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Triggers
The Barracks.w3x
Variables
Start
movie
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Crediting
location
No
movie
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit - Order Sheep soldier 0008 <gen> to Move To . (Center of Group_Move <gen>)
Unit - Order Sheep soldier 0001 <gen> to Move To . (Center of Group_Move <gen>)
Unit - Order Sheep soldier 0007 <gen> to Move To . (Center of Group_Move <gen>)
Unit - Order The Sheepy 0002 <gen> to Move To . (Center of Group_Move <gen>)
Unit - Order Sheep soldier 0003 <gen> to Move To . (Center of Group_Move <gen>)
Unit - Order Sheep soldier 0006 <gen> to Move To . (Center of Group_Move <gen>)
Unit - Order Sheep soldier 0005 <gen> to Move To . (Center of Group_Move <gen>)
Wait 2.00 seconds
Sound - Play PursuitTheme <gen>
Unit - Order Sheep soldier 0004 <gen> to Move To . (Center of Group_Move <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Order The Sheepy 0002 <gen> to Move To . (Center of Sheepy_Move <gen>)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from The Sheepy 0002 <gen> named The Sheepy: : Play No sound and display Let me and my friends through. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep soldier 0010 <gen> named Barracks Guard: : Play No sound and display Why Should I? . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from The Sheepy 0002 <gen> named The Sheepy: : Play No sound and display We Want new weapons to get the holy ant sheep Cup. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep soldier 0010 <gen> named Barracks Guard: : Play No sound and display You cannot pass through the barracks doors. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from The Sheepy 0002 <gen> named The Sheepy: : Play No sound and display Why Not? . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep soldier 0010 <gen> named Barracks Guard: : Play No sound and display If you really want to you have to kill us! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from The Sheepy 0002 <gen> named The Sheepy: : Play No sound and display Fine! DIE!!!!!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from The Sheepy 0002 <gen> named The Sheepys Fist: : Play No sound and display Swooop! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play Sheep soldier 0010 <gen> 's death animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Sheep soldier 0009 <gen> named Barracks Guard 2: : Play No sound and display Go Ahead . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Sheep soldier 0008 <gen> to Move To . (Center of Start_Working_People <gen>)
Unit - Order Sheep soldier 0001 <gen> to Move To . (Center of Start_Working_People <gen>)
Unit - Order Sheep soldier 0007 <gen> to Move To . (Center of Start_Working_People <gen>)
Unit - Order The Sheepy 0002 <gen> to Move To . (Center of Start_Working_People <gen>)
Unit - Order Sheep soldier 0003 <gen> to Move To . (Center of Start_Working_People <gen>)
Unit - Order Sheep soldier 0006 <gen> to Move To . (Center of Start_Working_People <gen>)
Unit - Order Sheep soldier 0005 <gen> to Move To . (Center of Start_Working_People <gen>)
Unit - Order Sheep soldier 0004 <gen> to Move To . (Center of Start_Working_People <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from The Sheepy 0002 <gen> named The Sheepy: : Play No sound and display Lets get to work! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Set Variable Set Crediting = (Center of Crediting <gen>)
Floating Text - Create floating text that reads Triggers:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Cameras:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Regions:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Map Preview:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Special Thanks To:Black_TerrorJhenry84 for testing at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Names:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads ..............................................Bye!...................................................... at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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