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Triggers
The Arthas Saga I.w3x
Variables
Initialization
Initialization
Stop Levelling
Villagers
Panic
Quest
Quest
Quest Failed
Little Stuff
Arthas Camp
The Plea for Help
Captain and Arthas
Lord Garithos
Captain Leaves Area
Human Alliance
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Arthas Enters Village
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Arthas
group
No
Orcs
group
No
Quest
quest
No
Req
questitem
No
SaveReq
questitem
No
Villagers
group
No
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 1.00
Unit Group - Pick every unit in (Units in Water_Creatures <gen>) and do (Wake up (Triggering unit))
Camera - . Apply without panning . gg_cam_Camera_004 for Player 2 (Blue) over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 15.00 seconds
Cinematic - Disable user control for (All players) .
Unit Group - Remove all units from Villagers .
Unit Group - Pick every unit in (Units of type Villager (Female)) and do (Add (Picked unit) to Villagers)
Unit Group - Pick every unit in (Units of type Villager (Male)) and do (Add (Picked unit) to Villagers)
Unit Group - Pick every unit in (Units of type Villager (Male 2)) and do (Add (Picked unit) to Villagers)
Unit Group - Pick every unit in (Units of type Child) and do (Add (Picked unit) to Villagers)
Unit Group - Pick every unit in (Units of type Child (2)) and do (Add (Picked unit) to Villagers)
Unit Group - Pick every unit in (Units of type Grunt) and do (Add (Picked unit) to Orcs)
Unit Group - Pick every unit in (Units of type Swordsman) and do (Add (Picked unit) to Arthas)
Unit Group - Pick every unit in (Units of type Captain) and do (Add (Picked unit) to Arthas)
Unit Group - Pick every unit in (Units of type Knight) and do (Add (Picked unit) to Arthas)
Unit Group - Pick every unit in (Units of type Paladin (wielding Frostmourne)) and do (Add (Picked unit) to Arthas)
Unit - Hide Death Knight 0073 <gen>
Stop Levelling
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Hero level of (Triggering unit)) Greater than or equal to 3
Actions
Hero - Disable experience gain for (Triggering unit) .
Panic
Events
Unit - A unit enters Village_Entrance_2 <gen>
Unit - A unit enters Village_Entrance_1 <gen>
Conditions
((Triggering unit) is in Orcs.) Equal to True
Actions
Unit Group - Pick every unit in Villagers and do (Order (Picked unit) to Move To.(Random point in Village <gen>))
Wait 2 seconds
Unit Group - Pick every unit in Villagers and do (Order (Picked unit) to Move To.(Random point in Village <gen>))
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled People of Lordaran with the description Reach the Village and elimanate any and all Orc's , using icon path ReplaceableTextures\CommandButtons\BTNDevotion.blp
Set Variable Set Quest = (Last created quest)
Quest - Create a quest requirement for Quest with the description Hunt down and destroy all Orc forces in the area and save the village.
Set Variable Set Req = (Last created quest requirement)
Quest - Create a quest requirement for Quest with the description Take out any and all Orcs and reach the village.
Set Variable Set SaveReq = (Last created quest requirement)
Quest - Create a quest requirement for Quest with the description Arthas must survive.
Set Variable Set Req = (Last created quest requirement)
Quest Failed
Events
Unit - Paladin 0072 <gen> Dies
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Wait 2 seconds
Quest - Mark Quest as Failed
Quest - Display to (All players) the Quest Failed message: |cffffcc00MAIN QUEST FAILED|rPeople of Lordaran
Wait 5.00 seconds
Game - Defeat Player 2 (Blue) with the message: Arthas has fallen.
Arthas Camp
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Captain 0065 <gen> to Move To . (Center of Captain_Stand <gen>)
The Plea for Help
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Dark Knight 0058 <gen> to Move To . (Center of Lord_Garithos <gen>)
Unit - Order Fel Orc Raider 0059 <gen> to Attack-Move To . (Center of Arthas_Camp <gen>)
Unit - Order Fel Orc Raider 0060 <gen> to Attack-Move To . (Center of Arthas_Camp <gen>)
Captain and Arthas
Events
Unit - A unit enters Captain_Stand <gen>
Conditions
(Triggering unit) Equal to Captain 0065 <gen>
Actions
Trigger - Turn off (This trigger)
Wait 0.50 seconds
Unit - Make Paladin 0072 <gen> face Captain 0065 <gen> over 1.00 seconds
Unit - Make Captain 0065 <gen> face Paladin 0072 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0065 <gen> named Captain : Play No sound and display Prince Arthas.. . Modify duration: Add 3.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0072 <gen> named Prince Arthas : Play No sound and display Yes Captain. . Modify duration: Add 3.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0065 <gen> named Captain : Play No sound and display The troops are settleing in. Is there anything else that needs to be done? . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0072 <gen> named Prince Arthas : Play No sound and display No Captain. That's all for tonight, we have an early start in the morning. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0072 <gen> named Prince Arthas : Play No sound and display It looks like it's going to be a quite night. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0065 <gen> named Captain : Play No sound and display It appears to be so. The men have been waiting for a night like this. . Modify duration: Add 2.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0058 <gen> named Lord Garithos : Play No sound and display Help! I'm under attack . Modify duration: Add 1.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Make Paladin 0072 <gen> face Dark Knight 0058 <gen> over 1.00 seconds
Unit - Make Captain 0065 <gen> face Dark Knight 0058 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0072 <gen> named Prince Arthas : Play No sound and display Men, help Lord Garithos! . Modify duration: Add 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit Group - Order (Units in Arthas_Camp <gen>) to Attack . Fel Orc Raider 0060 <gen>
Unit - Set life of Fel Orc Raider 0059 <gen> to 20.00 %
Unit - Set life of Fel Orc Raider 0060 <gen> to 20.00 %
-------- Continue in Trigger Lord Garithos --------
Lord Garithos
Events
Unit - A unit enters Lord_Garithos <gen>
