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Triggers
The Battles for Outland 2 - The Wilds v1.2.w3x
Variables
Initialization
Melee Initialization
Untitled Category
Untitled Trigger 002
Untitled Trigger 001
Player 1 Defeat Conditions
Player 2 Defeat Conditions
Player 3 Defeat Conditions
Player 4 Defeat Conditions
Player 5 Defeat Conditions
Player 6 Defeat Condition
Player 7 Defeat Conditions
Player 8 Defeat Conditions
Player 9 Defeat Conditions
Player 10 Defeat Conditions
Player 11 Defeat Conditions
Player 12 Defeat Conditions
Untitled Category
Untitled Trigger 003 Copy 2
Untitled Trigger 003
Untitled Category
Untitled Trigger 004
Untitled Trigger 004 Copy
Untitled Trigger 004 Copy 3
Untitled Trigger 004 Copy 5
Untitled Trigger 004 Copy 9
Untitled Trigger 004 Copy 8
Untitled Trigger 004 Copy 10
Untitled Trigger 004 Copy 11
Untitled Trigger 004 Copy 13
Untitled Trigger 004 Copy 12
Untitled Trigger 004 Copy 6
Untitled Trigger 004 Copy 7
Untitled Category
Untitled Trigger 005
Untitled Category
Untitled Trigger 006
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Centaur
unit
Yes
Harpies
unit
Yes
Quillboar
unit
Yes
UnitNull
RogueWizards
dialog
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Melee Game - Set starting resources (for all players)
Player - Limit training of Mother Creeper to 1 for Player 10 (Light Blue)
Player - Add 300 to Player 1 (Red) . Current lumber
Player - Add 300 to Player 2 (Blue) . Current lumber
Player - Add 300 to Player 3 (Teal) . Current lumber
Player - Add 300 to Player 4 (Purple) . Current lumber
Player - Add 300 to Player 5 (Yellow) . Current lumber
Player - Add 300 to Player 6 (Orange) . Current lumber
Player - Add 300 to Player 7 (Green) . Current lumber
Player - Add 300 to Player 8 (Pink) . Current lumber
Player - Add 300 to Player 9 (Gray) . Current lumber
Player - Add 300 to Player 10 (Light Blue) . Current lumber
AI - Start melee AI script for Neutral Hostile : war3mapImported\Dark Raiders.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Neutral Hostile : war3mapImported\Elementals.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Blood Elf 1.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Blood Elf 2.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Draenei.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Naga.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Demon 1.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 7 (Green) : war3mapImported\Demon 2.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\Fel Orc.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\Murloc.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Spirits.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\Felwood.ai (Unexpected type: 'aiscript')
Untitled Trigger 002
Events
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Untitled Trigger 001
Events
Conditions
Actions
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Player 1 Defeat Conditions
Events
Unit - Illidan 0085 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Player 2 Defeat Conditions
Events
Unit - Kael 0089 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Player 3 Defeat Conditions
Events
Unit - Akama 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Player 4 Defeat Conditions
Events
Unit - Wraith Lord 0105 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Player 5 Defeat Conditions
Events
Unit - Lady Vashj 0101 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Player 6 Defeat Condition
Events
Unit - Kil'jaeden 0127 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Player 7 Defeat Conditions
Events
Unit - Queen of Suffering 0128 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Player 8 Defeat Conditions
Events
Unit - Fel Orc Leader 0120 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Player 9 Defeat Conditions
Events
Unit - Murloc Leader 0129 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Player 10 Defeat Conditions
Events
Unit - Saytr Leader 0078 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Player 11 Defeat Conditions
Events
Unit - Naga Barracks 0095 <gen> Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Player 12 Defeat Conditions
Events
Unit - Murloc Warrior Hut 0080 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: Defeat!
Untitled Trigger 003 Copy 2
Events
Unit - Cloak Generator 0135 <gen> Dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 10.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 10.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 10.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 10.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 10.00
Camera - Shake the camera for Player 7 (Green) with magnitude 10.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 10.00
Camera - Shake the camera for Player 9 (Gray) with magnitude 10.00
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 10.00
Sound - Play Doom .
Wait 10.00 game-time seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - Stop swaying/shaking the camera for Player 10 (Light Blue) .
