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Triggers
The Battle of Troy v 1.7b.w3x
Variables
Initialization
Quests
La music
SEE ALL
Constant gold
Set Bounty
Set EXP gain
Left Game
Prium Quit
Hector Quit
Paris Quit
Hippolyta Quit
Jason Quit
Atlanta Quit
Achillies Quit
Odyseus Quit
Ajax Quit
Heracles Quit
Theseus Quit
Agamemnon Quit
Hero Deaths
Achillies
Agamemnon
Ajax
Heracles
Theseus
Odyseus
Atlanta
Prium
Hector
Paris
Hippolyta
Jason
Victory/Defeat Conditions
Defeat for Troy
Defeat for Greece
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Creator with the description Created by: Eternity_Sheild - Edited by: CRaCK_Website: www.geocities.com/seerodeadpeepsForums: animeoutpost.proboards32.com , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled History with the description Long ago the Greeks and the Trojans were at war, to settle their unending fight they had their greatest champions fight. The loser would admit defeat and sign a treaty of alliegance. The loser was Troy, then just as the Trojans and the Greeks were becoming friends, a Trojan Prince did a terrible thing. He stole the wife of Menelaous, Helen, away from Greece and sailed to Troy with her on his ship. Menelaous was enraged when he found out a Trojan had stolen his wife so he went to his brother, The King of Greece, Agamemnon. Agamemnon decided to send all the men in Greece to destroy Troy for their undermining offense. Even the great, but stubborn, Achillies, son of the Gods came to battle at Troy for glory and Honor. Unfortunatly, he and many other heros would not return from the walls of Troy. , using icon path ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Quest - Create a Required quest titled Battlefield Troy with the description The battlefield of Troy is a very dangerous place. Your heros must be very careful on this great expanse, because if all your heros die your enemy will be victorious. To prevent this from happening, keep your heros far from enemy archer fire and do not clump them up in great masses of units, their not just average soldiers. Take these tips and use them well, who knows when they might save a life. , using icon path ReplaceableTextures\CommandButtons\BTNFelGuard.blp
La music
Events
Map initialization
Conditions
Actions
Sound - Play Doom <gen>
SEE ALL
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Constant gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 4 to Player 7 (Green) . Current gold
Player - Add 4 to Player 8 (Pink) . Current gold
Player - Add 4 to Player 9 (Gray) . Current gold
Player - Add 4 to Player 10 (Light Blue) . Current gold
Player - Add 4 to Player 11 (Dark Green) . Current gold
Player - Add 4 to Player 12 (Brown) . Current gold
Set Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Set EXP gain
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 40.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 40.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 40.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 40.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 40.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 40.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 40.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 40.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 40.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 40.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 40.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 40.00 % experience from future kills
Prium Quit
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Prium|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Hector Quit
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Hector|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Paris Quit
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Paris|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Hippolyta Quit
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Hippolyta|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Jason Quit
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Jason|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Atlanta Quit
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Atlanta|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Achillies Quit
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Achillies|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Odyseus Quit
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Odysseus|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Ajax Quit
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Ajax|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Heracles Quit
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Heracles|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Theseus Quit
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Theseus|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Agamemnon Quit
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Agamemnon|r |cffffcc00Leaves The Game|r
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Achillies
Events
Unit - Son Of The Gods 0500 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Achillies, son of the gods has fallen. He will go down throughout the ages as a hero of legendary proportions.
Agamemnon
Events
Unit - King Of Greece 0553 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Agememnon King of the Greeks has fallen in battle. He will be quickly replaced by one of the other kings, none will miss him...
Ajax
Events
Unit - Hero Of Greece 0552 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Ajax the Greek Hero has died, nobody will miss him because he was only an extra character...
Heracles
Events
Unit - Giant Warrior 0602 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Heracles warrior of the Greeks, the spirit of greece, has fallen, he will be missed by his comrads in arms...
Theseus
Events
Unit - Hero Of Greece 0571 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Theseus the warrior of youth has fallen, he will be remembered by all, even the gods.
Odyseus
Events
Unit - King Of Ithica 0501 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Odysseus, greatest of archers has fallen. With Ithica's King dead the thrown will be fought over by suiters of the queen.
