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Triggers
The Archer.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 002
Untitled Trigger 001
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 2 Copy
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Untitled Trigger 001 Copy 2 Copy Copy 2 Copy
Untitled Trigger 001 Copy 2 Copy Copy 2 Copy 2
Untitled Trigger 001 Copy 2 Copy Copy Copy 2
Untitled Trigger 001 Copy 2 Copy Copy Copy
Untitled Trigger 001 Copy
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy Copy
Untitled Trigger 003
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
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x
y
z
aa
bb
cc
dd
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Untitled Trigger 002
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads THE ARCHER by cool_is_i at (Center of Region_007 <gen>) with Z offset 0 , using font size 25.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Untitled Trigger 001
Events
Time - Elapsed game time is 89.50 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Spellbreaker for Player 2 (Blue) at (Center of Region_010 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy 2
Events
Time - Elapsed game time is 91.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Spellbreaker for Player 2 (Blue) at (Center of Region_009 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Game - Display to (All players) for 10.00 seconds the text: ...and again
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy 2 Copy
Events
Time - Elapsed game time is 93.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Spellbreaker for Player 2 (Blue) at (Center of Region_008 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Game - Display to (All players) for 10.00 seconds the text: ...and again
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy 2 Copy Copy 2
Events
Time - Elapsed game time is 107.00 seconds
Conditions
Actions
Unit - Create 1 . Knight for Player 2 (Blue) at (Random point in Region_014 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Untitled Trigger 001 Copy 2 Copy Copy 2 Copy
Events
Time - Elapsed game time is 107.00 seconds
Conditions
Actions
Unit - Create 1 . Knight for Player 2 (Blue) at (Random point in Region_014 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Untitled Trigger 001 Copy 2 Copy Copy 2 Copy 2
Events
Time - Elapsed game time is 107.00 seconds
Conditions
Actions
Unit - Create 1 . Knight for Player 2 (Blue) at (Random point in Region_014 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Untitled Trigger 001 Copy 2 Copy Copy Copy 2
Events
Time - Elapsed game time is 104.00 seconds
Conditions
Actions
Unit - Create 1 . Knight for Player 2 (Blue) at (Center of Region_013 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Untitled Trigger 001 Copy 2 Copy Copy Copy
Events
Time - Elapsed game time is 96.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 5 . Spellbreaker for Player 2 (Blue) at (Center of Region_011 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Untitled Trigger 001 Copy
Events
Time - Elapsed game time is 79.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Knight for Player 2 (Blue) at (Center of Region_006 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Unit - Create 1 . Knight for Player 2 (Blue) at (Center of Region_005 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Unit - Create 1 . Knight for Player 2 (Blue) at (Center of Region_005 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Unit - Create 1 . Knight for Player 2 (Blue) at (Center of Region_003 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Unit - Create 1 . Archmage for Player 2 (Blue) at (Center of Region_003 <gen>) facing (Facing of Dragonhawk Rider 0001 <gen>) degrees
Untitled Trigger 002 Copy
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Untitled Trigger 002 Copy Copy
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Move Footman 0003 <gen> instantly to (Center of Region_001 <gen>)
Untitled Trigger 003
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_015 <gen>)
a
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Unit - Kill Footman 0003 <gen>
Game - Display to (All players) the text: press alt+f4 to quit pause
Trigger - Turn on b <gen>
b
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Once apon a time...
Game - Display to (All players) for 10.00 seconds the text: There was an archer.
Wait 1.00 seconds
Trigger - Turn on c <gen>
c
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: The best archer in the world.
Wait 1.00 seconds
Trigger - Turn on d <gen>
d
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: She wielded a magic bow...
Wait 1.00 seconds
Trigger - Turn on e <gen>
e
Events
Time - Elapsed game time is 16.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: ...and quiver.
Wait 1.00 seconds
Trigger - Turn on f <gen>
f
Events
Time - Elapsed game time is 21.00 seconds
Conditions
Actions
Camera - Rotate camera 360.00 degrees around (Center of Region_000 <gen>) for Player 1 (Red) over 10.00 seconds
Game - Display to (All players) for 10.00 seconds the text: She sat apon her great tower.
Wait 1.00 seconds
Trigger - Turn on g <gen>
g
Events
Time - Elapsed game time is 31.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 10.00 seconds
Game - Display to (All players) for 10.00 seconds the text: In the middle of the forest.
Wait 1.00 seconds
Trigger - Turn on h <gen>
h
Events
Time - Elapsed game time is 41.00 seconds
Conditions
Actions
Camera - Rotate camera 360.00 degrees around (Center of Region_000 <gen>) for Player 1 (Red) over 10.00 seconds
Game - Display to (All players) for 10.00 seconds the text: The biggest forest in all of Azaroth
Game - Display to (All players) for 10.00 seconds the text: Many have challanged her.
Wait 1.00 seconds
Trigger - Turn on i <gen>
i
Events
Time - Elapsed game time is 51.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 10.00 seconds the text: To obtain her magic wepons.
