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Triggers
Cinematic 3.w3x
Variables
Initialization
Cinematic Initialization
Scene's
Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Exit
Exit Game
Name
Type
is_array
initial_value
Here is the trigger that makes the cinematic setup and ready for the first scenes of the cinematic to begin. The Map initialization Event is the first thing the game looks at when the map starts up and keeps the actions below running until a special trigger action orders to turn this trigger off.
Cinematic Initialization
Events
Map initialization
Conditions
Actions
Sound - Play requim_for_a_dream_soundtrack___requiem_for_a_dream_remix <gen>
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Visibility - Disable fog of war
Visibility - Disable black mask
Environment - Set sky to Fogged Sky
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Heavy)
Environment - Set fog to style Linear , z-start 1000 , z-end 3000.00 , density 1.00 and color ( 80.00 %, 99.00 %, 50.00 %)
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Scene 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Sauron : Play No sound and display The ring..... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Explode Militia 0007 <gen> .
Scene 2
Events
Unit - Militia 0007 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
Sound - Play L08Arthas40 <gen>
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Sound - Play L08Illidan33 <gen>
Wait 6.00 seconds
Unit - Order Death Knight 0005 <gen> to Attack . Paladin 0004 <gen>
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Order Paladin 0004 <gen> to Attack . Death Knight 0005 <gen>
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Unit - Explode Peasant 0008 <gen> .
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Scene 3
Events
Unit - Peasant 0008 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 1.00 seconds
Unit - Order Paladin 0009 <gen> to Move To . (Center of Region_000 <gen>)
Scene 4
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 5.00 seconds
Unit - Order Paladin 0009 <gen> to Move To . (Center of Region_001 <gen>)
Scene 5
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Paladin 0009 <gen> 's spell slam animation
Sound - Play KelThuzadDeath1 <gen>
Animation - Play Paladin 0011 <gen> 's stand ready animation
Animation - Play Paladin 0010 <gen> 's stand ready animation
Sound - Play UtherTaunt1 <gen>
Wait 4.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Change ownership of Paladin 0009 <gen> to Player 12 (Brown) and Retain color
Scene 6
Events
Unit - A unit Changes owner
Conditions
Actions
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: Are you ready?
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 1.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 1.00 seconds
Game - Display to (All players) the text: Are you ready? for the battle....
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) the text: Are you ready? for the battle....of your life?
Unit Group - Order (Units in Region_002 <gen>) to Move To . (Center of Region_004 <gen>)
Unit Group - Order (Units in Region_003 <gen>) to Move To . (Center of Region_005 <gen>)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Coming soon:Battle for the ring
Wait 3.00 seconds
Always include this simple trigger in your cinematic!
Exit Game
Events
Player - Player 1 (Red) skips a cinematic sequence
Player - Player 2 (Blue) skips a cinematic sequence
Conditions
Actions
Game - Display to (All players) the text: You Are Now Leaving Cinematic...
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
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