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Triggers
The battle of the 2 towers.w3x
Variables
trees
Untitled Trigger 004
Untitled Trigger 001
gold mine
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 002 Copy 3
Untitled Trigger 005
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Untitled Trigger 001
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Destructible - Set max life of (Random destructible in (Playable map area)) to 1000000000.00
gold mine
Events
Map initialization
Conditions
Actions
Neutral Building - Add 1000000000 gold to Gold Mine 0001 <gen>
Neutral Building - Add 1000000000 gold to Gold Mine 0000 <gen>
Neutral Building - Add 1000000000 gold to Gold Mine 0002 <gen>
Neutral Building - Add 1000000000 gold to Gold Mine 0004 <gen>
Neutral Building - Add 1000000000 gold to Gold Mine 0003 <gen>
Neutral Building - Add 1000000000 gold to Gold Mine 0005 <gen>
Neutral Building - Add 1000000000 gold to Gold Mine 0011 <gen>
Neutral Building - Add 1000000000 gold to Gold Mine 0010 <gen>
Neutral Building - Add 1000000000 gold to Gold Mine 0009 <gen>
Neutral Building - Add 1000000000 gold to Gold Mine 0008 <gen>
Neutral Building - Add 1000000000 gold to Gold Mine 0007 <gen>
Neutral Building - Add 1000000000 gold to Gold Mine 0006 <gen>
Untitled Trigger 002
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Wisp
((Entering unit) is A structure) Equal to False
Actions
Unit - Move (Entering unit) instantly to (Center of Region_007 <gen>)
Unit - Change ownership of (Entering unit) to Player 5 (Yellow) and Change color
Untitled Trigger 002 Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Acolyte
Actions
Unit - Move (Entering unit) instantly to (Center of Region_008 <gen>)
Unit - Change ownership of (Entering unit) to Player 6 (Orange) and Change color
Untitled Trigger 002 Copy 2
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Peasant
Actions
Unit - Move (Entering unit) instantly to (Center of Region_007 <gen>)
Unit - Change ownership of (Entering unit) to Player 5 (Yellow) and Change color
Untitled Trigger 003
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Unit-type of Horde Tower 0027 <gen>)
Actions
Game - Display to (All players) for 1000000000.00 seconds the text: The Alliance Have Won!!!!!!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Untitled Trigger 003 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Unit-type of Alliance Tower 0021 <gen>)
Actions
Game - Display to (All players) for 1000000000.00 seconds the text: The Horde Have Won!!!!!!
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Untitled Trigger 002 Copy 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Peon
Actions
Unit - Move (Entering unit) instantly to (Center of Region_008 <gen>)
Unit - Change ownership of (Entering unit) to Player 6 (Orange) and Change color
Untitled Trigger 005
Events
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: The builders will start with just their main building, spawn some builders and mine from the gold mines as well as collecting wood. Make some soldiers and send them to top right of your base for orange or yellow to control so they can attack their opposition. Orange and yellow will unfortunately have to wait at beginning until the builders send you some soldiers.
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