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Triggers
Hunting the Earth.w3x
Variables
Cinamatics
First Cinamatic
Earth Elemental
The Servitors
The Barrier
Barrier destroyed
The Last Battle
VICTORY
Other
War stomp effect
Rolling Stones
Button down
Dead Golems
Button down 2
Glomes Awake
Ressurection
Experience
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
First Cinamatic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Order Zeppelin 0043 <gen> to Load . Tresure Hunter 0054 <gen>
Wait 1.00 seconds
Sound - Play Comradeship <gen>
Unit - Order Zeppelin 0043 <gen> to Move To . (Center of The_Start <gen>)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Zeppelin 0043 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 4.00 seconds
Camera - . Apply . gg_cam_The_Start_2 for Player 1 (Red) over 4.00 seconds
Unit - Order Grunt 0053 <gen> to Attack . Beastmaster 0044 <gen>
Cinematic - Send transmission to (All players) from Grunt 0053 <gen> named Drunken Orc : Play No sound and display I shall kill you! You are not better than me! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0044 <gen> named Beastmaster : Play No sound and display HA! You are no match for me! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Beastmaster 0044 <gen> to Attack . Grunt 0053 <gen>
Unit - Order Zeppelin 0043 <gen> to Unload All At . (Center of The_Start <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Tresure Hunter 0054 <gen> named Gazlowe : Play No sound and display At last! The "Drunken Haze Tavern"! It was long journy... . Modify duration: Add 0 seconds and Wait
Unit - Order Zeppelin 0043 <gen> to Right-Click . Fountain of Health 0007 <gen>
Wait 5.00 seconds
Unit - Make Tresure Hunter 0054 <gen> face Beastmaster 0044 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_The_Start for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0044 <gen> named Beastmaster : Play No sound and display Who are you!? Stranger! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Unit - Order Tresure Hunter 0054 <gen> to Move To . (Center of The_Start_2 <gen>)
Cinematic - Send transmission to (All players) from Tresure Hunter 0054 <gen> named Gazlowe : Play No sound and display Oh, Hello! I'am Gazlowe, one of the greatest Goblin engineer in Azeroth! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0044 <gen> named Beastmaster : Play No sound and display Alright then.. What are your doing here anyway! . Modify duration: Add 0 seconds and Wait
Unit - Remove Zeppelin 0043 <gen> from the game
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Tresure Hunter 0054 <gen> named Gazlowe : Play No sound and display I'am looking for treasures.. Ancient Artifacts!! From the Ancient Earth Aspect! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0044 <gen> named Beastmaster : Play No sound and display HOLY CRAP!!! Are you mad!? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Tresure Hunter 0054 <gen> named Gazlowe : Play No sound and display Yes I am mad... Do you know were I can find the Earth Aspect? . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0044 <gen> named Beastmaster : Play No sound and display Yes I do.. "Gulp".. To the north will find a big cavern, There you will find what you seek.. But.. "Gulp".. I am outta here! . Modify duration: Add 0 seconds and Wait
Wait 6.00 seconds
Unit - Order Beastmaster 0044 <gen> to Right-Click . Fountain of Health 0007 <gen>
Wait 1.00 seconds
Unit - Make Tresure Hunter 0054 <gen> face Brewmaster 0045 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Brewmaster 0045 <gen> named Brewmaster : Play No sound and display Alright crazy little goblin.. If you are about to defeat the Aspect, you will need to buy some goods from my tavern.. . Modify duration: Add 0 seconds and Wait
Wait 6.00 seconds
Unit - Remove Beastmaster 0044 <gen> from the game
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Earth Elemental
Events
Unit - A unit enters Sight_of_a_Elemental <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Camera - . Apply . gg_cam_Sight_of_a_Earth_Elemental for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Unit - Order Greater Earth Elemental 0012 <gen> to Move To . (Center of Move_of_a__Earth_Elemental <gen>)
Cinematic - Send transmission to (All players) from Tresure Hunter 0054 <gen> named Gazlowe : Play No sound and display Thats must be a Earth Elemental! Lets kill it! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Wait 2.00 seconds
Trigger - Turn off Earth_Elemental <gen>
The Servitors
Events
Unit - A unit enters The_Cultist <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Camera - . Apply . gg_cam_Sight_of_a_Cultist for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Unit - Order Centaur Khan 0028 <gen> to Move To . (Center of Move_of_Centaur <gen>)
Animation - Play Centaur Sorcerer 0030 <gen> 's spell slam animation
