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Triggers
The battle at Isengard V1.75.w3x
Variables
Initialization
Melee Initialization
Gate Open
Gate Close
Dam breaking
other dam breaking
Treabeards death
timer
more timer
even more timer
last timer
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
gate
destructable
No
timer
timer
No
timer2
timer
No
timerwindow
timerdialog
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Open the gate at (Center of gateopen <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Close the gate at (Center of gateclose <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Destructible - Make Gate 0393 <gen> Invulnerable
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Use melee time of day (for all players)
Gate Open
Events
Unit - A unit enters gateopen <gen>
Conditions
Actions
Destructible - Open Gate 0393 <gen>
Gate Close
Events
Unit - A unit enters gateclose <gen>
Conditions
Actions
Destructible - Close Gate 0393 <gen>
Dam breaking
Events
Time - timer expires
Conditions
Actions
Environment - Create a 10.00 second wave deformation from (Center of wave1 <gen>) to (Center of wave2 <gen>) with radius 256 , depth 96 , and a 0 second trailing delay
Environment - Change terrain type at (Center of dam_water <gen>) to Northrend - Ice using variation -1 in an area of size 1 and shape Square
other dam breaking
Events
Time - timer expires
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: The dam has been broken
Treabeards death
Events
Unit - Treebeard 0052 <gen> Dies
Conditions
Actions
timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Start timer as a One-shot timer that will expire in 900.00 seconds
more timer
Events
Time - timer expires
Conditions
Actions
Player Group - Remove Player 2 (Blue) from Player Group - Player 2 (Blue) .
even more timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Start timer2 as a One-shot timer that will expire in 1.00 seconds
last timer
Events
Time - timer2 expires
Conditions
Actions
Countdown Timer - Create a timer window for timer with title dam breaking
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