Unit - Create 18 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0144 <gen>) facing (Position of (Triggering unit))
Unit - Create 18 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0144 <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0144 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0144 <gen>) facing (Position of (Triggering unit))
Unit - Create 18 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0142 <gen>) facing (Position of (Triggering unit))
Unit - Create 18 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0142 <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0142 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0142 <gen>) facing (Position of (Triggering unit))
Unit - Create 18 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0143 <gen>) facing (Position of (Triggering unit))
Unit - Create 18 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0143 <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0143 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0143 <gen>) facing (Position of (Triggering unit))
Unit - Create 18 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0145 <gen>) facing (Source of current camera view)
Unit - Create 18 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0145 <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0145 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Raider for Neutral Hostile at (Position of Circle of Summoning 0145 <gen>) facing (Position of (Triggering unit))
Floating Text - Create floating text that reads The dark raiders have discovered you, the weak will perish. at (Target of current camera view) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 game-time seconds
Floating Text - Destroy (Last created floating text)
Untitled Trigger 003
Events
Unit - Nether Dragon Egg 0118 <gen> Starts the effect of an ability
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 6.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 6.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 6.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 6.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 6.00
Camera - Shake the camera for Player 7 (Green) with magnitude 6.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 6.00
Camera - Shake the camera for Player 9 (Gray) with magnitude 6.00
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 6.00
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 6.00
Camera - Shake the camera for Player 12 (Brown) with magnitude 6.00
Sound - Play Tension .
Unit - Kill Nether Dragon Egg 0118 <gen>
Wait 4.00 game-time seconds
Unit - Create 1 . Nether Dragon for Player 11 (Dark Green) at (Position of Nether Dragon Egg 0118 <gen>) facing Default building facing degrees
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - Stop swaying/shaking the camera for Player 10 (Light Blue) .
Camera - Stop swaying/shaking the camera for Player 11 (Dark Green) .
Camera - Stop swaying/shaking the camera for Player 12 (Brown) .
Untitled Trigger 004
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Untitled Trigger 004 Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Untitled Trigger 004 Copy 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Untitled Trigger 004 Copy 5
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Untitled Trigger 004 Copy 9
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Untitled Trigger 004 Copy 8
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Untitled Trigger 004 Copy 10
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Untitled Trigger 004 Copy 11
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Untitled Trigger 004 Copy 13
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Untitled Trigger 004 Copy 12
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Untitled Trigger 004 Copy 6
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Untitled Trigger 004 Copy 7
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Untitled Trigger 005
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Player - Add 450 to Player 1 (Red) . Current lumber
Player - Add 450 to Player 2 (Blue) . Current lumber
Player - Add 450 to Player 3 (Teal) . Current lumber
Player - Add 450 to Player 4 (Purple) . Current lumber
Player - Add 450 to Player 5 (Yellow) . Current lumber
Player - Add 450 to Player 6 (Orange) . Current lumber
Player - Add 450 to Player 7 (Green) . Current lumber
Player - Add 450 to Player 8 (Pink) . Current lumber
Player - Add 450 to Player 9 (Gray) . Current lumber
Player - Add 450 to Player 10 (Light Blue) . Current lumber
Player - Add 150 to Player 1 (Red) . Current gold
Player - Add 150 to Player 2 (Blue) . Current gold
Player - Add 150 to Player 3 (Teal) . Current gold
Player - Add 150 to Player 4 (Purple) . Current gold
Player - Add 150 to Player 5 (Yellow) . Current gold
Player - Add 150 to Player 6 (Orange) . Current gold
Player - Add 150 to Player 7 (Green) . Current gold
Player - Add 150 to Player 8 (Pink) . Current gold
Player - Add 150 to Player 9 (Gray) . Current gold
Player - Add 150 to Player 10 (Light Blue) . Current gold
Player - Add 1200 to Neutral Hostile . Current gold
Untitled Trigger 006
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 6.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 6.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 6.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 6.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 6.00
Camera - Shake the camera for Player 7 (Green) with magnitude 6.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 6.00
Camera - Shake the camera for Player 9 (Gray) with magnitude 6.00
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 6.00
Sound - Play Tension .
Wait 4.00 game-time seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - Stop swaying/shaking the camera for Player 10 (Light Blue) .
Unit - Create 4 Rock Elemental for Neutral Hostile at (Position of Circle of Summoning 0080 <gen>) facing (Position of Circle of Summoning 0130 <gen>)
Unit - Create 4 Lava Elemental (Level 3) for Neutral Hostile at (Position of Circle of Summoning 0079 <gen>) facing (Position of Circle of Summoning 0081 <gen>)
Unit - Create 4 Lava Elemental (Level 3) for Neutral Hostile at (Position of Circle of Summoning 0081 <gen>) facing (Position of Circle of Summoning 0079 <gen>)
Unit - Create 4 Rock Elemental for Neutral Hostile at (Position of Circle of Summoning 0130 <gen>) facing (Position of Circle of Summoning 0080 <gen>)
Floating Text - Create floating text that reads Elementals have come to destroy you! at (Target of current camera view) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 game-time seconds
Floating Text - Destroy (Last created floating text)
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