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Triggers
The Assasian.w3x
Variables
waterfall woods
cimatic 1
?
Untitled Trigger 001
Village stalk
cimatic
INside Castle
Castle seige
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
cimatic 1
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Environment - Set sky to Lordaeron Summer Sky
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
Game - Set the time of day to 23.00
Game - Turn the day/night cycle Off
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy for Player 1 (Red) over 10.00 seconds
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order 0003 <gen> to Move To . (Center of ELF_move_1 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order 0003 <gen> to Move To . (Center of Elf_move_2 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Unit - Order 0003 <gen> to Move To . (Center of elf_move_3 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Unit - Order 0007 <gen> to Move To . (Center of Elf_2_move <gen>)
Wait 3.00 seconds
Unit - Kill 0007 <gen>
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Unit - Make Swordsman 0013 <gen> Invulnerable
Unit - Make Gargantuan Sea Turtle 0002 <gen> Invulnerable
Visibility - Disable fog of war
Visibility - Disable black mask
cimatic
Events
Unit - 0007 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from No unit named Narration : Play No sound and display It was a dark and stormy night. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from No unit named Narration : Play No sound and display Silent as a shadow and dangerous as a moonless night. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Unit - Move 0008 <gen> instantly to (Center of elf_3_blink <gen>) , facing 90.00 degrees
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of 0008 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.10 seconds
Unit - Order 0008 <gen> to Move To . (Center of Elf_3_move_2 <gen>)
Wait 2.10 seconds
Unit - Make Swordsman 0013 <gen> face (Center of Elf_3_move_2 <gen>) over 0.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Swordsman 0013 <gen> using Objects\RandomObject\RandomObject.mdl
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit - Move 0008 <gen> instantly to (Center of Elf_3_blink_2 <gen>) , facing 360.00 degrees
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of 0008 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 1.00 seconds
Unit - Order 0008 <gen> to Move To . (Center of Elf_3_move_3 <gen>)
Wait 2.00 seconds
Unit - Move 0008 <gen> instantly to (Center of Elf_3_blink_3 <gen>) , facing 360.00 degrees
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of 0008 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
Unit - Order 0008 <gen> to Move To . (Center of Elf_3_move_4 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camrera_17 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Unit - Move 0008 <gen> instantly to (Center of blink_5 <gen>) , facing 360.00 degrees
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of 0008 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.50 seconds
Unit - Move 0008 <gen> instantly to (Center of blink_6 <gen>) , facing 180.00 degrees
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of 0008 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.50 seconds
Unit - Move 0008 <gen> instantly to (Center of blink_7 <gen>) , facing 270.00 degrees
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of 0008 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0.00 seconds
Unit - Order 0008 <gen> to Move To . (Center of move_into_castle <gen>)
Wait 2.50 seconds
Unit - Kill 0007 <gen>
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0.00 seconds
Trigger - Run Castle_seige <gen> (ignoring conditions)
Castle seige
Events
Unit - 0008 <gen> Dies
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to 0014 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Order 0014 <gen> to Attack . Swordsman 0015 <gen>
Wait 1.80 seconds
Unit - Order Swordsman 0015 <gen> to Attack . 0014 <gen>
Unit - Order Swordsman 0016 <gen> to Attack . 0014 <gen>
Wait 0.50 seconds
Unit - Make Swordsman 0015 <gen> Explode on death
Unit - Order 0014 <gen> to Attack . Swordsman 0016 <gen>
Wait 0.50 seconds
Unit - Make Swordsman 0015 <gen> Explode on death
Wait 5.00 seconds
Unit - Order 0014 <gen> to Move To . (Center of ELf_4_move1 <gen>)
Wait 2.00 seconds
Camera - Rotate camera 270.00 degrees around (Position of 0014 <gen>) for Player 1 (Red) over 2 seconds
Unit - Order 0014 <gen> to Move To . (Center of Region_016 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0017 <gen> named Old King : Play No sound and display I assume you have came to kill me? Faceless Assasin. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from 0014 <gen> named Assasian : Play No sound and display Yes. . Modify duration: Add 2.00 seconds and Wait
Wait 2.00 seconds
Unit - Pause Paladin 0017 <gen>
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Unit - Order 0014 <gen> to Attack . Captain 0018 <gen>
Wait 1.10 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Captain 0018 <gen> using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Unit - Order 0014 <gen> to Attack . Captain 0019 <gen>
Unit - Kill Captain 0018 <gen>
Wait 0.25 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Captain 0019 <gen> using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Unit - Make Paladin 0017 <gen> face 0014 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from 0014 <gen> named Assasian : Play No sound and display Your time has come,old man. . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Unit - Unpause 0014 <gen>
Unit - Order 0014 <gen> to Attack . Paladin 0017 <gen>
Animation - Change 0014 <gen> 's animation speed to 40.00 % of its original speed
Animation - Change Paladin 0017 <gen> 's animation speed to 30.00 % of its original speed
Wait 3.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Paladin 0017 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Unit - Explode Paladin 0017 <gen> .
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_2 for Player 1 (Red) over 0 seconds
Environment - Change water tinting color to ( 100 %, 0.00 %, 0.00 %) with 5.00 % transparency
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
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