Wait 1.00 seconds
Trigger - Turn on j <gen>
j
Events
Time - Elapsed game time is 53.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: But none have succeeded.
Game - Display to (All players) for 10.00 seconds the text: and the one who got nearest to her.
Wait 1.00 seconds
Trigger - Turn on k <gen>
k
Events
Time - Elapsed game time is 58.00 seconds
Conditions
Actions
Camera - Rotate camera 360.00 degrees around (Target of gg_cam_Camera_008) for Player 1 (Red) over 18.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Is this man...
Game - Display to (All players) for 10.00 seconds the text: ...who was an adept in protective magic.
Wait 1.00 seconds
Trigger - Turn on l <gen>
l
Events
Time - Elapsed game time is 77.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Her magic quiver provides her with unlimited arrows.
Game - Display to (All players) for 10.00 seconds the text: And she fires them with accuracy and ease.
Wait 1.00 seconds
Trigger - Turn on m <gen>
m
Events
Time - Elapsed game time is 83.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Again...
Game - Display to (All players) for 10.00 seconds the text: ...and again
Wait 1.00 seconds
Trigger - Turn on n <gen>
n
Events
Time - Elapsed game time is 86.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 10.00 seconds the text: And she hits her targets.
Wait 1.00 seconds
Trigger - Turn on o <gen>
o
Events
Time - Elapsed game time is 89.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Again...
Wait 1.00 seconds
Trigger - Turn on p <gen>
p
Events
Time - Elapsed game time is 95.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Even in numbers they dont stand a chance against her.
Wait 1.00 seconds
Trigger - Turn on q <gen>
q
Events
Time - Elapsed game time is 97.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: And they die.
Game - Display to (All players) for 10.00 seconds the text: Even those who use tricks....
Wait 1.00 seconds
Trigger - Turn on r <gen>
r
Events
Time - Elapsed game time is 102.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 10.00 seconds the text: ...invisibility and such.
Game - Display to (All players) for 10.00 seconds the text: They die as well.
Wait 1.00 seconds
Trigger - Turn on s <gen>
s
Events
Time - Elapsed game time is 105.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 10.00 seconds the text: ALL OF THEM
Wait 1.00 seconds
Trigger - Turn on t <gen>
t
Events
Time - Elapsed game time is 107.00 seconds
Conditions
Actions
Camera - Rotate camera 90 degrees around (Target of gg_cam_Camera_006) for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: She could not be defeated.
Wait 1.00 seconds
Trigger - Turn on u <gen>
u
Events
Time - Elapsed game time is 112.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Trigger - Turn on v <gen>
v
Events
Time - Elapsed game time is 115.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 4.00 seconds
Game - Display to (All players) for 10.00 seconds the text: SHE WAS UNSTOPABLE
Wait 1.00 seconds
Trigger - Turn on w <gen>
w
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 4.00 seconds
Game - Display to (All players) for 10.00 seconds the text: She truely was the best archer of her time.
Wait 1.00 seconds
Trigger - Turn on x <gen>
x
Events
Time - Elapsed game time is 125.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 1.00 seconds
Game - Display to (All players) for 10.00 seconds the text: ...UNTILL
Wait 1.00 seconds
Unit - Create 1 . Wagon for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Trigger - Turn on y <gen>
y
Events
Time - Elapsed game time is 127.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) for 10.00 seconds the text: ...She got a gift.
Wait 1.00 seconds
Trigger - Turn on z <gen>
z
Events
Time - Elapsed game time is 130.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 4.00 seconds
Unit - Remove Dragonhawk Rider 0001 <gen> from the game
Unit - Create 1 . Spellbreaker for Player 11 (Dark Green) at (Center of Region_016 <gen>) facing (Center X of Region_010 <gen>) degrees
Unit - Change ownership of Scout Tower 0000 <gen> to Player 11 (Dark Green) and Retain color
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Game - Display to (All players) for 10.00 seconds the text: ...and after years, she got down from her tower...
Wait 1.00 seconds
Trigger - Turn on aa <gen>
aa
Events
Time - Elapsed game time is 135.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 4.00 seconds
Game - Display to (All players) for 10.00 seconds the text: ..and went to check her gift...
Unit - Order (Last created unit) to Move To . (Center of Region_015 <gen>)
Wait 1.00 seconds
Trigger - Turn on bb <gen>
bb
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 4.00 seconds
Game - Display to (All players) for 10.00 seconds the text: However......She was carefull...
Wait 1.00 seconds
Trigger - Turn on cc <gen>
cc
Events
Time - Elapsed game time is 145.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 4.00 seconds
Game - Display to (All players) for 10.00 seconds the text: But not carefull enough.
Unit - Suspend corpse decay for (Last created unit)
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.50 seconds
Unit - Kill (Last created unit)
Unit - Kill (Random unit from (Units in Region_018 <gen>))
Wait 9.50 seconds
Trigger - Turn on i <gen>
dd
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: THE END!!hoped you liked the movie.
Game - Display to (All players) for 100000000.00 seconds the text: PLS COMMENT ON THIS MOVIE
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