player Group - Pick every player in (All allies of Player 12 (Brown).) and do (Make Player 12 (Brown) treat (Picked player) as an Ally with shared vision and full shared units)
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