Animation - Play Centaur Sorcerer 0029 <gen> 's spell slam animation
Cinematic - Send transmission to (All players) from Tresure Hunter 0054 <gen> named Gazlowe : Play No sound and display It seems that those Centaur serves the Earth Elemental... Crap! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Animation - Play Centaur Khan 0028 <gen> 's spell slam animation
Wait 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Wait 2.00 seconds
Trigger - Turn off The_Servitors <gen>
The Barrier
Events
Unit - Spirit Walker 0033 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Camera - . Apply . gg_cam_Its_Closed for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Unit - Make Tresure Hunter 0054 <gen> face (Center of The_Barrier <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Tresure Hunter 0054 <gen> named Gazlowe : Play No sound and display Hmmm.. How I am supposed to get in? I have to find another way in! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Barrier destroyed
Events
Destructible - Foot Switch 0575 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Camera - . Apply . gg_cam_Its_Closed for Player 1 (Red) over 2.00 seconds
Trigger - Turn off War_stomp_effect <gen>
Wait 1.00 seconds
Unit - Make Tresure Hunter 0054 <gen> face (Center of The_Barrier <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Tresure Hunter 0054 <gen> named Gazlowe : Play No sound and display Ha! Lets get in! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Random point in The_Barrier <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in The_Barrier <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in The_Barrier <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.05 seconds
Destructible - Kill Rolling Stone Door 0554 <gen>
Special Effect - Create a special effect at (Random point in The_Barrier <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in The_Barrier <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
The Last Battle
Events
Unit - A unit enters The_Earth_God <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Camera - . Apply . gg_cam_Last_Battle for Player 1 (Red) over 2.00 seconds
Sound - Play Tension <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Tresure Hunter 0054 <gen> named Gazlowe : Play No sound and display There he is! Lets kill that Earth Aspect! Wait a minute... He looks like pile of metall scrap! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Guardian of Earth 0042 <gen> named Guardian of Earth : Play No sound and display Who dares to enter my valley and call me "pile of metall scrap".. You will be destroyed! In the name of the Earth mother and the Elemental God!! . Modify duration: Add 0 seconds and Wait
Wait 7.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Wait 2.00 seconds
Trigger - Turn off The_Last_Battle <gen>
VICTORY
Events
Unit - Guardian of Earth 0042 <gen> 's life becomes Less than 150.00
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Camera - . Apply . gg_cam_Last_Battle for Player 1 (Red) over 2.00 seconds
Sound - Play DarkVictory <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Guardian of Earth 0042 <gen> named Guardian of Earth : Play No sound and display NO!!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Tresure Hunter 0054 <gen> named Gazlowe : Play No sound and display The artifact is mine! haha! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Tresure Hunter 0054 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Tresure Hunter 0054 <gen> named Gazlowe : Play No sound and display Lets return to Ratchet! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Tresure Hunter 0054 <gen> to Move To . (Center of The_Start <gen>)
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
War stomp effect
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of War_stomp_effect <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Rolling Stones
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Rolling Stone Door 0554 <gen> Invulnerable
Button down
Events
Unit - Guardian 0015 <gen> Dies
Conditions
Actions
Destructible - Kill Foot Switch 0575 <gen>
Dead Golems
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Sleeping_Golems <gen>) and do (Make (Picked unit) Sleep when unprovoked)
Button down 2
Events
Unit - A unit enters Earth_Trap <gen>
Conditions
Actions
Destructible - Kill Invisible Platform 0576 <gen>
Glomes Awake
Events
Destructible - Invisible Platform 0576 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Sleeping_Golems <gen>) and do (Wake up (Picked unit))
Ressurection
Events
Unit - Tresure Hunter 0054 <gen> Dies
Conditions
Actions
Hero - Instantly revive Tresure Hunter 0054 <gen> at (Center of Ressurection <gen>) , Show revival graphics
Experience
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 200.00 % experience from future kills
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