Atlanta
Events
Unit - Elite Spearman 0393 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Atlanta, Hero of Atlantis has fallen, the Atlantians will not forget the disregard for their own and shall unally Troy, this could be disastrous for Troy.
Prium
Events
Unit - King Of Troy 0008 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Prium King of Troy has fallen, his sword will be passed on through the Trojans of time defending them were ever they might need it.
Hector
Events
Unit - Trojan Prince 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Hector, Prince of Troy, has fallen, his death is a great loss to Troy for many years he would have defended it as king.
Paris
Events
Unit - Trojan Prince 0229 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Paris, favorite of Apollo, has fallen, the gods cry out in agony of their loss.
Hippolyta
Events
Unit - Blessed Archer 0391 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Hippolyta of Troy has fallen, the bow given to her by Aries dissipates as she dies.
Jason
Events
Unit - Trojan Commander 0374 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |Cffff0000Jason, the Commander of the Argonauts has fallen. This is a great loss for Troy and man kind.....
Defeat for Troy
Events
Unit - King Of Troy 0008 <gen> Dies
Unit - Elite Spearman 0393 <gen> Dies
Unit - Trojan Prince 0229 <gen> Dies
Unit - Trojan Prince 0007 <gen> Dies
Unit - Blessed Archer 0391 <gen> Dies
Unit - Trojan Commander 0374 <gen> Dies
Conditions
(King Of Troy 0008 <gen> is dead) Equal to True
(Trojan Prince 0007 <gen> is dead) Equal to True
(Trojan Prince 0229 <gen> is dead) Equal to True
(Blessed Archer 0391 <gen> is dead) Equal to True
(Trojan Commander 0374 <gen> is dead) Equal to True
(Elite Spearman 0393 <gen> is dead) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Create 1 . The Trojan Horse for Neutral Passive at (Center of Create_Trojan_Horse <gen>) facing 90.00 degrees
Wait 2 seconds
Unit Group - Order (Units in Create_Trojan_Horse <gen>) to Move To . (Center of Trojan_Horse_Walks_Here <gen>)
Cinematic - Fade in over 20.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Troy_Lose_Camera for (Picked player) over 0 seconds)
Game - Display to (All players) for 20.00 seconds the text: What future does Troy have... Whats this the Greeks have built... A Giant Wooden Horse? Are they surrendering, or is it something more...
Wait 20.00 seconds
Game - Defeat Player 1 (Red) with the message: Troy has been taken...
Game - Defeat Player 2 (Blue) with the message: Troy has been taken...
Game - Defeat Player 3 (Teal) with the message: Troy has been taken...
Game - Defeat Player 4 (Purple) with the message: Troy has been taken...
Game - Defeat Player 5 (Yellow) with the message: Troy has been taken...
Game - Defeat Player 6 (Orange) with the message: Troy has been taken...
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Defeat for Greece
Events
Unit - Son Of The Gods 0500 <gen> Dies
Unit - King Of Ithica 0501 <gen> Dies
Unit - King Of Greece 0553 <gen> Dies
Unit - Hero Of Greece 0571 <gen> Dies
Unit - Giant Warrior 0602 <gen> Dies
Unit - Hero Of Greece 0552 <gen> Dies
Conditions
(Son Of The Gods 0500 <gen> is dead) Equal to True
(King Of Ithica 0501 <gen> is dead) Equal to True
(Hero Of Greece 0552 <gen> is dead) Equal to True
(King Of Greece 0553 <gen> is dead) Equal to True
(Hero Of Greece 0571 <gen> is dead) Equal to True
(Giant Warrior 0602 <gen> is dead) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Troy_Lose_Camera for (Picked player) over 0 seconds)
Game - Display to (All players) for 15.00 seconds the text: The vast Greek armies retreat, the Trojan walls have held.
Wait 5.00 seconds
Game - Defeat Player 7 (Green) with the message: Troy has killed all your heros!!!
Game - Defeat Player 8 (Pink) with the message: Troy has killed all your heros!!!
Game - Defeat Player 9 (Gray) with the message: Troy has killed all your heros!!!
Game - Defeat Player 10 (Light Blue) with the message: Troy has killed all your heros!!!
Game - Defeat Player 11 (Dark Green) with the message: Troy has killed all your heros!!!
Game - Defeat Player 12 (Brown) with the message: Troy has killed all your heros!!!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
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