Conditions
(Triggering unit) Equal to Dark Knight 0058 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Make Dark Knight 0058 <gen> face Fel Orc Raider 0060 <gen> over 1.00 seconds
Wait 6.00 seconds
Unit - Make Paladin 0072 <gen> face (Center of Lord_Garithos <gen>) over 1.00 seconds
Unit - Make Captain 0065 <gen> face (Center of Lord_Garithos <gen>) over 1.00 seconds
Unit - Make Dark Knight 0058 <gen> face Paladin 0072 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0058 <gen> named Lord Garithos : Play No sound and display Prince Arthas, thank God I found you. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0072 <gen> named Prince Arthas : Play No sound and display Lord Garithos, why were they after you? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0058 <gen> named Lord Garithos : Play No sound and display They were attacking one of our villages. I left men behind to defend what they can and I when looking for help. That's when I found you. . Modify duration: Add 6.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0065 <gen> named Captain : Play No sound and display How many? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0058 <gen> named Lord Garithos : Play No sound and display Don't know, but the people of that village needs your help. Will you help us? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0072 <gen> named Prince Arthas : Play No sound and display Captain assemble the men, We are going to see to these invaders and rid the village of them. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0072 <gen> named Prince Arthas : Play No sound and display Lord Garithos, we will help. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0058 <gen> named Lord Garithos : Play No sound and display Thank you Prince Arthas. . Modify duration: Add 2.00 seconds and Don't wait
Wait 1.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 6.00 seconds
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 2.00 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|r- Reach the Village and elimanate any and all Orc's.- Arthas must survive.
Selection - Select Arthas
Wait 2 seconds
Sound - Play ArthasTheme <gen>
Cinematic - Enable user control for (All players) .
Captain Leaves Area
Events
Unit - A unit leaves Region_017 <gen>
Conditions
(Triggering unit) Equal to Captain 0065 <gen>
Actions
Wait 1.00 seconds
Unit - Make Swordsman 0069 <gen> face (Center of Region_018 <gen>) over 1.00 seconds
Unit - Make Swordsman 0066 <gen> face (Center of Region_018 <gen>) over 1.00 seconds
Unit - Make Swordsman 0070 <gen> face (Center of Region_018 <gen>) over 1.00 seconds
Unit - Make Swordsman 0067 <gen> face (Center of Region_018 <gen>) over 1.00 seconds
Unit - Make Swordsman 0071 <gen> face (Center of Region_018 <gen>) over 1.00 seconds
Unit - Make Swordsman 0068 <gen> face (Center of Region_018 <gen>) over 1.00 seconds
Human Alliance
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Region_020 <gen>) to Attack-Move To . (Center of Village <gen>)
Unit Group - Order (Units in Region_019 <gen>) to Attack-Move To . (Center of Village <gen>)
Untitled Trigger 001
Events
Unit - A unit enters Water_Entrance <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Water_Creatures <gen>) and do (Wake up (Triggering unit))
Wait 1.00 seconds
Unit Group - Order (Units in Water_Creatures <gen>) to Attack-Move To . (Center of Water_Entrance <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Gate_Entrance <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Orc_Attack_1 <gen>) to Attack-Move To . (Center of Gate_Entrance <gen>)
Untitled Trigger 003
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Orc_Attack_2 <gen>) to Attack-Move To . (Center of Region_007 <gen>)
Untitled Trigger 004
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Orc_Attack_3 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Arthas Enters Village
Events
Unit - A unit leaves Village_Entrance_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Set life of Grunt 0039 <gen> to 10.00 %
Unit - Set life of Grunt 0040 <gen> to 10.00 %
Unit - Set life of Grunt 0041 <gen> to 10.00 %
Unit - Set life of Grunt 0042 <gen> to 10.00 %
Unit - Set life of Grunt 0043 <gen> to 10.00 %
Unit - Set life of Grunt 0044 <gen> to 10.00 %
Unit - Set life of Grunt 0045 <gen> to 10.00 %
Unit - Set life of Grunt 0046 <gen> to 10.00 %
Unit Group - Pick every unit in Arthas and do (Order Arthas to Attack-Move To.(Center of Village <gen>))
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply without panning . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 3.00 seconds
Wait 3.00 seconds
Unit - Move Dark Knight 0058 <gen> instantly to (Center of Region_011 <gen>)
Wait 1.00 seconds
Unit - Order Dark Knight 0058 <gen> to Follow . Paladin 0072 <gen>
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 3.00 seconds
Wait 1.00 seconds
Unit Group - Pick every unit in Arthas and do (Order (Picked unit) to Stop.)
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0058 <gen> named Lord Garithos : Play No sound and display Thank you Prince Arthas. Seems as though we have defeated them, . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0072 <gen> named Prince Arthas : Play No sound and display I'm not for sure on that. I think there's more to this than it seems...... . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 5.00 seconds
Unit Group - Pick every unit in Arthas and do (Order (Picked unit) to Move To.(Center of Village <gen>))
Wait 6.00 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Unit - Unhide Death Knight 0073 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0073 <gen> named Death Slayer : Play No sound and display You are all to right there young Prince Arthas. I have plans for you.....hahahahahahaha . Modify duration: Add 4.00 seconds and Wait
Wait 6.00 seconds
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Unit - Hide Death Knight 0073 <gen>
Camera - Reset camera for Player 2 (Blue) to standard game-view over 6.00 seconds
Cinematic - Fade out over 6.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|rPeople of Lordaran
Quest - Mark Quest as Completed
Quest - Mark Req as Completed
Wait 10.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
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